Jump to content

Darcstaar

Pathfinder Playtest Doomsday Dawn

Recommended Posts

image.thumb.png.685c11070f6b7a6dd73de3a210bbd895.png

 

Authors: Logan Bonner, Jason Bulmahn, James Jacobs, Amanda Hamon Kunz, Stephen Radney-MacFarland, and Mark Seifter

Based on the Playtest Version of the Pathfinder 2.0 Rules

Compliant with the Open Game License 1.0a.

Share this post


Link to post
Share on other sites

A recent contact you have made in Magnimar summoned you for some help.
Her name is Keleri Deverin, an aristocrat and scholar living in Magnimar.

She gathers you to her family estate.  She offers you refreshment while she explains her situation.

 

image.png.c6ed06afc5c82c863be3139b9e02e68b.png

 

"Thank you for answering my summons, friends.  It seems I am in need of heroes.  I was invited to the coming Swallowtail Festival next week in Sandpoint by my cousin Kendra.  I went to the vault beneath the estate to retrieve a family heirloom in hopes of having it blessed at the ceremony.  When I arrived into the vault, I found it in disarray.  Chests were smashed, shelves were knocked over, and, worst of all, the steel lockbox containing the heirloom was missing!

Strangely, the room was not empty.  I found a poor wretched wounded goblin pinned under an armoire.  When I showed myself she howled in fear and begged for mercy.  I spared her, bound her and questioned her.  Then I sent for you all.

 

Her name is Tagla.  I have her under guard so you can question her.  I plan to release her once you have asked her any questions you see fit.

She claims her tribe was the Mudchewers.  They recently came to follow a new leader named Drakus the Taker, a Hobgoblin.  He moved them into the vault, known as the Ashen Ossuary, after murdering their prior chieftain.  After the robbery, there was a brief revolt, but that party of goblins was cut down.  Tagla is terrified of him...

 

Please, gather your courage and investigate the lair.  There seemed to be an attachment of the vault to the sewers.  Tagla sketched a crude map of the sewers to help you.

 

Note:  Piknose is part of Tagla's tribe.  He knows the "sidebar" info that Tagla knows as follows:

You'll know what to expect in most rooms, but not Drakus' area.

The Mudchewer goblins that remain loyal to Drakus are no friends of yours.  They will likely need to be fought and even killed.  As long as Drakus lives, Diplomacy is unlikely to be successful.

Drakus is a scar hobgoblin who drinks blood and might, therefore, be a vampire.  When a Mudchewer displeased him, he took the goblin to the back room.  A few hours later, the goblin was returned to the tribe dead, with a hole in the neck and all the blood drained from the body.  Drakus displays these bodies in the main sleeping quarters to keep the other goblins in line.

Share this post


Link to post
Share on other sites

Kautu is a half elf ranger who grew up in the river below Magnimar of two half elf parents.  He is visiting Magnimar on his way to Sandpoint for the festival.  He is willing to fight the Goblins because they have raided his parents farm when he was growing up.  ( If there was favored enemy they would be one.  He is a redo of a character that is going thru the Rise of the Runelords adventure path in 1.0)  He favors a bow but also has a Longsword.

Probably know some of you from the market.

 

Share this post


Link to post
Share on other sites

"right then, Keleri" The dwarf said thoughtfully, scratching at his neatly groomed beard, speaking with a familiarity of one who had quite literally watched the young woman grow up before his eyes. "Won't be the first time I've gone tramping through the muck, and places no sane person should ought to, for your family. Can't rightly say I am looking forward to chasing a hobgob through the sewers, but you've got the right idea to put together a few people to do it. One question though, who outside of our little group and your staff know of this? Might not be the sort of thing we want other houses around the city to know of"

Share this post


Link to post
Share on other sites

“It is indeed a sad state of affairs when one cannot feel safe in one’s ow home, Lady Deverin,” Marius Tucca spoke up. “But I am glad you saw fit to spare Tagla. Many would not have been so forgiving. Tagla, I certainly cannot condone the destruction and presumed theft. Do I understand you correctly that your tribe has been forced into the attack by a murderer and usurper?”

Share this post


Link to post
Share on other sites
On 8/31/2018 at 9:28 AM, ShadowRaven said:

"right then, Keleri" The dwarf said thoughtfully, scratching at his neatly groomed beard, speaking with a familiarity of one who had quite literally watched the young woman grow up before his eyes. "Won't be the first time I've gone tramping through the muck, and places no sane person should ought to, for your family. Can't rightly say I am looking forward to chasing a hobgob through the sewers, but you've got the right idea to put together a few people to do it. One question though, who outside of our little group and your staff know of this? Might not be the sort of thing we want other houses around the city to know of"

 

I’ve sent a messenger to my cousin for her advice.  But I haven’t alerted the authorities in Magnimar yet.  They’d more than likely confiscate or destroy all our family heirlooms.

Share this post


Link to post
Share on other sites
On 8/31/2018 at 8:23 PM, Lostbug said:

“It is indeed a sad state of affairs when one cannot feel safe in one’s ow home, Lady Deverin,” Marius Tucca spoke up. “But I am glad you saw fit to spare Tagla. Many would not have been so forgiving. Tagla, I certainly cannot condone the destruction and presumed theft. Do I understand you correctly that your tribe has been forced into the attack by a murderer and usurper?”

Tagla replies: “No attack others yet.  Just smash and grab.  But, yes most of us scared into line.”

Share this post


Link to post
Share on other sites
On 9/3/2018 at 1:59 PM, Darcstaar said:

 

I’ve sent a messenger to my cousin for her advice.  But I haven’t alerted the authorities in Magnimar yet.  They’d more than likely confiscate or destroy all our family heirlooms.

 

"Is this too mean, Magnimar officials are not to be trusted? Who are we to turn to in case we need their official help in the matters?"

Pik' ponders this question while sipping on some wine.

 

Piknose is a Irrisen born goblin, who wanted a better life. Living in the harsh north was no life he wanted. So stowing away on a ship bound for the warmer south was something he had to do. He dabbled in alchemy but it was more curiosity then anything. If it wasn't for the events that happened on the ship & the journey, he probably would have walked away from it all.

 

The ship he stowed away on was attacked by pirates as it crossed the isles near the Hollow Mountain on it's way to Magnimar. He survived only by clinging onto some debris until he somehow made it to a barren island near the end of the chain, or so he thought. It was here he met up with a hermit who would become his teacher in alchemy. The old human was quite mad yes, but he passed on his craft to the blue goblin that gobbled up every bit of knowledge the old man taught him.

 

It was a year or two after they met, the old man suddenly died of old age. Armed with more alchemical secrets then he first came to be, the goblin headed for the city of Magnimar. His little raft making it across the ocean & into the large port city. It was here, things started to go bad, again. To live, he had to steal. He joined the Mudchewers. He became sorta of a symbol due to his skin color. It was when Drakus rose to power, when he knew he had to get out.

 

The hobgoblin was bad news. News he wanted no part of. Leaving in the middle of the night, he thought he was done with the Mudchewers, & that was months ago. Now the incident in the vault. Have I come full circle with them?

 

Do I know Tagla?

Share this post


Link to post
Share on other sites

"The Lord Mayor is...rather fond of gifts, and trading them for favours. The watch, they can be trusted enough to do their job and duty, and depending on where you are in the city, there are others, on both sides of the law, that one can turn to to, but when it comes to the noble houses...power plays and politics often times take precedence over being good. Some families are of course better than others," He added with a bit of a smile for their hostess, stroking his beard thoughtfully once more. Processing this bit of a mess he seems to have found himself tangled up in once more.

Share this post


Link to post
Share on other sites

You gather the party and head to the Magnimar Sewers.

It takes about 10 minutes to arrive to the entrance to the Ashen Ossuary.

 

1536899217_AshenOssuary1.jpg.854b244f2231742718f3d6a7782bd4df.jpg

 

Roll Initiative (Perception)

On 9/7/2018 at 6:17 PM, haldir said:

 

"Is this too mean, Magnimar officials are not to be trusted? Who are we to turn to in case we need their official help in the matters?"

Pik' ponders this question while sipping on some wine.

 

Piknose is a Irrisen born goblin, who wanted a better life. Living in the harsh north was no life he wanted. So stowing away on a ship bound for the warmer south was something he had to do. He dabbled in alchemy but it was more curiosity then anything. If it wasn't for the events that happened on the ship & the journey, he probably would have walked away from it all.

 

The ship he stowed away on was attacked by pirates as it crossed the isles near the Hollow Mountain on it's way to Magnimar. He survived only by clinging onto some debris until he somehow made it to a barren island near the end of the chain, or so he thought. It was here he met up with a hermit who would become his teacher in alchemy. The old human was quite mad yes, but he passed on his craft to the blue goblin that gobbled up every bit of knowledge the old man taught him.

 

It was a year or two after they met, the old man suddenly died of old age. Armed with more alchemical secrets then he first came to be, the goblin headed for the city of Magnimar. His little raft making it across the ocean & into the large port city. It was here, things started to go bad, again. To live, he had to steal. He joined the Mudchewers. He became sorta of a symbol due to his skin color. It was when Drakus rose to power, when he knew he had to get out.

 

The hobgoblin was bad news. News he wanted no part of. Leaving in the middle of the night, he thought he was done with the Mudchewers, & that was months ago. Now the incident in the vault. Have I come full circle with them?

 

Do I know Tagla?

 

Yes, you know Tagla.

The adventure assumes Goblin PCs were part of her party and also "defected" like she did.

Share this post


Link to post
Share on other sites

I thought Initiative (perception) meant just one roll?

 

The rules say something like “Initiative is usually perception unless the DM has you roll something different based on the circumstances, like scouting ahead with stealth.”

Share this post


Link to post
Share on other sites

15+1 + 16

 

Rulebook states, it's Perception, unless is under certain circumstances like stealth. Like you've posted.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By dks
      I am playing in the Pathfinder "Ruins of Azlant" Adventure Path campaign.  A few of the PCs have some healing magic, but we didn't have an actual cleric until a PC recently took the Leadership feat, and an NPC cleric joined the party as his cohort.   (Click here for the Show-Off thread about the figure that I use for my character.)
      The new cohort-cleric, Father Kurvis, is middle-aged and acts like a curmudgeon but has a kind heart.  He worships Abadar, the god of cities, law, merchants, and wealth.  Abadar's colors are gold and black, and his holy symbol is a golden key.
      Our GM has an extensive collection of prepainted plastic figures (D&D and Pathfinder), and this Village Priest seemed appropriate.  It is from a 2005 D&D miniatures release.   I offered to repaint it to be specifically Kurvis.
      Two hours of slinging paint got me to "finished" ... and after I took the first set of photos, I saw how bugged and asymmetrical his eyes were, so I just spent a few more minutes touching them up.
       
      Before and after:
       

       

       
      Enjoy,
      Derek
       
    • By lexomatic
      Is there anyone who might be interested  in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
      1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
      2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
      3) Character creation rules
      NO MAGIC OR SUPER POWERS or cinematic skills/abilities
      100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
      If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
      A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
      Useful guidance http://forums.sjgames.com/showthread.php?p=369148
       
      4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
      The World Basics
      I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
      More later. Feel free to ask questions or express interest.
      If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
    • By Inarah
      On the left, Anya Pirate Queen by Magnificent Egos.  Did not start out to paint a pink pirate princess, but that's sort of where she ended up after I highlighted up the purple coat and painted the skulls as rosettes. 
       

       
      On the right, Deep Cuts Pathfinder human female paladin, one of two that come in the package.  A+ on the dynamic pose, C for loss of detail in the molding process. I wanted it to be better but it turned into a wash and drybrush job due to the sculpt. It's for tabletop. 
       
       
    • By RachelVentura
      Ends 12/17/18!
      Legendary Games makes a massive mythic rules upgrade with the amazing Mythic Character Codex & Mythic Monster Manual II for Pathfinder!
       
      Mythic Mania II encompasses two books, and incorporates mythic material for hardbacks like the Advanced Class Guide, Forest Kingdom Campaign Compendium, Horror Adventures, Occult Adventures, Ultimate Intrigue, and Ultimate Wilderness, as well as potentially adding in more material from the Adventurer’s Guide, Monster Codex, Planar Adventures, Villain Codex, Book of the Damned, Pirate Campaign Compendium, and more!
       
      Mythic Character Codex – Three new mythic paths - the bound, mystic, and reluctant hero - along with over a thousand new mythic path abilities, hybrid class features, feats, spells, magic items, and more!
       
      Mythic Monster Manual II – Over 200 mythic monsters… and maybe a whole lot more! Plus appendices and bonus content!
      https://www.kickstarter.com/projects/legendarygames/mythic-mania-2-two-new-mythic-rulebooks-for-pathfi?ref=bwj5wz
       
  • Who's Online   45 Members, 2 Anonymous, 0 Guests (See full list)

×