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Everything posted by Aard_Rinn

  1. The Sagitarius mini is great, but I'd like to see more centaurs in that vein - since PC centaurs are medium in 5e...
  2. For a while I've been meaning to do a couple of character minis up, but I've been avoiding it since people are hard. Also, I don't have that many character minis, honestly - I turned most of them into melt last Reapercon to get more monsters! But I do need to fill out more general character minis, both to give me more options for one-shots, and to lend to my players. First off, I decided to do a fire sorceress, since that's a common enough thing to come up. Convinently, I have a faction of Phoenix-worshipers in my campaign world, so there's not a bad chance she'll see use as an NPC at some point, too... I used Bobby Jackson's great Courtesan mini, a nice simple figure with lots of great lines! I'm really pleased with how she turned out, especially her face! I'm trying a new technique for eyes, and while it needs a little fine-tuning, I think it came out really good. They look wonkier in the pictures than IRL, and I got them both looking in the right direction, which I'm very pleased with. I tried to use the same effects as for sheer cloth to give it the effect of this iridescent cloth I once had, that shifted from red-orange to a shimmering gold, and I think it came out well - certainly bright enough! I used a pale blue for her highlights, and her eyes, the same color for both - I wanted to give a little contrast to her cloths and warm skintone. Next up, Horace "Action" Jackson. I love this figure's afro - I wish there were more figures with that style of hair, especially in fantasy. I'm pretty pleased with how he came out! I based his cloths on a bard I painted ages ago. He's going to be a CoC character I play from time to time - a FBI undercover cop in the mid-1900s. The pictures make it obvious I need to go over his hair again, I can't see the irregular bits IRL. Very pleased with his eyes, though - he's got great focus down his sights! And to tease what I'll be finishing up tomorrow, the Pathfinder Venture Captain as a different, more specific fire mage: I decided to do her like a meteor, with strong black sections to break up a ombre from red to nova-white. The dress is just about finished - just the head and arms, and a few more details, to finish up tomorrow, and then she'll be all set. At some point, I'll get these all set up and based, and probably post them again at the end of the month or in February as part of a larger group-shot of everybody I do in the next few weeks - I'm planning to really clear out my PC minis as best I can, since I did so many minis in December that it basically hit my goal for three months in one.
  3. So, I don't typically do well at WIPs, but I'm gonna give it my best shot here, since I'm painting two waves of minis for this, and it's critical I remember what paints I'm using so the waves look similar. After finishing up (most of) my kobold pile (which I will at some point post, I promise!) I've decided to move on to another common humanoid mob, to pump me up to eventually work on my Gnolls and Orcs (hah!) Thus, I'm starting on my small mountain of Pathfinder Goblins! I have roughly 20 of these, and that's not just goblin maths - as far as I can tell, that's what I've got, though I do need to dig through my scrap pile one more time to look for stragglers. The goal is to take a week or two, tops, to paint all these... although We Shall See. I may get through Wave 1 and take a break, IDK. I have: Two full sets of 60017: Goblin Pyros 60014: Goblin Commando on Dog, plus a second, riderless Dog Two sets of 60006: Goblin Warriors, with only one of the Goblins who has a spear and sword, and an extra jumping Goblin And three extra Archers from 60006, to give me a couple more ranged warriors. All of these, if the SKUs didn't make it clear, are the metal versions. I painted the Bones ones a long time ago - I'll see if I can dig them out at some point, maybe for the Show Off thread. If I'm feeling ambitious, I wouldn't mind grabbing a few more of the riders, plus the 60018: Goblin Warchanter to round out the group a little. Also, I have a LOT of 03621: Gremlins somewhere, which may get based up 2-3 to a base as some kind of roachy kid goblins, since they're pretty simular in appearance to the PF gobbos. So, to start with this crew, I based 12 of them (my first wave) - all of the standing goblins except the archers, the side-spearmen, and the rider & dogs. My usual basing - display 30mm bases, with greenstuff pressed in and textured with a toothbrush, then the slotta pressed through and cleaned up. After that cured while I was at work, I hit them with a white primer basecoat. Next, I filled the eyes in roughly with Cavalier Orange. After giving that a chance to dry, I tidied them up with a border of Hodag Green, a nice dark cameo green that went on opaque, which will be darker than my eventual skintone. I then hit each mouth with Milani Rose, a darker-than-flesh pink that I plan to darken with a wash to detail the mouths. After that, I went on to some gear, since I was just blocking things in at this point. Goblins with caps got a coat of XX63 "p Red", one of my first red bottles, which has a destroyed label - I suspect it's Deep Red - the color I used for the caps on my original Bones Goblins. Goblins with blades (most of them, honestly) got a coat of Dark Elf Shadow, a dark purple that is going to form the base layer for the TMM I plan to use for these guys - most likely P3's Pig Iron. I also hit the torches with a layer of Cavalier Orance to start building them up for the eventual yellows and reds they're going to receive (I know that fire is red outside and yellow inside, but I'm going to ignore that, since the fire on these feels kind of weird to paint.) The Redcaps The Pyros Closeup, with everything painted so far
  4. For quite a while, the Shrieker has been my favorite miniature produced by Otherworld Miniatures. Their animals are lovely, and their other dungeon monsters are excellent, but their Shriekers are a fantastic sculpt of a monster I love using and really haven't seen one I like of anywhere else. They're really true to the art, which I appreciate: So when I got my set of them, I waited a few days to paint it, because I wanted to be sure I'd do it right... Also it took a bit to figure out how I wanted the tentacles on the Violet Fungus conversion... Then, last night, I said screw it, and painted them all up over the course of like 6 hours. It's been a long week. Aaaayyyyy! I'm really pleased with how they turned out, needless to say! Painting these was actually one of the more multi-step processes I've done lately - most of the stuff I've done this month has been pretty basic, since I've been focusing on getting stuff off my desk and finished... They weren't hard, though. I went in with a pretty good idea of both my end goal and my process, informed by some other miniatures I've painted - Reaper's mushroom men. I painted those up a long time ago, and I wanted to get basically the same stem effect on these as I had on them. I didn't remember how I did it then, though... but I knew that it involved a green, a white, and a wash. So I started with basecoats: a sort of army-green that has long since lost it's label for the body, and a pastel violet for the crown. Like a lavender. Then, I drybrushed - an even paler purple on the crown, and Osirian Sand on the trunk. After that, a wash on each - Druchii Violet on the hoods, and Army Painter Soft on the trunk - to darken and add depth to the hood, and knock down the green of the trunks. After that dried, I filled each hole with the same green as the trunk, then used Osirian Sand again to fill in the area under the hood and to rim each hole. From there, a simple wash of Soft over both areas had the mushrooms themselves finished. I picked out the shelf mushrooms on the sides with red, to better match the artwork and add a little more color contrast - I quite like them, although the idea of mushrooms growing on mushrooms is... odd. This lucky chap got the horn conversions for the Violet Fungi. He was painted the same way, and then I used Walnut Brown and Osirian Sand to fill in the horns. I only got one set of horns for all three sets of fungi I ordered, but I placed a second order (I decided I really wanted the wonderful Attercops they do, and some of their Carnivourous Apes) and mentioned it in the comments, so maybe I'll get the other two with that. I didn't want to make them mail something all the way from England just for that. These guys will probably get some of the same green flock I use for all of my cave minis at some point, but I wanted to make sure they were really, really dry first, since I'll never get a mis-applique out of that texture. Stilll, they're a lovely garden for my drow... Which is probably where they'll see the most use. Wonderful, wonderful monsters, easy to use as part of a low- or high-level campaign... Basically, they're the opposite of some of the more broadly useful monsters. They do one thing, but they do it amazingly, and that makes them stars. Am I going to use them for anything other than alerting enemies and hiding Violet Fungi? No. Do they need to do anything else to be perfect? ...Nope! Next up will probably be some beetles, but those will have to wait until Friday... I ran through a 100-pack of bases in the last month, and my next one doesn't arrive till tomorrow, so who knows what I'll do today...
  5. Lol! Don't worry, @Glitterwolf, I've got a whole pack of wolves based and primed... And I've actually got a German Shepherd and Bobcat from Dark Sword (I think?) that I'm working on ATM... Maybe I'll pull out some GS and sculpt some Sheep's Clothing on one of the wolves...
  6. For a while I've been running a teaching campaign called "Against the Goblins" to introduce younger players to D&D. That comes up fairly regularly for me... I've run it 3-4 times at this point. It's a simple little game, three sessions with 3 encounters a session, with a kid-friendly premise: the players have been driven from their homes by goblins, and escaped to a beautiful valley. Once there, they meet an elderly woman with bushy white hair (encounter one) who a few good skill checks reveals to be... a sheep, using wildshape to appear as a human... since it's a druid! It then reveals that all the animals in the valley have been given the ability to speak by runoff from a druid circle just uphill, and each species has picked a class - there's pig paladins, a hawk cleric, horserers, a grumpy bearbearian living in the woods, kung-fu chicken monks... The sheep then enlists the party to rescue her six fellow sheep from goblins. It's a lot of fun, so last Reapercon I grabbed a pile of sheep to paint up as tokens for it: Seven woolly boys... I mean, potent druids. Only the strongest, assuredly. I didn't go for anything revolutionary here - white wool, washes on the underbellies to dirty it up a bit, pink on the nose and ears, and little black eyes... Really quick, simple paint jobs. It's a fine sculpt, if a little smaller than I usually think of sheep, but I do like the rosette texture of the wool. While at Reapercon, I also decided to grab the shepherd: To make things a little more interesting. A flock of sheep is fine stakes for a bunch of 10 year olds, but a little... uninteresting... for adult players without something to spice it up. So the shepherd should make it a little more useful for stuff like that, with players being either implored to help by him, or having to rescue him and as much of the flock as they can salvage... And then I just did a couple of familiars, which I'll toss in here because I'm not making a seperate thread for just two birds... Neither is exactly a thrilling paint job, or a work of art, but they're practical, which seems to be the name of the game for me. Much as I'd love to do some really fancy sculpts, I'm just... Really enjoying getting things done? After not painting for almost all of last year, seeing stuff vanish off the bench and into a case is really cathartic. It helps that I'm back on Concerta after a long, long break - it really is a miracle for me... But yeah! I have a few PC minis I need to get done before Christmas, and a big pile of beetles (which I have yet to start) and Violet Fungi/Shriekers (based and primed) to work on, too. Then after Christmas, I have another, smaller order from Otherworld - some Ettercaps, since I decided I couldn't miss their fantastic sculpts of them, and a couple of their Carnivorous Apes... Plus I should probably find my Vampire Spawn, and there're zombies and ghouls to paint up for Strahd, and... well, it's going to be a good couple months. :D
  7. After finishing up my army of Purple Wurmlings from Otherworld last night, I decided to keep it chugging with some more of their minis today. I've had a fever for the last two days, and been home since I was throwing up, so these centipedes were a nice easy way to push through a couple more miniatures. And, conveniently, they let me beat my score for Most Productive Month Since Reapercon, bringing me up to a total of 46 painted and based miniatures for December so far - beating out the 41 I did in September! And I have a lot of miniatures to go... I grabbed two packs of these magnificent creepy crawlies. I wish I had grabbed a third - these were a delight to paint, and are going to be a fantastic encounter. Or probably several fantastic encounters - CR 1/4 creatures they may be, but the 3d6 poison damage they can do on a successful poison attempt means that they can be a lethal threat to party members up until level 3 or so, especially if they get a rogue or caster with bad con saves alone in a room for a few rounds. Action economy and blind luck can make Giant Centipedes a real threat, if used strategically... of course, with only 4hp, any hit's gonna kill them, so they really need a good set-up to really threaten people. In an open combat, you're gonna need at least 3-5x the people in the party to kill consistently, and at that point, it's just a CR-appropriate encounter. Notably, though, at first level a lucky hit could deal up to 24 damage, meaning a real good hit or most crits could kill a character outright by dealing double their HP in damage... The 2e Pathfinder one is interesting. It's around the equivalent monster level, and initially the damage looks worse, especially considering the way HP works in PF, but six rounds of poison will kill a 1st level player pretty consistently still. It's a rock-solid new-player monster in both systems, and I'm surprised it's not in more published beginner adventures. Painting these guys was a little tricky. The legs are too close together to get a brush into, so I had to get a bit creative. I started by painting the whole 'pede black after priming, then drybrushing the legs red. Then with a very fine brush graying the areas between the wide legs, leaving the other ones black. Then I painted the bodies red and hit the whole thing with my workhorse wash, Army Painter Soft, which gave the whole thing a sort of brown tint and shaded the scales pretty well. Some dotted eyes and a coat of 'ardcoat (glossy Citadel clearcoat) and I just had to base them up, which was easy - the bases on these are integral, and fit the 1" display bases I was using well enough to not bother GSing them - there's a .5mm ring around it, but not enough to be noticeable in anything except close-ups. I will say, I'm not sure why, but the greens and reds in these are both a little too saturated - both colors are a hair more brown in person. 'ardcoat is magical for insects/snakes/fish, though, I have to say - I very rarely use glosscoat, but every time I do it adds a ton of pop to the figure.
  8. For Black Friday, I took advantage of Otherworld Miniature's sale to pick up a lot of minis I've been eyeing for a while for half-off. Fortunately, a lot of the minis I've really been after seem to be the least popular sculpt on their mold, if I understood the sale criteria correctly... I plan to paint up most of my picks over the next week or two, starting with the really excellent Giant Leeches. This is a fantastic sculpt, made super-easy to work with by the lack of any sort of broccoli base - meaning GSing up a base was super simple, one of my favorite aspects of the Otherworld Miniatures I've seen so far. However, I had a moment of hesitation: I've seen a couple of really good giant leech sculpts I'd like to do, but I don't like mixing sculpts by different artists... and I don't really need a huge number of leeches, to be honest. But at 4 for 6$, they were definately too good to pass up... So I thought: Hm, that mouth looks familiar... maybe... and then they arrived, and they were perfect. And now all of my players are going to die, alone and helpless, to a swarm of Purple Wurmlings... I kept my paint job pretty simple here, befitting the simplicity of the worms themselves! First, I basecoated the primed and based worms with a lighter purple, then drybrushed the backs with an even lighter one to get a little more of the texture. Then I washed with a coat of Citadel's Druchii Violet Shade, which really sank into the cracks, and darkened them a bit. From there, it was just a matter of filling the mouths in with Fresh Blood, then washing them with Army Painter Soft and using a fine brush to do the teeth in Leather White. Then I just did the bases up like all my other desert creatures, and called it a night! The whole group took around 3 hours start-to-finish; and a lot of drying time where I got a little carried away with the washes... There are four different sculpts for this set. I like the third one best (it has a commanding, leech-like presence.) I decided to stat it out as a CR5 monster, although for a group this large, a CR3 would probably be closer to what I'd use. Storm King's Thunder has an entirely adequate CR2 version, but it's a little weak tbh, especially since it's large... I'm sorry, a large sized monster should be packing some serious punch. That said, these minis are solidly medium - larger than a human, but they definitely couldn't be based on anything larger than a 30mm base like I used here. Their lack of limbs is a bit of a restriction in that way - ordinarily, a little bending and posing could have something this size on a 40mm base no problem, but it would leave them looking lost, especially the smaller one. That said, I like medium as a size category for larval wurms, so I'm happy with that - I feel like having them able to engulf a person fresh from the egg is a bit much. Maybe for a halfling or village child I'd pull those rules in. The super-deadly stinger and vicious bite will do for now... As a side note, I wish Barbarians had an ability, like Evasion for rogues, that turned con-for-half rolls into half-or-con-for-none rolls. I get that they get advantage instead, I just think it would be neat.
  9. One of the Reaper minis I've always loved has been the Saprolings. Twig blights are a great early-game monster, and I love using them for low-level forest encounters... Imagine my delight when, a year or two ago, Reaper came out with the Briarlings and Blighted Dryad! Three different blight-themed monsters to slaughter my foes/players! The tragedy is, the good old Saproling is now my third-favorite treefolk sculpt, which seems... Unfair. But the Briarlings are just... better twig blights, unfortunately. Smaller, more affordable, more interesting woodwork, with four ways to assemble them instead of two, they're really perfect for what I need. I love the detail in their bodies that really make them look like little carved figures, and the head sculpts are phenomenal. And the size is great - they really are small-sized, and they look it without feeling shrimpy, clearly smaller than PCs but still intimidating. I love them. That's not to say the Saprolings are bad, though! I still love them, and they're great for a statted-up twig blight, maybe mixed in with the Briarlings to give them some more staying power. But they cost a lot compared to the Briarlings, twice as much, and for a monster I need 10-20 of for even a small combat... that's a lot. Of course, there's no forgetting the real powerhouses in the room - the Blighted Dryads. These are great - really beautiful, characterful sculpts that stand out like a much larger monster. The antlers are fantastic, as are the exposed vertebrae - someone willing to put in more time on these could do something really special. Alas, I'm not interested in spending that much effort. I painted all of these the same way. Primed, then basecoated in one of five browns: Ruddy Leather, Nut Brown, Golden Shadow, Khaki Shadow, and Gryphon Tail, I believe. Then I waited three months, and drybrushed with a white-tinted version of the basecoats. I hit them with Army Painter Medium Brown wash, except a few who got Soft wash instead, and called it a day. It worked well to bring out the texture quickly, although, again, someone could do something really special with these given the effort... It took about 3 hours to do all of these, not including basing and assembly. 10/10 would recommend... my only regret is that I didn't buy more of these, since 10 is still a very small Saproling encounter. I'll probably grab another 10 or even 20 Briarlings at Reapercon next year if I don't pick up any before then, and probably get four of the other Saproling sculpt and another three Dryads... enough to do some really wild forest encounters.
  10. As part of getting ready for Curse of Strahd, I picked up quite a few undead miniatures to pick away at. Skeletons are obviously a true classic, being the ranged option for undead in addition to their array of melee weapons and armor options. I picked up a small horde: of Reaper's most recent skeletal offerings, which come in sets of one unclothed and one clothed skeleton with similar weapons. I have to say, I really like this; it gives a lot of potential for mixed groups, and breaks up the monotony of a bunch of naked skeletons with some pops of color. I decided to use blue for all of mine - it contrasted the oranges of the bones nicely, while at the same time giving them a more unified appearance, as if they had been a squad in life, perhaps. I was in a desert mood, despite basing these guys with some more floral flocks, so I gave their shields the Star-over-Sand symbol of the Immescantii Desert warriors, who also use blue as their banner. While I like the clothed warriors, they take a lot longer to paint... next Reapercon, I'll probably pick up two each of the unclothed ones to bring my numbers up a bit, and another set of the Breakers, who are both clothed. 16 skeletons is enough for anyone, and I thing a 3/5 ratio of clothed to unclothed will work fine on the table while saving me a ton of time painting these. And the paint job was pretty quick, cloths aside! A basecoat of Goblin Skin, drybrushed with Leather White and washed with Army Painter Soft. I was kind of surprised that the wash worked as well as it did knocking the orange down - Goblin Skin is REALLY orange - but I trusted my gut and it came out pretty nice, and definately a different look from the mummies, which was important. I also picked up some statues/waymarkers from a set called Undead Rising at last year's Reapercon. These will probably see use as tokens and objective markers for D&D and Call of Cthulu-type stuff. They were a lot of fun - crisply-cast, with interesting bits all over and easy to drybrush. I'm pretty pleased with them.
  11. One of my DMs has been planning to run Curse of Strahd for a while, so I worked on some swarms for him to use. Bats, of course, are the iconic, and so right before Reapercon, I painted up a bunch of these flappy friends! I really like the bat swarm mini... it has a lot of heft to it, and it's visually intimidating compared to some other bat swarms I've seen (looking at you, 02668...) I will say, pick up the number of bat swarms you want, and do them all at once - don't grab one to do and plan on more. Once you have dealt with one of these and it's fiddly little gaps, you will never want to do one again. Better to just get it all over with at once. That said... a bat swarm is on the tougher end of CR 1/4, but it's still CR 1/4. The 2d4 attack can be rough as a 1st level party or 2nd level wizard, but beyond that, it's gonna be a non-entity, so even just 2 or three of these is probably enough for me... Mostly just used for summoners and vampires. These guys got basecoated in Walnut Brown and highlighted up in Ruddy Leather and a orange-brown Sample paint. Then I washed them a bunch in Army Painter Dark and hit them with a bit more Ruddy Leather and highlight along the front edges to really pick out the individual bats. I've painted these in Bones, too, and while the Bones ones have a good bit less detail, I'd really say they're just as solid to paint, and the flexibility makes them a little easier to paint, as long as you really wash them first... the metal ones are really chunky, and pretty heavy too. That said, they'll just fit in my Feldherr large bases foam, which is nice... The giant bats are adorable. There, I said it. I painted these up in much the same way as the swarms, and they're really, really cute... I'm not sure what stat block these guys are supposed to represent, however. Both Dire and Giant bats are Large-sized... Not that it should make too much of a difference; I'm not overly picky about that, and they're going to be flying most of the time anyways. 10/10 recommend these guys as your tougher bat option. Last but not least, and only tangentially related to the CoS game, some dire boars! A wonderful mini, these guys are large and in charge - they're as tall as a human mini, and have a really solid heft to them. Conveniently, there are two different boar statblocks that are Large-sized, the Giant and Dire boars, at CR 2 and 4, which gives these a lot of potential to see table use as both mid-tier enemies in forests and Druidic wildshapes at mid-high levels... I kept these basic - I picked three shades of brown (Ruddy Leather, Nut Brown, and the Sample from the bats) and did the bodies, and the manes in Walnut Brown. Then I washed the whole thing in Army Painter Soft, and picked out the eyes and horns, and painted the mouth interior in a purpley brown... I'm pleased with them, for a faster job. The mini really stands on its own - it's a truly phenomenal sculpt.
  12. Just a mix of some figures I'm trying to post from the last few months. It's been a long slog taking pictures, if I'm being honest - I've got all the stuff, but my phone's camera is bad and so I try to use my dads. He and I both work different days though, and it's too dark in the evening even with extra light, so I've been trying to wait for days we're both home, with mixed results. I think I've worked something out, though. Anyways, first up is Bailey Silverbell! She was a speedpaint, around three hours, so I'm pretty pleased with her. I based her color scheme off my favorite Flight Rising dragon, Gladyr: https://flightrising.com/main.php?p=lair&id=246256&tab=dragon&did=28380176 Who's got some more elven art in her bio there of her, but she's a ranger's ranger, so I figured a dwarf would do as well! Didn't spend much time on any one part of her, but I figure she's going to make a good PC/NPC one day, and I'm pretty pleased. As the one dwarf I did of the 13 I prepped for November, I'm OK with it. Next up, a flying snake familiar I did for a fellow player in my Thursday group - very happy with how this came out! I started with the metal baby coatl from the Warlord Familiars III set (it's in Bones, too, if you want to do the conversion yourself, but the whole pack was 1/2 off at a local comic shop) and clippered the arms off, then filed them away. They attached at odd angles, but I got them off pretty well - more time and a round file would have smoothed the job better, but I didn't want to spend too much time obsessing, and it's harder to see the rough edges IRL. Clipped away the base and then glued it to a resin "brick wall chunk" I got at Reapercon two years ago. There's some neat GS plants beneath that flock that got buried in the photos but you can still see IRL - just some mosses and stuff to blend it into the ground - and did a quick little quetzal-themed paint job to get it up to snuff. Of course, the player has since managed to Reincarnate back to a human from his previous Yuan-ti form, so he's changing the flying snake to a centipede to put his traumatic curse behind him... but I have a bunch of those arriving from Otherworld in a few days, and Flying Snakes come up as familiars all the time in my groups, so I won't hold it against him. https://imgur.com/a/UJi0Uun And the centaur kids! These two are Reaper's Sagitarius Zodiac, a really fantastic mini that I wish they'd sell without the metal base for exactly this. I've wanted it pretty much since the first time I saw it, put off getting it, Boneyard closed down, didn't get it because the base was huge, forgot to pick them up at my first Reapercon, and finally remembered this year. Super-cute. So cute. These two are on 1" bases and they fit perfectly, they're at a great scale with Reaper's other Centaurs, and it's such a fun idea for an NPC, right? And they're so in-line with the lore for D&D centaurs, out "helping the grown-ups" with little kid-bows... I love them. The first is painted up using some references of young Lakota women; she washed out a bit in pictures, but the hair is really a dark brown. Her body is based on the quarter-horses my neighbors own, although, rest assured, she is at least half-horse, or closer to 2/3 by volume. The second is an elf, with silver hair and a dappled-grey body. I might revisit her at some point; I like the blue straps on the first centaur more than the tan on her, and might redo that. I've got a third one I just found (thank goodness) that actually reminded me to post these, since I took the pics a while ago... She's going to be modded a bit, made a little older-looking, and done as an adult fallow deer centaur - a smaller variant closer to a halfling-centaur that dwells in their forests and rarely interacts with non-fae.
  13. Over the last few months I've been working on a lot of Egyptian/Desert themed miniatures. I got into it with a handful of Dust Scorpions, and have worked on quite a few pieces since... I really enjoyed working on these Mummies, for example! They were really easy, and I kept it simple: After cleaning and priming them, I painted them Nut Brown, drybrushed them Linen White, and then hit them with a wash of Army Painter's "Soft"... used up the last of my bottle, too. Got a new one on order, along with some Acid Beetles... But yeah, it was a pretty simple three-step process, plus a little color that I added to the bare faces of one sculpt. I did five each of two sculpts, since... That's what I left Reapercon with last year. I have a couple other mummies I've found since finishing these I also have to do - they're sitting based up on my desk, ready to be painted, but I haven't gotten around to them yet... This guy is all set, though! The Mummy Lord of Hakir, IMO one of the best Reaper mummy lords despite it's age because of how it looks more like a mummy than a lord. A lot of the other ones are a bit fancy - this one reads from a good distance as a mummy lord, since it takes the classic approach of monster+shiny=boss monster... Pretty simple job on him, too. Did the body same as the other mummies, then painted the helmet and staff the same "sample" brown and did gold over it. Then turquoise over that - it needed some color... Last but not least, the lion pack! Two male lions and four female, all in metal: I know I've said this in a couple of these posts so far, but I really do like these better in metal. The ability to bend the tail to different, more natural poses is 1000x better than the stiff, oddly-curled tails of the plastic ones - which I also have, for comparison. The fur detail is much more consistent, too - deeper, and without the smooth patches the plastic versions have, it took a wash really well. These guys are on the 35mmx60mm oval bases, to give an idea of size. They are very, very large. Not necessarily too large to use, but more on the scale of a Mesesnian lion than a modern lion, and they feel huge when you're holding them. Fitting them on a 2" base would work, but it'd be a squeeze... I like the ovals, since I sill think abandoning the idea of a "long" size was a mistake, and the 35x60 had plenty of space to experiment with Tajima1's desert flock, which I continue to be unable to recommend enough. After years of using the Army Painter ones, these are easier to apply and get better, more interesting colors, and I'm really glad I grabbed like four boxes of the desert ones... Even so, I've used two boxes so far, so I may need to order again pretty soon... In terms of what comes next for my desert escapades... well. I have a bunch more mummies, some finished and just need to be photographed, some just primed. Two basilisks, which are all set to be worked on tonight. A bunch of arthropods incoming, too - a bunch of Acid Beetles that are going to be done in reds and greens on desert bases, nine medium-sized scarabs, a giant scarab, eight giant centipedes and a band of seven "desert raiders" - the Khamsin archers and axe(?)men. Plus a bunch of terrain, which should keep me busy... It's gonna be a long December!
  14. Otherworld Miniatures is having some great sales; I guess they're doing 50% off some of their less-popular stuff that's molded with more-popular figures? But if you like monsters for tabletop, it's 100% worth a look. - Giant Owl - 2x Hyenadons - 3x Fire Beetles - 2x Giant Centipedes - 3x Shriekers and Violet Fungus - 2x Giant Leeches - 2x Giant Weasels - 5x Brain Moles Was exactly 100P for me. And that's gonna be a lot of fantastic cavern encounters!
  15. I mean, that's 2000, and if you don't have to do any of the normal human/elf figures since they're more obvious... How many skus does Reaper have? Surely not much more than 6k?
  16. Especially considering Reaper's... extensive back catalog, this might make a better community project. Maybe we should work up some standards for picture taking so people can photograph their own collections and archive them somehow? If 100 people do 20 minis each, that's most of Reaper's stuff right there. Something like a picture of the mini sitting between the two closest bases, above a ruler (so, say, for an orc, sitting between a 1" and 2" base, over a ruler)? That way people could get a good idea of scale... Although I usually compare minis by weight. I have a very good small scale, and find that I'm bad at visualizing so comparing weight works much better for me.
  17. Would I be correct in understanding a "Release" to mean full year-round release? Asking for a me (I need the 2009 Con Sophie back in production so I can buy like a hundred of the painting/easel at next years Reapercon)
  18. @Werkrobotwerk These are the familiar half of 03913: CAILLEACH DEARGH, RIVER WIDOW. The only way to get them alone like this is by going to Reapercon, as far as I know, although you may be able to have luck contacting Reaper, I don't know. Maybe if enough people asked, they'd do it as a single creature, since as far as I can tell it was its own sprue.
  19. Now, you may be reading that and going, "Aard, that's a Small-sized mini. Even on a 32mm base!" and you would be correct... except IRL Axolotls only hit around 9-13 inches, so I'm gonna argue that a golden retriever-sized one is giant, regardless. I fell in love with this little guy two Reapercons ago, when I saw him in the previews. I went "oh, man, I need 20." Then I got to Reapercon, and I went "oh, man, I need 20." And as I flew home from the convention, I pulled out my blister full of axolotls, and I had... a few more than 20. Oh well. I've given away like 30 of them, and I held off on painting them because I wanted to do a submerged base. Well, I finally got around to it... and I love my tiny sons. These are so effing cute. I have to finish repainting the bases black, but other than that, they're done, and I'm in love. They took around 5 hours to do, including bases. I decided to do a mix of different colors since a) the albino morph is so iconic b) it can represent a different statblock and I have to say, I love them a little bit more than my other derpy children, but I have big plans for all of them as low-level swamp encounters. And I found a neat statblock (the Thanxolotl) that would work well with them, too, and represent an interesting mid-level encounter... I find that refocusing my efforts painting onto not "what do I want to paint one of" but "how many do I want for a potential encounter" has spurred a lot of good painting for me this year. While these guys were certainly no stretch of the wings, either painting-wise or assembly-wise, I got a lot of enjoyment out of doing a big group of monsters, and have really enjoyed watching numbers roll up in terms of what I'm painting. I set a goal this year (measuring the year from one Reapercon to the next, since that makes the most sense from a hobby perspective) of painting 400 minis - or more precisely, painting 100 minis in three months, or a little more than 1/day. These ten little guys mean I've beaten that for the first quarter - they brought me up to 105 total, with 10 days left in the month. That means that the next ten days for me will be more relaxed - working on finishing bases on minis that are painted but not based, prepping minis for next month, and photographing, posting and such completed sets of minis. But anyways, on to pictures! The albino morph: Not a true albino, obviously, but the red eyes would have taken away from the cuteness, I think, and been hard to make contrast against the pinks. The only primer I had to hand was black, which was a mistake - they took a lot of coats to get coverage with the pinks, and the toes never did, but it's a lot less noticable in person due to the water effects. The body on this guy is Shelyn Blush, with the frills Brest Cancer Pink, and they really hit the contrast I wanted - Shelyn is a very orangey pink without falling over into being a pinkish-orange, really a true salmon color, and BCP is a tiny bit purple, which is why I never use it anywhere else but it worked here. These lads I painted Medusa Green, with Nut Brown mixed in for the frills and back. I specled them with more brown, yellow, and orange. It looks better from a distance - at first, I tried doing a more subdued speckling, but it just got muddy...
  20. Well, to update this mid-month: I've completed 38 minis since the start of the month. Namely: - 8 Skeletons (1 each of SKU 03755-03758) - 1 Basilisk (SKU 02567) - 8 Dust Scorpions (SKU 03528) - 1 Stone Idol from (SKU 03497) - 1 Flying Snake from Warlord Familiars III (SKU 14296) - 1 Bailey Silverbell (SKU 03125) - 1 King Castrottio Abvarotii (SKU 60075) - 1 Brother Lazarus (SKU 07024) - 6 Lions, two male and four female (SKU 02776) - 10 of the Axolotl from (SKU 03913) Not bad, although, again, I've just sort of wandered off on my own rather than doing stuff I'm supposed to have done... I guess the lions are at least Egyptian? But at least I'm hitting my goal numbers I guess?
  21. I would say the head of verocithrax on marthranguls body. Vero has the huge horns, and marth is a great pose...
  22. I love scorpions, and I was very excited to get ahold of a small clutch of them at last year's Reapercon! I'm not a huge fan of the way these guys are set up on their base (It's a little perfectly-flat disk, kind of hard to get Greenstuff between the legs) which is why it took so long to get started, but I finally spent an evening basing them up, and after that, it went really smoothly! Did all eight in the course of about two hours. I made painting these guys as simple as I could, since they've got a lot of texture and I didn't want to have to spend a lot of time chasing details. Originally, I planned to do a yellow colorscheme, but after I saw @Jen's beautiful work on them here I decided I wanted to work more reds and browns into the colors - which, in the end, I think works better with the tufts I got to use on the base. I started by priming black, and then basecoating with a layer of Urgathoa Red. It's a really solid, brick-dark red that worked perfectly for this - I've been really pleased with the Pathfinder paints so far! Then I drybrushed the body with Golden Shadow, which brought out the details, but not as fine as I'd have liked. So, I drybrushed it again, even lighter, with Osirian Sand, which I also used for the base - it's very, very pale, almost white, and I'll warn you it dries lighter than in the bottle if you buy it. I then used very very thin glazes of Merisiel Red on the tails and claws to highlight them and draw the eye, and dotted the tip of the tail in Pure Black. A couple thin coats of Army Painter Soft Wash followed, and then a coat of 'Ardcoat to give them some gloss. Annoyingly, a little gold from some Egyptian stuff I was working on got into the gloss, so there are little gold flecks on a few of them, but not too noticeable... This guy was probably the worst-hit of the bunch. Then I waited a few days to finish them because... new tufts! I had a couple of recommendations of Tajima1 bases and I have to say - they're fantastic! I've used them on a couple different projects at this point, although this is the first one I'm posting, and they're much better than Army painter - they're on a soft, flexible adhesive that actually sticks to the bases, so no more carefully supergluing stuff down, and they have these desert/moorlands/field strips that are like little 1" flocks that you can pull apart or place down whole. These guys used the desert ones, which gave me a nice mix of tall grasses, velvety short grasses, bushes and rocks that worked really well for basing them up. I'm really happy with how these came out, and there's more to come - I'm working on a giant scorpion to match at the moment, as well as a giant scarab beetle, and at some point soon I should have a chance to post my mummies!
  23. Ahah! You are correct! I think it would be too dark. Maybe mixed 50/50 with white it would work, you'd have to see. Irrisen is so, so pale for a blue.
  24. Werecreatures of Fidel The westmost edge of the Great Southern Continent is a frozen wastes of ice and snow, broad flat expanses whipped across by sheets of wind only broken by scattered stone-bare peaks. This inhospitable biome is home to few peoples: the dwarves of Fjolkstadt, a handful of rugged selkie clans, the wideflung descendants of the white dragon Kyrest, and, unique among all the regions of Fidel, the Weres. Some might mistake them for kin to the selkie, for they, too, are shapechangers, but the Were are no fae beings - they are fully mortal, born as any other children of the Third World. In their humanoid guise, they resemble elves, heavy-built and dark-skinned for that lithe race, perhaps, but possessed of pointed ears and features undeniably elfin. They have the gift of shape-shifting, each with an ancestral form passed on in the blood that taints their humanoid form’s features: a creature native to the icy terrain they call home. Long ago, at the dawn of the Third World, Hardaac was not the frozen wasteland it has become - it was a forest like those that cover the Southern continent, verdant with life and dense with greenery. Dwarves and elves both dwelled within the trees and in the mountains that rose through them. All that changed when the white dragon Kyrest came, and brought with him his mate, a goddess of the First World named Fjolknr. The two were of a nature, beings of frost and cold for all that mortality separated them. Their love was true and honest, but, as the Godsfall War loomed like a thunderhead, they saw fit to leave their homes: Kyrest, oldest son of Yvonne the Lightning, left the mountains of his birth even as Fjolknr left the XXXXX, each knowing their chosen partner would not be welcome in their old home. They made their way to the Great Southern Continent, less densely populated than the North in those days, and made a new home together on the mountain the dwarves called Haarda’ac. The dwarves worshipped them, as was the way in those times; in turn, they found the favor of the Goddess. She aided them in all things, and in time, came to love mortals as her own people. She and her mate did not realize the peril they had brought to Haarda’ac until it was too late. They were beings of terrible power: he, born of the second generation of all dragonkind, she a potent goddess even among her own people. Brought into alignment, their affinity for ice and cold were enough to warp the world around them. The winters grew long, and harsh, and the summers paled; the trees died back, first by season, and then did not regrow at all. By the time they realized the damage done, there was nothing that could restore the forests. The dwarves perservered. Safe within their mountains, they adapted well to the new world of ice outside their walls; dwarven craft and artifice bulwarked their shelters even as the heat of their forges warmed their halls. The elves did not fair half so well, torn from the safety of their trees. They froze and died, at the mercy of the elements and animals that hunted them across the wastes. The goddess at last heard their cries, and was horrified to see their grief. She was not their goddess, then, but the pain brought upon them by her power stabbed at her heart, and she wept bitterly for them. When at last she could bear it no longer, she reached down, deep into her magic, and flung it upon them, will and power combining in an instant into deed: she molded their flesh as the dwarves mold steel, and cast upon them the shapes of beasts. Fur and feather, hoof and fin(horn?), the elves she changed took light across the snow. Now with talons and teeth they could seek prey amongst the beasts of the ice; with thick coat and blubber they could endure the frost. With the voices of men and beasts, they sang her their praises, and in so doing, divorced themselves utterly from elvenkind - they became the first were, then and for all time. Four Tribes arose in the First Turning: Whale, Bear, Caribou and Owl. They would not be the last. A hundred years passed, and war came to the Third World. The Godsfall War, tearing the lands outside of the ice sheet asunder - but within their home, Fjolknr and Kyrest remained sheltered, isolated from the conflict they fled their old lives to avoid. They could not avoid it forever. The elven forests roiled with conflict, and soon, refugees had nowhere to flee but across the ice, carrying whatever they could in a last, desperate attempt to escape their pursuers. Again, in the face of their grief, Fjolknr could not be still - and each new tribe that sought shelter in her realm found it in the form of beasts, rewrot by her power. Six Tribes fled across the ice, their old names forgotten and replaced with new ones: Seal, Wolf, Rabbit, Lynx, Otter, and Eagle. Millennia passed. The War ended, and generations lived and died, each new life expanding outward the web of power binding the were to their home. The clans grew strong, spread and expanded, their forms growing more varied as the years passed. With peacetime, they have even left the ice sheets, travelling across the world - some settling in cities, some in their ancestral forests, others travelling to the far mountains of the north to find homes in other frozen climes - but none forget their ancestry, as intimate to them as their own skins. Whether in their clans homeland or passing unnoticed among elves, they are were to their bones - and to their mother’s mother’s bones, as far back through time as memory tells them. Whale: Werewhales are the rarest-seen of the Tribes, only rarely taking their elven forms to travel the land. They spend almost all their time in the ocean, diving deep beneath the waves to hunt fish, squid, and other creatures of the depths. They travel in family pods, like their bestial cousins, but also occasionally travel with pods of ordinary whales - with whom they share a language. It is not uncommon to find a pod of werewhales raising an orphaned whale, and the opposite is also not unheard of. Werewhales are divided into three subtypes with minimal overlap: Orcas, Belugas, and Blue Whales. Blue whales are the rarest, and rarest-seen; they almost never come ashore, and do not often interact with even other werewhales. Orcas are the most social, boisterous and powerfully-built even in their elven forms. Belugas are friendliest; though they don’t often come to shore, they often interact with travellers going by ship, and their pods often number in the dozens. None of these clans travels inland at all, though a handful inhabit the Inland Sea. Bear: The most physically powerful of the Tribes, werebears tend to travel alone more often than most other tribes of were. Though they do form tight family units, werebears who are not currently raising children together are solitary, and chafe at the presence of others of their kind. That said, they do not isolate themselves - typically, they will live amongst another Tribe; it is common to see a tribe of werewolves or wereeagles accompanied by a lone werebear, mirroring the hunting strategy in nature. Werebears come in three strains: Black, Brown, and Polar. Black bears take the smallest form, but tend to do better with others of their own kind than the others do - while two will rarely join a small tribe together, they can coexist in a city or larger tribe more tightly packed than the others. Brown bears do best with other tribes, working well with groups of other weres, providing the muscle to bring down powerful prey, while Polar bears are strict isolationists - they spurn even the company of other weres, hunting the most powerful prey in the remotest and most inhospitible regions.
  25. So yeah, I'll be doing this this year! Gonna post it here to keep me honest... Fidel is a campaign world I've been working on since I started middle school. This is an attempt to just get stuff down on paper about it - I'll be picking one topic a day to write about, writing 1-2000 words, and then posting it here. Then I'll start a new page, pick a new topic, and repeat. Every day. For the whole month. Next month I'll figure out a more formal style for formatting these and convert them all over to it so I can print them out and put them in a binder! I'll leave an index here for what topics I've covered if anyone is reading this! I. Werecreatures
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