Jump to content
haldir

Starfinder: Dead Suns pbp?

Recommended Posts

Well looks like we need an engineer after all...  

 

I should have Zap  and his drone lis up this evening

  • Like 3

Share this post


Link to post
Share on other sites

OK with characters mostly ready I'll plan to start this one up sometime next week. Inventory week & my schedule has a screwy day (go in at 9 pm..ughhh) so possible it'll be the day after that.

  • Like 3

Share this post


Link to post
Share on other sites

Despite all my Rage, I am still just a rat...in the network

So I decided to drop the Engineer and go with a Operative, but stayed Ysoki.

 

Working with a smile time private investigation company seemed like a good life for a youngling fascinated by systems both electronic and mechanical. Learning the ropes and honing his skills, learning a bit about how to shoot, how to fight, and how to avoid needing to do either. Skirting the law was hardly a problem when the goal was mostly to help people, and the team, small though it might be, was close like family. Unfortunately sometimes people slip over the edge, and their actions, or reactions are not always reasonable, or sane. A simple divorce case, run of the mill, in every way turned to tragedy when too much was learned, too much pressure put on, and a simple explosive in a package tore his life, and his 'family' apart. When he was dug from the rubble, everything was gone. Revenge was simple enough, but it doesn't bring healing, and a lie adrift is no life for a young Ysoki, but a sudden, surprise request might be the key to changing that....

https://www.myth-weavers.com/sheet.html#id=1450685

Edited by ShadowRaven
misspelled my race...
  • Like 3

Share this post


Link to post
Share on other sites
9 hours ago, ShadowRaven said:

Despite all my Rage, I am still just a rat...in the network

So I decided to drop the Engineer and go with a Operative, but stayed Ysoki.

 

Working with a smile time private investigation company seemed like a good life for a youngling fascinated by systems both electronic and mechanical. Learning the ropes and honing his skills, learning a bit about how to shoot, how to fight, and how to avoid needing to do either. Skirting the law was hardly a problem when the goal was mostly to help people, and the team, small though it might be, was close like family. Unfortunately sometimes people slip over the edge, and their actions, or reactions are not always reasonable, or sane. A simple divorce case, run of the mill, in every way turned to tragedy when too much was learned, too much pressure put on, and a simple explosive in a package tore his life, and his 'family' apart. When he was dug from the rubble, everything was gone. Revenge was simple enough, but it doesn't bring healing, and a lie adrift is no life for a young Ysoki, but a sudden, surprise request might be the key to changing that....

https://www.myth-weavers.com/sheet.html#id=1450685

Looks cool.  Also, even though it looks like it's not completely finished I did notice a couple of things that you'll want to make sure of. 

 

Looks like you left off the +1 Con from Spacefarer.

 

You should have a +1 insight bonus to init and all skills from Operative's Edge.

 

Doesn't look like your ability modifiers auto filled for your skills.

 

You get a free rank in Computers and Engineering due to your Hacking Specialty.  That frees up the two points you spent to be used on other skills. You also get the Skill Focus feat in Computers and Engineering (+3 insight bonus; does not stack with Operative's Edge)

 

I think your Hit Points should be 8 (2 from Ysoki, and 6 from Operative) and Stamina should be 6.

 

ETA: I have tweeked my spells slightly.  I think the biggest difference for magic is that all magic classes behave like sorcerers, so spell choice becomes key. 

  • Like 1

Share this post


Link to post
Share on other sites

Ok

 

I'm gonna try to get the post up later today but more likely tomorrow. Tonight is the oddball start shift for me at work so who knows how much longer I'll be up today.

 

Post whenever you can once it's up.

  • Like 1

Share this post


Link to post
Share on other sites

Excellent.  I'm done monkeying around with my sheet.  Of note, for ease of reference, I have copied the text of all of my spell descriptions to the statistics block of my character sheet, so if you want to look it up without having to refer to the book, that's where you can find it.

 

ETA:  any languages that would be particularly useful?  I had one left open.  If not, I'll go with Vesk.

  • Like 1

Share this post


Link to post
Share on other sites

I can look & see what might be useful. Really so far in reading the adventure, you've got a Ysoki & Vesk. Well there are others but they speak common & are friendly.

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, haldir said:

I can look & see what might be useful. Really so far in reading the adventure, you've got a Ysoki & Vesk. Well there are others but they speak common & are friendly.

I already speak bot of those so I should be good.

Share this post


Link to post
Share on other sites

I've got, I think 3 languages left to pick up. Vesk is a good option, any others people think would be good?

Share this post


Link to post
Share on other sites

The common races is always a good idea.

 

https://starfinderwiki.com/sf/Language

 

There is always the language of Eox (Eoxian) :zombie:

 

https://starfinderwiki.com/sf/Eox

 

I will say, since this is still a new system & setting, if you guys wanna keep your languages & after a few sessions (errr ummm yah that) add whatever language you want, we can do that. Say you knew it all along.

 

Share this post


Link to post
Share on other sites

Apologies for the delay. I'll have the start up today. 

  • Like 2

Share this post


Link to post
Share on other sites
5 hours ago, haldir said:

Apologies for the delay. I'll have the start up today. 

Real life schedules are still a thing.  No rush needed on my end... we have been dealing with the whole Meltdown / Specter prevention and the forced antivirus update mandate.  And then I get home for 45 minutes before heading out to Play practice at the theatre.  Free Time is non-existent this last week...

  • Like 4

Share this post


Link to post
Share on other sites
On 1/1/2018 at 12:29 PM, haldir said:

 

This reminds me of one of my favorite characters. I made a human (Corellian IIRC) gambler for d6 Star Wars rpg. He couldn't hit the broad side of a barn with a blaster but we had a nice fleet of starships thanks to his high gambling skill.

 

Also his fast-talk was great too. He convinced a pirate that he was Vader's right hand man. I had a funky for the rest of the campaign. ::D:

 

I feel the pain.  Been rather guilty of not being able to finish polishing Xap this week.  He's in mythweavers desperately seeking a backstory but I've had about 6 hours all week that I haven't been in meetings that I have to pay attention to at work and by the time I get home I have just about enough time to crawl into bed and do it again.

 

I'll finish this weekend, but I had a question on skill synergy feat.  I think the feat allows you to add 2 new skills to your class list.  I know in general bonuses don t stack but does the class skill +3 stack with the +2 from the class stealth bonus?  I think yes but I want to make sure I'm doing this right.  

 

Xap' s basic character is a mechanic from a recently discovered Yoski world that was building a worldship for colonisation.  He was supposed to be one of the many engineer minions to keep the great ship running when a drift ship showed up in their star system, effecively crushing the need for a generation ship.  While negotiations were going on Xap crept aboard the ship and when the ship left so did he.

 

That's the idea at any rate...

 

Roo

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By haldir

      Starfinder: Dead Suns
      Chapter 1: INCIDENT AT ABSALOM STATION
      by Robert G. McCreary
      Starfinder Adventure Path #1: Incident at Absalom Station © 2017, Paizo Inc. All Rights Reserved. 
      For more info visit www.paizo.com/starfinder 
       
      You all have received a message from a dwarf by the name of Duravor Kreel, a member of the Starfinder Society. In this message he says he has a offer for you that if your task is successful could bring you notoriety with the Society itself. He wants you to meet him on Absalom Station. After you've arrived he'll  show you around the Station, get settled in & help with your membership into the Society. Why he picked you? The dwarf has heard some things about each one of you off the net & knew you'd be perfect for the job. After your arrived, he'll explain the job in more depth. He excited to see everyone.
       
      Now,  where or not, your a native of Absalom Station, you've decided that you needed some time away where it's a vacation or a job you're returning on the shuttle, Okimoro. A non-descriptive shuttle like any other that frequents the docking bays of the Station. In particular, Docking Bay 94 ("what a piece of junk".........) on this day.
       
      Absalom Station
       
      The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering star pilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station.
       
      Docking Bay 94
       
      Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and luggage.  A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say.
       
      Taking in your surroundings the bay looks like any other docking bay, a large, worn yellow painted "94" lays on the floor directly in front of everyone (everyone is in the grey "trapezoid"), that steps off the shuttle. A information kiosk in on your left. There are set of giant double doors North of the party & there are 2 passages that to the side of those doors.
       
       Anyone outside the shuttle, give me a Perception Check.
    • By TheAuldGrump
      Ending in four days - Redshirts: Adventures in Absurdity
       

       
      Sometimes the greatest adventure in space is simply surviving the orders of your captain. Redshirts brings laughs to your gaming table
       
      Sounds like fun - I am in for $10 - with no real intent of ever running the beastie.
       
      A short adventure series, covering levels 1 - 3.
       
      Mission 1: The Terrible Tacos: When Captain Ginny wakes up after a weekend bender with an intense craving for tacos, she decides to send her newly arrived recruits on their first mission. Unfortunately for the recruits, the local Taco Galaxy is under deadly new management. Mission 2: The Cheaper Cleaner: Stuck in a surveillance mission around a dying star, first officer Laisse Faire decides to save a few credits and send the PCs to pick up his dry cleaning instead of paying for delivery. He's sure the quarantine around the planet won't be a problem.  Mission 3: The Pirate Bonanza: When several important pieces of the ship's engine go missing, the PCs are sent shopping at the local space pirate flea market with a budget of $0 and the Captain expecting change back. Can the PCs get the ship back in working order or will they end up swabbing the decks of a pirate ship for the rest of their days?  
      You are the away team for an incompetent captain, on a less than stellar starship.
       
      Reminds me more of the old SF classic(?) Quark than Star Trek...
       
       
      The Auld Grump
    • By SamuraiJack
      https://www.kickstarter.com/projects/froggodgames/frog-god-games-starfinder-roleplaying-game-compati?ref=category_newest
       
      About this project
      Space is about to get serious....   
       
      Frog God Games is known for its lethal adventures and fantastic places. Our iconic treks have sent vast numbers of players down to face dark adversaries beyond the reach of the sun. Fighting,dying and fighting again they have faced the blackest pits of a Demon's abyss.  
      Well, where else can we find new challenges?  
      May we suggest the first step is looking up?  
      The Starfinder Roleplaying Game  
      Paizo, the powers behind the Pathfinder Roleplaying Game, are completing the final system check on the highly anticipated release of The Starfinder Roleplaying Game. Based on the robust, yet familiar The Pathfinder Roleplaying Game, The Starfinder Roleplaying Game will be taking fans of The Pathfinder Roleplaying Game forward in time and to the edge of space where familiar races, powers and creatures have been unleashed.  
      Now beyond the bounds of their home world they traverse and expand into the dark reaches. Where cryptic cultures, xenomorphic horrors, and merciless enemies are scattered across alien worlds. New technologies, arcana and untapped alien arcana can be discovered in the vastness of space.   
      Which is where we come in...  
      Science Fantasy Frog God Style  
      Frog God Games is pleased to present to you its Starfinder Roleplaying Game Compatible Line, which, with your help, will release alongside Paizo's highly anticipated Starfinder Roleplaying Game: Core Rulebook ™ (expected August 2017). Frog God Games is pleased to present to you its Starfinder Compatible Line, which, with your help, will release alongside the core Starfinder rules (expected August 2017). We have seen the rules and are very excited to be supporting Paizo's foray into Science Fantasy. 
      The Starfinder Roleplaying Game compatible releases from Frog God Games consists of 2 Full-Color, 8.5 x 11 Hardcover Books: The Planetarium and the Tome of Aliens and a folio of six poster maps all available in both print and PDF format.
      Planetarium  
      Where to land? Presented in full-color, Frog God's Planetarium contains over a dozen new worlds filled with creatures, cultures and civilizations. Apex lifeforms, post-apocalyptic undead, and extraplanar dragons are found within these pages. All for your use as settings with built-in adventure seeds ready for the Starfinder Roleplaying Game campaigns you will be enjoying soon. 
      Need an ocean world? A high-tech planet? How about unexpected destinations like comets or gas giants? Detailed write ups of those and more are included in the Planetarium. Full color art and cartography for each planet (when appropriate) are provided by the talents of Alyssa Faden, Terry Pavlet, and Colin Chan.
      Tome of Aliens  
      Space may be cold but no player is going to feel lonely? Not with the Aliens coming from Frog God. This full-color book contains over 120 creatures for the Starfinder Roleplaying Game your alien needs will be satisfied. Each one is designed threaten your party using a similar creature creation philosophy to all of our popular fantasy products (basically, when in doubt lean toward scarier and hungrier). 
      The full color art was commissioned from outstanding artists gauranteeing the production values will be worthy of the quality beasts, sentients and, others dreamed up by our authors.
      The Tome of Aliens will be out of this world. With your help it can get even better.
    • By Dr.Bedlam
      So I hear Paizo's got this new game, Starfinder, up and coming. And I am not sure what to think. 

      Pathfinder filled a need; I tried 4th Edition D&D, and did not much care for the radical changes after several years of 3.5. Pathfinder was just an extension of the d20 system, and worked well as a generic fantasy game ... that, as splatbook after splatbook and so forth, grew steadily less generic. Still a fine game, although it begins to show signs of splatcreak*, as the sheer amount of rules pile up.

      Makes sense they'd want to expand their base of gaming; a one-game company is vulnerable to changes in the market, and D&D has finally gotten its head on straight. Time to seek out new life and civilizations... if only to stay competitive. 

      But I dunno.

      First science fiction RPG I ever played was Traveller, which did an amazing job of distilling the basics down to three little booklets in a box, which seems to be how things were done, then. We had combat, we had spaceships, we had computers, find a ship, find a crew, find a job, keep flying. It worked. (I will not discuss Gamma World or Metamorphosis Alpha; while I enjoyed 'em, these were more postapocalyptic and less space opera, and this is hard enough to keep on track as it is).

      Another game, Space Opera, was interesting and fun, although waaaay too in love with its rulesset; as I recall, you could burn a whole gaming session just creating a character. Which I guess was a little better than Traveller, where you could accidentally get killed before your character entered PLAY, but Space Opera's extra crunchy rules were a bit much, even for the times.

      I enjoyed Star Frontiers, once TSR finally got off their duffs and designed a neat space opera setting, although I took it kinda personally that they did not include a starship design or purchase system, or for that matter much of any information about space travel other than "buy a ticket." What, Traveller could do it, but you can't? They were up front enough, though, about the fact that they'd be out with a separate boxed set that would include the starship rules... eventually. And they did. 

      Aaaand that's where we take a sharp left, because Star Frontiers was the last generic science fiction space opera I ever played.
       
      FASA quickly came out with a licensed Star Trek game, set during the TOS era, because that's all we had back then; Next Generation was still years away. Still remember the one adventure we played as Klingon officers, who wound up blowing up the ship due to a complex web of backstabbery... but I digress. Not long after that, they also came out with a licensed Doctor Who game, which preoccupied us for a while, as there were a hell of a lot of VHS tapes to track down to keep up with the setting! It did have the advantage of spreading across all TIME, as well as space... although we took a break when West End Games's Star Wars came out, because to a nerd-child of the seventies, the history of mankind breaks down into pre-SW and post-SW. After all, you never saw any Planet Of The Apes RPGs, did you? Hell, I still have a copy of Leading Edge's Aliens RPG around here somewhere; it was fun, albeit rather sketchy, as it was based entirely on the two movies in the Alien franchise as of 1988... had plenty of information about Weyland-Yutani, the Space Marines, the Aliens... and nearly nothing else...
       
      Which brings us to now. As I said above, Pathfinder filled a need.

      But there are a great many licensed science fiction games now. Firefly is still going strong. A new Star Wars game still circulates, albeit unsupported due to licensing. A new Star Trek game is in the works, assuming its maker ever gets it out of playtesting, and the current Doctor Who game still seems to be selling.

      Is there a place now for a generic science fiction setting? Will it appeal to people who've never tried Pathfinder? Or does the current market favor established licensed science fiction settings where one can watch a movie or three and get an idea INSTANTLY about the world and how it works?

      Opinions? Ideas? Rants?
  • Who's Online   27 Members, 3 Anonymous, 0 Guests (See full list)

×