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Working up the skeleton of the adventure I'm gonna run on Wednesday, using Frosty the Lich as the big bad at the end.
It's gonna be goofy!
He's killed some townsfolk "thumpity thump thump" and stolen the children and turned them into snow zombies (that look like snowmen).
It's a concentration spell, so if they can break his concentration they can free the kids. If they kill a few along the way...
Before that though, there's the woods with Sam the Snowman (also evil, using the gladiator stat block) a treant (christmas tree), and some winter wolves.
There's also the "evil wizard" Hinkle's tower, but he's a pushover and a false lead, though they can get some info from him.
There's the greenhouse that's over run with mistletoe and poinsettia plants (thorn and twig blights with poison/charm powers) and a pair of shambling mounds (piles of garland)...
Still trying to figure out how to work in Jack Frost and Heat Miser as a non-combat encounter...
Forests in fantasy roleplaying games are dark places, full of secrets. With this project, we bring the Old Margreve to the 5th Edition of the world's most popular RPG. The Margreve is an ancient, enchanted forest that defends itself from those who come to cut its timber, poach its creatures, or steal its magic. Within its borders the Old Ways are strong, the word of the druids carries great weight, and griffons, dragons, and stranger creatures nest and hunt, undisturbed by humans, dwarves, or other lordlings.
Until your adventuring party shows up. Then things get really interesting.
The Margreve Kickstarter offers three main elements:
1) the Tales of the Old Margreve adventure campaign hardcover for the GM, with adventures from levels 1 to 10
2) a Margreve Player's Guide softcover book of new player options, including new races, druid and ranger subclasses and tools, backgrounds, and forest-themed spells.
3) (if unlocked) a set of thick cardboard standups, the Margreve Pawns, which are similar to those created for Tome of Beastsand the Creature Codex. Here is a small sample of what that would look like; we anticipate producing 150 to 200 pawns (depending on stretch goals).
Together with some book-expanding stretch goals, this project provides new deep-forest character options and a full sequence of adventures to draw adventurers into the wilderness and keep them on their toes.
WHY KICKSTART THIS?
Initially we debated this as a softcover adventure collection, but we soon realized that it was large enough and compelling enough to make into a hardcover volume playable in 5th Edition fantasy campaigns, together with a player supplement. Why not go big?
Kobold Press is doing something a little different with its digital offerings this time. We're putting our effort into the two print books, and possibly a custom set of pawns—and digitally, full sets of virtual tabletop (VTT) files. That means that we'll have the Old Margreve adventures and source material available on Roll20 and on Fantasy Grounds shortly after the hardcover and softcover volumes ship.
With terrific map management, full suites of digital tokens, pre-set monster stats, and more, virtual tabletops make it easier than ever to just sit down and play. The VTT packages for the Old Margreve will be extensive and include everything provided in the print edition—plus the flexibility and speed of online play. We're partnering directly with Roll20 and Fantasy Gournds, two of the leading VTT companies, to make these digital versions complete and powerful.
The designers on this project include lead designer Matt Corley plus contributing designers Dan Dillon, Jon Sawatsky, James Introcaso, and Wolfgang Baur.
They build on earlier Margreve work by Richard Pett, Ben McFarland, Tim & Eileen Connors, Dan Voyce, Michael Furlanetto, Wolfgang Baur, and others.
Shipping costs from the US to anywhere outside North America have risen sharply in recent years, so we are once again partnering with groups in Canada, in the EU, and likely in Australia (depending on the volume of backers there), and if so then Kobold Press will pay customs and import duties for those packages.
Our best guess for those Canada-friendly and EU-friendly costs right now are roughly $22 shipping for Canada and roughly $30-and-a-bit for shipping to the EU. We do not have an Australia estimate yet.
To calculate shipping to your location from the US, you can use the US Postal Service calculator and assume a Medium size flat rate box: https://postcalc.usps.com/
By Lidless Eye
More miniatures printed for my ongoing "Tomb of Annihilation" game. All were printed on my Ender-3.
First, the Z-Rex, a file I nabbed off Thingiverse.
The eternal and ever-smelly Champion, Dragonbait! File designed by the talented DM Workshop, Miguel Zavala.
I did have to replace his sword hand with an Empire bit.
Eretria, the party's Half-Elf Assassin. Another design by Miguel Zavala, with a sword swap (still haven't gotten the settings dialed in for smaller weapons)
Last, the party's Forest Gnome Arcane Trickster, Onyx Timbers. She ritually shaves her head (and eyebrows) every morning after a night time encounter with Hags. This one was designed using DesktopHero3D...I didn't think I was finding any bald Gnome Rogues any time soon.
On Wednesdays I’ve been playing in Storm King’s Thunder at my FLGS, and since I have lots of minis, I’ve basically been providing the minis for the game, including for my fellow players. However, in spite of how expansive my collection is, I don’t always have a perfect match… sometimes not even close to a good match.
This was the case for the party’s human warlock and bard. For the warlock, I was using an elven bladesinger, and the bard was a female elven bard, both from the Chainmail line. It was not a good fit for the rogue-like warlock, and my utter and total lack of male bards of any type was frankly astonishing.
The monk was okay (also from the chainmail line), but as an asamar, the skin was wrong, and the colors of everything else was off too.
So with my most recent order I selected some new minis.
14544: Ian, Ivy Crown Mage for the warlock
02500: Fergus the Weaver for the bard
After washing them and taking care of a bit of flash and moldlines (very minor in both cases) I mixed up some greenstuff and pressed out new bases to match the bases I’ve made for the rest of the party’s minis from the Ruined Courtyard stamp from Happy Seppuku. Once the greenstuff was cured I spray primed them black, and then got to painting.
I’m still blocking in colors, and checking with my fellow players to make sure they match what they picture in their minds. I used Tanned Flesh for the warlock and and bard’s skin, and NMM Gold for the monk’s skin. Beyond that I’m not really sure what to do for the monk… Waiting on feedback.
For the warlock, I’m painting the tunic in blue, and I’m thinking about trying to give the impression of raven’s feathers for the mantle. The yellow accents will give a nice contrast to the otherwise black/blue/purple colors that’ll make up his pallet.
The bard I’m less clear on how to paint him up. So far I’m going with a bright red tunic with some yellow/gold trim. We’ll see what feedback I get from the player going forward.
More to come!
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