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Showing content with the highest reputation on 09/22/13 in all areas

  1. 4 points
    Just finished this guy today. I also have a WIP of him if anyone is interested http://www.reapermini.com/forum/index.php?/topic/51381-colossal-lords-wip/
  2. 3 points
    I say play it off like the goblin ghost doesn't even know he's dead; he just follows the characters around being "helpful...."
  3. 3 points
    Now, to clarify, it was the rogue who actually killed the goblin; the cleric just said, "In game, I say we tie him up, but out of game, let's just kill him!" Furthermore, this is 4e, which crippled the alignment system to the point where I just ditched it altogether. And as one more mitigating circumstance, this is their first adventure, so the player is retroactively spinning it as "oh, my character was so shellshocked and unprepared that she wasn't thinking straight! She's totally going to pray a bunch now to atone, and the next time something similar comes up, she'll be more prepared." So no one's getting DM fiat punishments for now, though I'm trying to decide if I have a plausible reason to bring him back from the dead and have this goblin's ghost follow them around for a while to shame them. Also I totally invoked goblin math during that encounter, and when asked how many other goblins there were, he confidently replied "Twenty!" Buglips is influencing the canon of my game world.
  4. 3 points
    Reaperbryan has the courage to dare what the rest of us only talked about.
  5. 3 points
    White, white, white. Ok trying to get the best white painting technique for DS. so I have tried 3 undercoat colours to see which effect I will like best. (DS is currently blue but I've now decided he must be white) So a grey undercoat: A khaki under coat: And finally and my favourite after trial, a pinky, yellow sandstone colour (Deneb Stone): First coat on:
  6. 2 points
    I figured I'd give a review over the BONES line now that I actually have a couple. This review will deal with my experiences and opinions with the Pathfinder Red Dragon (89001) and Seoni, Iconic Sorcerer (89006). I am not a competitive painter and enjoy painting miniatures for my Pathfinder games and as a way to relax. With that in mind, this review is from the perspective of an average miniature hobbyist. This went longer than I expected, sorry. For the tl;dr crowd, I recommend them despite a few minor complaints. Very good for beginner painters and for RPG players. To start with, I am a fan of the BONES line after dealing with these two miniatures. I am a fan of the price and feel that I am getting my monies worth with each purchase. I would easily recommend anyone starting out on the long road that is miniature painting to start with BONES. Considering that Seoni herself was only $2.79 I can see myself easily picking up two or three of her just to work on my fine detail skills with the characters tattoos. I was very surprised by how light the miniatures themselves were and the overall feel of them. For those who haven't gotten any yet, they are about as heavy as a standard plastic miniature and feel like a plastic toy from a “Tube of Dinosaurs” you'd get at a zoo or craft store. I suppose the weight surprised me based seeing as they are not thinner than there metal counterparts. As a kitten owner I can appreciate how light these are for those times that the kitten decides to attack them and knock them from the table before I can intervene. Assembling was easy and had no gaps to worry about. Trimming excess plastic was slight and no mold lines on either. Currently, I am painting the Red Dragon. I am currently using Khorne Red from the Citadel line as my base. I will agree that these are truly ready to paint out of the box. It's nice not having to prime a figure especially living in southern Texas. Using spray primer out here during the summer months is a slight timing problem as the heat from the day can cause the paint to dry unevenly or as you apply it giving it a grainy texture. Painting on a primer can add a fair amount of time depending on your schedule, so being able to jump right in to it can be refreshing. When base coating it though, I do recommend, if you are able to, using something akin to the Army Painter's base sprays or the new GW sprays. When you apply the base coat you do not want a very watered down paint. The BONES material will cause it ball up and give you a very uneven base coat. Once you are done with the base though it is smooth sailing. I can't comment on what looks better painted BONES or Metal but that is because I believe that is firmly in the hands of the painter not the mini. This is where I have a minor compliant about the material for BONES and that is the level of detail achieved by the material. Certain details are quite harder to make out compared to a pure plastic or pure metal mini. In this instance the eyes, teeth, and claws on the hands and feet on the dragon and some of the face details on Seoni. I list these as minor simply because after a base coat it becomes easier to tell some of the “missing” details, and if you aren't doing a solid inspection of the mini and just looking it I doubt you'd be able to see many differences once fully painted. I will say again that this is something I do for fun, so I am sure the folks that paint professionally or competitively would be able to give better insight and a different perspective on the detail level. Chances are I wouldn't have noticed on Seoni if I didn't have the metal one next to her at the time. There was two very noticeable minis for me though that lost plenty of details in the BONES process, Damiel, Iconic Alchemist and Feiya, Iconic Witch. These models in metal are littered with minor details that seemed missing or blended in on their BONES counterparts. Now for the double edged sword of BONES, their reshaping ability. I can't tell you how many times I have accidentally broken a staff, or thin limb on a metal mini. This is a very rare occurrence now as most minis are more solid than when I started. Also, I don't do much in the way of conversions, I am terrible with Green Stuff, so the thought of being able to shape a mini with little effort was quite appealing. As luck would have it I happened to buy a Seoni that was trying out to be part of the contortionist act for Cirque du Soleil. She was so far bent at the back it looked like something Linda Blair did in The Exorcist. After hitting the FAQ and seeing what needed to be done, I took to boiling her. I found this process a bit difficult, but I have a feeling that was because I was moving her from a C shaped bend in her back to a straighter I shape. For some reason, I was under the naïve impression that after boiling it I would reshape it and then dunk it in ice water while it still held the new shape. That was a very wrong impression. I did have to hold her in a unique angle to straighten her in the ice water. While uncomfortable the shape held quickly and is perfect for me now. I am sure this is a rare instance and that shaping an arm or tail would be easier. To summarize, I do like them and fully recommend them. In fact I am looking forward to picking up Wyrmgear and Ebonwrath my next opportunity. I think that the BONES material itself is excellent for larger monsters such as the dragons and demons. For some of the “PC/Hero” miniatures, it does lack some of the finer detailing aspects that a straight plastic or metal mini would give you. Is that a detraction from the overall product? I don't think so, at least not when you compare it to the cost. Also, I feel that even at an average level of skill at painting you can bring out plenty of details. Molding it can be a hassle, but that will always be more on the desired pose and the mini in question. Molding Ebonwraths wings to have a bend should be easier than fixing a C shaped Seoni. Thanks for taking the time to read this wall of text. Lizardmage
  7. 2 points
    Thanks for starting an Open thread for this, OC. I actually started in on a green Deathsleet in late August [to be different], but he's been languishing on the work bench for lack of motivation. For a while I just spent time sculpting things onto his base, when I should probably have been painting. I will try to get back to working on him before too long. I look forward to seeing how eveybody else's come out. Maybe it will guilt me into finishing.
  8. 2 points
    Dear all, I wanted to say THANK YOU to everyone on this forum who supported and helped with the project!!! The CD is now released, and I am happy to share a free download of the album title song, "Legends", with all of you - please visit http://www.fantasyviolin.com/music.html to download this track! Thank you very, very much for being there!!! Julia "Legends: Fantasy Violin" is now available on: iTunes: https://itunes.apple.com/us/album/legends-fantasy-violin/id702938821 Amazon: http://www.amazon.com/Legends-Fantasy-Violin-Julia-Okrusko/dp/B00EVI2PN2 Bandcamp: http://juliaokrusko.bandcamp.com/ CDBaby: http://www.cdbaby.com/cd/juliaokrusko
  9. 2 points
    And a warehouse full of spares if he should *bleep* it up.
  10. 2 points
    Roleplay is the height of learning. :) Brilliant, IMO.
  11. 2 points
    Definitely awesome. As for the alignment thing, I like to surprise people when their "good" characters are being evil. Like having the cleric's holy amulet zapping the crap out of someone and letting them know they've been shifted. The "not dead" goblin innocently following the party around is sheer brilliance.
  12. 2 points
    And even better than a yellowy glow! Nice work Girot, as always!
  13. 2 points
    I think the most awesome parents are, occasionally, grossly irresponsible. -Dave
  14. 2 points
    Not after the scalding. Ooh! Sbalbingot Offee! Clearly two.
  15. 2 points
    Swamps are incredible areas. They become a maze in themselves because of exactly the features you describe. I can imagine it can be tricky to describe a swamp. The land changes so quickly and dramatically. Actually quite fun to play in with perils everywhere! I love your cave pieces! They look great. Did you make an entire board? I think the issue I would have with a modular terrain in a swamp is that it may feel to linear for a swamp, ie oh I go from this side of the swamp board to that. I think having a modular set of swamp boards you can work. Maybe if you start a party in the middle of a swamp board nd add extra boards depending on direction they take. Would need to map out the swamp with all relevant perils and boons like quick sand, mud bog, tar, dinosaurs, crocodiles, lizardmen ambush, wooden / rope bridge - would look nice for "corridors". Damn. Inspired for more boards!
  16. 2 points
    He is one bad m..... <a voice from no where says> Shut your mouth! But I'm just talking about Monkey. I think the mirror shades and the coat make him look perfect.
  17. 1 point
    applied the coral highlight color to the paints..I'm hoping I didn't use to much..mostly just the front of the knees and main creases. the grey color of the sash is almost the same color as the primer I used that was a challenge to try and make sure I had good coverage. then highlighted the cloth strips..I might have made the color of the sash to light..not sure Looks like its the weapon and sandals left and any outstanding touch ups Well here it is so far...
  18. 1 point
    I'm a bit late responding on this but I can't believe you all missed what is sooooo obvious, Chimera shimera! Colour me surprised, I never would have predicted this. Giving the KS#2 mascot, Buglips-the-mutant-goblin wings and extra heads for better perspective on his painting - priceless!
  19. 1 point
    I tend to only award XP for stuff done for a good reason (in game or in character) plus extras for good roleplaying (or just plain being entertaining in game). Getting XP just for picking up a coin, just NOT GONNA HAPPEN so if Burbar the Bold was bitten by a Hobo as a small child and feels he has to go around chopping up all that he sees that's cool and he can have XPs for it (and appear on the wanted list of the local watch if he's not careful or doesn't pay his bribes on time) A cleric charging for helping out the local populace will depend on how his or her deity views this sort of behaviour, at the very least the local temple will need a tithe and many gods will flat out get annoyed (not a good thing) In terms of rewards I might use the treasure a group of enemies has as a rough measure of how many XP dealing with them should give and that would be split pretty evenly amongst all those who participated, killing the major big-bad might give a bonus, but so would coming up with a good plan for taking them on, firing off a smart spell choice, or spotting the trap so you could lead the enemies back into it (If all players can't get roughly equal rewards from playing well you're doing it wrong whatever the rules say) As to interparty thievery and similar in general I'd prefer it doesn't happen (as it can easily lead to rows/arguments and walk outs when somebody's character gets killed) so XP awards would be limited for it, but this could change if there was a obvious sticky fingered character the rest knew about and tolerated (the ever so entertaining halfling thief has stolen the rubies again, somebody get them back from her), or if it's a one off for a major plot point for the character (the star of the east has been sought by Grimnirs clan for generations so if he gets a chance he should grab it) but the bottom line is it should be fun characters should grow and progress (if only so you can throw a range of different creatures at them) but you want to be able to have at least some control over how they do so they should have a reasonable chance of levelling up at similar rates (really important this one) actions have consequences in game (as buglips says), let the peasant die because they can't pay for a healing spell, and maybe next time you need a curse removing the local prelate is away 'on retreat' and just cant do it till next month, charge for removing traps, unlocking chests or whatever and you may find you've got a reputation for it, the local thieves guild might demand you open/disarm something beyond you capabilities' or else
  20. 1 point
    So far I've even had guest cameos in a couple of games, too. Every day my legend grows.
  21. 1 point
    I calculate monsters XP and then add a little sugar on top to make it nice and round. That's the extra to cover the miscellaneous bits that led to overall success. Defeating a foe is all that is necessary for the full reward, and the foe is the primary obstacle to accomplishing the mission. So it's not "per monster" XP, the monster's XP is just an abstract number representing accumulated growth over the course of accomplishing the mission. I give out XP rewards any time a party takes a sufficiently long rest period (full day). Of course, I don't let them sleep any time they want. Usually only when I've beaten them to smithereens and a goblin's sneeze would kill half of them. Then I'll show mercy and let them take a breather and jot down some maths. This usually also handily coincides with them using new information to refine their plan of action - so it usually works out that XP has a practical counterpoint. They've learned. XP is always divided evenly, with the sole exception of an absent player or a dead one. This hasn't been questioned, but if it were - say somebody complained that the thief only stood by the door and hid and didn't do anything - I'd explain that a great many things happen in an encounter, not all of which are known or obvious. The thief may have been out of action that time, but he might stop an ambush from behind the next time. Potential action counts as much as real action, and only the unified application of abilities can accomplish the goal. So everybody gets a slice of pie. Should that explanation ever be insufficient, the player is clearly not suitable for our campaign and will have their invitation revoked. ** Defeating a foe only requires that they be removed from the ability to cause harm or further their evil plan. This can be by killing, or by tickling them with fairy wings. Or any other method, so long as they are incapacitated enough to count as undone. *** Evasion is not an issue if there's enough pressure on the party. If they know an encounter that might drain spells and stamina can be avoided until later, they might take it. They know I'm working to whittle away their strength and they may not have a chance to reconstitute before a big encounter. It's amazing how quickly people can come to parley instead of combat once they know it's in their interest to try. **** XP is only gained from encounters either linked to the story in some way, or sufficiently challenging as to pose suitable risk. Killing bunny rabbits won't earn XP. Setting off to murder a lone orc because you need 15 xp to reach level 13 won't either. Slaying the hobbit shopkeep definitely won't earn XP (though the shopkeep might get XP if he won and defeated his potential murder-robber).
  22. 1 point
    Indeed! You get full credit for inspiring this! I may have provided the uh-oh, but you made it into the oh wow!
  23. 1 point
    I do want to clarify, though: it isn't that I cant paint the floppiest of them, or even give them a really good (to me) PJ, it's that i cant push a few of them as far as i would like without some trouble and the painting experience i would prefer. I still enjoyed painting the fire elemental, but when it was done i thought "I'd like to paint that in metal." on the flip side the stone golem was perfectly satisfying. i like them, i'm just not praising them as the one stop replacement for everything i want. it is another tool in the chest for the big guys and the hordes.
  24. 1 point
    That's why you put his little green butt on point. With a sharp stick. With a steak on the end of it.
  25. 1 point
    Muaaahahahahahahaa.... "Ray! When someone asks you if your a god you say YES!"
  26. 1 point
    The easiest way to keep a party on track is to give each of them a vested interest pertinant to their character on the suggested serving path. I'll never tell them they can't up and go do what they want - but if they do then the elf isn't going to find out about that weird amulet she found, the halfling will never know the answer to that riddle that's sure to lead to treasure, the swashbuckler will never find out what happened to that mysterious lady stranger he talked to, the priestly deadtender won't find out who's been raising all the undead, and the dwarf fighter/cleric won't find the man who possibly knows information about the orc who stole the dwarven secrets. But if they don't want to know any of that, they can certainly go off south for some sun and fishing. "And the halfling caught a marlin twice as big as himself, and everybody ate until they were full. Then they sang songs and lived happily ever after. The End. Anybody fancy a hot rod showdown on Laguna Seca?" Edit to add - ultimately all you have to do to get people to go the right way is make them very interested to go there. I think people only feel forced into something when they're not interested or invested in it. Having explained before the campaign that my goal is deep story, good character arcs, fair reward and advancement, and many opportunities for epicness - and then proving it out - cooperation was easily gained. That's the carrot. The stick is that I couldn't give two flying figs about being a DM in the first place, so if they insist on being contrary and wasting my time I'll end the game entirely and send them home. I'll paint miniatures game or no game, I did for two years. I'm willing to expend effort for some superlative fun, but I won't tolerate people just screwing around for no reason. That doesn't amuse me, it just wastes time better spent doing other stuff. I'm bringing my A-game to the table, I expect the same level of effort in return. If I get that, everybody wins. If I don't, I'll find a more satisfying hobby. ETA 2: Saw Dadcubed's edit about modules. I don't use them. Never have. Probably never will. It's as much work to tailor them to give the party enough interesting stuff to do as it is to make my own, so I just make my own. Trying to shoehorn somebody else's (often, in my experience, badly written) idea of funtimes into my zen rock garden of plot and intrigue strikes me as asking for migraines. No module has ever sparked my fire enough to make me say "oh, now this would be fun to do" and if I'm not interested in it, nobody else playing will be. That said, the 7 Rules are just guidelines. More of a philosophy, really. So they should work with modules, I guess.
  27. 1 point
    It's only a problem when it eats up time better spent on more important bits. If you have enough time for both, knock yourself out. I tend to favour the lean approach so I can scare up hours for other things (like painting miniatures), so worldbuilding is a timeburgling task for me. I work better if I fill it in as I go. To solve "wandering party" syndrome, I have multiple interlinked story thread ongoing, each trading off into the next. So they don't have time to get up to any mischief or go the completely wrong direction. The next task is clear, and the clock is ticking. I also flat-out told them I left big spaces blank, and if they want to waste time exploring empty graph paper they can doodle on the notepad. I'll play Forza 4. That helps, too. The main thing is they don't feel forced to go and do something, they just know "this way is the adventure stuff". By trading out the multiple threads as they build, they feel eager to get onto the next part and find out what happens next. I make all rolls except for necessary secret ones (pick pockets, finding traps) out in the open. That way when I get a string of brutal rolls they see it and despair. And I do. My red and orange gem dice are magnificently brutal. Lots of hits and high-end damage. But if I feel merciful I switch to the cursed blue dice to give them a chance. But no fudge-arinos. Sometimes they get lucky, sometimes the monsters. For treasure I tossed the tables. I'm super stingy with treasure. But to compensate for this (which I explained was done to stretch out the time to power gain and prevent power creep) I added many different ways to improve. I also made it so any found items will be items of legend with stories (and possibly stacked powers) or items that either grow in power and ability when used for exceptional deeds. I also added a layer of crafting in, so that people can create their own items of legend. This helps make magic magical, means I won't have a bunch of overpowered goons at level 12, and makes accumulating items more interesting. It doesn't take much treasure to make a group of adventurers the most powerful people around. Also, as noted, they gain in other ways like prestige. Also, since my map is sparse, they tend to return to the same home bases often. So the people they know there can change attitudes over time (as can other NPCs). Although maybe I'm not really that stingy. I gave them an elixer of life (which they drank for no good reason). A couple of useful potions and scrolls (scrolls are plot elements, useful only in circumstances which will arise later - like protection from lycanthropes). A magic moon orb with powers over/against lycanthropes (plot element). And a legendary elven decanter that turns water into two grailfulls of healing potion per day. (Plot element, also lets priests expand their spell selection a bit) There's just no such thing as randomly finding a +1 weapon. And I have a good argument against power creep, because my Doomguard benefitted the most last time. So if I'm making the case and I was the most grotesquely overpowered then people are willing to listen. But honestly, when I could open a portable hole and arm a town militia without getting below my spare +3 swords (All 10 I wore were +5) the treasure tables have been way too generous. Fun drops precipitously in 2nd Edition past level 12 due to power creep, so I explained that stretching it out will, in the long run, wring more fun out of it. People seem happy enough, and enthused about the idea of weapons that grow.
  28. 1 point
    Yeah I am hoping that bones does not totally replace metal. I love plastics from other mini makers as well. And as far as detail goes the seem a bit sub par to metal and injection plastic molds. I do think they have a niche of the "filler" miniatures where I buy a lot of goblins for cheap. For the price it does allow for people on a budget to get the miniatures they have had their eyes on for a while but couldn't buy it due to price. Which IMO is a great thing too since I think every one needs to have a great table of miniatures for D&D and pathfinder. It brings so much of the game to life when you have a table full of miniatures. So price cut vs quality is helping a lot of tables out there so I hope they both stay alive for a long time.
  29. 1 point
    Oh, Backlips, could you come here a sec? <in an innocent, lilting voice>
  30. 1 point
    I'm reachin' a point where I'd be happy to see ANY new mouselings; Reaper's been so hung up with Kickstarter and Bones lately...
  31. 1 point
    Buglips makes me jealous. Only I am allowed to be insightful, incisive, and other clever pronouns beginning with "in" on this board. However, I can add a little to what he's said. However, first I will rattle on about how one does NOT gamemaster effectively. 1. I'm thinking of a guy I knew that I played under for a while. Eventually, no one would play in his world any more, which he found frustrating. Me? I quit because he'd beat the crap out of us mercilessly, and in a manner that felt unfair. Enemies and monsters ALWAYS made saving throws, critical hits against the PCs were many and vicious, treasure was skimpy and apt to vanish suddenly, and magic items were rarer than hen's teeth. He felt we were being unfair. "What's the fun if you just get whatever you want without having to work and suffer for it a little?" "Well, there is some truth to that. However, when the first party member to get a magic item is FIFTH LEVEL, and the item in question is a +1 dagger, and that's the only magic item in a hoard..." "Hey, I rolled it on the treasure tables. That's what it came out. Don't blame me." "Yes, but based on the averages, we should all be richer and more powerful by now. Yet, you tell us you're not fudging the treasure rolls. Or the monsters' saving throws. Or their critical hits. And over the past year, you've convinced all of us that you're a lying jerk, and that you think it's fun to kick us around, rather than for things to be fun for everyone." "Aw, you people are just a bunch of whiners." And so ended his campaign. What did I learn? DM'ing is not fiat. Gaming is an interactive experience. It's give and take. It's input and output. Every so often, bad things happen; that is the nature of drama and dramatic tension. But if your players want to suffer greatly for small rewards, well, the real world is full of situations where they can do just that, and get paid in real money, too. 2. I'm thinking of a guy I knew that I played under for a while. He had this city all planned up and laid out, and the campaign happened in and around the city. This is good. However, the city had a political situation that we were supposed to get involved in, and it soon became clear that NOT becoming involved in the political situation was not an option. He'd paid good money for this game supplement, and simply picking pockets and hunting sewer monsters and raiding orc lairs in the nearby countryside was just not acceptable. No, our job was to gather the resistance, build a rebellion, and overthrow the despotic overlord in favor of a younger son of the King, putting him in charge and ushering in a new golden age for the populace! The party thief in particular did not much care for this, being a neutral sort who was much more interested in picking pockets, cheating at dice, and working as backup in dungeon crawls. He couldn't have cared less about politics, and in particular was unclear on how experience points were to be gained for having spooky meetings in back rooms of inns; the DM never answered this particular question, making level ascension somewhat difficult. This was irrelevant to the DM, who had a plot wagon to drive, durnit, and get with the program if you want to play! ...and so the campaign ended, well before anyone even made fourth level. "Aw, you guys just can't handle political intrigue and real roleplaying." What did I learn? Well, again, the DM is not fiat. There has to be give and take. And more importantly, as Buglips so aptly put it, "The world is just where they hang out." If I'm going to play a game, I am going to stick within the rules... but aside from that, I want to do WHAT I WANT TO DO, as opposed to simply being a character in someone else's story. If I want to read a script and have no free will, I'll go be in community theatre. 3. I'm thinking of a guy I knew that I played under for a while (yeah, we didn't have a lot of female gamemasters in my neck of the woods). He was much more relaxed about letting players do what they wanted to do, and the rewards for dungeon crawling were much more in line with what one would expect... but for one player. He was VERY insistent that HE was going to do what HE wanted to do, and the party agenda suffered for it. If he wanted to go tavern hopping in town, well, the rest of the party could come with him, or they could wait for him to finish. The DM tried to steer things back to the whole group, but this player was something of a jerk about it, and would loudly complain that he was not being permitted freedom to play his character if he could not monopolize the DM for his own private little story. And, so the campaign ended, before anyone even made it to second level. "Aw, you guys are just repressing my ability to do what I want to do!" What did I learn? That when a player is being a jerk, quash him. D&D is a group activity, and all it takes is one jerk to ruin everyone's game. Kick him the hell out and get on with the game. Admittedly, this is a bit harsh; one should strive for some consensus and compromise, and explain that monopolizing the game is not acceptable, but if the guy insists on being a jerk, treat him like one. These are oversimplifications, but they are real incidents, and very much shaped my style of gamemastering. The players want to be heroes -- or at the very least, the stars of the show. Give them the opportunity. Make sure there are buckles to swash and chandeliers to swing from. True, the dragon may be smarter than the smartest guy in the party, but he's not omniscient, nor does he have knowledge of what the party may be planning. If I want to fight and claw against my friends for every point, that's what Monopoly or Poker are for. RPGs are about being someone else in another world, and having crazy fun doing it. Make sure the opportunities are there for them to do so. Know what they want, and make sure they can do it and get it, perhaps with a little effort or risk. And if you send them after pig livers, then, durnit, every pig had BETTER have a &%$#@ liver!
  32. 1 point
    Beautiful work and a great idea, congratulations!
  33. 1 point
    Excellent work Girot! I was totally unaware of this mini, and now... Want!!!
  34. 1 point
    Excellent! Reminds me of all the shrines in Diablo. Will definitely use this. First thing that pops into your head. Yeah that was a great part in Ghostbusters and would be hilarious with a group of players.
  35. 1 point
    So you go to the well? Ok roll perception...da da da. Yeah guess Mr. Bigshot adventurer should have bought canteens and rations and less weapons! Very nicely done, great painting!
  36. 1 point
    Very well done, these look great!
  37. 1 point
    Mine is base coated in maggot green. Because.
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
    Spot on with the ice look, it looks just like frozen lake ice or glacier ice.
  42. 1 point
    I much prefer the pose of the Hasslefree, but the armament of the Freebooter is both more interesting and, as Anne has pointed out, more appropriate to the piece (not to mention, I love the breech-loading revolver silhouette!). Although I really must pick the nit that the pistol Ms. Booter is wielding simply will not fit in the holster she's wearing. That bugs me.
  43. 1 point
    Heres the the base drybrushing..does blend pretty well with the broccoli base I basecoated the pants blood red then applied the wash as per the instructions then used thinned down blood red to bring the midtone color back up gonna start on the highlights next..I'll do the belt and wraps after..didn't make sense to do them before applying the wash to the red areas. Heres pic of the pants right after applying the dark wash..then after building back up the midtones. I really do prefer to coat the whole thing in the wash then blend back the mid vs trying to just paint in the wash in the creases(like the shading on the skin)..I find its easier to blend back up to the mid. pants washed pants midtone brougth back up.
  44. 1 point
  45. 1 point
    Ooooh, I like that. A little reminder of their moral slip, not enough to be malicious, just enough to be annoying and maybe remind them to do the right thing next time. The question is, is fear-induced trust enough to separate a soul from its body, as opposed to the massive amount of rage or similar that it usually takes?
  46. 1 point
    I think I'm getting a reputation among my players as a killer DM. There hasn't been an encounter yet this campaign in which at least one of them hasn't been knocked out. Last night, one of them even exclaimed "I think you want us to die!" I do have to keep reminding them that if I wanted them dead, they'd be dead, and thus far none of them have even come close to actually dying. Every encounter is a challenge, but not inappropriately so. Of course, this is a little concerning, given that all the encounters have been at the low end of level-appropriate, and there are some much more difficult encounters ahead. Also, I might be guilty of Buglips' "overdeveloped world." I'm using a homebrew world of my own creation, and am actively and constantly fleshing out parts of it that may or may not ever be relevant to the players. In my defense, however, I just quietly write this stuff up and put it on the campaign wiki, where my players can look at it or not, as they see fit. I don't ever give them tons of exposition about anything, really, but least of all things that don't matter to them. In addition, I do focus on the things that are relevant to the PCs. I'm also pretty terrible at improv, though I'm getting better, so having lots of notes is very helpful to me, and I also just really enjoy worldbuilding. My current dilemma is what sort of DM I want to be when the heroes decide to slit the throat of an unarmed, prostrate, and cooperative goblin.
  47. 1 point
    Hm. Where'd I put MY kelpie...?
  48. 1 point
    Sunday morning update! I worked on the skeleton of the flame blast. Still getting used to the material; it is very different to the crappy local putty I've been using so far. With the leftover putty, I finished the dancing girl's base (finally!) and did the skeleton for a flying bird. I know, it is rough, it is too big... I love it anyway :) Then I did a LOT of cleaning, sanding and steel-wool polishing of several minis. I re-tested the dwarf wizard and bended the foot into a more convinced position and now... don't know what will I use. I cleaned a lot and primed them all anyway, before the rain restarts. A detail, thou: I clipped a cloth pin for the crossbow bolt, and cut a bristle from a big, old brush and superglue it to the crossbow. Now, it is actually loaded and ready to punish some dragon... I also primed the base... it helps understand how it all fits together!
  49. 1 point
    I did a few minor things last night before bed. Our gaming session is running a few minutes behind so I thought I would sneak in an upload. I am second guessing the gold trim, now. I want to go with the White/Blue/Silver color scheme that denotes The Church of the Silverflame: http://cdn.obsidianportal.com/images/496367/386_ca_cleric2.jpg Thoughts?
  50. 1 point
    Actually, I think she is outstanding Anne. The color choice is excellent and just shouts 1930's pulp fiction at us. I'm sure I could find somethings you can improve on but I'm just going to enjoy this one. I especially like how your base work has continued to come along right with your painting. Great piece.
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