Jump to content

haldir

[Starfinder] Dead Suns pbp

Recommended Posts

61r0yxdANrL._SX382_BO1,204,203,200_.jpg

Starfinder: Dead Suns

Chapter 1: INCIDENT AT ABSALOM STATION

by Robert G. McCreary

Starfinder Adventure Path #1: Incident at Absalom Station © 2017, Paizo Inc. All Rights Reserved. 

For more info visit www.paizo.com/starfinder 

 

You all have received a message from a dwarf by the name of Duravor Kreel, a member of the Starfinder Society. In this message he says he has a offer for you that if your task is successful could bring you notoriety with the Society itself. He wants you to meet him on Absalom Station. After you've arrived he'll  show you around the Station, get settled in & help with your membership into the Society. Why he picked you? The dwarf has heard some things about each one of you off the net & knew you'd be perfect for the job. After your arrived, he'll explain the job in more depth. He excited to see everyone.

 

Now,  where or not, your a native of Absalom Station, you've decided that you needed some time away where it's a vacation or a job you're returning on the shuttle, Okimoro. A non-descriptive shuttle like any other that frequents the docking bays of the Station. In particular, Docking Bay 94 ("what a piece of junk".........^_^) on this day.

 

Absalom Station

 

The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering star pilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station.

 

Docking Bay 94

 

Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and luggage.  A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say.

 

Taking in your surroundings the bay looks like any other docking bay, a large, worn yellow painted "94" lays on the floor directly in front of everyone (everyone is in the grey "trapezoid"), that steps off the shuttle. A information kiosk in on your left. There are set of giant double doors North of the party & there are 2 passages that to the side of those doors.

 

 Anyone outside the shuttle, give me a Perception Check.

  • Like 1

Share this post


Link to post
Share on other sites

Max, walks down the gangplank and sets down her ships bag (industrial backpack).  She looks around and takes in the hustle and bustle of the station.  Absolom Station is bigger and more chaotic than any of the other stations that she has been on before.  She is looking forward to getting to know this place.

 

Perception: 8+0=8

Share this post


Link to post
Share on other sites

Cain steps off the Okimoro and takes a moment to stretch, appreciating the ample headroom that was lacking aboard the shuttle.  

 

Perception:  10+0 = 10

  • Like 1

Share this post


Link to post
Share on other sites

Switch steps off the shuttle, nose twitching as it pulls in familiar scents, and his eyes take in the world around him. It had been some time since he had been back on the station.  Still, it was good to be home...well close to home anyway. Casting his eyes around he sought any familiar faces, not really expecting to see any, but one never knows.

 

(percep 2+5=7)

 

  • Like 1

Share this post


Link to post
Share on other sites

Xap wishes the pilot, who he badgered into showing him the controls, well and hops off the gangplank nose twitching to see if any of the mysterious "other clans" are related to him in some way.  The bustle is a familiar home to him although the station feels really old compared the the new ship he was going to be traveling in.

 

but that was the old plan.  a new adventure lies ahead, he calls Lex to him and has a look around

 

(10+4= 14 for perception)

  • Like 1

Share this post


Link to post
Share on other sites

Zataka is one of the last off the shuttle. Anyone who knew him would see the excitement in his step as he looks all around trying to take everything in on the new and fabled location. His small body camera takes in the forward view, but his eyes roam all around. His four arms are almost kid-like in his anticipation.

 

(Perception: 19+1 = 20)

  • Like 1

Share this post


Link to post
Share on other sites

(UPDATED)

 

As you all get a feel for your surroundings, you all see the dwarf. Duravor (blue dot) is standing at the intersection before the large double doors. He is tall for a dwarf. He has a steel-grey bushy beard. He is wearing workman's overall & would get lost amongst the other dockworkers if not for the Starfinder Society badge he has pinned on it. He is looking at a small handheld computer & upon seeing the party he raises his hand in greeting.

 

Zataka, you are the only one to notice there appears to be 6 people on the edges of the docking bay that are taking up defensive positions behind cargo crates & other objects. They appear to be 2 groups of people. The 3 on the right (green dots) have a crown emblazoned on their jackets. The group on the left (red dots) has a "21" emblazoned on their jackets.

 

Before the party can make their next move, Docking Bay 94 erupts in gunfire blasts as those people start shooting at each other!!!

 

Roll initiative! (Note I've got the gangs flipped. This is updated colors.)

Zataka may act in the Surprise Round.

 

Docking Bay 94 Fight!

 

Updated iniit: (orange will go in Surprise Round)

Xap: 22

Kings: 17

Cain: 12  *

Switch: 12*

Max: 7

21: 6

Zataka:5

 

(Whoever has the higher Dex goes first)

Share this post


Link to post
Share on other sites

(Initiative: 5 + 0 = 5)

 

Zataka sees the gunfight fixing to happen and Runs across the Open area toward Duravor. Yelling, “Duravor... guns!” in common as he crosses over.

 

(will end up on the side of the red dots toward the large crate... if he makes it through the volley. On the next round he will draw his pistol before deciding on an action.)

 

Photon Mode Atuning

Edited by Grayfax

Share this post


Link to post
Share on other sites

Xap:  19+3 = 22

 

Xap is momentarily dumbfounded as gunfire opens up around him muttering "Oh, come on, I haven't done anything yet..."

  • Like 1

Share this post


Link to post
Share on other sites

(8+4=12 init)

His eyes went wide and his ears fell flat the moment gunfire erupted. For a moment he didn't seem to know what to do, or where to go. 

Share this post


Link to post
Share on other sites

(Apologies, with the Black Out, I kinda haven't kept up with the board)

 

Surprise Round:

(UPDATED)

 

The " Crowns" takes aim at the "21s" Going North to South

Left-Green 1 (G1) fires a azimuth laser pistol at Duravor! The dwarf is hit in the back & goes down in heap! The human gang member gives a big smile.

Left-Green 2 (G2) fires a azimuth laser pistol at Right-Red 3 (R2) it hits but for only 2 pts of fire damage!

Left-Green 3 (G3) fires a azimuth laser pistol at Right-Red 3 (R2) but the laser blast hits one of the barrels that he is hiding behind.

 

The "21s" return fire!

 

#R1 fires a azimuth laser pistol at #G3 but the blast hits the shipping crate close to the gang member.

#R2 fires a azimuth laser pistol at #G2 & hits! The blast tags the human in the shoulder for 2 pts of fire damage.

#R3 fires a azimuth laser pistol at #G2 as well! HIs blast thou misses badly

 

Zataka

Your words fail to keep the dwarf safe but you do make it to the crate.  

 

Round #1

 

Everyone roll a D6. After that, Xap go ahead.

 

Share this post


Link to post
Share on other sites

D6 = 6

 

I rolled high so that probably means its damage to me.  

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By haldir
      I think I've decided on what adventure to run:
       
      Seers of the Drowned City
       
      This is a 6th level adventure.
       
      Stats, roll 4d6 drop the lowest die
      No evil alignments, CN allowed
      HPs, Max 1st level & then either avg or roll, ignoring 1s.
      Gear: As I said before work with me on what you want for your level. Normal equipment, you can have, even plate if you want but remember the title of the adventure. Magical items: Hmmm it's been awhile but since this adventure is kinda of a sequel to Ire of the Storm, I'm gonna draw the treasures out of that one & post & let the party pick what they want out of that.
      Class: Everything, including Unchained versions
      Races: Hmmm work with me but I'm flexible
      Traits: Allowed, up to 2.
       
      Any questions: Post here & I'll do my best to answer.
       
       
      If you have any interest, feel free to post. First 4 are definitely in & possible 5th or 6th.
       
      With me having a home 5e game now, I'm letting my Pathfinder knowledge slip a bit so I wanna at least keep 1st ed alive for me till 2nd comes out.
       
    • By Darcstaar
      Authors: Logan Bonner, Jason Bulmahn, James Jacobs, Amanda Hamon Kunz, Stephen Radney-MacFarland, and Mark Seifter
      Based on the Playtest Version of the Pathfinder 2.0 Rules
      Compliant with the Open Game License 1.0a.
    • By SamuraiJack
      https://www.kickstarter.com/projects/froggodgames/frog-god-games-starfinder-roleplaying-game-compati?ref=category_newest
       
      About this project
      Space is about to get serious....   
       
      Frog God Games is known for its lethal adventures and fantastic places. Our iconic treks have sent vast numbers of players down to face dark adversaries beyond the reach of the sun. Fighting,dying and fighting again they have faced the blackest pits of a Demon's abyss.  
      Well, where else can we find new challenges?  
      May we suggest the first step is looking up?  
      The Starfinder Roleplaying Game  
      Paizo, the powers behind the Pathfinder Roleplaying Game, are completing the final system check on the highly anticipated release of The Starfinder Roleplaying Game. Based on the robust, yet familiar The Pathfinder Roleplaying Game, The Starfinder Roleplaying Game will be taking fans of The Pathfinder Roleplaying Game forward in time and to the edge of space where familiar races, powers and creatures have been unleashed.  
      Now beyond the bounds of their home world they traverse and expand into the dark reaches. Where cryptic cultures, xenomorphic horrors, and merciless enemies are scattered across alien worlds. New technologies, arcana and untapped alien arcana can be discovered in the vastness of space.   
      Which is where we come in...  
      Science Fantasy Frog God Style  
      Frog God Games is pleased to present to you its Starfinder Roleplaying Game Compatible Line, which, with your help, will release alongside Paizo's highly anticipated Starfinder Roleplaying Game: Core Rulebook ™ (expected August 2017). Frog God Games is pleased to present to you its Starfinder Compatible Line, which, with your help, will release alongside the core Starfinder rules (expected August 2017). We have seen the rules and are very excited to be supporting Paizo's foray into Science Fantasy. 
      The Starfinder Roleplaying Game compatible releases from Frog God Games consists of 2 Full-Color, 8.5 x 11 Hardcover Books: The Planetarium and the Tome of Aliens and a folio of six poster maps all available in both print and PDF format.
      Planetarium  
      Where to land? Presented in full-color, Frog God's Planetarium contains over a dozen new worlds filled with creatures, cultures and civilizations. Apex lifeforms, post-apocalyptic undead, and extraplanar dragons are found within these pages. All for your use as settings with built-in adventure seeds ready for the Starfinder Roleplaying Game campaigns you will be enjoying soon. 
      Need an ocean world? A high-tech planet? How about unexpected destinations like comets or gas giants? Detailed write ups of those and more are included in the Planetarium. Full color art and cartography for each planet (when appropriate) are provided by the talents of Alyssa Faden, Terry Pavlet, and Colin Chan.
      Tome of Aliens  
      Space may be cold but no player is going to feel lonely? Not with the Aliens coming from Frog God. This full-color book contains over 120 creatures for the Starfinder Roleplaying Game your alien needs will be satisfied. Each one is designed threaten your party using a similar creature creation philosophy to all of our popular fantasy products (basically, when in doubt lean toward scarier and hungrier). 
      The full color art was commissioned from outstanding artists gauranteeing the production values will be worthy of the quality beasts, sentients and, others dreamed up by our authors.
      The Tome of Aliens will be out of this world. With your help it can get even better.
    • By TheAuldGrump
      Ending in four days - Redshirts: Adventures in Absurdity
       

       
      Sometimes the greatest adventure in space is simply surviving the orders of your captain. Redshirts brings laughs to your gaming table
       
      Sounds like fun - I am in for $10 - with no real intent of ever running the beastie.
       
      A short adventure series, covering levels 1 - 3.
       
      Mission 1: The Terrible Tacos: When Captain Ginny wakes up after a weekend bender with an intense craving for tacos, she decides to send her newly arrived recruits on their first mission. Unfortunately for the recruits, the local Taco Galaxy is under deadly new management. Mission 2: The Cheaper Cleaner: Stuck in a surveillance mission around a dying star, first officer Laisse Faire decides to save a few credits and send the PCs to pick up his dry cleaning instead of paying for delivery. He's sure the quarantine around the planet won't be a problem.  Mission 3: The Pirate Bonanza: When several important pieces of the ship's engine go missing, the PCs are sent shopping at the local space pirate flea market with a budget of $0 and the Captain expecting change back. Can the PCs get the ship back in working order or will they end up swabbing the decks of a pirate ship for the rest of their days?  
      You are the away team for an incompetent captain, on a less than stellar starship.
       
      Reminds me more of the old SF classic(?) Quark than Star Trek...
       
       
      The Auld Grump
    • By Mutilatedlips
      This came in a Reaper blister with Baron Tervin Blackshield. I could not find them in the reaper store, even under the limited models.
       
      I painted Baron Tervin about a year ago and finally got to Murgmo, who just looks like the nastiest goblin model I have ever seen. Pity there isn't more of him available. 

       

       

       

       
       
  • Who's Online   24 Members, 2 Anonymous, 0 Guests (See full list)

×