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 Hrmm... I've always thought that it would be a pretty elegant system to have your class as well as your race give you a bonus to one or more of your ability scores - i.e., choosing paladin gives you a +1 to Str and +1 to Cha so that using a standard array didn't necessarily mean you had to get stuck with having a dump score somewhere, or weren't quite so restricted by your rolls, etc. Gives a bit more variety to the creation process.

It'd be fine if they started with some sort of standard array. But having every score start at 10 and then adding in bonuses or penalties from race, class and whatever else seems a bit too much just a different way of shoehorning your character into a limited number of design spaces.

 

Edited by Mad Jack
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35 minutes ago, Mad Jack said:

 

 Hrmm... I've always thought that it would be a pretty elegant system to have your class as well as your race give you a bonus to one or more of your ability scores - i.e., choosing paladin gives you a +1 to Str and +1 to Cha so that using a standard array didn't necessarily mean you had to get stuck with having a dump score somewhere, or weren't quite so restricted by your rolls, etc. Gives a bit more variety to the creation process.

 

13th Age does that.  Your race has two possible ability score increases (you pick one) and the class has two (you pick one, different than your race choice).  The idea was to make all races good at all classes, and works pretty well.

 

The proposed Pathfinder stat generation is not to my taste.  Heck, my current 5E character couldn't even exist in such a system.  That said, with a good adventure and a good DM it wouldn't stop me from playing it.  It just wouldn't gain a spot on the list of systems I would chose to run.

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I foresee staying with the current system.

 

If you don't like the new version BETTER then why switch?

 

Because changing what worked did so WELL for 4th edition.

 

Right now Grump can generate characters for me that I want to play.

 

Okay, maybe there IS a certain amount of system mastery needed. ::P:

Edited by PaganMegan
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Section on spellcasting now up on the Paizo Blog.

 

Seems pretty familiar - instead of higher level spells that are incrementally better (Cure Light Wounds/Cure Serious Wounds/Etc.) you prepare the same spell in a higher level slot (so a Cure Light Wounds in a 2nd level spell slot is a Cure Serious Wounds).

 

Not horrible, seems workable - but not making up for my dislike of the ability score generation mentioned above. Holding steady at 4/10.

 

The Auld Grump - the current Pathfinder is 8/10.

 

 

Edited by TheAuldGrump
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14 hours ago, TheAuldGrump said:

Section on spellcasting now up on the Paizo Blog.

 

Seems pretty familiar - instead of higher level spells that are incrementally better (Cure Light Wounds/Cure Serious Wounds/Etc.) you prepare the same spell in a higher level slot (so a Cure Light Wounds in a 2nd level spell slot is a Cure Serious Wounds).

 

Not horrible, seems workable - but not making up for my dislike of the ability score generation mentioned above. Holding steady at 4/10.

 

The Auld Grump - the current Pathfinder is 8/10.

 

 

 

That's how D&D 5e handles it. Using the Cure Light Wounds example, in 5e it's just called Cure Wounds. Using a level 1, it's 1d8+spellcasting mod. For every level above 1, it adds 1d8. It cuts down on duplicate spell entries, and it's a good thing in my opinion. It helps limited spells known casters(like bards and rangers) by giving them more bang for their buck when choosing spells that have a "When cast at higher levels" section, and it works really well with the new method of spell prep which is "prepare X number of spells per day, you can use any of your spell slots to cast those spells so long as they're at least the minimum level slot" rather than the old "prepare every single spell slot as you expect you might need it" approach. So if you end up only needing a small heal, you aren't screwed because you prepared Cure Serious Wounds instead of Cure Light Wounds, you can just say "I use a 1st level slot to cast Cure Wounds." But if you need that big heal, you can still say "I cast Cure Wounds at 9th level" and roll that fistful of d8's.

 

So if that's how PF2 is going, that's a change I can get behind because I really like it in D&D 5e. Still with you on the stat generation, though.

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Also not at all fond of the way they are getting rid of damage adjustment for size of weapons and their wielders - a large longsword should do more damage than a small longsword.  (And someone on the Paizo board tried to argue with me on that, using Bilbo and using the dagger Sting as a shortsword for an example, as opposed to being proof that Tolkien may have been a great writer, but didn't know much about weapons and their use.)

 

At this point, odds are very strong that I will be sticking with PF1, though I likely will use the Three Actions and a Reaction from Unchained.

 

On the flip side - this is a playtest, and if enough people make enough noise about ability score generation, Paizo may change their minds.

 

The Auld Grump - the spellchecker wanted to change 'wielder' into 'welder'....

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only thing is those characters that they played had stats that  should be over what you could mod to.  You would not have 4 +2 mods to get to 18. And they had three stats in the 14 + range if my memory serves.

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Article on the cleric up on the Paizo Blog - and it confirms that ability score increases are tied to class, with clerics getting +2 to Wisdom at first level.

 

And, with that, I can pretty much say that I am already done with Pathfinder 2.0. I do not want ability score increases hardwired to class.

 

The Auld Grump

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27 minutes ago, TheAuldGrump said:

Article on the cleric up on the Paizo Blog - and it confirms that ability score increases are tied to class, with clerics getting +2 to Wisdom at first level.

 

And, with that, I can pretty much say that I am already done with Pathfinder 2.0. I do not want ability score increases hardwired to class.

 

The Auld Grump

What?! So you want foolish clerics?  :angry:

 

What's next:

  • Ugly stuttering bards with B.O.?
  • Druids with seasonal and pet allergies?
  • Graceful delicate dwarf hippies?
  • Anorexic barbarian vegan half-orcs?
  • Gnomes that people take seriously?

 

Well... why not? ::P:

 

P.S. That party never survived their first night at the tavern. Total TPK. One of them choked on a carrot.

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Dangit Cranky Dog.... Now I want to roll a Vegan Barbarian Half-Orc who is a daily RockFitter, and is belligerent as possible.  Tenacity!  Tenacity needs a stat!

"ARE YOU ROCKFIT BRO?!?!?"

Edited by Grayfax

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