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Everything posted by Reaperbryan

  1. My PM was full. As an admin I had unlimited box size, but as a member, not so much. Ive culled messages and have PM access again. Dont be sad. It was an incredibly hard decision because I adore Reaper, but I’ve been given an incredible opportunity. I will Be reactivating my alternate unofficial-personality login starting next week.
  2. Oddly, I don't remember thier names. I think he was a Brian/Bryan but the last name escapes me.
  3. We do not currently have rules on whether games of skill and chance among guests for Reaperbucks would be permitted. Understand that gambling is illegal by statute in Texas, and we are not lawyers to be able to tell you whether or not this would constitute gambling. We would prefer not to ever be investigated by the state commission responsible for gambling, and as such, would prefer that discussion of such activities that might cause them to look at us not happen here any further. Likewise, we would prefer that no such activities as those being discussed happen on the premises, or are discovered to have happened where it might be construed that Reaper had any part in them whatsoever. I do not want to hear or read any more about it.
  4. In 38 days I will have my 15th Anniversary with Reaper, and I have attended one or more conventions each of those years, (If I had to guess, I'd estimate I've done over 100 shows). Not every show has a facepalm moment. But I could share tales. Once I was asked why more of our models didn't have hooves, but had normal feet instead.
  5. I wish to avoid getting the fanbase attached to one particular concept - we already know what it is, and at this point, no matter how enthusiastic y'all get over a fan suggestion, we are not gonna be able to change it. Still, I believe this model has a sword, so if you want to refer to it as a swordsister, and specifically Sidrith, while I suspect the companions and comrades of the character in question will raise some eyebrows, you are free to do so. Our models have names because for most people a name is an easier thing to remember than a simple part number, not because you are under any obligation tp use the models as the charters we have envisioned. You do you. /************ Note that, like my "fighter with bow" and "red haired models" stories, I actually do have an experience of a customer putting a miniature back on the peg after having identified the model as perfect for his character because his character wasn't named the same thing as the miniature, and he didn't want to play somebody else's character...
  6. The autocorrect thing itself is not a clue. Its clumsy typing on my part. "receipt" is not a clue. It's a classic character, that I've asked for a re-imagining of before, and finally got.
  7. My wife runs a casting house, and I can say that a Kickstarter for her products would greatly benefit her. She could get metal in larger quantities*, and save money. She could finance newer, better equipment. She could finance ideas that otherwise have impressive and scary start-up costs. Reaper is a different beast, and a $1200 Green is a very different purchase fo us than for her. Much like how a $20 steak dinner was nigh impossible it imagine back in college but now it's something we can do when we put our minds to it. *Reaper buys SO MUCH more metal than she does that for us there's nearly no bulk savings left that's possible She can buy 100lbs/month, where we go thought a ton a week...
  8. If you're wanting colors that resemble the traditional color schemes, I like the Marine Teal Triad, although it's (obviously) slightly more teal and slightly less pale blue than the "official" color scheme. If you're wanting to go more for the Blues, 09417-09419 is a nice range of blues, ending in a bright blue. I also think Trollbloods might look really good in oranges, myself.
  9. It's a receipt (that's "resculpt" after autocorrect gets ahold of it and decides that our hobby jargon is actually typos) of a classic character that's traditionally one of my favorite models and character ideas.
  10. The model is part of our Bones 3 Kickstarter rewards. We are releasing 10-20 of those models per month, and have not yet released all of them. It should be released in the next 5-6 months.
  11. All of these points are correct. While metal in larger quantities *can* be cheaper, the price differences are in cents per lb (which translates to fractions of a cent per model). Even a .25/lb reduction in price only shaves off on average of a penny and half per figure from our cost - but that's just the metal cost. Making multiple copies of each mold (with that many copies, you need to) means we're buying many molds more than our standard process - so mold costs skyrocket. We make 2 molds of everything now. For this, I'd estimate 10 molds per figure, so while I'm saving a penny per model in metal, I'm buying 2 cents per model in extra molds. And that's not even getting into the labor needed to produce 10,000 Core Sets of 150+ models, or 1.5 million models. Without getting long-winded about cycle times and QC rejection rates, a back of the envelope calculation assumes this ties up our entire casting department for 52.3 WEEKS. And that assumes no models have separate bits so everything is a one-piece "drop". As we add second components the time increases on a predictable, albeit linear, slope. This doesn't even assume Optional SGs. During that full calendar year, 100% of our casting, mold making, and Qc resources are dedicated to this job, and so all other sales that are not Bones are impossible. Now, we could be smart and dedicate only half or 3/4 or some such, but that increases the amount of time that half or 3/4 of our resources are spending the money we already made, and not generating new revenue. Even that would be crippling. Or the *faints dead* shipping cost of trying to ship 150+ models per backer. The weight! The size of the box needed because metal models require significantly more protection than Bones! The cost of all that foam and peanuts! Ok, so those are just a FEW of the logistical NIGHTMARES that make me pretty darn insistent that the answer is no. But there's one more *super great* reason not to do it. Zero Innovation. We can, because the production process and the material properties, produce larger, more dynamic models than we ever could before. Ma'al Drakar would be impossible in metal, at least without us developing whole new processes which would increase the cost exponentially. So we'd be stuck with more or less figure models, in not-super dynamic poses (or, as described above, adding complexity via assembly). Well, not to put too fine a point on it, we do that now. We release models every month, mostly figure sized, with varying levels of dynamism and complexity of assembly. It's basically "please spend the next year-plus producing a year-plus's worth of figures, in addition to the figures you would normally produce in a year-plus". you know, Double your output, but make us pay up front for half of it. And honestly, that doesn't sound like a good deal for you, or me, or anyone.
  12. The Dragons one you describe I feel like I would interpret initially as "here B Dragons", like on old maps.
  13. Probably. November is Terrain Month for me, and December will be preparing for an Apocalypse Game* to happen NYE. So I may not be able to start this until January? But it's such a MASSIVE project that I wanted to start planning NOW *Apocalypse- if you do not know, is a game that is larger in scope than most 40k games. Most games I participate in are 50-100 "Power" (Tournament standard is 100 vs 100). This game is intended as a "everyone brings *everything* they own for their chosen Army" - in my case, about 300 Power in Tyranids. With 6 players, each bringing 200-400 Power, we expect this game to take 2 DAYS (~2 hours per turn, with meal breaks, so if we plan an 8 hour day 1, we can get through 4 of 7 turns). We could be looking at two teams of ~800 Power per side, playing on a 4' X 12' board instead of the usual 4x4.
  14. also I'll be 40k-ing up the design so there's that. The Wodewose for example, may get a cybernetic eye and a servitor, while the knight may become a tech-priest (assuming I have ANY skill) That's actually quite helpful. I'll be adding some of those as I develop the 40k Knight "household" that represents my army. Given that my Imperium forces are a Space Wolf Chapter, a Mechanicum world that's attached to them but is NOT official, and a Knight household based on Silesia.... Fun.
  15. The crackle varnish you show there should work more or less the same. Experimentation is part of learning, and learning is part of mastery
  16. Some of that I knew form a Dragon Magazine article - like Metals and Colors, and the (actually frequently broken in real life but adhered to like a deific decree by the SCA) so-called "rule" about not using 2 of the category as major players in your overall color scheme. It's a great guideline for those who don't understand how these things show up on a field 200 meters away, but not actually a "rule" outside of the SCA or more modern heraldic efforts. And I know whose this was, historically. It belonged to the Duke of Silesia, thus the Crowns, but in argent with Gold bars not in gold as a King would have. I really just want to be able to take the elements, slap them on a Knight, and not be teased by SCA members who think they know better
  17. Many manufacturers make models in other scales. While we tend to work with 28mm scale, others do 54 mm (where a person would be about 2x as large as one of our figures, or about 3 inches tall) and 72mm is also popular (about 5" for a human-sized model). Doing a search for 54mm or 72mm scale models should return some great results.
  18. OMG YOU GOT THEM! You got a picture with the people I mugged for a Taco!
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