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So one of the central villains in my HS game club game are going to be a band of cultists worshiping an evil snake god. I've been painting up the various Reaper Bones cultists to represent this group. This info is unknown to the players yet, so I had a yelp of excitement and joy when I was reading the kid's PC backgrounds last night. One of the PCs listed her estranged mother's profession as a "cultist". Perfect tie in to the villain - but then I had a sad face when I realized this PC is a gnome, and thus her mother would be a gnome, too.
So now I am on a quest to find a decent mini to represent a gnome (or halfling) cultist.
Mongoose Publishing announced the start date of the KS for their Traveller 28mm skirmish game as Nov 14th.
Pendraken is a company that does a wide range of 10mm historical and fantasy minis. Occasionally under other trade names they branch out into some other
stuff like terrain or larger figs. In this case they are doing 28mm moderns under the trade name Militia Miniatures. Since their very friendly forum is my second
home as far as posting about the hobby, I figured I would share this here even though I don't really do modern conflicts.
What is Militia Miniatures?
Militia Miniatures was first launched through Kickstarter in 2014, with an initial set of 10 modern mercenary personalities. 139 backers helped us reach our
goal and all of the pledges were delivered within 2 months! It's taken a bit longer than we'd hoped but we're now back with a fantastic new sculptor and another
50 sculpts, all suitable for wargaming, roleplaying, or simply collecting and painting!
For this project, we've had 50 new 28mm sculpts produced by the extremely talented Paolo Fabiani, which are all waiting to go into moulds. If we can hit and
exceed our target then we've got some nice extra goals planned...
Here is the link to the KS.
Ladies and Gentlemen, Boys and Girls! Gamers of all ages!
Going down? Frog God Games is proud to present Rappan Athuk, THE DUNGEON OF GRAVES! The Granddaddy of all Megadungeons is back for Fifth Edition!
Mock-up hardcover with actual cover design. Characters will test their mettle against puzzles, tricks, and traps a-plenty; test their grit and steel against monsters and foes lurking around every corner; and at the end of it all awaits the Big Daddy himself, Orcus. These are truly adventures worth winning.
— “I once killed a man, just to watch him die” – a Man in Black
— “Hold my goblet” – Orcus
Interior mockup with actual pages from Rappan Athuk for Fifth Edition. Rappan Athuk is back for Fifth Edition. Not just back though, it is reloaded with all kinds of new extras including:
All new, full color artwork Three new levels of the Dungeon itself Three new Wilderness locations, including a three-level castle A new three-level satellite dungeon A sea-cave of terrible shark-men! A Kickstarter exclusive level released from the Vault of Tsathogga! Updated color maps, available as separate PSD files for online play, are included for all levels Scores of NPCs and Monsters, dozens of Magic Items and Spells, and the legendary Dung Monster await you! Art comparison between 2012 and new edition. Weighing in at over 500 pages, Rappan Athuk for Fifth Edition is an instant classic in the Mega-Dungeon genre, featuring 100+ keyed and color mapped areas with over 56 dungeon levels, several satellite dungeons (almost 20 additional levels!), the village of Zelkor's Ferry, 22 wilderness areas (ways to die before you ever reach the dungeon) and seemingly countless groups of bandits and monsters that prey on those fortunate enough to escape the halls and caves of Rappan Athuk with treasure in hand!
With decades of playtesting and use in campaigns across the globe, the Dungeon of Graves can be a foundation of any campaign or eviscerated into pieces and blended into any campaign!
Map comparison between the two editions.
Once upon a time, there was an idea—an idea formulated by Gary Gygax and Dave Arneson in 1974 and published in a little paperback book called Underworld Adventures. The idea was simple: it is a lot of fun to go into a dungeon and kill evil monsters. Why is the dungeon there? No one knows. Why do the monsters usually fight rather than talk? We aren’t really sure. Why are there 16 trolls in a cave with a jug of alchemy? No one cares. What do all the monsters eat? We don’t know that either (although “adventurer” probably tops the list). And we don’t have to know these things. This isn’t an ecology experiment, it’s a dungeon—the quintessential setting for pure swords and sorcery adventuring.
This adventure pays homage to that original idea. True, there are opportunities for role playing, but most of this module is dedicated to “roll playing.” Hopefully, while exploring the halls of Rappan Athuk, you will recall the thrill of discovery, the terror in your heart when you fought your first skeleton, the joy of rolling your first natural 20, and the despair you felt when that 1 came up for your poison save. This module, Rappan Athuk—The Dungeon of Graves, is nothing more and nothing less than a good, old–fashioned, First Edition dungeon crawl updated for the 5th Edition Roleplaying Game. Very difficult, it should strike fear into the hearts of the most stalwart adventurers. It offers an abundance of traps, tricks, and monsters. We hope that you find this module as fun and exciting as those thousands of players who have ventured into (and not as often out of) the endless caverns and mazes of Rappan Athuk—The Dungeon of Graves. Rappan Athuk is a difficult dungeon. Even the upper dungeon levels should not be attempted by a party of less than six mid-level characters.
Only truly veteran players should attempt this dungeon with lower level characters. In light of this, we added the satellite dungeons, including Bill's very first work (from 1977), Tunnels of Terror! This 9-area dungeon was used as the introduction to his campaign and led his players to Rappan Athuk through play.
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