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This thread is shamelessly ripping off a wonderful idea from our goblin friend @buglips*the*goblin from this thread way back around Bones KS1 days.
The intent of this thread is to have lots of people post WIP shots of their Bones Sophie paint jobs. Here are the minis to pick from (SKUs to be updated here soon):
From Left to Right: KS2 Trollslayer Sophie 77370, KS3 Sophie the Sage 77491, KS4 Innkeeper Sophie, KS4 Small World Sophie, Sir Forscale
(Note that Sir Forscale is just that, for scale. He is not part of this for WIP purposes.)
There is no time limit or set starting date. If you come across this thread long after I have posted it and want to join, feel free.
Quick ground rules:
1. Only Bones Sophie is allowed. There are four of them (unless I somehow missed one).
2. Try to limit yourself to a few posts a day, though. No reason to flood this thread too much. (Unless this doesn't pick up interest and it is just me, lol).
3. Watch the side conversations. Ideally this is primarily WIP pics and some direct conversation to help encourage or guide the painters.
4. If this picks up lots of interest, we will use one Show Off thread as to not overwhelm that thread too badly.
5. Play nice. This is meant to encourage people to paint. I am hoping we get painters of all levels of ability. Encourage people to join in. The more the merrier.
Feel free to PM me with questions or concerns. I will try to update this thread with any clarifications or whatnot.
Alright, now let's get this party started!
The Origins of the Lost Lands
For almost 20 years, glimpses into the world of the Lost Lands have been revealed in the publications of Frog God Games and Necromancer Games. The Lost Lands contain locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands. These publications offered hints of the sweeping scope, deep history, and epic grandeur of the Lost Lands. But only hints.
For well over a decade, a Lost Lands campaign world has been our customers' most requested project...
...and the time of the Lost Lands has now arrived!
The Primary Reward
Over 42 years in the making, this is the definitive guide to the world of the Lost Lands!
This massive volume includes the history of the Lost Lands, a wealth of detailed maps, cultural information about its nations and peoples, and a huge gazetteer containing descriptions of the world's countries, cities, waterways and geography. For the first time, readers can explore the length and breadth of the great continent of Akados, including regions never before described, and far Libynos, home of the Desert Kingdoms and many ancient cultures alien to the folk of Akados.
The book weighs in at approximately 700 pages in full color, with maps by award-winning cartographers and beautiful, original artwork to place you directly into the world itself in all its glory and terror.
Entirely system-neutral, the guide can be used with any game system you choose.
The Lost Lands are the setting for a tremendous array of over 150 individual adventures and sourcebooks already published by Frog God Games and Necromancer Games, many providing statistics in multiple game systems. All of this material is available to provide an almost inexhaustible resource of ready-made adventures and epic quests! Future Frog God Games products set in the Lost Lands will be built into the ever-growing canon finally revealed in this volume.
About 4000 example pages of Lost Lands Adventures Pictured Above A small sample of some of these already-existing adventures include Rappan Athuk, Sword of Air, Slumbering Tsar, Bard's Gate, Necropolis, Cyclopean Deeps, The Borderland Provinces, The Blight, and Cults of the Sundered Kingdoms.
Authors of adventures which have, over two decades, explored the Lost Lands include Clark Peterson, Ed Greenwood, Bill Webb, Gary Gygax, Matt Finch, Jim Ward, Morten Braten, Jeff Harkness, John Stater, Bill Kenower, Nate Paul, Dennis Sustare, and Alex Kammer.
The authors of the guide to the Lost Lands include Bill Webb, Greg Vaughan, Matt Finch, Vicki Potter, Pat Lawinger, Anthony Pryor, Rhiannon Louve, Mark Greenberg, Ken Spencer, Casey Christofferson, and Thom Wilson.
International shipping on a book this size may be quite expensive. If you are a non-US customer, please read the shipping information below. We anticipate shipping to be $80 to $100 for most countries, and could even be more. Shipping for the tapestries (and only the tapestries) is calculated into their price for Canada, the UK, the EU, and Australia.
The Lost Lands
As I eagerly await the arrival of my Bones 4 order... A Kickstarter to put all your Reaper minis to use!!!
It all started with wanting a good old-fashioned dungeon crawl, but in an easy to play board game that had flexibility in exploration and was challenging. I had a multitude of minis, so did not need to spend extra money on the available board games that included all of those minis and pieces to the point of the game costing hundreds of dollars and bloated rules to where picking up a casual game with friends was nearly impossible. Why was there not a role-playing board game with easy to understand rules, super quick to set up and unlimited flexibility to make my own campaigns, use my own minis and even print the material, board, terrain and furniture as needed?
Welcome to Cavern Quest Warriors – the RPG board game where you choose one of six characters with unique abilities on a quest in search of adventure and treasure. Choose a Warrior/Fighter, Barbarian/Berserker, Cleric/Monk, Rogue/Thief, Wizard/Magic-User or an Archer/Ranger. All games pieces are designed to be printed on either paper or simple card stock (e.g. 110 lb. index) – just print what you need along with the basic rules, special cards and campaign module that includes the floor plan, creature stat panel, individual room/floor tiles and use your own minis to embark on a quest with your friends. The Cavern Master will guide the play for maximum challenge and enjoyment for the characters along with movement and battle for all creatures, keeping it enjoyable for everyone. Each campaign module gives the Cavern Master complete instructions on how to guide the players through each room and what creatures and events they will encounter. While this concept is not entirely new, the method and delivery concept are. By providing all documents electronically, you save money by printing yourself - no need to spend hundreds of dollars to get what ends up being an enormous board game.
The basic rules are quick and easy to learn, yet always challenging and allow for character expansion in all abilities through experience gained. The magic system is unique to ensure a varied and changing set of magic skills as wizards progress. New players can jump in at any time and at any level, with our set skill system for characters – no need to start at the bottom!
KS pledges start at $12. Check out our Kickstarter live now: https://www.kickstarter.com/projects/mdsw/cavern-quest-warriors
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