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Vanguard: Boarding Actions in the Fifth Frontier War
A miniatures game featuring exciting boarding actions in the universe of the Traveller RPG, with Imperial Marines battling Zhodani.
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Greetings fellow Travellers, and welcome to the Vanguard: Boarding Actions in the Fifth Frontier War Kickstarter project!
This is a project we have been wanting to do for Traveller for a long time now, and we need your help to bring it to light...
Vanguard: Boarding Actions in the Fifth Frontier War is a brand new miniatures game depicting vicious shipboard clashes between Imperial Marines and Zhodani Commandos during one of the mightiest conflicts to occur in Charted Space - the Fifth Frontier War.
This game includes everything you need to engage in these close quarter battles, including full colour deluxe game boards, strategy cards, vital and never-before-seen background covering the Imperium and Zhodani Consulate, and two complete forces ready to fight!
Inside the Box
The Vanguard: Boarding Actions in the Fifth Frontier War box set contains:
16 Imperial Marines 16 Zhodani Commandos, including 2 Warbots Full-colour 64 page Rulebook (download sample pages right HERE!) 40 Unit and Strategy Cards 6 Deluxe Gameboards (11.7 x 16.5 inches each) Thick cardstock counters to mark Wounds, Entry Points, Barricades and Objectives. Free-standing Iris Valves, in both open and closed configurations. Keep an eye on our Updates, as we will have plenty more previews of the rules, miniatures, and a full battle report of one of the missions!
Playing the Game
We have created a rules set that is very easy to get to grips with (you will have the basic rules memorised within a few minutes of playing) and yet mirrors the core rules of the Traveller RPG closely. All actions, for example, are accomplished by succeeding in an appropriate check (such as a Gun Combat check to shoot an enemy or Computers check to hack a sealed door).
Play begins by selecting a ship to board, such as a Destroyer, Cruiser, or (gulp!) Battleship, and then both players build appropriate forces to attack or defend the vessel. This could be as small as a platoon or an entire company, depending on the type of ship being assaulted.
An initial breach scenario is played and, from there, players will proceed through several scenarios as the two forces battle one another, culminating in either the attacking force reaching a critical objective, such as the power plant or bridge, or the defenders throwing their enemies off the ship altogether!
This campaign-style of game means players have to be careful as to which forces they commit and when, marshalling their best troops for the most important fights.
To complicate matters, both players will acquire Strategy Cards that will allow them to wrong foot their enemy - like turning off the ship's artificial gravity or explosively venting the atmosphere, exposing everyone to the void!
The Vanguard: Boarding Actions in the Fifth Frontier War box set contains everything you need to play these exciting battles on the tabletop - but we have the opportunity to give you more for your money and further expand this corner of the Traveller universe.
Taken on the Run
If we reach a total of £60,000, we will include a printed short story written by fan-favourite Martin Dougherty. Taken on the Run begins during the first few minutes of the Fifth Frontier War and will take you through a dangerous boarding action from the point of view of the Imperial Marines.
We do not want the Imperials and Zhodani to have all the fun! If we reach a total of £80,000, we will add both the rules and 16 miniatures for the powerful Aslan, a warrior race who will look forward to boarding the largest enemy warships. The Aslan lack the sophisticated armour of the Imperium, but more than make up for that with lethal weaponry, a penchant for close combat, and sheer predatory ferocity!
Often derided as mere corsairs and pirates, the Vargr have a lot to prove. If we reach a total of £100,000, we will add both the rules and 16 miniatures for a Vargr raiding force. While not known as mighty warriors, the Vargr are exceedingly good at what they do, and many a starship has fallen to their cunning tactics.
If we reach a total of £110,000, we will add rules to combine two or more sets of Vanguard: Boarding Actions in the Fifth Frontier War so you can launch multi-deck assaults upon a warship and really keep the defenders on their toes!
After More Traveller?
Traveller is one of the oldest Roleplaying Games still around, and it has built up a massive amount of background lore. You can explore this universe by adding any of the following to your pledge, simply by increasing the amount you have pledged by the appropriate amount (no need to increase your pledge level, just the pledge amount!). These items will be dispatched to you post free after the surveys for the Kickstarter have been sent out, or when they are available, whichever is soonest.
Traveller Starter Set (everything you need to start playing the Traveller RPG): £50
The Element Class Cruisers Ship Builder's Blueprints (explore the inner workings of an Imperial warship): £50
The Pirates of Drinax (a massive sandbox campaign to throw you into the Traveller universe): £70
Ties to the RPG?
One question we have already been asked is whether you can take Travellers from the RPG and use them in Vanguard...
We will not be producing 'adventurer' miniatures at this time, but we will be taking steps to ensure miniatures produced for future games are compatible with Vanguard. However, if you already have some suitable miniatures, it is an easy step to import them into Vanguard, as the important skills will translate across directly. After that, it is just a matter of worrying about the equipment.
If you have characters you would like to see in Vanguard, drop us a line in the comments and we will go through them, walking you through the process to convert them!
Risks and challenges
We have always delivered on our Kickstarter projects and if you were to ask one of our previous backers of, say, the new Paranoia or previous Traveller project Element Cruisers Blueprints box set, we believe you would hear that the quality of our Kickstarter projects is always worth it.
That said, we have taken steps to ensure Vanguard does not overrun its projected completion date.
For a start, while tweaks will continue throughout the Kickstarter process, all Imperial and Zhodani miniatures are complete (you can see painted prototypes above!), the game boards are finished, and the core rules written and undergoing continual playtests.
For the production of both the box set and miniatures, we are using a factory that we have used many times in the past, including the recent Traveller box sets, Paranoia supplements, and (a blast from the past!) the award-winning Starship Troopers miniatures game.
This company is highly reliable and consistently produces good work on time.
Mongoose Publishing announced the start date of the KS for their Traveller 28mm skirmish game as Nov 14th.
If you want to blow someone up and make your strategic game more realistic or may be - this is a new big dice project fot you!
I will try to make a good set, possibly there will be two different sets.
Till this project be alive - i`ll present new models and after this we`ll decide what to do. Also i want to see your reaction - if this project will be interesting for you.
And one important thing - i do not advocate war and wish that such things are used only in games. Not in real life - be wise and humanity.
Thanks to all.
Do you like classic dungeon crawlers?
Fed up with far too complex dungeon crawlers that have no replayability at all? Tired of games which are predictable and have limited options? Sad about those miniatures left on the shelf that you can never use?
Fed up with playing the game master? With having to learn tons of rules and spend hours creating quests just to be a narrator who rolls dice from time to time? Say ENOUGH!! and dare to play Dungeon Universalis.
Would you like to play a cunning goblin with a giant rat as a pet? Or rather a seasoned ogre hardened by a thousand battles? Maybe a female elvish paladin? A reptilian warrior monk? A human bard? Are you searching for adventure? Are you willing to explore dozens of dungeon scenarios even if the chances of survival are uncertain? Would you like to design your own character among hundreds of options in a quick, easy way? Are you looking for a game system which allows you to use all your miniatures as well as other elements such as dungeon tiles and fantasy books? Do you like tactical combats? Are you searching for a narrative campaign and dozens of pre-designed quests with a perfectly balanced, scalable difficulty? If you answer to some of these questions is YES then…
145 standees in the picture. More than 230 in the box. WHAT IS DUN?
Dungeon Universalis (DUN), created by Óscar Bribián, is a classic Dungeon Crawler board game for 1 to 6 players. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.
DUN also includes a huge narrative campaign (with a sandbox map) and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system and cards to replay missions, quests, tiles and miniatures from other Dungeon Crawlers.
In other words: Dungeon Universalis is many games and one at the same time. In DUN you will find many different competitive or cooperative game modes, a Dark Player who may be an omniscient one (just like a classic RPG master) or simply one more player competing against the heroes, with a scalable difficulty according to the player´s level.
Dungeon Universalis tiles Play with our tiles or in 3D dungeon Dungeon Universalis is a game for 1-6 players, aged 12 and up. The approximate playing time ranges from 60 to 180 minutes depending on the length and difficulty of the quest.
Easy to play. Large tactical depth. The simplicity and exploration of a dungeon crawler. The options of a RPG. The balance of a skirmish wargame.
EXPLORATION IS REAL
The halls and corridors are revealed as players enter new areas. Traps and obstacles don´t have any fixed locations, which makes the game highly replayable.
A LONG, OPEN CAMPAIGN
The game includes a narrative campaign with a huge sandbox map, based in Arasca.
The continent of Arasca and its Mythology are part of the novel Raazbal, written by the game´s creator and published in 2010.
The author has won several literary awards and published a number of novels. One of them is the epic- fantasy novel Raazbal. All of this gives credit of his experience as a narrator. You can find many reviews of his literary works on websites and newspapers.
You can read the first 10 chapters of the novel here: Raazbal (published in Spanish).
Each quest may be played several times, since the enemies may vary (the bestiary includes more than 400 different creatures) and appear in different places. Besides, traps, obstacles and other elements may vary too and have no fixed positions.
DUN´s combats are highly tactical. There are no better or worse weapons. However, some of them are more adequate than others depending on the circumstances. Players may knock down and push enemies, disengage out of combat, set up ambushes...
SEVERAL GAME MODES
It is one game system that presents many different game modes:
-Standard mode with a Dark Player: The Dark Player is one more player who competes against the other players. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a settled number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´group.
-Individual mode: players gain experience according to their individual achievements.
-Cooperative mode: a 100% cooperative game, without a Dark Player.
-Lone-wolf mode: only one player.
-RPG mode: the Dark Player is omniscient (just like a classical RPG master).
-Open-map mode: rules for scenarios without a gridded floor.
The following list has everything initially included in the base game.
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