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efkelley

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  1. Her name is Khathan (the Desert Shadow). And she's one brutal babe.
  2. A minor point of order: Ammat is actually female.
  3. Generic cleric and mage elites for all your magic-wielding needs. They're not especially powerful, but they're cheap and the right spell at the right time can make all the difference.
  4. Berserkers got axed, so to speak. They would be redundant next to Dervishes.
  5. It'll be a solo or a summoned unit (which then moves when the caster moves).
  6. You can also send them against archers with great effect.
  7. You realize, of course, that simply MUST go in the next book.
  8. Anwar is a mounted sergeant. The disciples are your generic elite clerics. At least, I think that's what they are. I've slept since I wrote them.
  9. Bryan is truly the master of the vague tease. Alas, I'm pressed for time and not near drunk enough to shed less light on this topic, so I'll just tell you. Devourers are a new adept grunt. Think croc-headed golems. The Dust Devil is a dust devil (Shock!). A desert air elemental. I'd give an idea of their stats and such, but those are in playtest and subject to change.
  10. There's a difference between Cavalry and Mounted. Cavalry are trained and equipped to go against archers. Mounted models have the benefits of riding an animal and fighting against people on foot. Most Cavalry units have Mounted, but some will not. In fact, some Cavalry units aren't even mounted. The 2 model adjustment is both to reduce the amount of cavalry on the table and gives a few points back on each Cavalry model.
  11. Kill the musicians if at all possible and reduce their mobility. Use archers to whittle their numbers as much as possible before they engage in melee. Use magic to ding the big solo models like the Griffon and Clawhelm, then surround them with goons. Fireballs and firestorms are handy. Do not let him set up a defensive line in the middle of the table where Grimsteel can drop his falcon on people without fear of reprisal. Save a spell or two for this eventuality. And, above all else, play them before their book comes out. They'll be getting even more defensive tricks.
  12. I fought the hideous Spar and his thousand-man archer free company this weekend. I lost, but it was reasonably close. Emmel Etch fought the same force and the game was even closer. A few changes to our opposing forces would have probably tipped the scales slightly against the archer company. And, of course, we weren't using any cavalry. Just one cavalry troop might've tipped the scale on its side.
  13. Tack on a +2 magic weapon and some armor and he's reasonably nasty. His attacks don't degrade until the last track (of which he has 3) and he has several nice special abilities. So even wounded, he's a solid hitter.
  14. If you can make it to the Asylum on Saturdays that's when most public playtesting takes place. Of course it would help if the new units were actually pointed up. But that's not my department, thank goodness.
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