Recently Browsing 0 members
No registered users viewing this page.
Didn't see this one on the forums yet. DreamForge is releasing something new following their past production issues. Neat looking tank. I've got a bunch of their other stuff, and while I haven't built the big mech yet, the other vehicles and troops were great kits. Not sure they're going to hit the goal at this rate though.
Good day everyone, In the wait of playing Scourge of the Howling Horde adventure, I recently painted these two nuisances. Inspired by Anne Foerster work displayed in Reaper's Online Store, I went with the classical orangish skin tone and dark leather color. I also added war paints on their face and limbs. 07003 Dungeon Dwellers Bloodbite Goblins sculpted by Bobby Jackson.
Hi everyone, here is 77061, Kord the Destroyer sculpted by Bobby Jackson. This was my entry in Reaper Facebook Quarterly Bones Painting Contest #9. I managed to win an honorable mention. I swapped both of his weapons for a bastard sword and a battle axe from Reaper 03560, Fantasy Weapons Pack, and mounted it on a 30mm round base.
Next randomly grabbed mini is the Dragonman Warrior from the first Bones kickstarter. This one suffers a bit from the softer Bones material used on the earlier Bones. The details are a bit soft, especially around the mouth and face in general. The scales are not all as marked as they might have been. The weapon needed straightening as is common with these minis. As can be seen in the pictures, the straightening was successful, but not quite perfect.
I thought this one might have a bit more armour than the average Lizardman. Turns out it is meant as a player character mini. So it became the Paladin Sir Hisst.
A quick and comparatively easy paint job. I struggled a bit with the face on account of the soft details.
77060: Dragonman Warrior
From the first Bones kickstarter, 2013
sculpted by Bobby Jackson
available from reapermini.com
Hey folks. How do I pitch this? I guess I can start with a little bit about myself. I've been doing webcomics since the end of 2003. Back then I started a little webcomic I called Yosh!(because I was a total weeb). Now here we are, 15 years later… and I’m still doing 3 Yosh!comics every week. There are over 2000 comics on Yosh! Problem is, Yosh!, while fun, isn't the only idea running around in my head waiting for when I feel skilled enough to take on a bigger challenge. There's a bunch of projects I want to do. Almost 3 years ago, I started working on one of those other ideas. That comic series is called Artificial Incident.
Artificial Incident is a project I fell in love with as soon as I figured out that it already had a known Genre. Yosh! fell into the "Slice of life" category even though very little of it fell into everyday life, but because there really wasn't a better fit for it, it was categorized as that. AI, on the other hand, was RPG Literature, or for the weebs, an Isekai (Yep, 15 years later, still a weeb).
Allow me to explain my passion, or skip this paragraph. I love stories that take a person and throws them into a familiar yet alien world. Stories like The Wizard of Oz, The Lion the Witch and the Wardrobe, and yes, even Captain N the Game Masters (Actually I was more a fan of the Dungeons and Dragons animated series but anyways). I enjoyed these stories because I saw so much potential and a simple connection. Most people can put themselves in the shoes of the person thrust into this strange situation. They can think about what they would do and how they would react. This creates an instant connection to the protagonist of the story. Then there's the shear number of familiar yet different things you can do leading to near limitless potential, while not being so alien that people have trouble understanding it. It's a perfect storm of unique and familiar attributes.
So, what Is Artificial Incident? It's the story of a character that not only gets pulled into a video game, but has the memories of that character as if they actually lived their life within the game. This caused many of the character's original memories to be overwritten, but not all of them. They're not alone in this game though. The story focuses on the main characters and the mysteries that unfold from the world. This includes everything from the NPCs, to a massive change in the economy and civilizations of the world, to even other Player Characters... from entirely different games.
What makes AI different from other similar stories? This comic has many unique traits, but the thing that frustrates me the most about many current similar stories is their lack of actually showing why things are the way they are. So many mysteries and concepts are never explored. AI is written to explore these changes and work to discover the reasons behind them rather than just accepting things "just because".
Who's Online 51 Members, 1 Anonymous, 68 Guests (See full list)
- Thes Hunter
- Rob Dean
- Darsc Zacal
- Doug Sundseth
- Brother Jim
- Paradoxical Mouse
- Pezler the Polychromatic
- Lars Porsenna