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By Kuro Cleanbrush
Hi all! So, I keep putting off and putting off posting with as busy as I've been lately, but I really want to get back to using the forums more. Therefore, here's my newest project!
She's just for fun with no real competitions or games planned for her, but I've loved this rather simple Infinity sculpt for quite a while and finally wanted to get some paint on her!
Also, her base is made of of plasticard and window screen, if anyone is wondering.
So I got a greater number of Infinity Aleph minis from a guy who doesn't find them fit to his playstyle.
Anyway - I decided to create my own bases, opposite to the clean and attractive style of the Aleph minis using some kind of a long lost and ruined city.
I also got Atalanta and her SpotBot and I think that this spotbot has quite a personality and I want to create his base accordingly.
(Picture for reference)
So I thought that it would be fitting to have some kind of robot head or so he could stare at. (Like to 2b in the picture below - but being a mechanical rabbit with sad eyes).
So I thought about using a space marine head but I don't find it fitting to the whole setting and it would just disappear between the rubble and the debris I prepared for the base. And it wouldn't match the style of Infinity.
On the other hand - I tried using a bandai mecha/gundam head and it is way too big for a 25mm base. Does anyone have an idea which could help me solve the problem?
By Jordan Peacock
Okay, first of all, this isn't so much about, "Gee, look at what awesome paint jobs I managed to sloppily churn out over the holiday," as it is more about, "Wow, this board game has some rather cool minis that could be interesting for a cyberpunk campaign."
Anyway, every now and again I work on painting up board game minis for a friend with at least enough detail that they can be visually distinguished easily enough on the table. As such, most of my effort goes into color-coding, and that's especially the case here.
(AGENTS - L to R: Orangutan, Cobra, Blue Jay, Spider)
The game has two teams: Agents, and Hunters. The big catch of the game is that you don't just stick all the minis and move them around as playing pieces like you would in a normal game. Rather, there's a hide-and-seek element at play, where the player of the Agents is secretly tracking their actual positions, and the player of the Hunters is trying to hunt them down before they can complete their secret objectives, with some predetermined missions and a lot of tracking required to keep things honest.
The cards for the characters have color-coded frames -- red for Agents, blue for Hunters -- so the first and easy part was just to make sure that the figure alignments are clear by the color of the rings. The character art is nearly monochromatic -- the suggestion seems to be that just about EVERYONE is dressed in black, and so the main color elements of the artwork seem to be based upon the idea of bathing each character in a different shade of light. So, maybe Orangutan is really dressed in armor that looks rather orange (or brown -- hard to say), or he just happened to be bathed in some amber-red light, or something like that. This color-coded scheme serves me well for the Hunters, but not so much for the Agents: Aside from Orangutan, their artwork depicts ALL of them as dark with primarily bluish highlights. Fortunately, their silhouettes are SO different from each other that I don't think anyone's going to mix them up.
Cobra suffered from having a hopelessly bendy sword blade that defied attempts to straighten it out. I ended up fashioning a replacement out of a pewter sprue tab, and pinning it in place.
(HUNTERS - L to R: The Beast, The Prophet, The Puppet, The Gun)
See, here I had a bit more color to work with. Beast's artwork is mainly purple-blue, the Prophet is all green, Puppet stands around in red light, and The Gun stands in a dusky sunset scene that makes him look all golden-orange. I could have just dry-brushed them all with the requisite color and called it a day, but I added a few details here and there (skin tones for bare skin anywhere I got a hint that there SHOULD be any skin tone, for instance, and bright points of white -- usually the eyes). I probably could have done the gun of The Gun in more of a gunmetal look, but I felt that it would detract too much from the otherwise one-color look that dominates the figures, since the gun comprises SO MUCH of the figure.
I suppose the Prophet could have gotten some skin-tone as well, but the artwork for him makes him SO GREEN. I tried to compromise by mixing a lighter and slightly greyed shade of green for the head, but it doesn't really show up well in the photo. Too subtle? Probably.
For the bottoms, I painted them graphite-grey, then wrote the figure name in white acrylic, but that's only barely legible. It's more a clue for someone who already knows the names but for some reason can't FOR SURE remember which mini is which. ;) I'm not showing THAT, since it'd just look painfully ugly in a photo.
My Devil Dogs Team, part of the USARF Starter Box by Corvus Belli. Who doesn't like a gun toting werewolf and his sidekick?
As always, any and all C&C is greatly appreciated as I am constantly looking for pointers on how to improve!
Thanks for looking!
First time attempting to paint glass and I think it came out . . . okish. Not great, but not bad for a first effort. Need to work on the blending, but have gotten some tips to help with that.
As always C&C are most welcomed as I am always looking for ways to improve on my skills since currently about the best I can hope for is table top quality (and I even occasionally succeed ;P)
Thanks for looking!
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