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After ~6 months of not being able to work on projects, I present my first finished project of 2018- an ancient skeleton horde!
The goals of the project were to:
(1) Start out with a bang in my goal to paint 52 minis this year
(2) Add a good deal more skeletons for horde encounters in an upcoming tabletop RPG I am running
(3) Get more practice with OSL in a setting that allowed me to try multiple techniques on similar models quickly (eyes)
(4) Try my hand at verdigris, again trying multiple techniques to see what I like best
(5) Try out doing weapons/armor chipping and weathering.
Happy to say all 5 goals were met (just took a long time)! This was a tabletop-level project, so while they aren't perfect, they are "good enough".
Please let me know what you think- I relish C&C as it is a critical step in making me a better painter.
I also have a question: I need to seal these guys. I want to use a matte sealer for the skeletons themselves (you can see the gloss from where I used quickshade), but I don't want to dull the metals on the arms and armor. What matte brush on sealers does everyone prefer?
Thanks for looking!
Finished the last mini in the Bones 3 Ogre Command set. Here is the Ogre Chieftain.
He doesn't have a squire to polish his armor and the goblins use spit and their loincloths so....his armor isn't in the best of shape.
The shield on the back probably needs some battle damage but I hated to mess it up after I spent so much time getting it to look nice! Maybe he "found" it.
So here are pictures of the Ogre Chieftain and a group shot at the end. (I need a large photo background!)
I added a tutorial on how to do the rust effect.
A speed paint I did using Siri's tutorial on rust.
I actually did this at the same time I was laying down a rusty undercoat for my Rottweiler grav tank. Since I was doing the various colors for the tank, I did several terrain pieces, a couple vehicles and this all at the same time.
By no means a competition level paint job, but pretty good for tabletop with what I figure is less than 20-30 minutes into it.
I need your help. I feel as if I am at a bit of an impasse. I am currently painting an armed force of ancient skeletons. The primary reasons for taking this project was to practice my OSL on the eyes, and trying my hand at verdigris for the first time. I love how both the skeletons and the ancient metal are coming out. However, I feel as if there is not enough contrast on the models, and when viewing them from tabletop distance, they look too... homogeneous. Do they look "boring" to anyone else? Does anyone else have a suggestion for how to fix them?
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