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spiritual_exorcist

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Everything posted by spiritual_exorcist

  1. I got a tracking number saying mine departed Atlanta on Friday, but it has to cross the pacific so I imagine about two weeks until it hits the doorstep.
  2. I think that spider was a poor choice, doesn't have mass appeal to give the KS a real boost. Very happy in the end, well done Reaper, breaks this project into the top ten KS of all time.
  3. That ticker is moving quickly now, come on Reaper, you can still get more of my money if you've got something up your sleeve.
  4. Arghhh! All these awesome big guys are killing my shipping! Shipping sitting at almost $75!
  5. Keep in mind, I'm never going to buy another Reaper mini retail ever again. If Reaper wants my money this is their chance to get it. I have at least 1000 Reaper minis (mostly metal) in the garage, they've gotten all the cash I can justify spending at MSRP. I have all I ever really need, but I can't resist supporting them in what I think is a great project, especially when they are offering me such a great deal. I merely wish things were more flexible. I don't see anyone interested in expansion 1 not getting it if it were split into add on parts as well as the bundle, I do see lots of people who weren't otherwise interested increasing their backing if things were offered as parts. Just my opinion. I do get where you are coming from. It is all about the future for Reaper. I think they have and continue to do an excellent job, and will always be positive influence on the gaming and painting communities. I also get that the split is highly unlikely to happen, so I'm not going to keep bemoaning it. But I have several hundred dollars I can still throw at this kickstarter and I feel like I've not got anything of interest to drop that money on, so it will stay in my account. Not to say that I'm not already down got a good chunk of cash already, because I am.
  6. I would pay $50 for 7-8 sets of Derro, but I won't pay $50 for Expansion 1. Thus Reaper loses out on my $50 altogether (actually probably on much more because I'd like quite a few hordlings and others as well). The Expansions are a good idea. But if I don't want that bundle Reaper could still benefit from my money by letting me pay I higher price per individual model and in doing so getting to pick and choose. Logistically more difficult, yes, but I'd pay a premium for it. The project is a success, I'd merely like the chAnce to put more money in the bank and get more minis I am interested in. Like I said, they can't please Everyone. I can live with their decisions.
  7. I don't find a lot of this kickstarter appealing in terms of what is on offer, but there can't be any debate that if you want the minis you'll not see better value for your money. The core set is 100% a winner, as are the add-ons. My only criticism is the use of expansion sets this go around. It's a calculated gamble Reaper is taking, I hope it pays off. If it doesn't we won't see Expansions again and we'll see something else. My disappointment is with there not being options got me to get all the minis I want easily. I want to be able to spend more money, but the expansions just don't offer me the flexibility I need. I would happily spend a higher cost per model to buy models in smaller sets. Reaper is never going to make everyone happy, I accept that. One thing I do know is that they are a stand up company who do their best to accommodate. The problem with giving and giving is people start lining up to take and take and it doesn't matter how much you give there is always an expectation that you should give more. Generosity inspires loyalty, but also greed. Kickstarter is about funding up front in order to get something cheap in return down the line. It is about raising capital for Reaper to expand their line and in return they give their backers value for their investment. Those of you verbalising that kickstarter works like a donation and that we're lucky to be getting something in return are sorely out of touch, kickstarter does not work that way in the least. Reaper has put up their offer, people have chosen whether or not to support their project, the project has been funded, Reaper shouldn't be anything but happy. No-one needs to get angry or emotional, you back it or you don't, end of story; likewise the Reaper peeps need to stay calm and collected and not react negatively to those out there Trolling for a response so that they maintain their professional image (something I value about reaper).
  8. Upped my pledge to include the extras I want and shipping. Hoping that Reaper gives me reason to up it again before the week is out. Come on guys and gals, I know you want my money, show me something interesting (or, bite the bullet and split those expansions).
  9. I agree, a lot of it I own already, how many skeletons and zombies do you need when you have a hundred laying in a box already. Reaper can get lots of my money if they split their expansions but if they don't I too will pledge far less than what I did in KS one. Funnily enough I'm in a better financial position now, there just isn't much to peak my interest. I want about 1/3rd of expansion 1 and 2 and nothing in expansion 3; so I can't justify the $50. And for everyone telling me just to wait for retail, that's fine, but be aware I haven't bought a Reaper mini in 5 years outside the KS so reaper is much more likely to get my money now as a one off than expecting me to buy it retail. I just don't need reaper minis these days for gaming so I don't buy them. The KS is a deal too good to pass up so I am stockpiling in case I get back into gaming that might use Reaper type minis in the future.
  10. Bryan, is there any way Reaper can be convinced to split the items in the Expansions so they can be added as individual parts? I'm sure this has been discussed but it can't justify spending $50 on a set a minis when I want or could make use of less than half of them. I would however spend $150-200 extra on minis I wanted from those expansions. I assume that I'm not alone. While I know it would mean more work, it could also mean several hundred thousand dollars added to the kick starter. Pretty disappointed you guys are making the effort to split the main set into parts but not the expansions.
  11. Royal Guard pilot with veteran instincts for 23 points seems like a bloody good deal for an PS8 interceptor with 3 attack and 3 defence.
  12. I can't decide if I like the idea or not. How would you prefer an introduction of new pilots and cards for older ships? I was thinking as a card like booster, but it doesn't have much visual appeal to new players.it would be easier to keep in production, wave 1 seems out of print again. Cash grab is a bit over zealous maybe, certainly a shrewd move. I guess the real limitation is the number of ships available in the series, we'll have to see them branch out into more and more obscure stuff in the next waves (tie defender, rendar's outrider), which is fine by me but may not be commercially appealing. If they want the game to keep moving forward we might have yo support these products. I'm with you, no issues proxying, and I wouldn't have any issue with someone printing the cards out and using them on ships they already own. I might buy one to get the contents.
  13. No comment about imperial aces? I've got 3 interceptors already, so I'm not sure...the box makes me want 2 sets to get the sweet PS 6 pilots but I'm not sure I can justify 7 of the same ship (although I suppose I have seven TIEs). Granted, I find myself gravitating to larger 200 point games so I might be alright. Anyone else on the fence?
  14. Can you give us an idea of what your opponent is typically playing when using the Dwarves? Reven is a capable faction, we should be able to give you some idea of what to take and how to use it against Dwarves. Start with the Bull Orcs and build around them using the Tomukh doctrine. Excellent value for points models are Narg, Gaaguk, Korgug, and these models can anchor your force. Also, Reven have the most variety in troops available to any faction, so if something isn't working you have a huge number of options.
  15. One thing I would also like to point out is that there are a vastly superior array of Special abilities in 2nd edition Warlord that allow units to do all sorts of things they couldn't do in first edition; and in having access to these SA units could be made more flavourful and were given abilities that really characterise how the developers wanter them to feel and perform on the battlefield. First edition play cannot even come close to mimicking some of the fantastic manuevers and tactics that cen be used in 2nd edition. I suggest that if you can find a local veteran player in your area (some areas are much easier than others) you hook up with them and try the game out.
  16. Not to mention that you can construct any army to play towards initiative if you find it to be vastly important.
  17. I shouldn'tg be recieving anything but books, so I would have thought I would have got them some time ago. Just got mine in earlier this week. Sadly it was not packed in ideally and there was some damage (repairable, but with painting needed ) Hopefully yours gets there all in one piece.
  18. Have all of the rewards been mailed out? I've not heard anything about it, and haven't recieved anything.
  19. Warlord continues to have many of the things that have aalways made it special (not totaly unique, as some of these things appear in other games in different combos): #1) Extremely flexible army design. There is very little that is prescribed. This became even more the case in 2nd edition, with the removal of many artificial restrictions on troop design. In fact, there are very few constraints on what can be included in a given troop, and the number of troops that need to be fielded in a given game. Most armies also have the flexibility to be played in many different ways. #2) Mixed troops. Following on army design, each troop can contain a large variety of different models in it. This allows you to play just about any model in just about any army of any size; allowing you to squeeze in one or two beefy high point models into a small point size game without compromising your model count. #3) Troop activation rather than army activation. Warlord is not a game (unlike some others) that is often lost because your opponent moves first. Warlords troop activation system is extremely flexible and dynamic, and allows players to react to their opponents; likewise it forces players to manage their resources and assess the risks of activating/not activating a given troop at a given time. It means that the same game turn can play out numerous ways depending upon initiative and how a given player utilises it. #4) Game balance. I've very rarely seen an utter blow-out in Warlord, the games are (assuming two skilled players) very often come down to just a few models left on the field. I've seen many come-back, and in Warlord the game isn't over until it is over; I never resign myself to having lost a game. even if it appears I am beaten early on (i've made enough come-backs to know that every model in the game can make a difference if played skillfully). Likewise, very few armies are non-competitive. A horde army can play an army made of just a few models and each side still has a decent chance of winning despite their model count. #5) Variety. There are 19 factions in the game, each of which has several different army/warlord abilities that can be chosen to make them even more different. I would say very very few games can match this. If you have a taste for a certain type of fantasy army, you'll find it in warlord. I'll admit I'm pretty biased as I spent a lot of time helping Gus and Jason out with Warlord 2, but I honestly think it has really improved drastically from the initial first edition. PS: The generic cards were really really broken. But reaper has so many armies now that you can likely find a datacard that does what you want it to do. Meaning you can proxy in a model for a given datacard. PPS: If you like stunts from 1st edition I see no reason you couldn't use them in 2nd edition.
  20. If you just wanted to start with a single pack you could use them as Leader models and use the Kak Urg datacard. I think Hobgoblins leading Orcs might be pretty cool, and Kak has a datacard that fits my vision of a Hobgoblin pretty well.
  21. Taenar the Scaly, Cultist Leader (OOP), #2797
  22. Use wire, green stuff will break without support. Edit: although a 1/4 inch is fairly thick, I still think the wire would work best as it would more readily let you get the shape you desire.
  23. I think the way you paint it would make a real difference in whether it look cute or not. Tough to say though.
  24. 03456: Animal Companions I http://www.reapermini.com/OnlineStore/bear/latest/03456#detail/03456_w_1 Have you looked at that bear? It is fairly small, but I think it is a great bear. Otherwise what I would do is stop into various toy and knick knack shops and check to see if you can find a cheap little plastic one that does the trick for you.
  25. Skadi's weapon is a bear headed hammer. Easy to convert if you don't like it.
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