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12 minutes ago, Sanael said:

But I stand by my thought that a Carnotaurus basilisk would look totally rad.

 

Damn it.  <gets out scapel>  

 

Yeah, that's going to happen. ::D:

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the bones basilisk is pretty cuddly to in fact I think that's the name of my show-off thread for him. A non cuddly version would be handy as well. 

 

Also I'm planning on making Marthangul into a winglessless earth dragon which will require some cutting and rescaling, so this thread could be very helpful. 

 

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47 minutes ago, TaleSpinner said:

 

Damn it.  <gets out scapel>  

 

Yeah, that's going to happen. ::D:

I'm...sorry?

 

 

:unsure:

 

:B):

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On 3/4/2018 at 10:19 AM, Sirithiliel said:

love it! i aspire to such sculpting detail

Same! Thankfully we have all these amazing sculptors before us to learn from! ^_^ 

 

On 3/6/2018 at 8:57 AM, TaleSpinner said:

Don't Fear the Scalpel!*

* Quickly becoming my motto.

It's a good one! I think I get a little better every time I remake something. And I get the visual satisfaction of removing something negative and replacing it with a positive.

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I've been following with eagerness the evolution of the basilic since that thread started, and I'm having a great time watching your progression!

 

I feel like his kind look comes from the shape of the eyes and that of the crest on its head.

The curve of the scales towards the back make me feel a bit like they're the ears of a shy dog that I'd want to cuddle. That might hurt.

 

The frowning eyebrow scales are a great add!

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The new improved @Sanael-isk:

 

IMG_E3015.JPG.d81b407fe36ba11ae419c024f7d289c9.JPG

 

IMG_E3016.JPG.95ba615e70d8dd5862013a23b5d6c2ec.JPGIMG_E3017.JPG.5e088452b1c619a26b9b736a7b04b74e.JPG

 

I still need to add cheek scales on the left side, as well as finish he snout and base.  I may have it done tonight yet.

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So I finished the side of its face and based it last night. It is a basic desert sand and rock base.

 

IMG_E3020.JPG.06257b4b3ba27657c1ea0ccc7c815711.JPG

 

IMG_E3021.JPG.905348bc0a7375ace01e19738a1f7b7d.JPG

 

 

 

 

But...the face still isn't right.  I knew it when I sculpted it, but didn't want to admit it.  Then both my client and son pointed out that the horns just aren't working.  In my son's words, "It looks kind of derpy."  Yep, they are right.  Sometimes you just need to try something to see that it won't work.

 

I think one of the problems I am having is that the eyes are too binocular to give the right look.  Yeah, sure they make sense for a creature that kills with it's eyes, but they defy the classic view we all have of what a basilisk should look like.

 

So get a good look now, cause the scalpel is coming out at lunch today.  It's getting facial reconstruction.

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13 minutes ago, TaleSpinner said:

So I finished the side of its face and based it last night. It is a basic desert sand and rock base.

 

IMG_E3020.JPG.06257b4b3ba27657c1ea0ccc7c815711.JPG

 

IMG_E3021.JPG.905348bc0a7375ace01e19738a1f7b7d.JPG

 

 

 

 

But...the face still isn't right.  I knew it when I sculpted it, but didn't want to admit it.  Then both my client and son pointed out that the horns just aren't working.  In my son's words, "It looks kind of derpy."  Yep, they are right.  Sometimes you just need to try something to see that it won't work.

 

I think one of the problems I am having is that the eyes are too binocular to give the right look.  Yeah, sure they make sense for a creature that kills with it's eyes, but they defy the classic view we all have of what a basilisk should look like.

 

So get a good look now, cause the scalpel is coming out at lunch today.  It's getting facial reconstruction.

The Doctor Is In.

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Isn't operating on a Basilisk's eyes a bit dangerous?

 

*** Hold still while I adjust your eyes!***

 

*** No! Don't look at me! You will turn me into st....****

 

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So far at least twice on this project TS, I've looked at something and said to myself "That doesn't look quite right. Now how do I tell him that in a constructive manner when I don't even know what the problem is?"  I never figure out how to, so I don't. But in the end it doesn't matter that I didn't say anything, because I come back to the thread, and you're telling us you're going to fix the same thing that bugged me. 

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1 hour ago, kristof65 said:

So far at least twice on this project TS, I've looked at something and said to myself "That doesn't look quite right. Now how do I tell him that in a constructive manner when I don't even know what the problem is?"  I never figure out how to, so I don't. But in the end it doesn't matter that I didn't say anything, because I come back to the thread, and you're telling us you're going to fix the same thing that bugged me. 

 

That is one of the frustrating things about sculpting.  Something can be off, and it can nag at you,  yet you can stare at it for hours and still not quite know what the issue is, only that there is an issue.

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2 hours ago, kristof65 said:

So far at least twice on this project TS, I've looked at something and said to myself "That doesn't look quite right. Now how do I tell him that in a constructive manner when I don't even know what the problem is?"  I never figure out how to, so I don't. But in the end it doesn't matter that I didn't say anything, because I come back to the thread, and you're telling us you're going to fix the same thing that bugged me. 

 

4 hours ago, TaleSpinner said:

In my son's words, "It looks kind of derpy." 

 

His son figured it out.  :ph34r:

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22 minutes ago, Clearman said:

His son figured it out.  :ph34r:

yeah, kids can say things to their dads that would be offensive or misunderstood coming from a some guy on a forum.

 

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