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  1. The 3" base looks fine to me - I know the long-time Reaper backers as a rule demand MOREBIGGERDRAGON, but that dragon looks fantastic to me, as-is - that's a great size for gaming! Not to be a wise guy, but both paint sets are "Master Series Core Colours Paints" - it's right there on the images. According to Reaper in Update 39: Q: WhiteWulfe 1 day ago "Moderately surprised to see the paints are for the MSP line and not Bones... Or are the two lines being merged despite their differences?" A: ReaperRonCollaborator 1 day ago "Right. We're merging the two lines into one...Master Series Core Color Paints. Or, just Core Color Paints." I'm guessing it's something that hasn't gotten an official announcement (yet), but is expected to happen by the time this KS fulfills. They both look like fine paint sets, I'll be grabbing both unless they drop so many things I can't resist by the end of the Kickstarter that I have to pick and choose what is within my budget, and the paints get left out. Kind of weird to me with seemingly half the backers complaining that the lack of waves gives them no reason to back early insisting they'll wait for the end of the Kickstarter to decide if there's anything they want to back for, that most everyone seems to be taking that to mean that the Kickstarter has already ended in disastrous failure and that all the people who are going to back it have already backed it. There's more than one reason to think that meeting or exceeding past Kickstarter numbers will be a big challenge for Reaper in a post-COVID world, but the Kickstarter is hardly over - there's just no incentive to back before the final day of the Kickstarter, which is traditionally when a lot of backing has happened anyway even when there were waves and disposable income to spare. I'm sure Reaper really hoped to have a lot more unlocked earlier in the Kickstarter, but we can expect to see a lot of items unlocked by the last day of the Kickstarter when the backers waiting for the last minute come in, as they have in the past - it's just a question of how many, compared to previous Kickstarters. If you think you'll want a Core Set and see a good deal for it, grab it. I see people in every Kickstarter kick themselves later for passing on the Kickstarter prices, and then finding the prices later only getting higher and higher. It's an inflationary market - the prices will never be this low again. And I wouldn't turn up my nose at this Kickstarter's core set, either - lots of great stuff in there, no matter what the nay-sayers are saying. Check out what they were saying in the last two Kickstarters - and no doubt before them, too: (And I take it many of them ended up getting the core sets in those Kickstarters in the end when the final stuff unlocked anyway, while others would later regret their decision to skip the core sets!) If you can find a good bargain and are into gaming (especially if you also know others into gaming), grab the core sets. Sell the stuff you don't want later, at a premium if you can (and you probably can.) At worst, you've got give-way stocking-stuffer gifts for other gamers you know. Bones 6 Core Set is hardly a bust at the moment, and Reaper probably aren't through adding value to it: That's... That comes out to something like 100 minis (so far, with more on the way), at about US $1.25 per mini, so far - that's not bad, especially considering that price includes trolls, dragons, and other large beasts, and doesn't include the bases (which are a nice "bonus"!) And that's $1.25 a piece for Bones Black figures - a typical human-sized Bones Black figure in Reaper's shop sells for just about US $6.00 - you're looking at quite a deep discount when backing the Kickstarter, even if you don't want or like half, two-thirds, or even 3/4s of the minis involved!! The Core Sets always take a beating in Kickstarter comments and enthusiasm threads, but they're nothing to sneeze at, if you're looking for inexpensive gaming minis, and especially if you don't already have a big collecition of minis!
  2. It worked for me, at least, in that Kickstarter with the prehistoric expansion - there were dinos scattered out into a couple add-ons and a Fan Favorite set, and I think I got everything but the war mammoth. I don't have the funds to do that for everything that comes along, but I certainly don't mind if it's in a set I'd get anyway (core set or fan favorite set, for example), and if it's a really good item in an encounter or add-on, then I might go out of my way to make room for it somehow. It could well be the sort of thing that might pull me off the fence for a set I wouldn't be inclined to get otherwise, though Reaper hasn't done that to me yet. And yeah, it's my understanding that... - Bones USA is only really good for small runs of small items - human-sized figures, for example. - Bones Black is only well-suited for smaller subjects like human-sized figures as well, but works well for large runs of minis. - Various Bones Classic formulae are good for translucent minis, large minis like dragons, terrain, harder plastic subjects like thin, flat walls.... I don't know if they can theoretically do larger minis in Bones Black, but it's my understanding that the large stuff to this point has been done in Bones Classic, and that the smaller stuff isn't usually being done in Bones Classic anymore, other than the translucent stuff. Then again, I don't pay that close attention to it. I'm sure that someone, somewhere has a detailed list of what the exceptions are, and/or what the rules I haven't heard of are.
  3. The bee-folk lancer on a bumble-steed is absolutely precious - bravo on that! In a world full of dragons, goblins, orcs, skellies, beardy-wizards, beardy mc-axe-dwarfs, stoic elf rangers, sneaky mc-stabby-rogues, and dual-wielding muscle-barians, It's most often the offbeat stuff like the bee-folk that end up being the most fun for me. Hard to say when it might be a hit or a miss for me, but this time, it was definitely a hit. Wow, I'm surprised almost nobody remembered that Animaniacs bit - I wonder if I'm that much younger, or that much older than everyone else??? Yes, it was from the '90s era of the show, and yes, it sailed right by the network censors somehow at a time when almost nothing was getting by the censors. Network Standards and Practices had to have known what they were OK'ing, and must have figured it was subtle enough that the kids wouldn't get it until they were much older, while parent's would have appreciated that sort of thing much more. '90s Animaniacs had a couple moments like that in every episode, actually, and a lot those jokes actually directly referenced the censors and whatever they would allow - the censors must have had a better sense of humor than we'd give them credit for! 😄 And that was just a few examples from the first season of the original '90s series. To be fair, the Warner Brothers (and their Warner Sister, Dot) modeled most of their shtick on old Vaudeville comedy acts, who could get just about as rowdy.... Those bugbears look great - I might not get them as a separate option, since I've already got a bunch more than I actually use from past Kickstarters, but had they been included in the core set or the Denizens set, I would hardly have complained about seeing them. The fire newts are at least as cool though - can't wait to see what kind of psychedelic colours they might get painted into....
  4. Also, I don't think Reaper would shoot themselves in the foot at all if they were to make break-away spider and scorpion add-ons similar to the giant ants - both of those seem like the sorts of things that people use multiples of!
  5. It's looking like Denizens is right up my alley, too. I think I'd be inventing excuses to use a giant slug - that sort of thing would get more uses from me than giants and dragons, really.. I wouldn't have been adverse to seeing some of that sort of thing included in the fey expansion - just extra wings that could be added to other stuff. On the other hand, I do still have a stash of the wings from the... second? Kickstarter, which I haven't used for anything yet, so I guess I really out to use them before demanding more 😄
  6. There was a subgenre of medieval drollery in which doodles in the margins of illuminated manuscripts depicted cowardly, lazy, or weak knights being waylaid and bullied by (rather spooky-looking) armed rabbits - it was apparently the height of medieval comedy, right behind barbers with wooden legs. So, harefolk brigands, rogues, rapscallions, villains, knaves, and ne'er-do-wells!
  7. That's reminding me of that detective bit from Animaniacs: Detective Yakko: "Dust for prints!" Dot, holding Prince in her arms: "I found Prince!" Detective Yakko: "No, no! FINGER prints!" Prince: (grins creepily at Dot) Dot: "I don't think so!" (throws Prince off-screen) I don't think the 5-tier unlocks were necessarily a mistake, but revealing them all at the same time might have been: we end up waiting a very long time waiting to unlock a lot of stuff with no new reveals in between, and it feels like we're going nowhere. It takes a lot of the anticipation and suspense out of things. In theory, the 5-tier model should have allowed new unlocks and reveals to happen more frequently, and shouldn't have had much of an impact otherwise. Might also be that the dollar amounts between those unlocks are set a little too high to keep much momentum going from one unlock to another, but that's a different matter. Unlocking the levels all at the same time does sort of clear the board for some new, unknown items to start appearing. Let's see if that makes much of a difference in the general impression of the campaign "moving too slow".....
  8. This, I think, is a fair summary of Reaper's biggest challenges in this Kickstarter. For some of us, it might be the number of women or the number of skulls in the Kickstarter, or a question of whether fantasy is realistic enough. But, I think for most of us - maybe all of us, and we just can't put our finger on it, or don't want to say it out loud - the difficulty really comes down to a more economic level. Has a post-COVID world left us with the disposable income that we had in the previous Kickstarters? The lockdowns and so on were rough on small businesses and on jobs. Will we have an income this time two years from now? Do we still have the consumer confidence in Chinese manufacturing, the US Dollar, the US economy and government, European stability, and an international supply chain that we did before a virtual economic world war broke out? Will manufacturing in plastic and global shipping be cheap - or even economically viable - in a world of petroleum shortages? Fertilizer and food shortages? What effect will this have on Reaper's ability to fulfill this Kickstarter? As backers, we're giving the Kickstarter everything we've got, but the dollars are limited. I think some of us can be forgiven for looking for excuses not to back. Still, I'm hoping for as successful a Kickstarter as Reaper can pull out of its hat in spite of these challenges, and I'm betting almost everyone else is, too.
  9. Thank you - it just sort of confuses me a little that nobody seemed to object to the comparable use of a skull motif all over the "Shadows of Sullenhall" expansion. It works just fine for me in both cases... maybe a little bit cliche, but then gothic horror and sword-and-sorcery - pulp fantasy, horror, adventure, and science fiction in general, really - tend to run on such little cliches, and it's all part of the fun. At least for me!
  10. Why would it be a historically accurate Egypt? I don't think there's any reason to believe it's a Chronoscope/Mtyhos Egyptian theme. I'm pretty sure it's aimed at Reaper's fantasy line, and it's not like the rest of the terrain and figures in Reaper's fantasy lineup portrays a historically accurate Europe. Even the previous "alt culture" expansions like the Greco-Roman expansion were fairly broad-strokes in their treatment of sculpture, architecture, and mythology. And even if it is for the Chronoscope/Mythos setting, the Hakir expansion isn't bound by the rules of history, but the still by rules of pulp sci-fi, horror, fantasy, and adventure. As for why any real-world culture would use a skull/undead theme, we do it all the time: In these various contexts, this morbid imagery has had various meanings: Skulls on palisades and walls have served as eloquent warnings that even the illiterate can easily understand: "Go away - to enter here is death!" Skulls on cathedrals and temples have served as a reminder of our our mortality, the memento mori: "Your time in this world is limited, be careful of how you spend that time, because even now Death is by your side, and tomorrow might take you away." Skulls in Buddhism can represent the emptiness without fleshly distraction or turmoil of life. "Your life is a source of constant distraction from an ideal peace and unity with the cosmos - that peace can be achieved, if you can learn to abandon those distractions." Skulls and death in Hinduism and other cultures can represent just a part of the cycle of an eternal life. "We must die in this life, before we can be reborn into the next, and better, part of our eternal life." The Death card in Tarot suggests a similar concept: far from the menace of literal death, the Death card would symbolize the end of an opportunity or the end of one phase of a life, which must be laid to rest before we can move on to better things. On the "flip side", an inverted death card can represent an unwillingness to let go of the past, which interrupts us from moving forward, causing us to become lost in a futile life-in-death obsessed with things we have lost and can never regain, while the opportunities of life pass us by. Skulls and ghosts in Halloween imagery suggest the thin boundary between the world of the living and the world of the dead, a boundary which might be crossed under the right conditions. "Our ancestors are not gone, they have simply entered another world, and under the right conditions, they might come back to us. Death is not the end, it's just the beginning of a new life beyond this one." A skull combined with wings might suggest the freedom from this world's troubles, pains, and sorrows, which comes with the liberation of death. The danse macabre of plague art - the dance of death - depicts plague victims dancing feverishly with death, or sometimes being led, smiling, from this world into the next. Skulls in Celtic culture represent magical and vital power, and in Gothic culture hold the secret of things known in life long after death. The combination of a serpent - a creature believed to know secrets - with a skulls, such as emerging from an eye socket, symbolizes the serpent's ability to learn the secrets of unknown worlds and forgotten histories. Skulls and corpses can serve as a reminder for what has been lost, and that symbolism plays a part of the use of death symbolism in some European pagan-themed heavy metal: "The conquered and converted pagan culture of my ancestors is dead, but not forgotten, and its destruction is not forgiven...." Sometimes skull and death imagery simply run on Rule of Cool: they are shocking, they are creepy, they are scary and strange, and there is even a sort of strange and eerie beauty to them. The shock of coming face to face with the morbid and weird induces something of an altered state of consciousness - an awareness of our temporary place in this world, the mystery of what lay in worlds beyond the wall of death, the unknown ways we might die which lurk just out of sight in the darkness, the strange and alien menace of the uncanny valley and the threat it represents to our health and safety.... Cultures throughout history have been fascinated with death and the grotesque, and have held it close to the otherworldly: exposure to these kinds of symbols can be a sort of mystical or religious experience. Considering the idea that - in a pulp horror/fantasy setting - we're talking about a sculpture on the walls of a house of an undying, mummified lich whose youth and vitality have decayed away in undeath rather than lasting forever, leaving behind in that living tomb only dust and bones and burning rage against time and death, any of the above possible symbolic meanings take on all sorts of possible meanings that range from the weirdly logical and appropriate, to the grimly ironic. And, to those possibilities, you can even add the fantasy possibilities that the carving was either made by the (presumably unpopular) mummy's enemies after death, to obliterate his symbolic eternal youth and replace it with a symbolic death or life-in-death (part of the usual pulp-style mummy's curse - "King Hakir is dead forever, and let no mortal disturb his grave nor speak his name again, lest he rise from his tomb and return!"), or the possibility that the undying king had the carving made in his mummified, lichly likeness long after he decayed. Any of these possibilities and more might suit your fantasy story the best, if you're willing to just roll with it and see where you can lead it!
  11. Re: Goose-Hydra: I noticed that someone in the Bones 6 Enthusiasm discussion somehow brought up Canada Geese as a result of them appearing in the background of an old Dragon/Dungeon Magazine cover, with the conversation taking an odd side-trek into Canadian Wildlife territory, including someone mentioning a hybrid Goose-Moose-Beaver monster. I was stuck thinking "Dire Goose! DIRE GOOSE!" Or Dire Moose... you wouldn't wanna mess with either one. And I don't even wanna mention Dire Beaver... nobody wants to mention Dire Beaver. (I did it, so nobody else has to - you're welcome 😄 ) Anyway, the more I think of it, the more I have to admit that a Dire Moose sculpture could look pretty darned awesome. And, I don't think Jack Ryan was one of the old Bones Chronoscope guys to get updated in the Bones V Chronoscope expansion - Reaper doesn't seem very enthusiastic about a Chronoscope expansion moving forward, and also Jack Ryan would have been one of the later Bones Chronoscope guys (maybe even Bones Black-era?), but maybe there's still room for an updated sculpt for him somewhere, so +1 for him for me: if an updated Jack Ryan were to appear in a Chronoscope Expansion, I'd definitely grab the expansion with no complaints.
  12. I'm assuming - and it's just a guess - the not-Stirges will appear in the "Denizens" expansion - they seem like they'd be right at home there. Re: Deep Ones and friends: Are we sure the Deep Ones spend any significant amount of time on the surface? Did any Deep Ones actually appear in the original story ("Shadow Over Innsmouth")? What I mean is that... In short, if we ever see a pure Deep One at all in "The Shadow Over Innsmouth", it's only at a distance, in the dark, among a hybrid mob of half-human things that were shockingly horrible enough to look upon - the oldest being more "fish" than human. What we think of as "Deep Ones" are generally just their changeling children, in an advanced state of their transformation into monsters. As for D&D, the First Edition Lovecraft material was produced at a time when Chaosium (Call of Cthulhu RPG) and/or Arkham House claimed the license of copyright over Lovecraft's material, and put their foot down on TSR's attempt to use it. TSR also got into trouble at pretty much the same time for using other property in their material, most notably Tolkien's Hobbits, Ents, and certain other creations - that would have been the point where the Lovecraft material got scoured from D&D, and the Hobbits and Ents became Halflings and Treants. I don't know the specific details on the various Deep One wannabes and who created them and when, but I'm going to assume they were various writers' attempts to skirt the legal problems with "not-Deep Ones", probably during that time when Basic and Advanced D&D were on the brink of splitting, and/or depending on how the various D&D settings (Greyhawk, Blackmoor, Mystara, etc.) chose to handle it. Lovecraft's material has since fallen into the public domain, with the various Lovecraft beasties having mostly made their way back into D&D (Pathfinder in particular embraced them again, while the D20 edition of Call of Cthulhu included rules for using official CoC material in D&D!) Rather than reverting the whole pack of "not-Deep Ones" back into Deep Ones (or, more accurately, half-Deep Ones), it seems WotC chose to just fold them all into modern D&D as separate monsters (in much the same way that Goblins, Orcs, and Hobgoblins are treated like different monsters, and the way that the mad, subterranean sadist Derros and Drow are treated as separate monsters, in spite of more or less drawing on the same Richard Sharpe Shaver source material through different writers.) It's especially amusing, considering the fact that Lovecraft's Ghouls and Deep Ones both draw from folklore versions of mischievous elves and their changelings (hence the reference to some of the "not-Deep One" children looking like elves, no doubt!) I should perhaps mention here that that famous Lovecraftian word, "eldritch", was actually a nearly obsolete word used to describe something elven! (See the "Did You Know?" section of Merriam-Webster's definition - the word seems to have descended from Old English Aelf Reich - literally "Elf Kingdom", or "fairyland"!) Technically, Lovecraft's Deep Ones and Ghouls behave a bit more like traditional elves and goblins than D&D Elves and Goblins do! And that's just part of how weird things get in D&D's fantasy kitchen-sink.... Anyway, I forgot what the original Sahuagin question was 😄 EDIT: Oh, it only gets more Fun the more complete the list of not-Deep Ones gets: Deep Ones Sahuagin Kuo-Toa Locatha Tiik Slithe "Abominatons" (HeroQuest 2021) It seems that the Tiik and Slithe are Reaper's "not-Sahuagin/Kuo-Toa/Locatha", while Heroquest 2021's Abominations are Hasbro's "not-Deep One" direct stat-for-stat replacements for Fimir, which couldn't be used because Games Workshop (or one of GW's original writers?) claimed copyright over that single element of the base game - so the Abominations are both not-Deep Ones and not-Fimir and Reaper's Tiik and Slithe are not-not-Deep Ones 😄 (Apparently the Skaven, Chaos Warriors, and Chaos Dwarves are in the same copyright boat - the HeroQuest 2021 game renamed the Chaos Warriors to "Dread Warriors", too, as one of the game's other few updates besides the Fimir changing to Abominations!) I bet there are many, many other examples of not-Deep One-manship gone wild 😄
  13. It's definitely not the core set sculpts. I think there might be something to the 3D printer theory: there's a lot of people who only seem to be interested in backing for the sorts of big items that can't easily be 3D printed, and who have absolutely no interest in the little stuff. There's also the fact that we've got 10 years and five previous Kickstarters worth of Bones figures behind us at this point - some backers are simply tapped out, and there is lots of competition out there today for plastic gaming miniatures - I could list a dozen companies doing that now, in addition to 3D printing options. But I think you're absolutely right that economic, geopolitical, and market forces that are a little bigger than Reaper are at play: War in the "Bread Basket of the World", with dire predictions about the availability of food in upcoming months hardly does wonders for consumer/backer confidence. Due to the war and other reasons, there's a sudden looming shortage of the petroleum that the plastic for miniatures is made from - not to mention the petroleum that fertilizer to grow the suddenly scarce food from, and the gasoline and diesel and other fuels for manufacturing and shipping minis world-wide... shortages lead to uncertain prices for worldwide shipping and for the materials the minis are made from, price increases are inevitable, and unpopular (higher prices for Bones Black figures was already a running theme in complaints the last couple years, but especially so this year: "It costs more to get less!" It costs more to produce less, that cost rolls downhill and hits everyone on the way down.) The COVID pandemic, its lockdowns, and the consequences on job security hurts consumer/backer confidence. US foreign policy has been turbulent, and China has been acting aggressively toward her neighbors, leading to yet more uncertainty concerning the nation that manufactures Bones figures for Kickstarters, and Reaper's own USA - again, doing little for consumer/backer security. BREXIT and other shipping and courier complications have don't little for good will among ROW backers (Australian shipping has long been troublesome for Reaper, and the ROW seems to be joining that club.) Supply chain troubles in/around California where Chinese-manufactured Bones products would be imported to Reaper. Massive international political demonstrations from and political crackdowns on truck drivers who who would be delivering stock for Reaper. And on and on.... That is, many many reasons for backer statistics to be a little bit depressed this time around. And that's before we even think of addressing the fact that Reaper fine-tunes its strategy with each new Kickstarter, so that every new Kickstarter is a little different. This time around, there are no waves - and thus no particular incentive to back immediately. Reaper has apparently made keeping the Pledge Manager open after the Kickstarter a more or less permanent fixture - there is no particular incentive to back during the Kickstarter. The price of entry to "lurk" and decide if you want to back has risen from US$1 to $10, making it less attractive to just back for a nominal amount to see where things go. I'm not sure it's officially confirmed, but I heard Reaper might be throttling their campaign schedule's stretch goal numbers early in the Kickstarter, to spread more attractive goals closer together through the middle of the campaign, where things are traditionally slower. The more expensive Bones Black is now the de facto standard for Bones Kickstarter production. ROW shipping is different, and does little to encourage backing from the ROW, on top of all the other reasons the ROW might be nervous. Etc. - a lot of things are being run differently, and it's unclear which factors are simply delaying backers until the end of the Kickstarter, or until the Pledge Manager reopens, and which factors are shutting backers out altogether. And then, I think, there's the backers themselves. I think Reaper might well be better off without many of us who have been backing things for a while: the mood is getting uglier and uglier. We've been accumulating a collection of backers who seem to pay the minimum backing amount every Kickstarter for the privilege of sitting in the comments section and insisting that Bones 3 is doomed to failure, that Bones 4 is the worst Kickstarter ever, that Bones 5 is a total failure, that Bones 6 has jumped the shark, and that anyone who is anything less than completely on board with this being Reaper's biggest failure yet in a long series of failures are sycophant fanboys. I'm not sure the positive comments are any better. It has to be a bewildering and discouraging environment for new backers to wander into, and I see that as a running theme among new backers for this Kickstarter: "I'm a new backer, everything looks great, I don't understand why everyone thinks this Kickstarter is terrible....." The Enthusiasm thread isn't particularly enthusiastic half the time, either. It's not that I think there should be no criticism at all, it's just that the whole mood for the last three Kickstarters has seemed unrelentingly and insistently pessimistic. The new folks who are having a good time are an antidote, as are those moments where something gets revealed that finally makes the unhappy customers a little happier, but all that only goes so far. I don't know how ReaperJon and the rest do it: trying to reply to the comments from such a tough crowd all night, night after night, and somehow keeping upbeat about it! I think a lot of us long-timers maybe need to get a new hobby to spend our time on for a while, so that the new backers can have some fun on their own. The comment section is starting to feel a bit "toxic", for lack of a less loaded description. Even I look over what's revealed so far, and get excited - there's a lot to like - while keeping in mind the unique challenges in this Kickstarter to temper my expectations against. And I feel pretty good, until I read the Kickstarter comments, and I walk away from those feeling so depressed and discouraged and gloomy, I just want to walk away from the whole thing and clear my head. Anyway, I digress - however the psychology behind it works, I think the backers themselves are a big factor sucking a lot of the energy that might otherwise be there from this campaign, and the two or three "dismal failures" that came before it.
  14. Agreed on some of those generic random-encounter monsters that seem to have been routine in old-school adventures, but - as "common" as they were back then, seem to be weirdly had to find models for today! I was just commenting about that after Reaper teased a wolf-pack - lots of great dire wolves, but the best ordinary-sized wolves are undead. It's taken a few years, but Reaper is slowly but surely getting most of this sort of thing in place, but there's still room for more. My thoughts at the time: From that train of thought, I think we could use some basic, generic, 1" base-sized.... giant lizards snakes and snake swarms spiders (something bigger than a gnome or halfling) slimes/jellies crabs big cats (panthers etc.) I would love to see more space-opera and retro-scifi stuff, and would totally agree with Izzylobo's ideas for robots and aliens. I've been trying to revive pulp sci-fi and adventure styled on Buck Rogers, Flash Gordon, and the like for quite a while: capes and ray-guns, and rocket-ships and jet-packs, and mechanical men and bug-eyed-green-men and all that. Some manufacturers are slowly getting on board with that aesthetic, but with games like Stargrave and Starfinder and the like being fairly successful right now, while the post-modern updates of Star Trek, Star Wars, Doctor Who, and Marvel Comics seem to be getting stale for audiences, it seems to me like retro space-opera, John Carter-style planetary romance, and H.G. Wells and Jules Verne inspired Victorian sci-fi all seem like subgenres whose times have almost come around again. Reaper's Chronoscope aliens are great, but a few of them seem like they could use more poses, and the whole genre really needs some TLC to give them some context in the greater scope of the gaming hobby. If Chronoscope encounters are what it takes to make that happen, then I'm all for it.... Astral Reavers on their antigrav skiff starship away team and shuttlecraft alien Mastermind with henchmen and Doomsday Machine terrain archaeological dig and ancient alien artifact terrain medical bay with ship's doctor and patient on sickbay bed with scanner, and cryoctube with escaped specimen bridge crew set with control panels full of blinking lights and scanners that go PING.... killer robots and laboratory terrain Bakarathi uprising and warbeast the Robot Auction with shifty space pirate traders Malvernis war-party and stolen cargo desert planet nomads and jet-speeder Novacorp Armored Car and NovaSWAT team IMEF heavy weapon team with sandbagged emplacement and ECM array Or whatever....
  15. It was true enough in my case at least. Which doesn't say much for my skill at painting 😄 In those early days of Bones, the quality was pretty good, all things considered - on a par with, or better than, much of the competition, I would say - and I think a lot of those Bones figures really do come close to their metal counterparts. Which isn't to say that there weren't some figures with really soft faces, or partial hands, or noodle-swords/spears, or dinky ankles that wouldn't stand straight.... But some of those figures, I think, were certainly better than others. Some of the newest Bones figures are getting to the point where they might be improving on metal (I'm thinking Bones USA may be forgiving of molding techniques that metal might have trouble with.) Still, even today, for generic RPG orcs, goblins, skeletons, and many NPCs, those old Bones figures are more than adequate for the job, in my book. Those pig-men will be hard to resist! Look perfect to me for the purposes of those who have been looking for old-school "pig-faced" orcs - they aren't copies of the old monster manual illustrations, but do they need to be? They seem to be ready to go for some sort of "The House on the Borderland" adaptation, at least - I guess there's some Mythos monsters going on here this early after all 😄 Hopefully they'll be included in the core, or in one of the expansions I'd be getting anyway. The fairy-dragon looks better and better - great work on that one! I'm afraid I might have to paint that one up and give it away to my mother, she'd never forgive me if I didn't 🙂
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