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Is there anyone who might be interested in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
3) Character creation rules
NO MAGIC OR SUPER POWERS or cinematic skills/abilities
100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
Useful guidance http://forums.sjgames.com/showthread.php?p=369148
Also this free pdf condensing skills info should be useful
4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
The World Basics
I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
More later. Feel free to ask questions or express interest.
If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy. so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
Current Characters list:
1)Magnus Albertson @Dilvish the Deliverer
3) Sam Travis @Corsair
5) Raoul @Colonel Kane
6) Morgan Faustus @Kangaroorex
There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
These are a bit of resin terrain from Ainsty Castings in the UK, Fire Hydrant x2 Different Based, SKU 8205.
They were really simple to paint. The gravel is molded on.
They might be a smidgen oversized. Here's a scale shot with a figure:
By Dan d'Lyon
“The enemy fleet brings its guns to bear as your captains await your command. Yet you hold your course even as fear threatens to test your mettle. You know the broadside you are poised to receive will be returned in kind, and with a single cunning maneuver your fleet will gain the weather gauge. The wooden behemoths creak and groan as the wind pushes them into position. With one sharp word the sky blackens with the smoke of canon fire. The battle begins!”
Oak & Iron is a 1/600th scale naval game set in the age of piracy, imperial expansion, and above all - fighting sail. It allows players to recreate battles between squadrons and small fleets of armed sailing ships. The game is designed to be true to the theme and tactics of the period while supplying significant flavor for the various factions. Players of Oak & Iron can expect to find all the usual design hallmarks fans of Firelock Games have come to know and love: innovative rules, historical integrity, and beautiful models.
The starting point for the game is the Oak & Iron: Core Box below. We have included everything that you will need to play right out of this box, including six starting factions and a large amount of customization options for your squadrons and individual ships. We have done our best to add as much stuff to the Core Box as we could, but larger orders with manufacturers means less cost. A savings which we in-turn pass on to our backers through stretch goals. With this Kickstarter, our hope is to add an even greater value to the Core Box over the course of this campaign and launch a game that we will support with new releases for years to come.
Pendraken is a company that does a wide range of 10mm historical and fantasy minis. Occasionally under other trade names they branch out into some other
stuff like terrain or larger figs. In this case they are doing 28mm moderns under the trade name Militia Miniatures. Since their very friendly forum is my second
home as far as posting about the hobby, I figured I would share this here even though I don't really do modern conflicts.
What is Militia Miniatures?
Militia Miniatures was first launched through Kickstarter in 2014, with an initial set of 10 modern mercenary personalities. 139 backers helped us reach our
goal and all of the pledges were delivered within 2 months! It's taken a bit longer than we'd hoped but we're now back with a fantastic new sculptor and another
50 sculpts, all suitable for wargaming, roleplaying, or simply collecting and painting!
For this project, we've had 50 new 28mm sculpts produced by the extremely talented Paolo Fabiani, which are all waiting to go into moulds. If we can hit and
exceed our target then we've got some nice extra goals planned...
Here is the link to the KS.
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