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By Dan d'Lyon
Didn't see a topic for this one, and thought there might be some interest.
Tilescape 2.0 is a modular building system which allows for the ultimate customization of terrain. With our system you will have total control over your structures. There are several unique possibilities for your floors, streets, buildings (inner and outer walls), accessories, and roofs.
~ Intuitive/fast building single piece tile system
~ Modular vertical walls insert-able walls/posts/columns
~ Insert-able doors and windows
~ Insert-able accessories and decorations (curtains, traps, etc)
Gothic City is the newest completely customizable terrain project from Rocket Pig Games. We provide you with the .stl files and you bring them to life on your 3D printer. It utilizes our Tilescape 2.0 building system which features totally modular building components from the ground up!
~ Universal and Versatile Set will work well with many types of gaming!
(Call of Cthulhu, Iron Kingdoms/WarmaHordes, Malifaux, DnD, Steampunk, Victorian/Gothic settings, etc)
~ The Biggest Lovecraftian/Gothic horror monster miniatures ever made!
~ The most complex roof system available anywhere!
~ Make unique buildings in any shape and size!
~ Only modular system that has authentic medieval overhanging building
~ The Gothic City Streets Core set also makes an a very good Dungeon tile-set.
~ Gothic City supplies everything you need to create a full medieval or
Industrial Fantasy city!
~ Our unique and varied wooden floor planks, whimsical stone alleys, and brick streets can be used in their traditional way or as building interior floors, pathways, or balcony flooring.
Gothic City Buildings & Streets Limitless options for building shapes, types, and sizes! Make amazing streets and ally-ways with unique tiles! Create villages, cities, or forest cabins with our generous selection of stone and wood walls and roads! ~ Our modular interior walls are insertable and can be arranged however you see fit and the exterior walls can soar to great heights or expand in any direction. Add dimension to your landscape by making your buildings as tall or as short as you want!
'In the far west of the Borderlands, there is a land that spends a quarter of every year in darkness, the only light coming from the great gatherings of Sunstalkers that cover the plains.
The locals tell a tale, about how the Sunstalkers, being the children of Night, aid her in her endless battle against Day by trying to eat the Sun. Whenever the Sun reaches the horizon the Sunstalkers gather, only to be held at bay by a mysterious person known as The Dawn Maiden.
However, the constant battling eventually tries her out and inevitably she must leave the Sun unguarded, at which point it is devoured.
In the end, her strength replenished, The Dawn Maiden returns and hunts down every Sunstalker, the indigestible fragments of Sun causing them to glow in the darkness. She cuts open their bloated bellies, reassembles the Sun piece by piece and releases it back into the sky to restart the cycle.'
Presenting the Sunstalker, a monster from the game Kingdom Death: Monster.
I don't really have the patience (or big enough brushes) for larger minis like this, so kept it super simple with lots of drybrushing. Despite that, I think it looks pretty good, so I'm happy.
As always, any comments or criticisms are warmly received.
I really love it anytime I get to paint those beautiful miniatures from Kingdom Death: Monster.
The Kingsman was no exception. While is pose is stoic rather than dynamic, the details on the armor just sang out.
My client wanted to make sure that he wasn’t too dark (with Kingdom Death miniatures, it is pretty easy to just use a lot of dark colors) so I made sure the accenting reds were bright enough to compensate, while still getting darker towards his feet.
Started a new campaign and wanted to add in a few of the expansion monsters, namely the gorm, the flower knight and possibly the dungbeetle knight. Well see how it goes but the first up was the gorm. Just getting started on it but I wanted thoughts on its direction and if someone has thoughts on increasing the creepy factor. I have noticed that the expansion monsters are a tad further down the rabbit hole than the main game.
The classic gorm is all black but I thought it lacked a certain punch so I changes the head using a baby picture I found and I'm working on blending it back to a greenish blue body. Let me know if anyone has thoughts on what might increase its shock value.
I'll add more pictures if people are interested as I go
This was my entry for the Quarterly Bones Reaper Fan Facebook Painting Contest.
The Angel of Shadow. She was good enough for an Honorable Mention (Thanks Reaper Matt)!
For the prior contest, I liked how people were getting interesting light effects by using a black backdrop, so I tried that.
Another reason I wanted to do it was to see if I could put her on a standard gaming base, supported by a rod painted black to fade into the backdrop, to give her a good illusion of flying.
Also, this was my first attempt at Monochrome. My final idea was to do a weapon swap to a wand (A cross-looking weapon from the BONES 3 Weapon Sprue), and sculpted my take on Acid Arrow, painting it green as the only color on the model, like those stunning black and white photos with colored flowers, etc. I would say I'm a much better painter than sculptor
Her paints used
As time wore down, I had to abandon thoughts of OSL, so I made it seem like her lantern had died out and the spell didn't cast much light.
Here are some other photos against an out-of-focus rug to show some tighter details.
I tried to put some texture into the fabric of her dress, which was another first.
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