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Everything posted by Cadaver

  1. The really cool thing about the Marvel system (especially if you have the ultimate powers book) is that powers that people consider "meh" in the hands of a crafty player can be quite devastating. Take Energy Absorption. Pretty cool unless you're fighting someone who doesn't have energy attacks, until one of my players realized that kinetic energy was energy... Then a couple power feats to channel energy absorbed into physical stats and you've got a hero that literally gets stronger the more you pound on him. The guy liked stepping in front of trains or leaping off of buildings to gain power.
  2. Just so you know: I HAVE THE POWERRRRRR!
  3. Do you ever really need a reason to go stomping around in Space Marine Armor?
  4. If you use foam board you MUST seal it before using spray on paints. Watered down elmers glue does the trick.
  5. About to build me a new PC just so I can play it.
  6. Dremel drill bit through my thumb, and once into my leg.
  7. For a hundred or even a hundred fifty it wouldn't be a bad deal. If the onboard video isn't strong enough you should always be able to get a vid card a couple generations older that will run DDO just fine.
  8. Roleplay it. Explain to the DM that this is what your character would do, it's not personal. If worse comes to worse find another group or be the GM. From experience I've dropped quite a few wizards that were a bit too clumsy with their spell placement. Heh, we had a game just recently where the party was defending their ship from pirates. The wizard pretty much held back until the pirates pulled up and were swinging over then he lobbed the fireballs, catching OUR ship on fire. A simple hold off the pirates became a attack the pirates ship and take it to avoid drowning. Three party members ended up getting hurt pretty badly, the Cleric died, no way of resurrecting him. We left the wizard on the burning ship. We were merely trying to avoid the pirate ship from catching on fire. It was purely "accidental" that we forgot to get the wizard off.
  9. Christmas at Ground Zero Weird Al Yankovic It's Christmas at ground zero There's music in the air The sleigh bells are ringing and the carolers are singing While the air raid sirens blare It's Christmas at ground zero The button has been pressed The radio just let us know That this is not a test Everywhere the atom bombs are dropping It's the end of all humanity No more time for last-minute shopping It's time to face your final destiny It's Christmas at ground zero There's panic in the crowd We can dodge debris while we trim the tree Underneath the mushroom cloud Ronald Reagan: Well, the big day is only a few hours away now. I'm sure you're all looking forward to it as much as we are. You might hear some reindeer on your rooftop Or Jack Frost on your windowsill But if someone's climbing down your chimney You better load your gun and shoot to kill It's Christmas at ground zero And if the radiation level's okay I'll go out with you and see all the new Mutations on New Year's Day It's Christmas at ground zero Just seconds left to go I'll duck and cover with my Yuletide lover Underneath the mistletoe It's Christmas at ground zero Now the missiles are on their way What a crazy fluke, we're gonna get nuked On this jolly holiday What a crazy fluke, we're gonna get nuked On this jolly holiday!
  10. How about the paycheck sans the actual 36 hours OT (ouch!) Oh, that would definitely be nice, but since 75% of my job is driving across the Southern US from site to site, it isn't too bad, great scenery.
  11. Why you wish you were me: 36 hours overtime and it's payday.
  12. Age of Dragons Well, if you're not going to do something original, adding dragons does help.
  13. I agree completely, and it's one of the problems I have with games like Battletech and CAV. Big stompy robot vehicles look cool, they just aren't practical with known or projected technologies. One of the the things about the Ferret, the Humvee and other wheeled APCs is that the tire is a vulnerability. That kind of limits the vehicle configurations. I have an idea for a cool looking wheeled light tank, but like big stompy robot tech, it's not viable (under todays current technology) because of the wheel/tire vulnerability. However, if the nature of the tire/wheel can realistically be changed to something more durable, etc, it makes the idea all the more plausible - and that's what I'm really searching for here. A big circular metal plate that extends past the wheel well and covers all but 2 inches of tread. Basically a huge Hubcap. Kinda like the APC from Aliens: Also this: Theoretically, you could use steel tires, you just wouldn't get a good grip and you'd need some killer shocks.
  14. The system breaks down like this: THE V6 ENGINE The V6 Engine system is designed to be straightforward, quick playing, and easy to learn with just enough of a twist to keep it interesting. Here then is the core of the entire system: ATTRIBUTES Attributes such as Muscle, Nimbleness, and so on are rated 1-5 for adult humans, with 2 being an Average adult. SKILLS There are only 20 broad Skills (such as Shoot), and these are rated 1-5. They break down as: 1 Novice, 2 Competent, 3 Professional, 4 Veteran, 5 Master. RESOLUTION Rolls are only made in the V6 Engine when the actions being attempted are challenging and important to the adventure. Simply put, there’s no point rolling otherwise; it wastes time better spent getting on with the game. When attempting an action you roll a number of six-sided dice equal to the Attribute used for the action, aiming to achieve a result of 6. You use your character’s Skill level as a finite number of points with which to "bump up" the results of one or more dice to achieve the desired result of 6. You can split the Skill levels your character has however you want among the dice results. So, if they possess the appropriate Skill at Master level (5) you could add 2 points to one result, and 1 point to each of three others; or 1 point to each of five results; or all 5 points to a single result, or however else you want. Every result of 6 is a Success, whether naturally rolled on the dice, or “bumped up” by Skill levels. More Successes are better. Example: Gunmetal Jane tries to leap over a wide pit. The most appropriate Attribute in this case is Nimbleness (her agility) which she has at 4. Her Player rolls 1, 2, 4, and 4. No natural Successes! Fortunately, she has the Skill of Athletics 4 (the most appropriate Skill in this action), and using the 4 points she has to play with, the Player adds 2 to each 4, bringing them both up to 6! Two Successes and Jane sails gracefully over the pit with room to spare! That’s it, really. One Success is the default (Difficult) and each level of Difficulty above that requires an extra Success. FORTUNE Major characters, such as those of the Players and the main villains in an adventure, have Fortune on their side. Fortune is a number of points that a Player or Game Master can spend to improve their character’s chances, using them to Gain Extra Successes, Tweak the Plot, Reduce Injury/Damage, and so on. The nice thing is, Fortune flows thick-and-fast, and you get awarded it for instances of Cool Dialogue, Cool Descriptions and Stunts, Creative Thinking, and so on. That means that the very acts that make the play itself more exciting and fun are rewarded, and the points can then be immediately spent to better ensure the cool actions described actually happen.
  15. Very Cool. http://static.howstuffworks.com/gif/hyanide-1.jpg While Legged/Walker vehicles are cool in Sci Fi, even if we got them to work I doubt they'd ever be used for warfare. Just too heavy maintenance, fragile, and a tall silhouette. Hover has the disadvantage of slaloming due to light weight and lack of traction (think hydroplaning times 100), dangerous in very rough weather, loud as heck. although I imagine the last two could be fixed in a futuristic method the first would mean that it realistically could never be used in direct warfare as the larger shells hitting it would ruin it's stability, as would larger weapons mounted to the vehicle. Realistically, we used wheeled and tracked vehicles for one purpose, they're the best thing for warfare. They provide stability, speed, and can bear more weight. I'd look more at armor angles and weapons configurations than trying to reinvent the wheel. Look at APC's, or the Ferret. http://www.tomtownsend-toyland.com/toyland/IMG_0446.jpg
  16. "Civilization came crashing down. Billions died. A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed and armored vehicles that run the gauntlet of raiders... and worse. Though the threats of chemical and biological agents and radiation have all but faded, their taint lingers on in every mutant born to man and beast. This is the world of Atomic Highway." I got this the other day and we're looking at playing it. The rule set is simple, loose and fast, and only requires d6's. The book is more of a tool kit. It doesn't tell you how the world ended it's up to you to decide, be it Nuclear Holocaust, Alien Invasion, or Zombie Plague. Mutation rules are simple and not unbalancing, or not even needed if you choose to play a grittier, more realistic holocaust. But the best part: Vehicles are integral to some of the characters, modded, customized vehicles. If you can get it pick it up.
  17. Billy the Exterminator - Link Somewhat of a Post Apocalyptic look. Dude's my hero.
  18. Oh, and the answer to the original question. Why do women play games? Because you let them. If a woman wants to try to manipulate you by playing with your emotions simply walk away. Especially in the beginning of a relationship you don't have as much time invested in it yet. Everyone has their boundaries, make yours well known, and do not back down if she crosses one of yours, otherwise she will continue to do so. Edit: This does not only apply to women, there are tons of people who will try and push your boundaries. Do not let them. Do not be the guy that folds. They will continue to walk over you.
  19. You mean like cooking, and washing dishes, and taking care of the children? So how does 2010 look from 1952? Funny, my wife tends to think some things are strictly in the realm of men. Like buying some ridiculously price chunk of carbon on a gold band, mowing, taking out the trash, painting the house...
  20. I wanted to do a virtual wedding. Set up a webcam, the wife said no. I still brought my computer to the wedding though. It was our music/band/DJ. Our wedding cake was a gift from a friend, My wife's dress was sewn by her mom,our wedding party was catered by my best friend's dad, who also happens to be the state jambalaya champion 5 years straight and he did it for free. The most expensive thing was the pavilion we rented and we got a large chunk back because we cleaned up the place better than we had found it.
  21. Not even close, these women act like they did for the Beatles. Non Louisiana Men saw Brittney and said "She's hot." and kept walking. Louisiana men saw Brittney and said "She's not even one our really good looking ones."
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