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Terror Below is a game of government experiments gone wild in the Nevada desert.
The game has a retro look and is very reminiscent of the movie Tremors.
By Savage Coyote
Hey there, here's some of my Almirthil CAV's from the 7th CAV Guards "Never Fail" Regiment. With Almirthil have some "Soviet" trappings, I ran with it and used an olive-y green for my units similar to Soviet armor from the Cold War period! All logos and the bear mural are hand painted (the squiggle lines are numbers for the faction!)
Concussion CAV (Fire Support)
Bear(s) CAV (fire support)
Growler CAV (recon)
Rhino CAV (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
Tiamet CAV (Fire Support) (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
By Lidless Eye
The dread beating of wings brings a chill wind to the land.
A 3D print, this design is "The Father of Frost" from The Lost Dragons, a Kickstarter project.
Finished two more miniatures toward the end of 2018. I'm just kind of painting anything I can to work on getting better. Mechs are REALLY new to me!
I wanted to paint the Nightshade to remind me of a Romulan Warbird.
The Skeleton Knight on Horse was a lot of fun mostly because it's just a series of Vallejo washes with some Reaper MSP to do final highlights.
The Malvern's Obake is a 8 DT Attack model with dual light autocannon's and four medium guided-missile launchers.
It is designed to add a long-range option to an Attack Squad, sitting back and throwing GMs at anyone unlucky enough to show themselves and using the ACs to dissuade any lurking infantry or aircraft from inserting themselves close by.
It can also be used in a Fire Support Squad to give it a little close-in support. With TAG, an Advanced Targeting Comp and a Wizzo to help out with fire missions, the Obake is sure to find a home in any Malvern Force Group!
What's your thoughts?
A lot of people don't give the Autocannon much credence in CAV: SO until they come out of the wrong side of one! With the Full Auto SA, even a light AC can punch through the toughest of armor with a little luck.
For example, let's say the Obake cuts loose at a Hard Armor 8 opponent at medium range (a base to hit of 7+) with both light ACs (RAV 1) on Salvo with a Target-Lock. That's a total of +3 to-hit Situation Modifiers (+1 for Salvo, ATC, and Wizzo) with a roll of "6" and "1." With Full Auto the Obake decides to re-roll the "1" and gets another "6" making it a critical success and adding an additional 1d6 roll (a "4") to add to the Combat Roll.
So, now the final roll ends up being whopping "19!" That 12 more than it need to-hit, combined with the weapon's RAV of 1, making the MoS +6, resulting in 2 DTs of damage!
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