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for a 5E game. That's about all I can do for my WIP's theme after only one session. Mostly it will be monsters. Maybe I can convince the DM to tell me what's coming so I can paint it. These are just for tabletop, but my philosophy is you should still try something new on every piece, or at least work on getting better at something you can already do. Which is why I started a WIP I wasn't even originally going to bother with - for an experiment.
I was looking at the marsh troll and thinking "this would be a good candidate for glaze painting." Now if you aren't familiar with glaze painting, it is where you prime white and then add washes/glazes of progressively darker colors. It creates your midtone and shadows, then you go back in and add back the highlights. You can do it for anything but it is ideal for textures. Now Bones are white, but you can't just go over them with diluted paints. Liner works well to prime, but then the mini is no longer white. But wait, I have a large bottle of white craft paint that I used for some terrain. What if I prime with liner, give it a heavy drybrush so the highlights are white again, and then glaze paint?
Step 1: Brown liner + a heavy drybrush of white craft paint.
Step 2: Green skin starts with yellow paint. Here is a potential issue - the liner shifts the shadows to green. As I want green skin this isn't an issue but it would be if I wanted my final color to be yellow. I am also trying not to be messy as I would need to make any messes white again later.
Step 3: Sap green diluted to a wash. Now the skin is greenish.
Step 4: A second wash of sap green in the shadows to add more depth.
Step 5: His highlights are still pretty yellow in hand so I made a wash of anthraquinone blue. It will make the yellow more green and further darken the shadows.
Oh, I hit his front too. It was really blue so I started the color shift with some phthalocyanine green ink.
Interlude: Lem. Needed for a PC. Must be finished by Friday. The troll is optional.
Step 6: All leather was hit with a couple of layers of burnt umber ink.
Step 7: The wood was coated with a mix of burnt umber ink and titanium white. Some of the liner still shows through so the initial color is a little wonky in places. Maybe it'll add texture to the wood....
Step 7: Shade the wood. Initially I used a burnt umber ink wash, but it wasn't intense enough and would end up looking like the leather after a few more washes. So I used the obvious wood shadow color, dioxazine purple ink watered down to a wash.
From the front. His belly got a wash of the burnt umber ink while it was out. A couple more and it would turn olive, but maybe I'll leave it bluish. While multiple washes have smoothed it out you can still see texture from the drybrush showing through. It's an interesting effect here but won't always be desirable.
Step 8: Call it a night and go to bed. I have to work and make money after all. We can't paint all the time. Next update - unknown. I really do need to finish the halfling bard before I play around anymore.
@malefactus sent me some old Games Workshop plastic night goblins, and instead of putting them together properly I decided to stick the heads on the bodies of some Frostgrave plastic gnolls.
There's another one but he's badly unbalanced (in more ways than one) and keeps falling over.
I think I've decided on what adventure to run:
Seers of the Drowned City
This is a 6th level adventure.
Stats, roll 4d6 drop the lowest die
No evil alignments, CN allowed
HPs, Max 1st level & then either avg or roll, ignoring 1s.
Gear: As I said before work with me on what you want for your level. Normal equipment, you can have, even plate if you want but remember the title of the adventure. Magical items: Hmmm it's been awhile but since this adventure is kinda of a sequel to Ire of the Storm, I'm gonna draw the treasures out of that one & post & let the party pick what they want out of that.
Class: Everything, including Unchained versions
Races: Hmmm work with me but I'm flexible
Traits: Allowed, up to 2.
Any questions: Post here & I'll do my best to answer.
If you have any interest, feel free to post. First 4 are definitely in & possible 5th or 6th.
With me having a home 5e game now, I'm letting my Pathfinder knowledge slip a bit so I wanna at least keep 1st ed alive for me till 2nd comes out.
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