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    • By Thrym
      It's been a while, so time to start up a group of gamers again.
      I will be starting a Game Session ... once a month for 4, 6 or more hours at a session starting the week of my birth ... March's fourth week somewhere between the 19th and the 25th.  So this is an open invitation to any within driving range of Seneca Falls/Waterloo, NY area who are interested in participating in a month-to-month campaign. 

      This will be a Roleplaying Game with emphasis on the story and roleplaying. Naturally there will be some fighting, adventuring, exploring, thieving, and the like depending on the system chosen. I have two systems that I would like to run .. the first is one I have been sitting on for sometime and features a much more reasonable method of gaming than any system I've played and the second I have just acquired that is also a new style of system for me.

      Regardless of your rolls, the story moves forward ... it just might be more complicated than it was a moment before. Fantasy setting with D&D like characters.

      Based on the comic/graphic novels of the same name. You are mice. Yup, standard size, like in the cover image of the book. But you are one of the Mouse Guard and sworn to protect Lockhaven and the Mouse Territories. The game uses a success dice (d6) system from Burning Wheel.
      So, if you are interested in joining this gaming adventure, reply or message me to get an invite to the Facebook Group.
    • By Reinchard
      we'd like to share our Campaign rules, that we use every winter to run a Warlord campaign in a local wargame club. Around 120 games in total were played using this engine.
      I've already posted the previous variant a couple of years ago.
      The new version introduces skills instead of cards, partially fixed army roster as well as some corrections and re-balancing.
      We encourage the Warlord community to use our scenarios - they add a new level to this great, but unfortunately nearly dead, game.
      Download version 1
      We currently use a simple webpage as a database (only partially on English) of a running event.
    • By Chris Palmer
         With our upcoming Ghost Archipelago campaign less than two months away, I thought I would start introducing the crew I plan to use, as I get the figures painted up.  
         I'll  start with are my Heritor (Reaper 77044 Turanil, Male Elf paladin) and Warden (03415 Lanura Windsong, Elf Wizard).    We decided for our initial GA test game, which we are having after our December Frostgrave campaign game, that we would roll randomly for Heritor abilities.  I got an interesting assortment, and depending on how things go during the test game, I just may keep them.  For the Wardens we choose whatever Branch and Spells we wanted.   
      I've had in mind wanting to use these two figures, so I decided to go with a crew of Elves.  The figures I'm using for my Heritor and Warden were already painted, so given the color scheme I had used for Warden's figure I deiced to go with a Vine Warden.

      Heritor:  Lord Hytieral Fortrywn-   Retired from a lengthy military career to enjoy his wealth and his laurels. Powerful. Landholder. Doesn’t tolerate fools.  Not happy that his younger step-sister has out-maneuvered him into taking her daughter,  his niece, along with him to act as his Warden.  She says it will be good for the girl to have experience in the world; he finds the young magic-user barely tolerable, and the fact she isn’t a true wizard is an embarrassment.  
      Daze- 3
      Stand Firm- 5
      Surge- 5
      So I think the Daze is going to be interesting as the main ability.  Apparently this guy is so formidable looking as he twirls his sword around acrobatically, that enemies just kind of freeze up when they see him. The other abilities I think fall in nicely with someone who was a professional soldier.
      Warden: Marnilyne Dewdrisane-  Young. Impetuous. Curious. Argumentative. Naïve. In awe of her uncle, and a little scared of him; but also terribly excited to be a part of the adventure ahead.  
      Plant Walk
      Warp Weapon
      Summon Animal  Changed to: Water of Life after the test game we played.
      I chose Summon Animal as my out-of-school spell, as I've learned from Frostgrave that having an extra figure to command can make a real difference.  Also, I saw this Warden as being generally loving, and being connected to, all living things, plant or animal.  
         During our test game, I became aware of how beneficial having Water of Life was when I watched as my opponent constantly was able to heal his Heritor during the battle, while mine slowly was worn down to half strength.
    • By Pingo
      Last year PingosHusband, after noodling around Exalted (2nd edition) and World of Darkness rulebooks (Vampire the Masquerade 2nd edition, Werewolf the Apocalypse, Mage the Ascension, etc.), announced that he'd like to run an Exalted game set in the World of Darkness.
      We, his friends and loved ones, said “What, are you crazy? Have we not long joked about how unplayable and internally inconsistent the World of Darkness is; how its timeline makes no sense and its rules and worldbuilding are buried and often mutually contradictory; how foolish and suicidally incurious the various groups are regarding each other; and how so many of its many tragic angsty world-destroying problems could be solved if only each isolated group got its head out of its backside and actually talked to one of the others?”
      He said, “Hear me out,” and since we have long experience of his keen ability to run entertaining campaigns, we heard him out.
      See, PingosHusband has a knack rather like Alan Moore's ability to take unpromising old third rate comic book series and turn them into fascinating multifaceted mythic dynamos, or Neil Gaiman's ability to mine world mythology to create astounding and consistent and multilayered worlds, or James Burke or Kenneth Hite’s ability to take fascinating historical and technological developments and spin them into stories of human interconnectivity or disturbingly deep illuminati conspiracies for game use, respectively.
      More than once PingosHusband has taken historical oddments, played “What happens if this is taken seriously and assumed to make sense somehow?” and produced some wonderful story or game setting or world.
      (One of them won awards.)
      So apparently he did this with Exalted and World of Darkness, getting under the hood, finding the core of what worked and what didn’t, seeing what could be connected to what else and what made sense, what was clearly absurd, what needed tweaking, what could be fun, what couldn’t be possible, why things happened, and who could have done them. He looked keenly at characters, places and situations, saw potential for fun in a campaign, wrote up background, and presented us with an introductory players’ handout.
      I’ll get to particulars later. The simple version is that the world looks basically like the World of Darkness, except that all of a sudden a tiny number of people have Exalted with memories of the world of Exalted (“Creation”) and powers derived from it. There are five to begin with (the PCs), although more will come soon enough.
      I have to say, this game has so far been tremendous fun. Our group has been playing together for over thirty years and I have rarely seen all of us this excited about a game. Our teenage / adult children are also involved and we have been having vivid family conversations over meals about history, strategy, and characters.
      I’ve (of course) been painting up miniatures for the game. I’m having a lot of fun with these too. I’ll put links to Show Off threads when I have them up.
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