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Lars Porsenna

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3064 Adventurer


About Lars Porsenna

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  • Birthday 05/19/1977

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    Clusium, Etruria
  • Interests
    Historical Wargames, History in general, fantasy & SF RPGs and literature, space sciences, model building, and monkeying around...

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  1. I just got the rulebook yestersay. It's pretty nice & well published. Only one mistake found as far as I know... Damon.
  2. Dunno, the Beemer has a bubble o' death at 3 hexes, where everything is at short range. That's when you alpha strike! I would reverse firing order: use the PPC at anything above 6 hexes, close to 3 hexes & unload. Damon.
  3. I think that was really a function of the leadership at the time; if the secondary games didn't make big profits, or it was felt sales ate into the Big Two, they were axed without mercy. With the new leadership this may change. But we have to give it time to see what they do. Damon.
  4. Personally I always thought WHFB was the better game compared to WH40K, so I was pretty upset when they killed it. I don't think AoS is a good replacement either, as it takes a mass battle game & turns it into a skirmish game similar to 40K. I think GW can & should support all 3 games, to give players options: AoS for skirmish, WHFB for mass battle. They could even reintroduce Warmaster for large scale battles, & create a gaming ecosystem for fantasy. We shall see... Damon.
  5. It really sounds like you prefer the combat system from 4e. 5e is more like a simplification of 3e than a successor to 4e. If you liked 3e more than 4e, then 5e is right up your alley (this is me). But if you thought 4e was where it was at, then 5e is going to seem a bit flat. Damon.
  6. The vast majority of my mechs are currently painted dark grey with decal numbers to tell them apart (I routinely buy 2 of each specific mech model, for when I want to use two at the same time). With the new nu-seen I'm starting to paint the khaki instead, to differentiate. I do occasionally paint some mechs with custom schemes, especially if I'm doing a con game or specific scenario during campaigns. But most of my mechs are painted generically so they can be whatever I want them to be... Damon.
  7. The Charger was designed as a rules exploit mech, rather than a sensible battlefield unit. Imagine an 85 ton mech doing an 8-hex charge (hence the name!) So if you like doing charging attacks, the Charger is the mech for you... Personally I love the Challenger upgrade (first previewed in the Battletech fanzine Battletechnology, later made canon in the records sheets). Downgrades movement & upgrades 4 of the SL into LL. Makes it like a LL Awesome. The Vindy is a zombie mech. Too bad it's a signature mech of the most despised House in the setting, Liao... Damon.
  8. In terms of mech logistics, I don't think it is quite that bad. Things like myomers & armor plate are probably pretty standard & interchangable (i.e. a combat force gets shipped with myomer coils that get cut to the right size for the right mech...). But in terms of mech designs, you can make some pretty solid conclusions by studying the data. Look at what mechs each house produced. And assume that during the 3rd SW production broke "even" roughly. I concluded a while ago that most mechs in the House armies were around 40-50 years old (how long it took for complete turnover of the mech force compared to production....we had a solid production figure from the House Marik sourcebook). So FREX in terms of light mechs, House Steiner is going to overwhelmingly be composed of Commandos & bug mechs, with a few other designs hanging about as either long term survivors or battlefield salvage. So the logistics issue isn't that severe IMHO. Plus the Warrior trilogy often described units as being fairly homogenous. Entire battalions of Panthers, FREX. As opposed to merc units that used whatever they had. Once you get out of the 3025 period, though, things go a little gonzo. Damon.
  9. I'm only really familiar with the SAGA edition, though I've played the D20 & WEG versions at one time or another. If you are looking literally for D&D in space, SAGA edition is the way to go. Mechanically it is somewhere between D&D 3e & 5e (a lot of us in the group thought that SAGA was how D&D 4e SHOULD have been implemented...). We had loads of fun with it, & jedi can do a lot of cool cinematic stuff with good choice of force powers, though there is a little bit of a learning curve. Unfortunately OOP however... Damon.
  10. Actually I was specifically thinking of the Whammy with my post. Delete the Slases & Mgs, add 2 Mlas & a ton of armor, and you have a very dangerous machine, especially at the 3 hex bubble o' death where everything is at short range, if you wanna alpha strike... Damon.
  11. In Introtech, if you're trying to figure out how to make a specific mech better, the answer is usually "more medium lasers." Damon.
  12. Over on the Oathmark FB page they posted some artwork previews from the book. One of the paintings is of Elf light infantry (looks like the current elf figures, but sans armor). Also the rulebook is delayed until April... Damon.
  13. They look good! Makes me wonder what the "special" troops for Elfs & Humans will be. Dwarfs got extra-heavy infantry (fits thematically). Humans will probably get heavy cavalry. And Elfs will get ??? Damon.
  14. Yes, the clickys are double the size. They also won't really fit in a hex, bases being twice as big if not more... If you are patient the last Battletech kickstarted got A LOT of plastic funded, & these are going to be in general release eventually... Damon.
  15. Yep. When the ship is taken out of action, you represent this by placing the model on the lower shelf... Damon.
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