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Darcstaar

Doomsday Dawn, Pathfinder 2nd Edition Playtest

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OK everyone.
As promised, I want to jump into the Pathfinder 2nd edition playtest.

I can't pass up on a free "Superdungeon."

I want 4 players.  For the sake of the Playtest, let's not duplicate races or classes.

The rulebook is available for free download at www.paizo.com.

I hope to update pretty frequently.

Attributes are not rolled!

 

For the Module, you have to pick a Background from the following list.

Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you've never actually visited the nation.  Some day, you hope to correct that.

  Choose two ability boosts. One must be Dexterity or Intelligence, and one is a free ability boost.

  You gain the Terrain Stalker (Rubble) Feat, and you're trained in the Ancient Osirion Lore skill.

 

Esoteric Scion: One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye.  You've long held an interest in perhaps some day joining the order and have studied the strange topics in preparation for that day.

   Choose two ability boosts. One must be Intelligence or Wisdom, and one is a free ability boost.

   You gain the Quick Identification Feat, and you're trained in the Esoteric Order Lore skill.

 

Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you've grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters.

   Choose two ability boosts.  One must be Charisma or Intelligence, and one is a free ability boost.

   You gain the Hobnobber Feat, and you're trained in the Nobility Lore skill

 

Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was not good.  It took a lot of guts to stand up to him, but you survived!  Now you're stuck with the longshanks, but maybe you can get back at the old boss.

   Choose two ability boosts.  One must be Dexterity or Charisma, and one is a free ability boost.

   You gain the Quick Repair feat, and you're trained in the Criminal Lore skill.

 

Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since.  You've had strange thoughts and knowledge that you always felt wren't truly your own.

   Choose two ability boosts.  One must be to Constitution or Wisdom, and one is a free ability boost.

   You gain the Dubious Knowledge feat, and you're trained in the Dominion of the Black Lore skill..

 

Pathfinder Hopeful: You've long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters.  This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for  yourself and gain the attention of the Pathfinder Society.

    Choose two ability boosts.  One must be to Strength or Intelligence, and one is a free ability boost.

    You gain the Additional Lore feat, and you're trained in the Pathfinder Society Lore skill.

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now normally, I would counter that with something like a dour wizard, or overly upright (and uptight) Paladin. But I'm just not feeling it. I'm thinking maybe gnome....

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Yup, I'll be making goblin alchemist. I'll work on the character this week. I need to print off the character sheet & I'm heading to Staples for some Con print offs on Thursday so I'll do it then.

 

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First impression:
I've been rolling "mathing" characters to see how they do with the game before you all get started.
If D&D 3.5 to 4.0 was like going from Baldur's Gate to World of Warcraft, and 4.0 to 5.0 was like going from College to High School,

Pathfinder 1.0 to Pathfinder 2.0 is like going from College to needing 3 simultaneous PhD's in Astrophysics, Neurosurgery, and Theology.

Seems to make things very complicated, and it's just first level.  Spellcasting will require 5 minutes each time to figure out the action economy just to cast your spells.

I'll be curious to see what feedback everyone has, not just on these boards, but in general.

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Yeah. I've got a dwarf rogue and am working on a gnome sorcerer. Honestly, so far, I am not really digging the system. Certain parts I kinda like, such as ancestry, other parts not so much. I was honestly expecting something a little more like Starfinder revamped. 

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It really gives me the feel of “How can we ‘Pathfinderize’ the best changes we saw with 5.0?”

 

And, it’s like some kind of feat every level.

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6 hours ago, Darcstaar said:

It really gives me the feel of “How can we ‘Pathfinderize’ the best changes we saw with 5.0?”

 

And, it’s like some kind of feat every level.

 

This was my first impression & this was just by glancing at various sections. Dwarf - goblin; alchemist-cleric; weapons is what mainly looked at.

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What is the timeline for response?  I forumize about two or three times a day.  I have the downloads.  I would do a half elf ranger with bow Pathfinder to check out the difference to 1.0.  That is my character in our local campaign.

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Go for it.

We are all curious.  I’m just hoping to get started soon.  Make a character, post it, and we’ll start when we have 4.

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