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By Lidless Eye
Now that the project is being released, I wanted to share my work testing the awesome "Skyless Realms" Kickstarter from EC3D.
All pieces were printed on an Ender 3
A diorama look at the Skyless Realms:
The Entrance itself:
An Arachnid Mutant:
A Dragon of the Deep:
A Deep Lizardman:
A Cave Ray:
Poor, downtrodden Slaves:
And...look out! They have a Cave Troll! I call him Badabing Badaboomsday.
I have had some VMA Signal Red (metallic) gathering dust for quite a while, so this morning I decided to try it out. Three hours later (including finding and shaking the paint) I have a complete test subject. I think that given the time to really work with it a person could do a decent TMM red with it. As is, I have a tabletop ready dwarf.
So just finished this figure last night. This is part of a set of four Shadowrun figures that I've been painting recently, the biggest and most time-consuming of the quartet. He didn't have lots of metal, but he's such a big figure the sword and the arm brace kind of are very obvious, so hope they turned out well. I think they're a little too blue, but that's just the way they turned out. Anyhoos, enjoy this little Cyclops and his murderous ways!
I started this conversion a loooong time ago for a friend who needed a dorf with an axe, and I did not at the time have a dorf with an axe. I was never quite happy with it, and the game died quickly. I forgot all about this little guy until recently, and I decided to finish him, and queue him up for the paints. I initially started with a clay weapon sculpt, but while I was fiddling with it it broke. In a fit of rage I cut a piece of aluminum stock and after a few hours of shaping we got here. I did a bit more shaping after this photo, and I plan on doing a bit of Apoxie Sculpt to blend in where the old weapon was cut away. For the surgery I used a #11 Scalpel. All the shaping was done with a #8 Double Cut Mill Bastard and diamond files.
I painted these up about 6 months ago for my brother so he could surprise his players; he was running a small adventure for a group of people who hadn't played D&D before, and I wanted to help him get them to love the game. And nothing says "hey this game is awesome" more than when it has minis in it, and especially when those minis look like their character. They just finished their intro adventure this past weekend, so I thought I'd share.
Reaper Figs used:
02926: Gungor, Half-Orc Monk
77118: Tiviel, Hellborn Rogue
77060: Dragonman Warrior
77166: Balto Burrowell, Gnome Wizard
Apologies on the next pics, my brother took them and sent them to me via his phone, but didn't know much about the intricacies of photoing minis (I barely know more than he does):
The first two aren't anything super special; I had very little description to go off other than brown-hair halfling, and white dragonborn/black eyes. I did make the cloth purple on the dragonborn to make him match the hair on the upcoming tiefling since those players are a husband-wife duo in the real world.
The next figure I wish I could paint again, because I did some poor color choices with her shirt and skin; in the pics they look too similar, and they are. I'd redo the shirt, but not the green hotpants, because the player loved them.
This last one is my favorite, because I think he came out the best. He was the last one I painted, so a lot of the dust and cobwebs on my skill had been blown off. He's the only one that I was actually able to get a detailed character description of (steathily, because the minis were a surprise), so I didn't have to make up an entire scheme on my own (color scheme is the hardest part for me). Plus, the player said he had a mohawk, so I got to sculpt a faux-hawk on him.
Two regrets on him: the shadow color defining his muscles is too stark, wish I had gone with something a little lighter, and I'd redo his fauxhawk into a more spikey one.
Overall, I'm quite pleased with how they all turned out. They were the first ones I had done in several years, and the first ones I had done since my health problems snowballed; they were very much an "Am I able to still do this?" project. The fact that the players loved them, and wanted to keep them after they finished their adventure makes them all-the-more special to me (and they did get to keep them).
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