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Posts posted by Club

  1. I got mine last week, and I dry-fit a few of the minis. I just don't know if I'll ever get the chance to play the game.


    They actually just launched another.


    https://www.kickstarter.com/projects/privateerpress/warcaster-collision-course   I just can't justify getting it to myself. PP is a shadow of itself, and the game isn't going to hit retail. in my area (I asked around)


    Privateer press used to be the second biggest gorilla in mini gaming, yet it took them so little time to be reduced to their current state.


    Making some of their models webstore-only; having a really rough rollout on 3rd ed with not enough copies of the product; pissing off their distributors in general; bloating a "standard" army from maybe 10-15  models when it first came out to 43 in my opponents force when I last played; and every unit/model having a ton of special rules, making system mastery a high bar. All of this coming to a head just as 40k went into the excellent 8th edition.


    Then their RPG had to go up against D&D 5th ed, where it did about as well.

  2. 1d7532a5210070281f15fd7e8d0c2bef_origina




    This is all the info I have; no idea about cost, canon status, etc.

  3. On 3/31/2020 at 1:44 PM, Club said:

    It has a retailer level. I'll try to get my FLGS to bring one in that way for me.

    My FLGS burned down. Looks like I'll probably be getting this one directly.

    • Sad 2
  4. quarter of a million so far. Considering battletech was doing far better this point in their campaign, and that warmahordes used to be huge, it isn't encouraging.


    haven't really studied it - somebody said it bears more resemblance to monsterpocolypse?

  5. PP seem to be planning to run multiple kickstarters for the entire range, one after another. This will piss of the retailers and FLGS.


    I don't see this ending well for them, long term. I might get an army and rulebook from sheer nostalgia, but I haven't managed to play warmahordes for a couple years.

    • Like 1
  6. Disco hunchback is best hunchback.


    By disco, I mean the guy with eight medium lasers and the sinks to use them.


    3085 Old is the New New

    project phoenix

    3050 upgrade

    • Like 3
    • Thanks 1
  7. The fire lance is good for two mech VS two mech games.


    Awesomes are awesome. They're the most irritating thing to kill in 3025, and have a damage output that is both high and steady. There are excellent upgrades too. 

    Charger has decent variants. Even the base unit isn't totally useless in 3025; it's decently tough, and people tend to ignore it until it's in position for that 16 point kick. Use it as a 1A9 or 1A5 and it becomes scarier in the extreme.

    Firestarter doesn't come into its own until you start throwing around the fire/smoke rules, or running into infantry. If you used the enhanced flamer rules it can be decent even before then. It's also a good proxy for the firestarter omnimech, and the prime of that is a solid medium.

    Vindicator is something you won't regret having two of. They're rock solid troopers with good later era variants. The worst thing I can say about them is that the base model has a weird bias towards rear armor, but even that means they can be moved earlier in the movement phase without fearing backstabs.

    • Like 4
  8. 10 hours ago, Lars Porsenna said:


    In Introtech, if you're trying to figure out how to make a specific mech better, the answer is usually "more medium lasers."




    or moar PPC.


    preferably both. in heat-neutral brackets.

    • Like 2
  9. On 12/20/2019 at 2:07 PM, klarg1 said:


    It's just as well.



      Hide contents



    For what it's worth, the original Technical Readout 3025 hinted at a bunch of wacky alternate Hunchbacks, but didn't spell them out in much detail. Subsequent products gave game statistics for a bunch, including the LRM-equipped HBK-4J. ^_^




    Those are all brain cells I will never get back.



    None of the hunchback variants are actually all that bad. The worst is probably the 4N, and even there it's hard to say something with four medium lasers is worthless in canon introtech. I wouldn't say it is top tier, but probably about the median mark?

    • Like 3
  10. On 12/7/2019 at 7:38 PM, Corsair said:

    I'm looking forward to seeing the new Nightstar and Marauder 2.



    Personally, I view the nightstar as the biggest waste of a slot in the kickstarter.


    We have the marauder, marauder II, and Marauder IIC. Did we really need yet another marauder clone with this glut of things we could proxy in? I think about the enormous list of things from '55 and '58 that could've gotten a facelift from the big-hips/bigger-shoulders sculpt era, and I have to close my eyes in pain.

    • Haha 1
  11. On 11/26/2019 at 7:32 PM, Dan d'Lyon said:

    I meant melee specifically, but no real preference on era or faction.  I'm a Battletech noob, so just trying to gather information.  I'll check out the master unit list too. Thanks! 

    Melee mechs.




    Vindicator 6L - stealth armour makes a difference


    Jade Hawk -03

    Ti Ts'ang

    Charger -3Kr



    marginal melee mechs


    Black Knight (clanbuster, Ian or ross variant, depending on era) 4/6 don't cut it past the introtech era - which, fortunately for him, is where the Ian operated. Check out the sword and dragon book, it's one of their best.

    Axeman - 4/6/4 is too slow to be a serious melee mech, none with TSM

    Berserker - more of a mobile keep-away zone than an actual melee mech, but the hits can be worth lining up

    Hachetman - most variants are 4/6/4, and none have TSM.

    Banshee 8s

    • Like 1
  12. I was just poking around Talon Games site, and there are some metal CAVs n Tanks in the store


    Are these back, or is it working through stock produced before reaper took them out of production? Or something else related to corporate wierdness?

    • Like 1
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