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eriochrome

Bones Supporter
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Everything posted by eriochrome

  1. Since your shipping order is supposedly determined by wave, there is probably no real issue in waiting a little while to determine exactly how much more money you want to give them up until early december.
  2. I had not even opened my smaller two spider centaurs but I would say that the female has worse nasal structure than the male. The bow side of the nose looks worse to me. Not a missing nose like the cowgirl but more like the pathfinder cleric where it just does not look right.
  3. Unless they remake the molds, I would expect any model you order to look like the model you already have. I would look at the images in the store to see if the model there looks different or ask us about the model by name or description.
  4. Thank you for the reply. The jist of the description is the manufacturer has not told you what the problem was but you are confident that it will not be repeated and this time you have left yourselves enough time to properly inspect production samples before having them run off like 20000 copies of the model.
  5. I really do not buy this explaination. They ran the mold like 20000 times probably taking about 36-48 hours of production time. I highly doubt that all the variables over that whole time would be tight enough that everyones model has exactly the same defect. Add in the models with unexplained rough surfaces to the missing noses.
  6. Does Reaper have a plan to make sure that the new Kickstarter Bones are the best mini Bones can provide? Did they figure out why like 5% of the faces were really bad in the last batch? I know it is not the material since many of the Bones have proper faces. The non kickstarter female vampire has a proper small nose and visible fangs.
  7. I asked Reaper about this in the kickstarter: Your previous Bones Kickstarter generate a significant percentage of model ~ 5% that were not close to the detail quality of metal/resins shown in kickstarter images specifically in terms of facial features. What went wrong with these models and how are addressing it for this kickstarter to deliver 100% of models with noses. They replied: That's a big question I don't have time for a long answer to at this moment. Sorry. I responded: Maybe that is an answer you should have already had ready as part of your launch in the possible problem section for those people who have already put hundreds of dollars into Bones. Obviously people are generally happy as you have already sold half a million in the new kickstarter, but people expect more than: http://hakomike.blogspot.com/2013/07/fun-with-bones-ellen-stone.html
  8. With the second kickstarter coming next week, I hope we get some answers about what went wrong and how it is going to be avoided in the next series.
  9. I'm curious what impact either of those would have to Reaper's regular sculptors, if they have to learn a new method (or whatever you call it) to make their sculpts Bones-viable. Plus, if they do that, they would not have an appropriately-scaled version for metal production (unless they made one from the three-up? I'm not entirely sure how the whole process works). That said, I wonder what the quality different would be for Bones scanned from a standard "to-scale" master vs. a three-up would be, and if the difference is noticeable enough to be worth the trouble. I really do not think the detail of the master or the quality of the scanner was the issue. There are plenty of bones that look pretty good and have noses. It was either rush work on the molds or some type of conversion issue where they intentionally tried to lower the resolution of scans since they new that Bones could not reliably produce all the details. To avoid details that are to sharp for the material (like points and blade edges), you could run some type of digital filter on the scan so the nose losses might be from bad application of something like that. I really do not understand the Hellborn Paladin as he has a huge nose in the metal. Well beyond what bones would have any trouble with and it is just barely there in the bones.
  10. I believe that the problem was in the master to mold conversion. I am not entirely sure how they do this but since bones cannot hold all the resolution of the metal or the master you have to round the edges when making the mold. What ever they used to do this I think went to far sometimes. Or it could have just been shoddy mold fabrication.
  11. They are not "miscasts" as they were produced a good copy of the molds. The molds were just poorly made.
  12. So today I did get the shipping notice on my missing parts. Thanks Reaper.
  13. I would have taken a copy&paste response that said "certain minis are not being replaced due to to high of a complaint number/impossible to fix all of them". I know how many orders they are filling, especialyl if they only have 1 machine that can do it. It just makes sense to take a few seconds to copy and paste a little note instead of sending another email that ultimately wastes more of their time. Hell, even making an official announcement of it couldn't hurt. Still happy its the major issue minis getting replaced. I actually think the real miscast rate was pretty low. All of my uglies, I compared to other peoples and the ones on the preview list and were the same. My only problems were missing parts and poor assembly. I guess the rushed mold production resulted in several molds that did not get the full detail level available in the bones which is going to be lower than the metal anyway.
  14. She was on my list of about 11 models that were not really acceptable quality even for bones.
  15. Just got an email amount missing/replacement parts being sent: We're sending you the following: 89001d: Head (0.00) x189001e: Right Arm (0.00) x177058: Almaran the Gold, Paladin (2.79) x177154: Lizardman Spearman (2.79) x1
  16. Goldar was definitely one I found a little lacking the the facial features department. He did not make my list of unacceptable as the there is at least the shape of a nose there compared to say Ellen Stone who might as well be an alien cowgirl.
  17. There are plenty of models with issues that are still being released. Vaeloth, Hellborn Paladin lost his very pronouced nose. Berkeley (chainsaw zombie fighter) looks like she has already lost the fight with the zombies. Tell us the name of Sir Nonose and we can tell you if it is a miscast. You can use http://greg.botch.com/bones/ to identify the model and click on the picture right to go to usually the metal version that you can use to search the name to look at the plastic one.
  18. None of the Bones really have the detail of the metal. If you have a specific mini that you think is bad just search the forum using its name to see if anyone has commented after looking at the for sale examples. There are some lists in the loss of face detail topic but they are deep in a long topic. I found that the Chronoscope and Pathfinder Icons are some of the worst offenders.
  19. More monsters would be good since in all honest the monsters generally look better as Bones than a lot of the pc types who really need the facial details to be good.
  20. Should they be announcing another kickstarter when they have not finished the first? I am still missing parts for minis.
  21. My review of the Kickstarter Bones was that if you are using them for gaming purposes they are great for the monsters and such since these change all the time but the PC's you are better off just spending the extra couple of dollars for the metal ones since they will be on the table for everytime.
  22. My Bag of Fails has: Ellen Stone: No Nose Townsfolk Mom and Kids: Kids might as well be aliens. Julette: Outstreched Hand has no details Dita, Steampunk Witch: Face just looks off due to big eyes no real nose. Veoloth Hellborn Paladin: Another Rhinoplasti case Mersisal, Iconic Elf Ranger: Face is weak and one of the knives on back is only a sliver. Berkeley, Zombie Survivor: Really Does not look like she survived Kyra, Female Cleric: Again with the Nose Seelah, Female Paladin: Nose and Significant moldlines/pumps down half of face. Shaeress Nashanneth, Dark Elf Queen: Bumpy Face/Greyscale Infection Autumn Bronzeleaf: Staff side of Face also all bumpy. All the other minis seemed to check out as of reasonable conversions. I did not have the Assassin in the bag as he is a horrible mini but I had no metal to compare to so I just assumed that was what he was supposed to look like.
  23. Mike Howell at Constantly Risking Obscurity has a couple of comparisons of metal vs washed and inked Bones models. I think many of the model looks very good, most are very reasonable for the price, and about 5% are not good at all due to issues with the human/elf faces.
  24. Thanks for the pics. I will check mine against these but they seem pretty similar to mine if I recall correctly.
  25. First off let me say that I am happy with the value and quality of most of the Bones miniatures and that I expected some detail to be lost from the transition from metal to plastic. The idea is more about the mechanism of loss and why it seems to be noticed in certain minis more than others. Specifically we have seem that some models have essentially lost their noses which is a very thing to happen. We are very attuned to the proper appear of faces so missing noses show up pretty easy. These will be used as an example not the only issue during the discussion. The noses appear to be missing in my models, the ones in the previews, and pretty much every cast of those specific models so it appears to be a mold issue. Now Reaper does not want models without noses and would like to have good molds since they plan to keep producing the models. The Bones can generate these level of details since most of the models do have noses. How did this issue occur? It could be simply a bad machining job on the mold that slipped through QC before the mold was used for production runs. That is what I initially thought but then I was thinking more about it after seeing a nice comparison of metal vs bones at Constantly Risking Obscurity. He highlights the lost details of sharp edges on a crystal and such. Now Bones cannot capture those detail level consistently so you do not want to put them in the mold. Notice that none of the blades really have edges. If the edges where in the mold you would expect some places for the details to be there and other places not and end up with sort of distorted blade edges as details appear and fade that are near the threshold level. Your master has details you do not want in your mold so how do you deal with this. Do you scan the model at high resolution and then either manual or with a program soften the details to a level that you think the material will capture well. With all the models manually editing them would probably take to long. You could do it with software if you have it and know how to use it pretty easily. For example you could take your high resolution 3d laser scan, then use a 3d Fourier transform and a high frequency filter to dampen high frequency components then inverse Fourier transform back into the model. Some of the fine details will be lost but the results should be pretty consistent. Another option is just to scan the models at lower resolution. This has the issue that it is more like a hard filter and will essentially take things that are almost at the next position and round it down. Surface continuity conditions in these scans could also lead to additonal capturable details being lost in the transfer process. The nose is generally sticks out between to level points on either side so gets rounded down to make the surface smoother. What do you guys think? Just bad QC on the molds or a problem in the conversion process.
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