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I'm trying out another river segment, built in pretty much the same way as my first one, but this time I'm using a a material that is new to me, SculptaMold from Amaco. I saw it used on Luke's APS on Youtube and liked the look of it, so I popped down and bought a bag from Gordon Harris art supplies. It cost me about twenty-two bucks for about 1.3 kg, which should be enough to do a reasonable amount of terrain. It would probably get a bit pricey if you wanted to build a whole table, but for my purposes it's OK.
It's a plaster and paper (?) fibre mix; I don't know if there's anything else in there. Depending on the amount of water you use it can be mixed to a cottage cheese-like paste, as I've used it here, or to a more liquid slurry that can be cast in rubber moulds. It sets up more slowly than plain plaster; by the time I'd finished laying out the river banks and setting in all the gravel, it was still quite workable, so I slapped together a little rocky outcrop on a plastic cutting board, using some bits of pine bark and the left-over goop from the river banks. I wasn't really keeping track of time, but I'd guess that you probably have 15 to 20 minutes of working time, which is plenty for most things.
When it's wet, it retains a quite knobbly cottage cheese texture, which is fine if it's going to be under flock and stuff. If you want a smoother finish though, just leave it for about another ten minutes or quarter of an hour to stiffen up a bit, and then it can be smoothed with wet fingers or modelling tools, or just with a wet soft brush.
It's early days yet, but at first acquaintance I think I'm going to like it.
Something that's missing from my gaming terrain collection are bodies of water, so I thought I'd better make some. Unlike roads, a river can't really just start or stop in the middle of the board, so I'll need enough pieces to cover about a two and a half metre length, enough to go from end to end of my table.
This is the test piece, trying out methods and colours. Overall, I'm pretty happy with it, but I feel that it's lacking something and I'm not quite sure what it is. Perhaps it's that everything is quite even in height, so there's no drama of composition.
The base is 3mm MDF, sealed with black spray primer, and the banks were built up with Das air-drying clay. The rocks are just bits of gravel. The grass is several colours of sawdust flock, and the taller vegetation is foam clump foliage.
The water itself is just three or four coats of acrylic gloss medium brushed over paint, with various depths indicated by lighter or darker tones. I didn't want a perfectly smooth surface, so it's just been brushed with a narrowish brush to indicate the flow of the water. I haven't added any indications of the direction of flow, such as ripple trails off the rocks, because I want to be able to flip the modules end-for-end to maximise flexibility of use.
The ends are 100mm wide, and this piece is about 350mm long.
By Darsc Zacal
Coming in April and based on the comics, not any past or upcoming movies.
The Hellboy board game will be a co-operative experience in which players face off against some of the comic’s most famous foes. Up to four people take control of iconic BRPD members, such as Hellboy, Abe Sapien and Roger the Homunculus, before exploring gothic locations and uncovering ancient artifacts.
Set to make its Kickstarter debut in April 2018, the Hellboy board game will feature stunning, pre-assembled plastic miniatures that accurately capture the look and feel of Mike Mignola’s world famous comic series.
“Hellboy has a great cast of characters, diverse locations and legendary monsters from the pages of folklore and myth,” said Ronnie Renton, Mantic CEO. “The comics provide a fantastic foundation on which to build an immersive, fun and fast-paced co-operative board game that will let players experience some of their favorite moments from the series.”
This will be the Terrain build-up thread for the Valkyria Chronicles scenario I am creating here: Let’s Make … Gallia to Arms! A 20mm Valkyria Chronicles Scenario
I wanted to create a double effect with the terrain. On one hand, my goal was to recreate the atmosphere that Valkyria Chronicles radiates, this special kind of game and anime combination that made the game's artstyle so unique.
On the other hand I was aware that there is some difference between the view the player in VC has on the units and terrain and the view a player has on a board game.
So I decided to mix the overall design with the art style of the original Blitzkrieg strategy game.
Well then - gehen wir's an!
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