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Black Orcs of Kargir


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#1 Gus Landt

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Posted 11 August 2010 - 05:35 AM

This thread is for discussion on the Black Orcs of Kargir - a savage faction comprised of black orcs, goblins, gnolls, and giants!
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#2 Maceswinger

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Posted 18 August 2010 - 12:12 PM

Hey all you dirty black orcs,
I was playing around with this 600pt list. But since i am a novice I could use some help.

Troop 1
1 Kavorgh (170)
6 Goblin Sticker (7)
6 Goblin Swarmer (7)
1 Knax Madmaw, Goblin Shaman (38)
1 Granak the Butcher (61)
4 Black Orc Archer (34)

Troop 2
1 Mountain Troll (107)

596 points
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#3 rgtriplec

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Posted 18 August 2010 - 09:29 PM

Hey all you dirty black orcs,
I was playing around with this 600pt list. But since i am a novice I could use some help.

Troop 1
1 Kavorgh (170)
6 Goblin Sticker (7)
6 Goblin Swarmer (7)
1 Knax Madmaw, Goblin Shaman (38)
1 Granak the Butcher (61)
4 Black Orc Archer (34)

Troop 2
1 Mountain Troll (107)

596 points



I think your list may be a little weak in the melee department. Lists that are 500-750 points are really hard to get a good balance of melee, range and magic. IMO choosing either magic or range is necessary. Goblins were designed to be crap, and they pretty much are just meat shields. So, you need a little more punch in your melee. You can get 2 of the gnoll sniper for the same cost as the 4 orc archers. Both have advantages the orcs are not as good of archers but are better at melee. The Snipers are stealth and have a better range and 2 shots w/ poison. I'd take advantage of the Commanding leadership doctrine which allows elites in an orc led troop to become soldiers, and add in a Tundra beast. Its Shock could really help out your goblins, and a hyena's disable could help.

Troop 1
Kavorgh
Granak the Butcher
Tundra Beast Rider
Venomspite, Gnoll Sniper x 2
Goblin Sticker x 5
Hyena
Luck Stone

Troop 2
Mountain Troll

Troop 1
Kavorgh
Granak the Butcher
Tundra Beast Rider
Black Orc Archer x 3
Knax Madmaw, Goblin Shaman
Goblin Sticker x 4
Goblin Swarmer x 3

Troop 2
Mountain Troll
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#4 spiritual_exorcist

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Posted 21 August 2010 - 04:13 AM

Worthwhile to bring an all Gnoll army to the field?

Would I be better getting rid of some of the Raiders and trying to add more reavers?

Kargir - 998 points(Wild Beasts Doctrine)

Troop 1
Toghra the Despoiler
+Familiar
Venomspite, Gnoll Sniper
Hyena x 6
Gnoll Reaver x 6

Troop 2

Yenkrak Boneflail
Venomspite, Gnoll Sniper
Gnoll Raider x 5

Troop 3

Boneflayer
Venomspite, Gnoll Sniper
Gnoll Raider x 5

+Luckstone
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#5 ktyler09

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Posted 19 October 2010 - 11:24 AM

Using the Rampaging Orcs faction. Just a little something I tossed together.


Kargir - 1000 points

Troop 1
Kavorgh
Invulnerable Hide
Knax Madmaw, Goblin Shaman
Black Orc Marauder x 6
Goblin Sticker x 4
Hyena x 4
Musician


Troop 2
Boneflayer
Venomspite, Gnoll Sniper
Gnoll Reaver x 4
Goblin Sticker x 3
Musician

Troop 3
Mountain Troll

#6 Stubbdog

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Posted 23 March 2011 - 02:40 PM

All about Vampire dogs going nuts:

Kargir - 1000 points

Troop 1
Toghra the Despoiler - Familiar
Tundra Beast Rider
Gnoll Reaver x 4
Gnoll Raider x 2
Goblin Sticker x 4

Troop 2
Yenkrak Boneflail
Gnoll Reaver x 4
Goblin Sticker x 4

Troop 3
Talanka, Ogre Shamaness
Brugnungir

Equip
Albatross Amulet
-----------------------------
3 troops +1 Tactician +1 Spy
23 models (50 DTs)

#7 Stubbdog

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Posted 23 March 2011 - 03:18 PM

This one is about DTs

Kargir - 998 points

Troop 1
Kavorgh - Invulnerable Hide
Tundra Beast Rider
Warbringer x 2
Black Orc Marauder x 2
Goblin Sticker x 2
Gnoll Reaver x 2

Troop 2
Hrodash the Painmaster
Warbringer x 2
Black Orc Marauder x 2
Goblin Sticker x 2

Troop 3
Hrodash the Painmaster
Warbringer x 2
Black Orc Marauder x 2
Goblin Sticker

Equip
Luck Stone
-------------------------
3 troops +1 Tactician
23 models (61 DTs)

#8 Stubbdog

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Posted 23 March 2011 - 04:20 PM

This one is about the solos...

Kargir - 998 points

Troop 1
Toghra the Despoiler - Familiar
Goblin Sticker x 6

Troop 2
Hrodash the Painmaster
Warbringer
Gnoll Reaver

Troop 3
Hrodash the Painmaster
Warbringer
Gnoll Reaver

Troop 4
Hrodash the Painmaster
Black Orc Hunter x 2
Goblin Swarmer x 3

Troop 5
Mountain Troll

Troop 6
Mountain Troll

Troop 7
Mountain Troll

Troop 8
Mountain Troll
--------------------------
8 Troops +1 Tactician +1 Spy
23 models (58 DTs)

This list revolves around Toghra and the solos.. She explode one and then turn around and resurrect him... How much fun could that be?

#9 Dinoman87

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Posted 15 April 2011 - 03:16 PM

I have this here army that just has black orcs and two of my favorite monsters in the army.

Troop 1
Kavorgh
Granak the Butcher
2 Black Orc Marauders
2 Black Orc Hunters
1 Black Orc Archer

Troop 2
Gologh the Vicious
Warbringer
2 Black Orc Marauders
1 Black Orc Hunter
1 Black Orc Archer

Troop 3
Brugnungir

Troop 4
Mountian Troll

Total 992

Let me know what you guys think.

#10 Stubbdog

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Posted 28 April 2011 - 02:10 PM

Don't forget to add in the luck stone. Overall looks like a good stout list. A couple of suggestions:

1. You could swap Gologh for Torg, gaining a spy and enough points to buy Kavorgh the Hide.

2. It would break up your all orc theme, but I might actually drop the two archers (68 points combined) and pick up 9 swarmers or stickers. They fit in with the faction docterine and give you a much higher model count. If you did want to stay with an archer, again going away from the all orc list, I might again use Venomspite with his sharpshooter, poison, and sniper instead of the orcs archers.

#11 Dinoman87

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Posted 03 May 2011 - 08:01 AM

I will probably be adding Torg in the future. The main idea for this list is themed for something more than Warlord. I may also add the little goblines but that might be a while.

#12 Stubbdog

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Posted 05 March 2012 - 04:17 PM

Kargir - 1000 points

Troop 1
Toghra the Despoiler
Familiar
Goblin Swarmer x 10

Troop 2
Yenkrak Boneflail
Warbringer
Gnoll Reaver x 3

Troop 3
Talanka, Ogre Shamaness
Brugnungir

Troop 4
Mountain Troll

Troop 5
Mountain Troll
---------------------------------------------------
5 troops +1 tactician +1 spy
21 models (48 DTs, 40 MAs)

3 big uglies to run around. The spell casters can start out using divine spells to add swings and such. Then when needed, can explode something at the right time and even turn around and bring it back. Talanka can either Iron Skin a big stompy or just heal stuff everytime it gets hurt.

Vampire dogs are always fun and catch the enemy offguard. Use the warbringer to help keep the vampire dogs alive longer.

Swarmers are there to just get in the way and keep enemies from swarming the big stuff too fast. We like a little swarming (to be able to better use the swing thru), but not too much that brings us down.

#13 Spike

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Posted 05 March 2012 - 10:21 PM

I'm dying to know how they have done against old Reven. Not much discussion of game outcomes these days.

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#14 JeffyBaby

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Posted 05 March 2012 - 10:24 PM

Kargir doesn't seem to get much love. I picked up some Kargir minis at last year's Reapercon; mostly because I love Tre Manor's sculpts. I haven't done anything with them, yet. For some reason, an inspired army list for them has thus far escaped me. I can't get a feel for them. Here is one that is built around the Rampaging Orcs doctrine, but I can't tell if it would be effective.

Kargir - 998 points

Troop 1
Kavorgh w/ Armor of Courage
Knax Madmaw, Goblin Shaman w/ Familiar
Venomspite, Gnoll Sniper x 2
Goblin Swarmer x 12
Black Orc Marauder x 5

Troop 2
Yenkrak Boneflail
Gnoll Reaver x 3
Hyena x 3

Troop 3
Mountain Troll

Luck Stone

#15 Don Rodolfo Graziani

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Posted 06 March 2012 - 08:19 AM

I have one list that is pure cheese and takes advantage of no doctrines at all but was funny to play.

Troop 1

Toghra the Despoiler
Hyena X2
Goblin Swarmer X4
Familiar
Luck Stone

Troops 2-5
Hrodash the Painmaster
Goblin Swarmer X2

Troops 6-10
Mountain Troll

The army runs in a very simple manner. With so many troops you effectively control initiative....unless you're playing against Jeff and I'm pulling the beads from the bag. :blush: Toghra forts up with the Hrodash meat shield in the far back of the board, while the Mountain Trolls move out to die. And die they shall do. :devil: Toghra spends the first two turns casting Divine Vigor on the Trolls. The remaining turns should be spent casting Resurrection on the dead Trolls to recycle them into Toghra's troop for the final push. Unless the enemy ignores the trolls to root out Toghra, you can resurrect up to three Trolls (Familiar giving you the additional points needed for that part, and assuming you need to resurrect a Troll on Turn 2). Is it perfect? No. Effective? Meh. Fun? You bet! :bday:
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