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By Lidless Eye
A few of the Fair Folk and their followers.
I was inspired to paint them up by a friend's mini-campaign where everyone played as Forest Gnomes.
Thopas, the Lesser Gnome mascot. This is the second version of him I've painted, for the DM of the before-mentioned game.
"Lord, I was born a Smambling Mound! Tryin' to kill adventurers with two attacks per round..."
(minis are actually from the Magic the Gathering board game)
A Pixie Messenger from Stonehaven Miniatures recent "Giants" Kickstarter.
An Evil Fairy from Reaper's familiar packs.
Some sprites or such from "Foundry Miniatures" now under their "Warmonger Miniatures" branch. They used to come as random extras in the Elf packs.
And I saved the best for last.
Some tasteful gnudes.
I'm working on 60067 Nyrissa. She's a major NPC in the Kingmaker adventure path from Paizo. I'm trying to follow the reference art from the cover of the AP pretty closely, though I've checked other threads on the forums for inspiration too.
So far I've got a base:
The base is from Micro Arts Studio. I gouged a slot in it for the tab at the base of her wings. It's coming along okay, but it's awfully muted. It needs more contrast -- particularly brighter highlights.
I've base coated her wings.
The wings are 3:3:1 Pine Green/Linen White/Pale Saffron. The vines are in Formula P3 Wurm Green, and the interior petals are your basic Fire Orange.
It doesn't come through in the photography very well, but in person the blue in the main wings is a LOT more noticeable. I need to push it more towards the yellow end of the spectrum -- I want them to be the pale, nearly yellow green of fresh leaf growth, before it's had time to mature and darken. I don't quite know what I'm going to do about that. I don't really have any pale green paints -- I generally like dark greens, and have a wide selection of those. I may need to mix something custom.
The interior petals are off to a good start, but need to shift red in the deepest parts, and yellow at the edges. I'm less worried about those.
I haven't even primed her body yet. I'm not quite sure how to handle it, frankly. It's a lovely sculpt, but difficult to work with. She has a little nubbin between her shoulder blades that fits into the hole you can see in her wings up above, leaving her hovering mid-air. Literally every other part of the mini needs to be painted -- there's no place to hold the part while I'm working. Ordinarily I stick the figures to bottle caps with poster putty (as with the base, above), and I just got that fancy Rathcore mini holder thing that I'm using for her wings. But neither of those will work, because any part of the mini I stick in putty isn't available for painting, and if I stick the nubbin into the cork, that leaves her back inaccessible. Plus I worry that the pressure of the cork might deform the nubbin and cause it not to fit its matching hole properly.
So I may need to paint her body in two different phases, first her torso/arms/head, and then her legs. I'll take notes on painting procedures as I go so I can match them on the second half.
By Lidless Eye
So, Volo's Guide to Monsters has resparked my interest in Redcaps.
I've used them a few times before in Feywild encounters in D&D, but always just used Gnomes as proxies.
Does anyone have any good suggestions for Redcaps? I'm looking for the sort like they have in 5E and PF: evil twisted small folk, with iron shoes, blood-stained hats, and wicked scythes, sickles, and axes as weapons (though weapons are easy enough to convert)
anyone want to play
Conquest of Bloodsworn Vale
B: Jason Bulmahn
Nestled between lofty peaks of the Mindspin Mountains, the Bloodsworn Vale has been
forgotten by civilization for decades. Once a well-worn path connecting the heartland of
the empire with its more remote colonies, it now exists as an unclaimed and unspoiled
woodland. The years have erased the road and various monsters, once held in check
by the Empireâ€™s soldiers, have all but over- run the valley. Today, the vale is a dangerous
place, thick with tenacious plants, cruel monsters, and hungry predators.
Four months ago, King Arabasti, the aging lord of Korvosa, decided to reclaim
the vale for his crown, planning to tame it and reopen the important trade route
with the south. He charged Sir Tolgrith, one of his more trusted vassals, with this
task. Soon aft erward, the loyal knight and his band of hearty soldiers set off into the
vale, reopening the northern mountain pass and establishing Fort Thorn in the
heart of the valley. Over the past three months, Sir Tolgrith
and his men have worked hard to reopen the old trade route. While they met with
some success, the magnitude of the challenges that lie in their path have put them
behind schedule. Monsters constantly attack workers and caravans bound for the
fort, the water supply fouls once per month, and the ever-present rose bushes make sur-
veying and exploring the region painfully slow. In hopes of putting progress back on
track, Sir Tolgrith sent out a call for adventurers, promising gold, land, and titles to
those willing to help solve his problems.
We will use:
Advanced Players Guide
please post characters here to play
positions filled 5/5 slots closed
Some of you may know that I love interference colors.
Obviously, something as magical and ethereal as a fairy demands that I use all of them. It really is quite a treat rolling her in the light and watching it play off her wings and dress. Also interference colors work well for sheer, gauzy cloth dresses. A thin coat over a flesh-colored base, and painting in the skin highlights where it hugs her body.
Also, it appears that the Bones version of this sculpt at least molds both wings as one sprue, so there was a pretty ugly slot where the wings joined. A bit of GS to cover it up and resculpt the hair and I think it looks fine now.
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