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Too many players (RPG)

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Thank you to everyone who has commented, lots of really good advice.


I think the issue for me is just the number of players and the associated difficulty of keeping them all indulged and the game interested.


In Call of Cthulhu it's the impact on tone and theme. Having 8 characters turn up to interview someone, or 8 people in a suddenly very crowded haunted house just feels wrong. So we've decided that we'll go with the two groups option with room at the Cthulhu table for extras whenever we can fit them in. The remaining issue is finding someone to GM another game, nobody seems to want to.

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