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MagiusDel

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Everything posted by MagiusDel

  1. This is rather an interesting discussion, I think. While there really aren't any formalized Schools for painting miniatures - which is to say a collection of similar Styles and the techniques used to give a particular result - there are certainly many styles that we can look at. Each painter develops their own style as they learn, generally starting with a simple single layer of whatever mid tone they're going for and slopping it around to cover the miniature and evolving from there. While part of defining your style involves learning new and more advanced techniques, a lot of it also involves learning what colors you like best and learning how to support and use those colors and tones to the greatest effect. Any Style can work, and work well, with the proper experience. Generally, you can tell someone who chooses to do something for stylistic reasons - a miniature that uses a single base color would have a larger range of shades to account for the lack of basic contrast. Likewise, a style focused on visible shade lines (such as a Cell Shading-inspired style) would likely have a higher contrast between the various shades to make the shadow and highlight stand out more. It's more about making the style work than what the style is that determines how good it is. Finally, we all go through our own journey in terms of the style we use. I started with a straight black primer with lots of drybrushing to bring out the details. I have since moved to Zenothil shading utilizing a wash-based wet blending technique over most of the figure.
  2. GURPS is definitely an interesting system, in my opinion. It's one of the few that I've seen that really scales complexity well. At its core, GURPS can be run with just Skills and Attributes, which are generally easy to understand once you grasp how to buy Skills (essentially, first rank costs 1 point and starts you at Attribute - X, rank 2 costs 2 points, and rank 3+ costs 4 points, with each additional rank increasing the score by 1). After that, it's 3d6 roll under, roll to Hit, opponent rolls to Dodge, Block, or Parry, on a success roll for damage. Damage is reduced by Armor, and if you take enough damage, you have to start rolling to stay conscious. And... that's generally the basics for the whole system. All in all, I would rate that part, difficulty wise, on par with DnD 3E. Of course, if you're looking at GURPS, you're probably not going to stop just there, and that's where things are going to get... complicated. Great system, but it can definitely be a rick to learn. As for the overall topic, I like 5e the best right now (having mostly burned myself out on the 3.X paradigm after many, many games of it, but definitely feel it needs at least one players options book to fill in some of the concepts that really aren't all that well represented yet (though, the Race/Class/Archetype/Background system works quite well for this purpose). I just feel that there needs to just be a few in each category (particularly the Archetypes and Backgrounds) to really make the system shine.
  3. I've done more work on the figure, and here's the (nearly) finished version of it. I have a few bits of touch up left to do on it, but that can wait for the Show Off thread.
  4. Thought I'd go ahead and share the latest from my painting desk. Working on the Incredible Hulk miniature from Knight Models: Yeah, he's nearly done and will likely be finished up quite easily during my next painting session, but I'm definitely quite happy with how it's progressing. Just need to paint the shirt, the chunk of wall, and the ground/base - but I have his opponent lined up to paint in the Hulkbuster Armor. And then I'll need to come up with a ruleset to play them with... The most interesting part about this model is a new technique that I heard about combining super glue and baking soda to fill in gaps which I've found works extremely well. Certainly easier to work with than Greenstuff or Liquid Greenstuff, but still not a perfect solution.
  5. If you don't want to go with OSL on it, you could paint the spell effect white then apply a wash or glaze over that for the base color, then highlight from there. This will give that part a more ethereal look compared to the rest of the miniature, and should help it stand out a bit more.
  6. Given the description and price point, I fully expect these to be collectible sets. 150 figures in a set, $3-$4 per pack, for 2-4 figures per pack, this being Wizkids... There's really not a lot to indicate this won't be collectible. I would love to be wrong, but it's not looking likely. That said, cutting out the pre-painting side should make the models look significantly better, and they do tend to have some pretty decent sculpts - but this could all be countered by applying the primer with wanton abandon, so we could just see things stay on par with their other products.
  7. Having used a lot of drybrushing in my time, and getting a really solid idea of when to use it and what it's good for, this isn't a bad video. However, there's a lot to cover regarding it, and I feel you've only lightly brushed the surface. First off, the 'dusty' look that you can get from drybrushing is often a result of an uneven primer or base coat, or simply from not drybrushing for long enough. What do I mean by that last part? Well, you generally want to hit a specific location at least 100 times while drybrushing, which will significantly even out the transition between the lower layer and the current layer. Now, there are also issues with drybrushing that you did not touch on, the biggest one being that if you haven't fully mastered it yet, it is really easy to get the color where you don't want it to go. This generally isn't an issue when you're dealing with a large area, but it can make for a lot of touch up on a smaller figure or one with a lot of small details mixed throughout.
  8. I'm going to go with a bit of a different tack on this. I think the gold can work if you paint the wood behind her in dark, warm colors and focus on lighter, cooler colors for her. I'd crank up the paleness of the skin and add in a bit of a bluish tinge to it, with a bright white for the character's trim, and then use a dark mahogany for the main hull of the boat, a deep red for the background on the scrollwork, and a yellowish brown for the ropes. The anchor would be a rusted silver, bridging the two parts together, and the bracers can do the same, transitioning from golden shadows up to silvery highlights. This will help give more contrast to the character portion of the figure, which can certainly help make it look good.
  9. Is it bad that hearing that explanation kinda makes me want to grab a pack of these and model/paint them up with numbered sports jerseys?
  10. Hi, all. It's been a while since I've posted anything online (though I've definitely been painting stuff up), but I'm rather proud of how this guy turned out, so I thought I'd share. This is the Devil Dog figure from Corvus Belli's Infinity - USAriadna Army Pack. I'm not entirely happy with how the gun came out, but I think the rest of it is rather solid: As always, let me know what you all think. Magius out.
  11. Hello, all. I recently got in a 3d printer, and decided that I'd play around with it to see what I could print. After a lot of heartache trying to get a small print to work, I switched over to something on the other end of the scale - and I have to say, I'm quite pleased with how it came out! A small bust of Groot, painted up to look nice. Took about 17 hours to print, then another hour to paint (haven't sealed it up yet). So, enjoy - and C&C always welcome.
  12. It is now time for the penultimate post on this project. I have nearly everything done, save for some final touch ups and sealing the product, and I couldn't be happier with the results: Feedback appreciated, and I'll likely finish up the last few touches over the weekend - after showing it off at a variety of gaming locales.
  13. Another night, and more progress made on the diorama. I'm really drawing in on the close, now - the initial paint job is on, now I need to add some touch up work, weathering, static grass, highlights from the Dragon's impending fire breath and the heroes' previously set campfire, and we'll be good to go! Ok, that's actually a pretty decent list of stuff yet to do... Until next time - and I'm really looking forward to getting the finishing touches on this thing!
  14. They are, yes. Which makes painting some of them up a real pain - but I feel that gluing them in first helps tie them in with the rest of the build, so I'm willing to put up with the extra pain of having to work around the rest of the model (though I really didn't expect to be working on a 23" monstrosity when I glued them on...). I'm now done with the heroes, though (outside of some touchup later on), and next step is to try to get the buildings painted up. Speaking of painted...: The last of the heroes to be painted, the Rogue is no stranger to danger, as much as she may wish otherwise. And, is it obvious yet that I don't like limiting my palette more than I need to?
  15. And here we come to part 4 of the heroes - the Sorceress is lining up for her turn at the dragon, leaving only the Rogue lagging a bit behind. But I should be able to finish the rogue up in a bit - and then the fun parts begin! Well, the Stone and Dirt, anyways. Probably won't finish today, but I am certainly going to try!
  16. Have a two-fer for you today. Got the Archer painted up, and adding a bit of wild flair to the diorama. Just two more heroes to go, and then on to trying to detail in the stone and ground. I may even be able to get this wrapped up tomorrow - but more likely, I'll get the stonework started and maybe get some work done on the ground. I am getting pretty close though: The archer, lining up his shot... Too bad it looks like it's going a bit high. Another piece down, and one step closer to completion. This is a decidedly beautiful sculpt, and I definitely like how the paint is going to it. Next up, the Sorceress, and finally the Rogue before tying it all together. Stay tuned!
  17. A snowy weekend here in the midwest, but that's not keeping me away from this project! The dwarven cleric has been painted up, and he's definitely in a right predicament. Now, the most challenging part about this piece in particular is that the dragon really got in the way of painting him up - there were placed I really had to get creative to get my brush in - and, thanks to all the shadows being cast, I couldn't actually see what I was doing most of the time. But, there's an advantage to working on something this big - because I couldn't be picking it up and twisting it about anyways, it let me use a flashlight in my left hand and the brush in my right, giving me a rather distinctive technique in painting up this piece. I've also added one more piece to make things easier - a Lazy Susan to set the piece on, making it dirt simple to turn it to look directly at the part I'm fiddling with at the moment. Now all I need is a new head lamp, and I may be all set for this thing. And now, the pictures: Our dwarven hero, wondering where that enormous tail just came from... And another look at the dragon with the dwarf in view. You'll get a full view of the thing by the time this is done, and it's certainly very photogenic. I know I got some paint on the stonework - but that's why I haven't painted those bits up yet. I have 3 more heroes to go, then it's into that field - and then comes the stone and ground, and it shall be done! My goodness, this thing will be incredible. Current work time: Hill - 1 hour, Plaster - 2 hours (had to work multiple times), Sand - .5 hours, Dragon - 1.5 hours, Fighter - 1 hour, Dwarf - 1 hour. Total: 7 hours. Estimated: 7 more hours
  18. Thanks for the well-wishing, everyone, and it's time for today's update. Didn't get as much as I'd have liked to have done, but I did get the Fighter/Paladin mostly painted. Still some touch up that needs to be done - but I'm going to hold off on that until the end of the project so I won't have to constantly fix and refix certain areas. I'm also going to go to a bit of a different system with the pictures - close up, medium lens, and overall progress. That way, you all can see both the work put in to the individual pieces and the effect that it has on the overall piece. And this is not a limited palette piece - I'm looking at 54+ unique color shades over the entire project - mostly in giving each of the heroes a distinct color scheme to really help them stand out. Anyways, here's the progress I've made: The Individual Shot of the Fighter. I know I missed a bit on the underside of the shield - I'll fix that up in the touchup phase. That dragon's certainly not happy to see him - but more touchup needed to fix the thumb claw and add some highlights to the claws in general... And the overall view. No problem seeing the Dragon (obviously) or the Fighter, and I hope that keeps up through the rest of the process. So, four more posts like this (likely over the weekend), and then three or four more as I paint up the ruins and add grass and details to the surrounding base. Still a long ways to go, but definitely a solid start.
  19. A couple of steps finished today, with app. 1.5 hours of work - I have the figure primed, and the dragon mostly painted. I haven't been able to get my hands on a good campfire model yet, but that can wait until toward the end (and I may just set up a base so I can swap between that and one of those tea lights). Once I have the ground painted, I'm going to add on some orange/yellow paint to make it look like the appropriate areas are bathed in firelight - but that is a ways down the road. For now, take a gander at what has been done: All primed up - the paint layers will even out the primer stripes. And the centerpiece mostly painted. Figure I'd best get him out of the way before I start burning out and start rushing things.
  20. Hey, everyone. I'm definitely glad to see the response this thing has been getting! I've gotten the plaster sealed and the sand on the base. I've cast and added some plaster rocks to add some variety to the more open areas of the base, splashed on the paint to provide a bit of a protective layer, and glued the sand to the base - which means that it's time to get the thing primed next time it's warm enough. Then the real work begins, and the paint goes on!
  21. I hadn't thought about adding a hoard to the diorama. I was thinking about this being a situation where the dragon landed to ambush a group of adventurers who were securing the perimeter to prepare camp for the evening (probably in the tower), so adding a hoard wouldn't be a great idea. However, I could see adding a fire pit to the tower... You know, I think I may try to do that.
  22. Greetings, all. It's been a while, I know - but I have embarked on my largest project to date, a combination terrain piece and diorama, which is sure to delight and amaze - all based around the Dragons Don't Share pack from Reaper Bones II: Assembled from: 1 sheet 1" thick Insulation Foam (started 20"x20") 1 23" diameter 3/4" thick plywood disk (nice and solid and should make it a lot more durable) 1 Dragons Don't Share set from Reaper 1/2 small tub of pre-mixed Plaster (may use some more to add some rocky patches and small cliff faces to the build) My plan for the rest of this project are as follows: Maybe use some model Railroad molds to add some rocky features to the diorama Seal the Plaster and Wood with a generous helping of brown craft paint (its only purpose is to separate the various materials from the spray primer I use, so that it doesn't stink up the place for months) Apply a layer of glue and sand to blend the contours together Spray prime Black (maybe? I haven't decided between Black, White, or Zenithal painting for the initial primer layer) Paint as normal, probably finishing in a few months' time. I'll keep you all posted as this project moves along!
  23. Excellent job! While I think you may have gone a bit too far on the blood this time around, it is far outweighed by the added texture that it gives the cuts - making it look more like he took out an actual creature rather than an animated block of clay. Kudos and well done!
  24. After over a week, I have finished with the mighty Nethyrmaul the Undying! I'd normally wait a day or two before cross-posting the figure over to here, but it's been quite long enough since my last set of pics here, so I'm going to go ahead and bring over the main event (as well as the other figures I've posted up on game nights): And if you want to see the Work in Progress pictures, just click through to MagiusMinis.blogspot.com - I've tracked every day's work on this thing, so you can see how it all built up and came together. Nethyrmaul: Buffalo Bill from Wild West Exodus: Dragonslayer from Games Workshop: Recipricator from Privateer Press Hrolfgad Lightsaddle Pile of Dead Bards from Zombie Orpheus Entertainment Thorvald, Dwarf Bear Rider As always, C&C are appreciated - and I hope you all like this latest round of minis that I've posted up!
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