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Billy's Bad Day (03719: Goats and Dark Fable Basilisk)

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8 minutes ago, Cyradis said:

Now that you've shown the picture, I'll be disappointed if you don't go crazy with the horns. 

 

As much as i like that guy, I'll probably do something like this so I can still actually get to the neck to paint it. :rolleyes:

 

48319cfdd1b124769f22421fc6d71d84.jpg

 

(I also really like the colors on this one.)

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oooh!  do the fancy horns!  It will look awesome!!!

 

...you could always paint him them attach the horns...

Edited by Corporea
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20 hours ago, Boaz said:

 24 Hours a day is not enough ... we need 27  ... that might be a good start ... 27 has always been a lucky number.

Ha ha ha
Ho ho ho
And a couple of tra la las
That's how we laugh the day away
In the merry old land of Oz

Buzz, buzz, buzz
Chirp, chirp, chirp
And a couple of La di das
That's how the crickets crick all day
In the merry old land of Oz

We get up at twelve and start to work at one
Take an hour for lunch and then at two we're done

Jolly good fun



if only....

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I was working on turtle folk armatures last night, and couldn't resist putting a little time in on this as well.  I decided to start by re-positioning the ewe that will be turning into stone.  I'm going to name her Edith (mega points if you can figure out why). 

 

Anyway, I started by cutting out Edith's throat with my jeweler's saw:

 

IMG_E3179.JPG.add159d66874513313f85dd2bf766eb9.JPG

 

 

Then I used a carbide burr to essentially grid the area down to her spine:

 

IMG_E3181.JPG.9af7f22bcfa54d9cc626927c80a70500.JPG

 

 

Next, I used the saw to make cuts at several of her joint points to facilitate bending where I needed them and re-positioned her legs so she is going down hill.  I also re-positioned her head (I bent the horn in this process but didn't notice until after taking pictures):

 

IMG_E3182.JPG.b6c3d5dc1329ce20b659b36e238a3a76.JPG

 

 

Here she is with the basilisk as she will be in the scene:

 

IMG_E3183.JPG.c978fb705fd79da887b3b5d083ae7c61.JPG

 

 

I still have some refinement to do on her before sculpting the fixes, but this is pretty close.

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Billy has now had his breakdown done.  I reset the legs so he is standing on an angle.  I started trying to grind down the neck like I did the ewe, but then realized it would be easier if I give him a whole new neck armature, so I cut off his head, and horns.  I also squeezed his beard out into a much longer beard armature.

 

IMG_E3197.JPG.effd033c94f6c820776867ac7a0df4e6.JPG

 

 

In order to relocate the front legs properly, I had to hollow-out his whole chest.  I think it might have been easier (and cheaper) to have just started over with this guy, but then it wouldn't be a Reaper figure, and I would at least like to have the possibility of a Sophie, however remote that possibility may be.

 

IMG_E3198.JPG.6ef15c5800f0e029cccb780474e30a50.JPG

 

 

I'm starting to feel a little like I'm in a hall of mirrors with this one.  I sculpted the goat, so it qualifies for Open, now I am customizing the goat I sculpted which makes it qualify for Open...again. :rolleyes::wacko:

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23 minutes ago, Glitterwolf said:

mouflon-sheep-ram-shoulder-taxidermy-head-mount-m1-_12471-for-sale-_-the-taxidermy-store.jpg

 

That's a Mouflon, nice.  I based the goat head of a chimera off of one of those once.

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I did a bit of work on this.  Billy is back together and both he and Alice are underpinned and ready for final sculpting.

 

IMG_E3265.JPG.b9275d4a266f175cceb4ebbc62c09223.JPGIMG_E3264.JPG.80ce99e6de3e1fff74919778d8fc1b7b.JPG

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While traveling, I had a little time to spend on sculpting Billy.  I just have his horns left (though I have more work than these pictures show as the horns got busted up during the flight home).

 

IMG_E3302.JPG.f160496cf49abdc43d35a497da8bcf22.JPG IMG_E3301.JPG.0db505a4fefacbe86f0703e34c586a2e.JPG

 

 

Last night, I preped and cleaned the basilisk, then using my new airbrush, base coated it.  The belly is painted in Brown liner/Blue Liner, and the scaled areas in Cinnamon Red.  I really love the new airbrush.

 

IMG_E3321.JPG.572a02fd38249f8cb3c4353772aeec39.JPG IMG_E3322.JPG.242d0b5b9c638cf5fe42a3b559c56b1f.JPG

 

 

I also took some lighting reference shots of it.  It will be lit in the scene by the mid morning desert sun, so I need to get the shadows right.  I simulated that with a lamp and took pictures from both sides:

 

IMG_E3315.JPG.aadae3663e013521f6d850fd0e01379a.JPG IMG_E3316.JPG.f462fa097c8da5f9fca4ee183e2e3e2a.JPG

 

 

Oh, and this marks a shift in how I am handling the color on the basilisk.  The red tones will be on the large scales only.  The belly, legs, and face will be near black, with black bands and spots extending up into the reds to yellow as you go up.

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