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Good evening all!
So here's my last Hackmaster endeavor, another Jim Johnson figure (really enjoying painting his sculpts), an Elf Magic User with a staff throwing a fireball. I think he was sculpted around 2003 like the previous female elf magic user, and the figure it all kinds of fun. As always I didn't know what colors to use. I ended up making him blonde, after deciding on lilac for my female mage, and then started painting him from the inside out. I grabbed his shirt as a bright yellow, pants orange, and then I started thinking more autumn colors so red inside of his cloak and the cloak itself an earth brown.
Pretty straightforward figure, didn't have lots of dingly Dangley items going on. Hackmaster figures either have a lot going on or they are simply elegant. With them as well, they are larger figures, not the classic 25 mm from early Partha, but this is a line that they acquired not too long ago and in itself was sculpted in this century so a bit of size creep will have occurred. You can see the size difference in these and other figures Jim Johnson sculpted for the Partha brand.
Did a green flame, now I've done a couple magical green flames instead of just normal fire color, and I'm still way too chicken to do OSL. Maybe someday. In the meantime, hope you enjoy him!
here is another Hackmaster figure I completed a few nights ago, a Female elf mage, sculpted back in 2003 by Jim Johnson. This is the first time I can recall I've taken an elf and given her an "alternative" hair color, so I hope she looks okay. This was actually a pretty fun and straightforward figure to paint, not too many hanging, dingly-dangly extras going on.
She's one of the many Hackmaster/Kenzer and Company figures that Iron Wind Metals acquired a while back. I'm really enjoying painting them up!
These are a couple from my shelf of shame. They're 1978 Ral Partha gargoyles now produced by Iron Wind Metals. I originally thought they were some sort of Imp and started painting them that way. Then I discovered what they were and put them aside until I could strip them and start over. Then I decided I liked them better as imps so I gave them each about 5 minutes of attention and now they're ready to start tormenting my players.
"...Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever."
-J. R. R. Tolkien
Dwarves really are the best! While they're often a bit rough around the edges, they have the best accents, are insatiably loot-hungry, and will fight anything that moves—so we are going to make a bunch more of them!
We've assembled them into adventuring parties to make it easier for us to pack and ship. You can add an additional adventuring party to your base reward for $22. Additional individual dwarves can be added to your base reward for $5 each. For a slightly larger view of the minis, check them out on our blog. Here are the adventuring parties:
From Left to Right: Male Dwarven Brawler, Female Dwarven Bard, Male Dwarven Deathknight, Male Dwarven Druid, Female Dwarven Warrior
The League seeks out the ancient dwarven knowledge hidden deep within the lost caverns. They hope that, in time, civilized dwarves will once again inhabit those hallowed halls.
From Left to Right: Male Dwarven Rogue, Female Dwarven Sheildbreaker, Male Dwarven Battlerager, Male Dwarven Mage, Female Dwarven Archer
Hogg's Tavern is not the sort of place that anyone should visit . . . at least not anyone who values their life or health. Surprisingly, it has regulars. Its patrons are usually adventures past their prime or looking to make a name for themselves.
From Left to Right: Female Dwarven Mechanist, Male Dwarven Automaton, Male Dwarven Gunslinger, Female Dwarven Automage, Male Dwarven Investigator
Not everyone has embraced the "advances" made in the Steam Valley workshops. When the Savages descended on the valley, the Seigebreakers and their constructs helped turn the tide against the invading armies.
From Left to Right: Female Dwarven Vampire Hunter, Male Dwarven Undead Elite, Male Dwarven Necromancer, Female Dwarven Huntsman, Male Dwarven Warlord
The lands beyond Raven's Gate are shrouded in perpetual mists and haunted by the undead. Only the very brave or the very foolish venture there. Why not both?
From Left to Right: Female Dwarven Barbarian, Female Dwarven Berserker, Female Dwarven Wandsmith, Male Dwarven Fighter, Male Dwarven Barbarian
The Iron Hills are not an easy country to grow up in. There's bitter cold winters and orcish armies locked in perpetual combat. That's not even mentioning the greatwolves. No one ever mentions the greatwolves.
Every Stretch Goal we hit will add more dwarves (or dwarf-related miniature items/companions) to the Completionist Set. When we have enough of these for a new adventuring party, a new party will be formed. Here are our stretch goals:
At $7,500 the Female Dwarven Cleric will be unlocked and added to the Dwarves Vol. 2 Completionist Reward. She will also made available as a $5 add-on.
At $10,000 the Male Dwarven Buccaneer will be unlocked and added to the Dwaves Vol. 2 Completionist Reward. He will also be made available as a $5 add-on.
As we hit these stretch goals, more dwarves will be unleashed!
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