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Vanguard: Boarding Actions in the Fifth Frontier War
A miniatures game featuring exciting boarding actions in the universe of the Traveller RPG, with Imperial Marines battling Zhodani.
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Greetings fellow Travellers, and welcome to the Vanguard: Boarding Actions in the Fifth Frontier War Kickstarter project!
This is a project we have been wanting to do for Traveller for a long time now, and we need your help to bring it to light...
Vanguard: Boarding Actions in the Fifth Frontier War is a brand new miniatures game depicting vicious shipboard clashes between Imperial Marines and Zhodani Commandos during one of the mightiest conflicts to occur in Charted Space - the Fifth Frontier War.
This game includes everything you need to engage in these close quarter battles, including full colour deluxe game boards, strategy cards, vital and never-before-seen background covering the Imperium and Zhodani Consulate, and two complete forces ready to fight!
Inside the Box
The Vanguard: Boarding Actions in the Fifth Frontier War box set contains:
16 Imperial Marines 16 Zhodani Commandos, including 2 Warbots Full-colour 64 page Rulebook (download sample pages right HERE!) 40 Unit and Strategy Cards 6 Deluxe Gameboards (11.7 x 16.5 inches each) Thick cardstock counters to mark Wounds, Entry Points, Barricades and Objectives. Free-standing Iris Valves, in both open and closed configurations. Keep an eye on our Updates, as we will have plenty more previews of the rules, miniatures, and a full battle report of one of the missions!
Playing the Game
We have created a rules set that is very easy to get to grips with (you will have the basic rules memorised within a few minutes of playing) and yet mirrors the core rules of the Traveller RPG closely. All actions, for example, are accomplished by succeeding in an appropriate check (such as a Gun Combat check to shoot an enemy or Computers check to hack a sealed door).
Play begins by selecting a ship to board, such as a Destroyer, Cruiser, or (gulp!) Battleship, and then both players build appropriate forces to attack or defend the vessel. This could be as small as a platoon or an entire company, depending on the type of ship being assaulted.
An initial breach scenario is played and, from there, players will proceed through several scenarios as the two forces battle one another, culminating in either the attacking force reaching a critical objective, such as the power plant or bridge, or the defenders throwing their enemies off the ship altogether!
This campaign-style of game means players have to be careful as to which forces they commit and when, marshalling their best troops for the most important fights.
To complicate matters, both players will acquire Strategy Cards that will allow them to wrong foot their enemy - like turning off the ship's artificial gravity or explosively venting the atmosphere, exposing everyone to the void!
The Vanguard: Boarding Actions in the Fifth Frontier War box set contains everything you need to play these exciting battles on the tabletop - but we have the opportunity to give you more for your money and further expand this corner of the Traveller universe.
Taken on the Run
If we reach a total of £60,000, we will include a printed short story written by fan-favourite Martin Dougherty. Taken on the Run begins during the first few minutes of the Fifth Frontier War and will take you through a dangerous boarding action from the point of view of the Imperial Marines.
We do not want the Imperials and Zhodani to have all the fun! If we reach a total of £80,000, we will add both the rules and 16 miniatures for the powerful Aslan, a warrior race who will look forward to boarding the largest enemy warships. The Aslan lack the sophisticated armour of the Imperium, but more than make up for that with lethal weaponry, a penchant for close combat, and sheer predatory ferocity!
Often derided as mere corsairs and pirates, the Vargr have a lot to prove. If we reach a total of £100,000, we will add both the rules and 16 miniatures for a Vargr raiding force. While not known as mighty warriors, the Vargr are exceedingly good at what they do, and many a starship has fallen to their cunning tactics.
If we reach a total of £110,000, we will add rules to combine two or more sets of Vanguard: Boarding Actions in the Fifth Frontier War so you can launch multi-deck assaults upon a warship and really keep the defenders on their toes!
After More Traveller?
Traveller is one of the oldest Roleplaying Games still around, and it has built up a massive amount of background lore. You can explore this universe by adding any of the following to your pledge, simply by increasing the amount you have pledged by the appropriate amount (no need to increase your pledge level, just the pledge amount!). These items will be dispatched to you post free after the surveys for the Kickstarter have been sent out, or when they are available, whichever is soonest.
Traveller Starter Set (everything you need to start playing the Traveller RPG): £50
The Element Class Cruisers Ship Builder's Blueprints (explore the inner workings of an Imperial warship): £50
The Pirates of Drinax (a massive sandbox campaign to throw you into the Traveller universe): £70
Ties to the RPG?
One question we have already been asked is whether you can take Travellers from the RPG and use them in Vanguard...
We will not be producing 'adventurer' miniatures at this time, but we will be taking steps to ensure miniatures produced for future games are compatible with Vanguard. However, if you already have some suitable miniatures, it is an easy step to import them into Vanguard, as the important skills will translate across directly. After that, it is just a matter of worrying about the equipment.
If you have characters you would like to see in Vanguard, drop us a line in the comments and we will go through them, walking you through the process to convert them!
Risks and challenges
We have always delivered on our Kickstarter projects and if you were to ask one of our previous backers of, say, the new Paranoia or previous Traveller project Element Cruisers Blueprints box set, we believe you would hear that the quality of our Kickstarter projects is always worth it.
That said, we have taken steps to ensure Vanguard does not overrun its projected completion date.
For a start, while tweaks will continue throughout the Kickstarter process, all Imperial and Zhodani miniatures are complete (you can see painted prototypes above!), the game boards are finished, and the core rules written and undergoing continual playtests.
For the production of both the box set and miniatures, we are using a factory that we have used many times in the past, including the recent Traveller box sets, Paranoia supplements, and (a blast from the past!) the award-winning Starship Troopers miniatures game.
This company is highly reliable and consistently produces good work on time.
Mongoose Publishing announced the start date of the KS for their Traveller 28mm skirmish game as Nov 14th.
So one of the central villains in my HS game club game are going to be a band of cultists worshiping an evil snake god. I've been painting up the various Reaper Bones cultists to represent this group. This info is unknown to the players yet, so I had a yelp of excitement and joy when I was reading the kid's PC backgrounds last night. One of the PCs listed her estranged mother's profession as a "cultist". Perfect tie in to the villain - but then I had a sad face when I realized this PC is a gnome, and thus her mother would be a gnome, too.
So now I am on a quest to find a decent mini to represent a gnome (or halfling) cultist.
Pendraken is a company that does a wide range of 10mm historical and fantasy minis. Occasionally under other trade names they branch out into some other
stuff like terrain or larger figs. In this case they are doing 28mm moderns under the trade name Militia Miniatures. Since their very friendly forum is my second
home as far as posting about the hobby, I figured I would share this here even though I don't really do modern conflicts.
What is Militia Miniatures?
Militia Miniatures was first launched through Kickstarter in 2014, with an initial set of 10 modern mercenary personalities. 139 backers helped us reach our
goal and all of the pledges were delivered within 2 months! It's taken a bit longer than we'd hoped but we're now back with a fantastic new sculptor and another
50 sculpts, all suitable for wargaming, roleplaying, or simply collecting and painting!
For this project, we've had 50 new 28mm sculpts produced by the extremely talented Paolo Fabiani, which are all waiting to go into moulds. If we can hit and
exceed our target then we've got some nice extra goals planned...
Here is the link to the KS.
Ladies and Gentlemen, Boys and Girls! Gamers of all ages!
Going down? Frog God Games is proud to present Rappan Athuk, THE DUNGEON OF GRAVES! The Granddaddy of all Megadungeons is back for Fifth Edition!
Mock-up hardcover with actual cover design. Characters will test their mettle against puzzles, tricks, and traps a-plenty; test their grit and steel against monsters and foes lurking around every corner; and at the end of it all awaits the Big Daddy himself, Orcus. These are truly adventures worth winning.
— “I once killed a man, just to watch him die” – a Man in Black
— “Hold my goblet” – Orcus
Interior mockup with actual pages from Rappan Athuk for Fifth Edition. Rappan Athuk is back for Fifth Edition. Not just back though, it is reloaded with all kinds of new extras including:
All new, full color artwork Three new levels of the Dungeon itself Three new Wilderness locations, including a three-level castle A new three-level satellite dungeon A sea-cave of terrible shark-men! A Kickstarter exclusive level released from the Vault of Tsathogga! Updated color maps, available as separate PSD files for online play, are included for all levels Scores of NPCs and Monsters, dozens of Magic Items and Spells, and the legendary Dung Monster await you! Art comparison between 2012 and new edition. Weighing in at over 500 pages, Rappan Athuk for Fifth Edition is an instant classic in the Mega-Dungeon genre, featuring 100+ keyed and color mapped areas with over 56 dungeon levels, several satellite dungeons (almost 20 additional levels!), the village of Zelkor's Ferry, 22 wilderness areas (ways to die before you ever reach the dungeon) and seemingly countless groups of bandits and monsters that prey on those fortunate enough to escape the halls and caves of Rappan Athuk with treasure in hand!
With decades of playtesting and use in campaigns across the globe, the Dungeon of Graves can be a foundation of any campaign or eviscerated into pieces and blended into any campaign!
Map comparison between the two editions.
Once upon a time, there was an idea—an idea formulated by Gary Gygax and Dave Arneson in 1974 and published in a little paperback book called Underworld Adventures. The idea was simple: it is a lot of fun to go into a dungeon and kill evil monsters. Why is the dungeon there? No one knows. Why do the monsters usually fight rather than talk? We aren’t really sure. Why are there 16 trolls in a cave with a jug of alchemy? No one cares. What do all the monsters eat? We don’t know that either (although “adventurer” probably tops the list). And we don’t have to know these things. This isn’t an ecology experiment, it’s a dungeon—the quintessential setting for pure swords and sorcery adventuring.
This adventure pays homage to that original idea. True, there are opportunities for role playing, but most of this module is dedicated to “roll playing.” Hopefully, while exploring the halls of Rappan Athuk, you will recall the thrill of discovery, the terror in your heart when you fought your first skeleton, the joy of rolling your first natural 20, and the despair you felt when that 1 came up for your poison save. This module, Rappan Athuk—The Dungeon of Graves, is nothing more and nothing less than a good, old–fashioned, First Edition dungeon crawl updated for the 5th Edition Roleplaying Game. Very difficult, it should strike fear into the hearts of the most stalwart adventurers. It offers an abundance of traps, tricks, and monsters. We hope that you find this module as fun and exciting as those thousands of players who have ventured into (and not as often out of) the endless caverns and mazes of Rappan Athuk—The Dungeon of Graves. Rappan Athuk is a difficult dungeon. Even the upper dungeon levels should not be attempted by a party of less than six mid-level characters.
Only truly veteran players should attempt this dungeon with lower level characters. In light of this, we added the satellite dungeons, including Bill's very first work (from 1977), Tunnels of Terror! This 9-area dungeon was used as the introduction to his campaign and led his players to Rappan Athuk through play.
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