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Posts posted by CaptainPete

  1. Okay. I finally got the rules and started fooling around with making army lists and I'm not sure how I feel about it yet. I played IG, CSM, and Inquisitor with Sisters, and looking over what I can do with their factions just isn't quite clicking for me yet. However, a buddy of mine and I are discussing how to get together to get in a game or two so we can learn.

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  2. You might look at Night Watch by the guy who did Zona Alfa. I only remembered it recently but it might be the easiest for you to modify for a solo game, as it only requires four heroes total. I haven't looked at the book in a while but it might even have stuff in there for just one hero.

  3. Zona Alfa has single player rules. As does Last Days: Zombie Apocalypse. There's also Perilous Tales, which has free beta rules out.

    But, honestly, any game that has any sort of uncontrolled monster can be a solo game. It just takes a bit to figure out what's enough to present a challenge but not too much of one.

  4. I was thinking about this and I remembered that I picked up "Charlie and SAD-006" for Rezolution. It's a two pack with a monster looking thing and a lady in a jumpsuit with two pistols. It might be something to look at. You'll probably want to check eBay for it, I don't know if the original company is still producing things.

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  5. On 10/22/2022 at 2:48 PM, PaganMegan said:

    Worth trying.


    The rules and army lists are free, so you don't risk much.


    Maybe try before finishing your painting, but odds are good you'll like it.

    Seeing how the armies have been in boxes for years, any reason to start painting them again is a good reason... :ph34r:

    • Like 4
  6. So, I did a bad. Okay, not a real bad. I happened to have some extra money and the craft store was right there, so I thought I would just check for a few things. And I found several things I'd been looking for. On sale. I picked up some off brand Micron pens, some brushes that might work for minis, and some acrylic craft paint to use on Bones terrain. I didn't spend too much. :ph34r:

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  7. Wow. It's been almost a year since I've posted in this thread. Mostly because I keep forgetting about it.

    I played a few games a few months ago and found out just how tough Dricheans are and how tough my tough list is. I have a list with three crossbows and three bows and, due to some bad placement of terrain, I got picked apart by my friend. After that game, my friend and I started working on a few changes we're thinking about using, mostly having weapons have damage ratings and changing how armor works. I still like this game but it's so hard to get games in these days. 😕

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  8. 10 hours ago, Brianuk said:

    I've not. I've played a few games of frostgrave but many more stargrave to be honest. 


    If you had a heritor and warden against a wizard and apprentice I think the wizard would be much more powerful/able to run rings around the GA warband because their spells are more powerful. 

    But maybe a wizard and captain, each, would work?

    I'd disagree with that. While the wizard and apprentice are more versatile, the Heritor and warden have better health and combat. I mean, the warden has the same stats as a wizard but doesn't suffer health loss if they fail to cast the spell. Also, GA crews are usually going to be larger, as they're easier to fill out with free crewmen.

    I'm actually thinking of having a friend run a FG warband against one of my GA crews when we get a chance.

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  9. You... You play games? With other people? :blink:

    I joke.

    I rarely play games with painted stuff (I'm a very slow painter and I haven't be able to hang out with people since 2020) but I have been pretty good at "Before you start touching, let me tell you a few things..." to people who aren't familiar with minis. I also don't touch other people's minis any more, its just easier that way...

  10. 8 hours ago, Corsair said:

    I might just buy the "Bag o Zombies" that has 100 zombies in it. A little small, but for the price kinda hard to ignore.

    I have those and they are shrimpy. In addition to what zenjw said, being monopose and small, they're also really bendy and a few of mine won't stand up right because of it. If you're looking for cheap and in 28mm scale, I've found quite a few Zombiecide boxes for about $20-25 and they have about two dozen minis in the Walk of the Dead, with I think three of 6 different sculpts. I found it to be the most price effective, when I was looking to getting into Last Days: Zombie Apocalypse.

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  11. 4 hours ago, Great Khan Artist said:


    I bought the GW ghouls to use as zombies. I also have the Mantic ones. They're both decent minis, if a bit small compared to most of Reaper's stuff. Oh well, maybe you shrink when you die. We saw Patiherchef at the Ether Dome in Boston and he's really quite small.


    I don't have enough bugs either. I'm using spiders. If you wait until Halloween, you can get plenty of cheap spiders. I'd like to use scorpions, but there just aren't enough cheap ones out there for all the different kinds of bug needed. GW 'nids are the easiest answer. The official Aliens minis could be fun, but last time I checked they only had a few sets. I bought Wargames Atlantic giant spiders--decent minis, but a pain in the butt to assemble. Because of their pointy legs I'm building them custom ruined bases from Hirst Arts miscasts. 


    The ghouls are on my painting desk to batch paint next, then a nice unique hero or two and onto the spiders, hopefully. Maybe my Bones 5.5 Arakoth will show up in time to be painted inbetween hordes. 

    I have a ton of Reaper zombies and the first Walk Of The Dead from Zombiecide, so I'm pretty sure I have enough. But I'll also have the scale problem, if I have to use the Walk zombies.

    Oh, that's a good idea. I'll have to give that some thought after I get a chance to read the book.

    • Like 1
  12. On 5/11/2022 at 3:04 PM, Great Khan Artist said:

    Q37 translates really well to Frostgrave, too. (Well, mostly just the scenarios, but you could make creative use of the treasures, too.) I am in the process of making the table for the medical pods. Mine is a crypt. Since it's Sandgrave, I have sarcophagi with removeable lids. (When you read the scenario, you'll understand the lids.) When my present dungeon is finished, I'll set it up and take pics for my topic. (The present dungeon is for the solo scenario in "Wizards Conclave".) 

    I'm looking forward to giving it a shot. I have more than enough zombies (I hope, I think I have over 30 at this point) but I don't think I have enough bugs. I'll deal with that problem after I play the zombie stuff.


    12 hours ago, Great Khan Artist said:

    I got my copy of "Last Prospector" from the post office, where I have finally convinced the postmaster to quit bending my books and stuffing them in the box--win!


    Anyway, here are my initial impressions. (I haven't read the whole thing yet.) This one has flavours of "Ghost Archipelago: Gods of Fire". Instead of tribes, you get five factions and you gain or lose influence with them based on goals you do or don't do in each of the scenarios. Like the GA tribes, each faction has boons applied to your warband if you reach a certain status with them, but these are static (unlike the tribes which are created by rolling off a chart).You start with scenario one, then players choose what scenario to play next based on faction standing. There are piles of special rules for each scenario. They aren't anything new, but are a creative reworking into something fun and different. I would recommend this book for a gaming group who play together often. Rules are included to easily have four players. This book has a real campaign feeling that is best achieved through dedicated play, and while you could disregard the faction special rules and play the scenarios as one-shots, it would effectively lose half the content. 



    Because of the throwback to "Gods of Fire", I believe that it is possible to play the game as a Frostgrave or Ghost Archipelago campaign. I am using the tribal guides as opposed to the stats in the Stargrave rulebook. You could make tribes instead of the five factions, but they wouldn't be too out of place in a fantasy setting, as they repesent gangs, homesteaders and a mining corporations for example.  


    Tiny spoiler: You can use your Green Griffon/Brinewind bar for the first scenario! (Meanwhile, in Sandgrave we have a marketplace with small stalls instead of a giant bar with tables and chairs to make.)

    My copy also turned up yesterday and I haven't looked through the campaign completely yet. I was happy for the new crew and other stuff, however. I'm really happy to have melee combat crew, so I can use some minis I got a while back.

    As far as I've read, I agree with you, this campaign is really a good thing for a consistent group to play with. I'd love to try it with four players, as it would be a fun bit of chaos.

    Oddly enough, Gods of Fire is the one Ghost Archipelago supplement that I didn't pick up.

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