Jump to content

Rat13

Song of Blades and Heroes?

Recommended Posts

Yep. Easy. 

 

The warband builder is the best part, since it lets you customize your figures. Just click on the traits and there you go. 

 

Grab the PDF. IMO, The PDF is better since you can give each player a copy of the rules (and, by rules, I mean NOT the entire rulebook!), as well as copy and paste (print and paste onto index cards) the traits for reference. 

 

With the Song of Gold and Darkness supplement, you have dungeoncrawl rules, but you'll want  Underground Lair's free Deep Dark Dungeons Crawl rules.

 

If you have Massive Darkness, I posted stats and encounter tables for a MD dungeoncrawl on BGG : https://boardgamegeek.com/thread/1849953/song-gold-and-massive-darkness-md-models-song-gold

 

Also try out Frostgrave. It's a very different game in that you have a wizard that you "level up" as you play several games. 

  • Like 5

Share this post


Link to post
Share on other sites
3 hours ago, ced1106 said:

Also try out Frostgrave.

I've been looking at Frost grave but Song just looked easier to get my group involved with. If they take to it that'll probably be the next step.

Share this post


Link to post
Share on other sites

I have both.  I get more mileage out of SoBH because of setting "neutrality."  I don't need a bunch of winter-coated minis. 

  • Like 2

Share this post


Link to post
Share on other sites

2A817BDD-C0DE-4AA6-91FA-E09EC6FD314E.thumb.jpeg.40c5c9a73ceed2d2e97ed71a1a7bcdc9.jpeg

 

I haven’t played SoBaH lately, but it is one of the rules packed with my portable fantasy box for cons.  To support pickup play, I drew up a few war band lists, printed them so that they’d trim to 5x7 and laminated them.  A home laminator, by the way, is a great tool for a convention gamemaster...I should really do a few more, since I have expanded the range of miniatures I have available.

 

Personally, I don’t have a problem with the activation rules, as long as we’re playing two player. I do understand those that do have a problem; my older son will only play activation rules like this or like Dragon Rampant under protest.

  • Like 4

Share this post


Link to post
Share on other sites

Activation definitely won't be my strong suite. I avoid all games of chance because I have bad luck especially when it comes to dice.

 

This is the main reason I've never picked up games like Farkle. I roll badly so playing something like Farkle or Zombie Dice would just be a train wreck. 

 

With this I think I'll be able to hold my own though. All I have to do is avoid the temptation of greed.

Share this post


Link to post
Share on other sites
13 hours ago, Rat13 said:

I've been looking at Frost grave but Song just looked easier to get my group involved with. If they take to it that'll probably be the next step.

 

12 hours ago, Darkmeer said:

I have both.  I get more mileage out of SoBH because of setting "neutrality."  I don't need a bunch of winter-coated minis. 

 

I might suggest skipping looking at Frostgrave, and going directly to the Frostgrave author’s latest rules, Ghost Archipelago.  It’s very similar to Frostgrave in many ways, and since it takes place on tropical islands, doesn’t require winter themed/based figures.  It centers around a superhuman leader called a Heritor, their Wizard assistant, and their band of adventurer associates. 

I have a battle report from a recent game we played posted here: http://onemoregamingproject.blogspot.com/2017/12/ghost-archipelago-test-game.html

  • Like 3

Share this post


Link to post
Share on other sites
13 hours ago, Darkmeer said:

I have both.  I get more mileage out of SoBH because of setting "neutrality."  I don't need a bunch of winter-coated minis. 

 

36 minutes ago, Chris Palmer said:

 

 

I might suggest skipping looking at Frostgrave, and going directly to the Frostgrave author’s latest rules, Ghost Archipelago.  It’s very similar to Frostgrave in many ways, and since it takes place on tropical islands, doesn’t require winter themed/based figures.  It centers around a superhuman leader called a Heritor, their Wizard assistant, and their band of adventurer associates. 

I have a battle report from a recent game we played posted here: http://onemoregamingproject.blogspot.com/2017/12/ghost-archipelago-test-game.html

 

I didn't go with a winter theme for my Frostgrave. I'm still working on getting a good set of generic summer terrain built up. While I like the thoughtof some winter stuff I didn't want to make things that don't fit what I already have. You can play Frostgrave while ignoring the whole winter theme if you want. Other than a couple scenarios there's not really any weather related rules involved. I'm kind of interested in Ghost Archipelago but only finished collecting all the Frostgrave rules just now. It'll be a bit before I start on a new settingand new rules.

  • Like 3

Share this post


Link to post
Share on other sites
2 hours ago, Chris Palmer said:

 

 

I might suggest skipping looking at Frostgrave, and going directly to the Frostgrave author’s latest rules, Ghost Archipelago.  It’s very similar to Frostgrave in many ways, and since it takes place on tropical islands, doesn’t require winter themed/based figures.  It centers around a superhuman leader called a Heritor, their Wizard assistant, and their band of adventurer associates. 

I have a battle report from a recent game we played posted here: http://onemoregamingproject.blogspot.com/2017/12/ghost-archipelago-test-game.html

 

1 hour ago, Zink said:

 

 

I didn't go with a winter theme for my Frostgrave. I'm still working on getting a good set of generic summer terrain built up. While I like the thoughtof some winter stuff I didn't want to make things that don't fit what I already have. You can play Frostgrave while ignoring the whole winter theme if you want. Other than a couple scenarios there's not really any weather related rules involved. I'm kind of interested in Ghost Archipelago but only finished collecting all the Frostgrave rules just now. It'll be a bit before I start on a new settingand new rules.

 

Please don't misunderstand.  My group is myself and my two eldest children.  My kids like the spring/summer/fall warbands.  My Eldest's Elves are a fall theme (Orange/Green/Yellow), while my youngest has a midsummer night's goblins (Night Goblins, which I also use), and I play Chaos Dwarves or my Anhurians/Thalos grouping. 

 

Ghost Archipelago looks like a lot of fun, too.  The youngest likes all sorts of wargames.  What I really need is a more adult group to play Frostgrave with, which is rare in my area, as they all want to play WarmaHordes, Age of Sigmar, or whichever Star Wars starfighter game is on that day.  If it's not competitive, the people in my area don't want to play it, which is very sad.  They don't do this with RPG's, mind you, and even putting this as a narrative Minis game (on par with an RPG), or even Mordheim, they don't want anything to do with it.

 

(steering BACK on topic)

 

 

So, my "battle at the farm" idea is very similar to the 40k battle at the farm.  A ruined farmhouse is found by one of the groups, which has food.  the other group happens upon the first group as they are taking the food away.  The first group has a hand cart that takes two actions to move it 1 medium move (using the WizKids hand cart here).  The idea is to start the warband on a corner and have to reach the far side of the board, while the other warband starts on the far corner and is trying to steal the food and then reach the raiding side.  sort of like this:  

 

                   Attacker must exit here v

Attacker deploys here----------------------

                                      |                       |

Defender exits here> |                       |

                                      |_____________|Defender deploys here.

 

Obviously there would be fences and broken fields (rough terrian) and a building or two for cover, maybe even s copse of trees.  Does this sound like a fun idea, or should I scrap it?

 

 

  • Like 6

Share this post


Link to post
Share on other sites
48 minutes ago, Darkmeer said:

So, my "battle at the farm" idea is very similar to the 40k battle at the farm. 

This honestly sounds like the X-Wing mission where you have to defend freighters through a hostile area. Protect the freighters until they can reach the edge of the board.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Darkmeer said:

Obviously there would be fences and broken fields (rough terrian) and a building or two for cover, maybe even s copse of trees.  Does this sound like a fun idea, or should I scrap it?

 

My group is mostly my 14 year old son and sometimes his little brother. The battle sounds like fun. I'm setting up a battle for us that is from Warhammer Ancients (using different rules) similar to that. The defender has 3 wagons in the middle and has to get them off one end while the attacker tries to capture them. Got a ton of scenario ideas from Warhammer and Warhammer Ancients that will work for just about any system.

  • Like 5

Share this post


Link to post
Share on other sites

Based on everyone's recommendations I just bought a copy of Frostgrave and Ghost Archipelago.

 

I took a look at the system and it certainly seems up my alley. I'm going to start my group off with Song though.

 

If that goes well I'll have both of those to fall back on though. Oddly enough they'll supposedly be delivered the same day I get my Song books even though I just ordered them a few minutes ago.

  • Like 5

Share this post


Link to post
Share on other sites
4 minutes ago, Rat13 said:

Based on everyone's recommendations I just bought a copy of Frostgrave and Ghost Archipelago.

 

I took a look at the system and it certainly seems up my alley. I'm going to start my group off with Song though.

 

If that goes well I'll have both of those to fall back on though. Oddly enough they'll supposedly be delivered the same day I get my Song books even though I just ordered them a few minutes ago.

 

 

Sounds like you have a good plan in place.  

Just by way of an FYI, there are informative Frostgrave and Ghost Archieplago threads here in the Fantasy forum that may be worth your while to browse through:

 

Forstgrave

 

Ghost Archipelago

  • Like 3

Share this post


Link to post
Share on other sites
11 minutes ago, Chris Palmer said:

Just by way of an FYI, there are informative Frostgrave and Ghost Archieplago threads here in the Fantasy forum that may be worth your while to browse through:

 

Forstgrave

 

Ghost Archipelago

I'll have to check those out when I get enough time. There's a lot to catch up on in those threads.

  • Like 2

Share this post


Link to post
Share on other sites
18 hours ago, Chris Palmer said:

 

 

Sounds like you have a good plan in place.  

Just by way of an FYI, there are informative Frostgrave and Ghost Archieplago threads here in the Fantasy forum that may be worth your while to browse through:

 

Forstgrave

 

Ghost Archipelago

17 hours ago, Rat13 said:

I'll have to check those out when I get enough time. There's a lot to catch up on in those threads.

 

I would also HIGHLY recommend reading Chris's Frostgrave 2016 and 2017 campaigns, and, on his blog, he has his test game for Ghost Archipelago, too.  It's really informative, and they are fun reads too!  It's a mix of the old flavor text AND rules that really makes it work.

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites
On 08/01/2018 at 6:19 AM, Darkmeer said:

 

So, my "battle at the farm" idea is very similar to the 40k battle at the farm.  A ruined farmhouse is found by one of the groups, which has food.  the other group happens upon the first group as they are taking the food away.  The first group has a hand cart that takes two actions to move it 1 medium move (using the WizKids hand cart here).  The idea is to start the warband on a corner and have to reach the far side of the board, while the other warband starts on the far corner and is trying to steal the food and then reach the raiding side.  sort of like this:  

 

                   Attacker must exit here v

Attacker deploys here----------------------

                                      |                       |

Defender exits here> |                       |

                                      |_____________|Defender deploys here.

 

Obviously there would be fences and broken fields (rough terrian) and a building or two for cover, maybe even s copse of trees.  Does this sound like a fun idea, or should I scrap it?

 

 

 

Sounds cool to me. I've had similar thoughts for a scenario about a party of dwarfs defending a treasure cart against some variety of bandits while it makes its way across the table.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Orlando_the_Technicoloured
      https://www.kickstarter.com/projects/2052977442/carnevale-the-miniature-game

      Carnevale is a tactical narrative miniatures game set in 1790's Venice. Safe from the effects of the Rent in the Sky that tore Italy in half, Venice is now a hot-spot of magical activity. Strange creatures rise from the canals, the ruling class play violent games with lesser men, and the population of Venice try to survive. All vie for power in the street fights that take place in the dark of the night.

      Carnevale is a game that focuses on movement and brutal combat. You're as likely to see two people battling in the streets as you are to see warriors jumping from rooftop to rooftop and drowning their opponents in the canals. Using the tight streets and watery dangers to your advantage will ensure victory, and if it doesn't, some well-timed magic spells might!

      Carnevale is a narrative game that sees gamers play through various scenarios with their gangs of fighters. The games skirmishes allow for in depth storytelling, and we have made an effort to streamline rules in order to let the action take place on the tabletop, rather than spending too much time keeping track in the pages of a rulebook. The tactical flexibility opens up when building your gangs how you want, using many varied members to different effect.


       
    • By Guildenstern
      Here are some Tau (or T'au) killteam members I painted them up for my hubby so he and I can play :D
       




       
    • By SisterMaryNapalm
      Hi guys,
       
      So I got a greater number of Infinity Aleph minis from a guy who doesn't find them fit to his playstyle.
       
      Anyway - I decided to create my own bases, opposite to the clean and attractive style of the Aleph minis using some kind of a long lost and ruined city.
       
      Like this:
       

       
      I also got Atalanta and her SpotBot and I think that this spotbot has quite a personality and I want to create his base accordingly.
       
      (Picture for reference)
       

       
      So I thought that it would be fitting to have some kind of robot head or so he could stare at. (Like to 2b in the picture below - but being a mechanical rabbit with sad eyes).
       

       
      So I thought about using a space marine head but I don't find it fitting to the whole setting and it would just disappear between the rubble and the debris I prepared for the base. And it wouldn't match the style of Infinity.
       
      On the other hand - I tried using a bandai mecha/gundam head and it is way too big for a 25mm base. Does anyone have an idea which could help me solve the problem?
    • By Orlando_the_Technicoloured
      https://www.kickstarter.com/projects/1306503490/purgatory-the-next-testament?ref=user_menu



      Purgatory is a game and world created by Underestimated Games, which in 2016 successfully launched Purgatory on the Kickstarter platform, funding at the first attempt. You can read about the first Kickstarter here: https://www.kickstarter.com/projects/1306503490/purgatory

      The Age of Purgatory is a period in the human calendar where Angels, Knightmares and Devils have ravaged our world in the aftermath of the War for Heaven. Angels, responsible for the development and harmony of the worlds under their charge have renounced their oaths, casting off the shackles of subversion of careless Gods to forge their own path in the wake of the betrayer in chief, Satan.

      As Satan's followers flocked to his banner and turned upon their kin, blades were drawn and siblings slain and only by the combined efforts of Penemue coordinating the loyalist resistance alongside the arrival of the Archangel Michael, lord of the third Heavemy Host, did they banish and cast the renegades out of the seventh Heaven.

      With Fallen Angels landing on Earth, war erupted and humans were enslaved by the millions or enlisted to serve despicable new masters. But as evil ascends, good rises to meet it and pockets of humans, galvanised by Angels still loyal to their lords formed in small groups to resist the threat posed by the predators in their midst.

      Now, with the Soul Train and Murder Inc. in play from the first Kickstarter, it is the turn of the Refugees of Religion and possibly the Gangbangers to join, what many are calling the War of Ending.




      Faith

      Automatically Appended Next Post:
      more examples of their minis can be seen in Murder Inc one of those funded in the first KS



      and more can be seen on facebook here https://www.facebook.com/pg/purgatoryminiatures/photos/?ref=page_internal

      I pledged in the last KS and they were a pleasure to deal with, excellent communication, on time for a lot of pledges (a couple of minis were delayed so those of us getting them were a couple of months late which is KS terms is nothing), and they've carried on being active with the game subsequenty
       
    • By Rat13
      My wife and I have been interested in playing in an actual campaign for some time now, we enjoy Adventure League but we want more. We'd like to roleplay more and not be switching between characters all the time.
       
      My wife played with a group for a little while and they are getting ready to start a new campaign and asked if we would be interested. We talked about it and decided to join the group.
       
      Our first session is on the second of the year, so there has been a lot of back and forth between the players and the DM already. During the initial talks my wife put us both down to play barbarians with myself playing a dwarf specifically. I even built it early so it would be done and ready.
       
      That was fine for a few days but then the DM "requested" we play anything other than ordinary Player's Handbook races and he's really pushing us to play monster races. So I went along with this and remade my character. Then the DM "requested" that if we played barbarians we shouldn't pick totem or besereker, the PH options. Okay, so I rebuild again.
       
      Now the "request" is that we advance to level five and pick some magical items. He wants us to have an uncommon and a rare with the stipulation that the rare item should be our defining item (like excalibur for King Arthur). This is all in addition to the usual of coming up with a backstory, which you need to do for any game anyway.
       
      At this point I've made my character three times and frankly now I don't even want to play him. I'll admit I play dwarves a lot and the same can be said for totem barbarians. I roll poorly so being able to recklessly attack helps a lot, and the damage reductions for bear totem barbarians are nice too.
       
      So I started out excited to play and had an idea for a fun character. Now I don't want to play what I've built, especially for a long campaign and at this point I'm a little leary of the DM. If this is how character creation has been I'm fairly sure I don't want to play in this game.
       
      Should I back out now and hope they find a replacement? Should I go and potentially end up backing out after a few sessions?
       
      I don't want to waste anyone's time or screw over my fellow players or DM. I just can't help feeling that this DM won't be my cup of tea.
  • Who's Online   21 Members, 1 Anonymous, 0 Guests (See full list)

×