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CaptainPete

Bones Supporter
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Everything posted by CaptainPete

  1. Yeah, trying to ban phones at the table these days, especially for D&D, is a hard sell. With a lot of the content readily accessible online, most people will prefer that over pouring over a ton of books. Like we used to back in the day... In other news:
  2. Okay, I couldn't find a thread for it, so I made one. Reality's Edge is a cyberpunk miniatures game by the creator of This is Not a Test and uses similar mechanics. It has rules for cybernetics, hacking and apps, shooting and fighting, and even a campaign system. It's also one of the longest Osprey wargames. I haven't played it yet, I just got a copy of the book on Friday, but it looks interesting. Has anyone else played it? I'd hope so, since it came out, like, four years ago...
  3. To back a bit, I've only had the one experience with a That Guy type personality, and he did get better over time. I have played with an "RPG Terrorist" type player and would never play with him again. I've been very selective with who I play with over the years, taking long pauses in gaming when I couldn't find enough people to play with, and don't play with random people. I've heard enough horror stories to turn me off from the idea.
  4. I forgot about the metagame stuff... I've got another story about that group from before, involving metagaming and the DM being a jerk. Which I might have told before, so I'll keep it simple. As I mentioned, we had a party of six characters and we were getting into the higher levels (14 or 16, I believe), so the DM was having trouble challenging us, and started looking for all sorts of options. One thing he did was put Juggernauts (from the MM2) into tight hallways with walls of force to prevent us from moving backwards and forwards. If it hadn't have been for my cleric having some Stone Shape spells, as well as Meld With Stone, we would have been wiped out. These were a CR 12 creature, the DM says, they shouldn't be a real threat to us. I had open up the book and read part of the entry to make my point: they were designed to be used in open fields, as part of major military actions. By putting them in a confined space, and preventing us from running away, the math doesn't work that way. Oh, and he admitted to doubly monster HP, as it was "an average" ignoring the fact that a lot of higher level monsters get tons of bonus HP. That is one of the few times I've actively looked something up during a game. Usually, I just rely on my memory. Controlling information in games like D&D is almost impossible because of how ubiquitous (oh, got to use this twice in one week!) it is and the monsters are. Even if I don't know 5e stats for a ogre or a dragon or a lich, I know enough about them from earlier editions that I can usually know what we should try. I've written on my gaming blog about this, but there's no way to stop it with a lot of games, because of how easy it is to find stuff from popular games. That said, looking things up during the game is a no-no, without permission. I would talk with the player about it. It's not okay to do something like that, because it makes things feel less like a real story or game, and just convert it into a thing about numbers. He wanted to capture the feeling of seeing an enemy for the first time (I assume) and the player messed that up. It's not okay to ruin the mood like that. I've also been known to tell players that it's my game and my world, and things might be slightly different than its presented in the books. I have a friend who's been dealing with this with one of his players and I can tell that he sometimes gets frustrated. I don't put up with it, but I've never really had to deal with it.
  5. Your stories remind me of the group I played with in high school and after. We all had fun, but there was this one guy... A That Guy, you might say. However, let me preface this that this guy was my friend and a decent guy, just had some growing to do. We were playing 3rd/3.5 (which tells you how long ago this was) and this one guy would almost always roll successfully. The DM noticed that he would say what he got and snap up his dice right afterwards, before anyone else could see it. He also tended to sit far away from the DM (we were a six player group at the time), so we start suspect things. He never admitted it and we could never prove it conclusively, but we were pretty sure he was cheating on his rolls. He was also an attention hog and could butt heads over the dumbest things. He killed two of my games by rage quitting because he either did something stupid or was hit by something determined by the dice. He got so bad at one point, the rest of the group (after I was forced to quit after getting a job) forced him out of the group. They told him that they were dissolving the group, but just reformed it again. Without him. I wasn't a part of it, told them it was a crappy thing to do, and then just rolled my eyes at them when he found out and was mad for a while. They ended up letting him back in, after a conversation about their expectations. There weren't a lot of issues afterwards, but I feel like it could have been handled better. I just refused to let him join any games I wanted to run after he messed up those two. In your situation, @haldir it sounds like you've put up with enough and I'm sorry you're going to have to tell one of them AGAIN that they're out. Good luck. As for the other one, I respect that you're going to have a face to face conversation. It's a matter of respect. As for herding the other cats in the group, my trick is to give them enough time to discuss the plans and then just put them on the spot. I go around the table and ask them "what are you doing?" If they don't answer in a 2-3 minutes, they automatically pass. After 2-3 people want to do the same thing, the others will fall in line, and I let them change their answers. Another thing is nominate one player to be the "foreman" (like from a jury) and they get to tell you want the party is going, after you give them X amount time to figure it out, and you only listen to what they have to say, no chiming in from people who want to be "lolrandom". You might want to bring these up with your groups and see what they think. If you go for the "foreman" option, you can also let everyone vote for the position via secret ballot.
  6. While this is the correct answer, it's not just about the age of the bowl, it's about the prevalence (or ubiquity, if we want to be fancy, and if you owned one, you know you do) of it. I posted in my group of "we're sure two of you are Millennials, the rest of us are either Gen X or Millennials, we don't know anymore" and I had to say that either you owned this bowl (or your family did) or you knew someone who did. For the record, I was not one of the families that owned one, but I had three or four friends who had at least one in their homes. You would also see them all the time in thrift stores. Yeah, that's a picture from Portland, so of course they made that joke. It's off the corner of Pioneer Courthouse Square, in case anyone cares.
  7. So do I. I also remember when I became tall enough to climb out of the top and land without too much of a drop.
  8. If you like Star Trek, chances are good you'll like the show. It is very much a love letter to the franchise.
  9. Because Lolth is a jealous *something something* and ended up in charge of all the creepy crawlies and stuff, post divorce with the head of the Elven pantheon. At least in old FR lore... They're all CALIFORNIA CLASS ships.
  10. I had a campaign setting I was working on called "The Seventh Kingdom" which was about an orcish mercenary who fought in this last war between two powers (of three kingdoms each) and then goes back to the wild lands that are made up of tribes of various types of orcs, goblins, and the like (as well as members of the other races that are labelled as "misfits") and goes about uniting them using equal measures of diplomacy and violence. The only problem I had with the idea was trying to figure out how to make a campaign in the setting. Unless the party wanted to be involved in either the exploration or politics, it would just feel like a normal setting.
  11. Have you caught up on the last season? Also, a friend of mine is going to make Moopsy plushies for all of us.
  12. Bases were supposed to arrive on Saturday. They didn't show up until yesterday. Basing has begun!
  13. My shorthand reply to the thing is that "people aren't always evil but some cultures can be." To go further into depth, it's about the culture that most races are raised it. The two races I end up talking about when debating it with friends are Drow and orcs. With the Drow, you have a culture that is under the tight control of an evil church, that extols the "virtues" of a evil, spooky spider demon goddess. While there's problems with the, ahem, coloring of the Drow in relation to that, we've had several examples of Drow who are good, but trapped in a place that is the exact opposite of that. Therefore, Drow are not innately evil. (Besides, they were suppose to be a "reversed" culture, with women in charge because it was "different" and so on.) When it comes to orcs, I've always had the idea that they have a "primitive" culture and have been pushed into having to rob and loot to survive, having been pushed into the worst lands and having most other races not wanting anything to do with them. It that case, it's not the orcs fault that they are the way they are. I don't think too much about it, as I think it's something worth discussing with a group, but I also think that the loudest people are making it seem like it's a bigger issue that it is. However, I do think that if you have a world where there's personifications of Evil (like gods and demons), then those sorts of things are always evil, but the GM/DM has final say. Oh, and for the "orc baby, what do?" problem, I would say killing any sort of baby is evil. It's common sense to me. And, just because someone has done evil to you, doesn't give you the right to do evil to them.
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