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PaganMegan

Eberron Game! No Auld Grumpies Allowed!

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10 minutes ago, PaganMegan said:

 

Back to the Fire.

 

The living room is infested with little people!

Fire is often the only sure way to clear such an infestation...

 

/Purple text

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.... you have /no idea/ how badly I want you to port this over to here.. or the Portal .. so /I can play/.

 

Nowhere NEAR enough Eberron games around, and nowhere near enough games, in general. ^^;

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On 1/10/2018 at 7:01 PM, PaganMegan said:

Maybe.... :lol:

 

Okay, I don't know the details about the flashback yet, but I know when and where.

 

Just outside the border, when a nation dies, and the Mournlands are born.

 

A rescue mission, I think, with the spook as their handler.

 

Before they cross the border, the Event happens.

 

Gonna need a bunch of the Bones Dark Young, I think.

 

If any of the players insist on going in as all hell breaks loose, then they die unless other players stop them.

 

Then each of the players will wake up in their own beds, from the recurring nightmare of that night. The dead ones stay dead.

 

I am going to try to make the spook seem untrustworthy, right from the beginning, but he is really about 75% trustworthy, with the remaining 25% be withholding information, not betrayal.

 

And one of that unshared information is his motive.

 

Survivor's Guilt.

 

He is not expecting or planning on making it back alive.

 

The dragon is Sidney Greenstreet in Maltese Falcon.

 

Peter Lorre is his changeling lackey. He may kill and replace the spook at some point.

The players will go up a level between the flashback and the current day.

I got the Sidney Greenstreet connection from your early descriptions and have just been waiting to suggest a suitable name for the Silver Dragon, that being Sidney Silverstreet or some variant suitable for the local linguistic protocols.

The Peter Lorre parallel is fantastic.

Somehow I see the whole game playing out in Theater of the Mind in Black and White/Film Noir and very subdued colors, almost like a washed out Technicolor picture where the color gain is turned way down, then switching to full on 3 Strip Technicolor when things really get moving.

The key question right now, for me anyway, will be how long it takes Auld Grump to recognize that he is being flashbacked into a game he once DMed.

GEM

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Let me run it for Grump and the Bund first - it's his Christmas present! ::D:

 

Grump suggested using Necrons and giving them head and weapon swaps to make some Warforged.

 

The head he found looks a lot like Starlord from Guardians of the Galaxy, and makes the figure look a little less Terminatory.

 

Still looks kind of skeletony though. Maybe fill in between the ribs with putty. Or cover with plastic.

 

 

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Miniatures aside, I think I have enough for the first few sessions, maybe the first month's worth. ::):

 

Now I need to stat everything out, and do two or three versions of a some maps. (Before the Event and After. The Before map is the one the players will be getting. The After map is what is actually there when they go in. Another After map for what it looks like in the current game year. Is it HARD to map non-euclidean  geometry?)

 

I am thinking about map tiles, and maybe changing them as the players go back the way they came and the TERRAIN has CHANGED.

 

Grump will be home soon, I need to yell at him a bit about his knee.

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Suddenly I understand why Grump LEAKS.

 

I have no idea how they are going to solve the problems, but I know they WILL solve the problems, and it will be AWESOME!

 

And I want to SHARE!

 

But, I also REALLY want to see the silver dragon get killed, I am starting to hate him, even though he is MY creation.

 

I like the ancient, evil, UNDEAD dragon that is using him as a stalking horse more than I like him.

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