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terminalmancer

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Everything posted by terminalmancer

  1. Hey, a problem I constantly deal with! Printing! So, in a perfect world you'd take it to a print shop and they'd just print it. The page sizes in the PDFs are generally correct! But almost nobody has 24" x 30" paper, and when you have page size mismatches, the default print behavior in most PDF readers is to scale to fit. You can kindly ask your print associate to not do that and print without resizing, and maybe it'll work. If you're printing at home, you can also try poster mode in Acrobat, which I hear works pretty well nowadays. It's not super configurab
  2. Hmmmm. They have a lot of ideas there! And I have... not enough time to read them all, not tonight. I can't find the post in question, so just to talk about adding damage in the way you've described: Pathfinder is... interesting in how the spellcasters and the martials compare. Spellcasters tend to be powerful not because they do bucketloads of damage (although they can, it tends to be one of the weaker approaches) but because they have answers, particularly at high levels, and martials don't get many answers--they just get increasingly more damage, without too much ability to affe
  3. Woo! Good luck with the plan! The ring looks great.
  4. Paizo is contractually obligated to hold its Free RPG Day offerings for thirty days before they release them. That includes the digital releases. It also means that those of us who are volunteer coordinators need to wait until 30 days after release to schedule sanctioned games (unless they're scheduled in the store that bought in.). It's not ideal, but Free RPG Day is meant to support the game stores who took part. (So yeah, the August 25th date should be roughly accurate!) The other offerings were pretty awesome too. The Roll20 coupon, when I redeemed it, went a little
  5. I seem to remember you running it in 2014... maybe 2015? At whatever point I learned of it, it was already an established pattern!
  6. Whelp, sounds like you're stuck with me! https://forum.reapermini.com/index.php?/topic/92164-pathfinder-and-starfinder-society-at-reapercon-live/ Let me know if you've got any requests or suggestions!
  7. Hey all, It sounds as though I'll be organizing our PFS and SFS escapades this year! I'm Alex, an itinerant member of the Reaper community who has tried to attend every reapercon since 2015, but has not met with resounding success. I don't paint as much as I used to, but some of the regulars might recognize me. Anyway, I wanted to check in with you all to see what you wanted. You don't need to answer all of these, but answer what you can! Any information will help. How many 4- or 5-hour games do you think you'll play? Do you prefer Pathfinder 1, Pathf
  8. Nothing official to report--but I do want to mention that things are moving in the background. The investigation continues and I should learn more (and be able to talk about it) soon.
  9. Just wanted to let folks know that I'm currently investigating the status of Society play at Reapercon. It's been a few days since I started asking around and I haven't heard back from anyone yet, so the investigation might go more slowly than I was hoping.
  10. I'm sure they're working on it and I'm also sure it's going to be a lot of work to figure it all out...
  11. Wife and I got ours. Next up... swag bags!
  12. Sounds lovely to me! It's not incredibly easy to set up, but it takes a lot less time to figure out than a lot of the mini stuff. As long as it's on the list I won't worry about it.
  13. Thanks, everyone! Those summaries were really helpful. @ReaperAHawk, you get all your Reaper colleagues thinking about what to do about the gaming yet? :)
  14. Would convert to 7 PM Eastern, 4 PM Pacific... 11 PM / 2300 UTC I think?
  15. Any chance you can share the high points here afterward, for those of us who don't hear so well and don't really do Twitch as a result?
  16. Given the recent Reapercon announcement, if there's going to be an online gaming component, we'll try to make sure some Starfinder makes it on the list. We've been running Starfinder games online for a while now and we've got it down pretty well!
  17. Sad to see--we'd been looking forward to getting back to Reapercon!--but this is almost certainly a smart move. As someone who picked up (parts of) a (much smaller) IRL convention and moved it online I know you want to start the process sooner rather than later! Deciding this early should give everyone a much better chance to make "reaperconline" a success.
  18. My wife and I will probably be interested in running some combination of Paizo organized play this year, and I'm pretty sure Starfinder will be a big part of that. :) I'll be keeping a bit of an eye out for your recruitment thread, Rapheal!
  19. Boring monsters are a "problem" in certain systems. It happens! 5e is one of the systems with this problem, but it's not the only one. And 5e is simple enough that it's at least a little bit by design. As a GM (or DM, depending) you certainly have the ability to liven things up, but it might take some work if you don't want to change systems. Take some time ahead of the session to figure out what the defining characteristics of the creatures are, and write some cool new abilities that reflect them! Or, alternately, borrow some monsters from other, more exciting sources, like the To
  20. Nothing for me, yet, but I'm sure they're working on it.
  21. Very nice! I did a bit of a double-take there. We've got a Rock Con in early November, but we're in a very different area. I've got a level 7 technomancer--now that she''s higher level, she's fun, but it's hard to do anything with a dedicated caster so far. I've also got a melee mystic at level 2 and an as-yet unbuilt pile of GM credit that's vaguely skittermander based. Soldiers and operatives seem pretty strong now but with the Operations Manual coming soon, I'm hoping to get some other strong options!
  22. That's still either two or three weeknights worth of gaming a week! I don't know how you handle two, honestly.
  23. I'm an Organized Play Foundation organizer and I have no idea how I'd handle two weeknights a week let alone three. We've been scheduling stuff on weekends instead, and rotating the locations. You could always talk to a local venture-agent and see if they've got any advice. Sometimes a once-a-month schedule or once-every-two-week game will be more palatable for a larger audience.
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