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18 minutes ago, alchemist said:

Sorry if I touched on a sore point.  It wasn't my intention to make a big issue out of the size thing - just wanted to be sure you were aware.

 

 

No, don't think I'm sore.  I really didn't intend to jump down your throat. I'm not upset, and I do appreciate it.  I've just been burned badly by this in the past.*  It seems to me that D&D has a weak spot in their rules in the way they handle base sizes.  They really need to add the long-thin concept back in like they had in 2e.  It made more sense and made the game easier to play from a DM perspective.  

 

 

*I sculpted the Iron Cobra for Reaper based on the size descriptions in D&D, going out of my way to ensure it was the right size.  However, due to placing it in a natural snake pose, I have gotten complaints for years about not being able to use it. It is something that as a 40 year veteran gamer, I still do not understand. Sorry.

 

03655_g_1.jpg

 

 

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Funny I read a adventure I've thought about running at RCon this year. It has a giant octopus in it. Looking at the creature in 5e I seen it's a large critter. Ok np. 10 x 10 feet base or 2 x 2 inches. Looking at even the artwork that was made for the adventure, there is no way a 2 x 2 critter even matches that picture! It's not in the next size category but it definitely overflows that large base size. I think if I run that adventure I'll just go with the huge base due to the only giant octopus mini I could find was the Safari Ltd brand one. It's 5"L x 4.75"W x 1.5"H. Even then it's a over the huge base size (3 x 3) & it enters the gargantuan base size (4 x 4).

 

Looking forward to seeing how this one comes out. It's been awhile since I've seen a basilisk mini released.

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Once more, sorry about the my stupid rant yesterday, especially I'd like to apologize to you @alchemist. I don't know why I was so grumpy yesterday. I'm sorry.

 

Moving on:

 

So I fixed it last night:

 

IMG_E2812.JPG.95e8a817b63ccdce868402b8c162d8e0.JPG

 

IMG_E2815.JPG.53d464b1ff3c3105dc2753bc066551a6.JPG

 

 

Note in the second picture that the elbow is bent too far out, but I didn't want to bend it in until the putty cures on the spine for fear of knocking it out of alignment again.

 

Here is a scale picture of it with the sphinx I sculpted last year:

 

IMG_E2814.JPG.a00d39a646f2dfdd72ba1f3fdb141cff.JPG

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No need for an apology.  I totally understand where you were coming from.

Looking forward to seeing how your sculpt turns out.

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I get you on the disconnect with base sizes and actual creature sizes. To us old school gamers who didn't really use miniatures it didn't matter but after 3rd edition grid based play pretty much became the standard. Of course for those of us on the other side of the sculpting tool that is good because people buy more miniatures and we get more commissions, but the downside is we have to figure out how to make things like wolves and war dogs castable while still fitting in a one inch square space.

 

Not to add to your nightmare but if that is a large sized basilisk it should fill a 2" x 2" area. But then again, horses are also large creatures so take that with a grain of salt....

 

I love your creativity in keeping all of the legs castable! I also actually like your drawing. You are amazingly good at sculpting these sorts of creatures, I have no doubt this will turn out really well!

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I have never understood the abandonment of 5x10' cavalry bases by so much of the rpg world. I wouldn't want to use them for humanoids, but for many animals the cav base just makes so much more sense than a single square.

 

I'm digging the size and shape of the armature. Looks like this basilisk will have a nice "lope" quality. Looking forward to the musculature and skeletal forms to come in!

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I love seeing your sculpts at the armature stage; I can already get a feel for the personality of the final figure just based on its 'skeleton'! :wub:

 

This one looks all prowly and menacing, like it's slowly stalking something. ^_^

 

Huzzah!

--OneBoot :D

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Worked on this mini a lot this weekend.  It now looks horrible, like some sort of demented stegosaurus:

 

IMG_2832.JPG.b40eddfde238c2b9722d1adf9c8eb5e5.JPG

 

 

What I did here was to create armatures for the long spines along its back.  I couldn't drill and glue them in, because of the thick backbone wire, so I wrapped the spin in wire making a loop every three wraps or so. This was actually very labor intensive. 

 

Eventually, I'll be cutting the loop tops and adjusting these into evenly spaced spines.  Later after adding the musculature, I'll cut the spines to the right size and add putty over them.  But for now it kind of looks like I've gone mad.

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I made loads of progress at lunch today.  I cut and arranged the spines, sculpted the skull, underpinned the muscles along the spine, and added underpinning to the belly through the neck.  I am altering my original head concept a bit, going with more of a roman nose look and an under-bite in front.

 

IMG_E2837.JPG.3a09b1192d69f3f653998322e12fd0e4.JPG

 

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IMG_E2835.JPG.b7a1e929990255631b6df96a46e05aef.JPG

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The spines reminded me of my old iguana, Gambit... Which in turn reminded me that Gambit's (hind) legs were more extended to the side to flap back and forth, rather than pointing downwards to walk more like a dog.  Just food for consideration, I'm sure you've thought this through already a lot more than I have.  The stance you've given him looks good to me, perhaps more dinosaur-like than lizardly.  Aaaand we're back to that stegosaurus comparison.

 

Kang

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8 minutes ago, Kang said:

The spines reminded me of my old iguana, Gambit... Which in turn reminded me that Gambit's (hind) legs were more extended to the side to flap back and forth, rather than pointing downwards to walk more like a dog.  Just food for consideration, I'm sure you've thought this through already a lot more than I have.  The stance you've given him looks good to me, perhaps more dinosaur-like than lizardly.  Aaaand we're back to that stegosaurus comparison.

 

Kang

 

Yep, it was a conscious decision to go with dinosaur type legs rather than lizard legs.  Lizard legs stick out to the side and would force it to be multiple parts or be pressed top to bottom.  Doing it this way allows side to side molding and thus we can have other details like the back spines that would not work top to bottom. Plus, I personally prefer the dino type legs. ::D:

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Maybe more dimorphodon than stegosaurus... Although dimorphodons were more lizard like in the leg department, so what do I know?

 

I'm on board with this so far, regardless.

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Today I re-positioned his back leg, sculpted the rock, and added the eye balls, so not a lot but progress is progress.

 

IMG_E2849.JPG.2d6537ad92a44927091f9858f266190c.JPG

 

IMG_E2850.JPG.0d7f3c00e0a09c9af0c3a2451b64e7c9.JPG

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