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Posts posted by KAMUT

  1. yeah, true, and when you peice it together, its like cracking the bible code or something; its like "Holy stuff" these guys gotta a pretty deep thing going here. I try to write my stuff around what I can peice together, and see if it ties in to the big picture; I can only guess at times, being that a few small peices to the puzzle are intentionally held by the official writers.


    Enough to tease you with tidbits of things to come, how to do things, inspirations for campaigns and a whole lot of stuff. And yeah, I still remember the little wisecrack about the Ashigaros being disguised as school buses. heh, OK............


    seriously, think of your campaigns and unit fluff as glue between the peices they did give you, and it magically comes together.

  2. I'll tell you what, if you can reference at least the part of the book where the answer comes from, thats acceptable, so as long as its clear enough where its mentioned in the book

  3. Rach 6th Dakan Kharl Tribal Regiment

    Page 28 JoR2


    Which tank is rumored to be Psyro Proof?


    Basically if you know it, post it, but the page number is there to prove where its coming from.

  4. Span of control and the trade-off of mobility versus firepower go hand in hand. An army with a DEEP span of control denotes a reliance on concentrations and firepower, whereas one with a WIDE span is concerned with mobility and maneuver. In theory, an army could divide that aforementioned point count into as little as three units (2500 avg./section) or as many as eight (about 940 avg./section). [Aside: perhaps the Psyros think in Octal. That might make sense!]


    Yep we did mangus units like that, it was interesting, kind of like hitting a pack of tyranosaurus' but the initiative gets them at the end. then again, they were three sections of superheavies, it would be different if it we're three sections of heavies.


    8 sections for Psyros! WOW!, I definately have to go with that, it makes perfect sense, I wouldn't take Psyros to be strategists and tacticians, more adept to just swarm the heck out of their enemies. Also, I wouldn't take the Psyros to be big on upgrades and the like, so fewer points alotted might work for them.

  5. Ok, CAV addicts, we're gonna play a game, just to detail how much fluff you really have in your hands; whoever answers the question with a page number to reference, gets to toss out the next question. Reaper officials are not eligible. (gotta keep it fair) we're playing for cool points, so open up your books and lets play....



    OK, in a our Awenasan campaign, I've always considered the AEC as dirty capitolists, really sleezy in their way of things. to support this claim, something the AEC did justifies my view.


    Question: what sleezy thing did the AEC/NADO do to win the Battle of Procyron

  6. Also in the fluff within the reports, are lots of little hints on how to use some unit types, a clear example of this is the fluff on the Katana. It'll tell you exactly what you need to do to put it on par with any other unit in that book. to look at the numbers, you only get one perspective of it, to read the fluff, you get the better picture.


    The battle reports and stuff are written pretty much the same. you got a larger picture broken up into fragments, so your getting your fluff, directly how it relates to the unit in question. read the book, and you got a lot of source info right there. and a ton of personalities, prominent groups, even peeks into the methods of the governments. Its all there.


    So basically, Reaper has followed through, with the JoR and the core rule book. your just not getting it all condensed in a neat little package saying, here it is; no you gotta look at what you have now, the more you read it, the more you see the CAV Galaxy unfold,


    Edit: Just to see everyones knowledge of the fluff at present, I started a CAV trivia thread; point being, if your asking about fluff, or concerned about lack of fluff, then you should be able to answer some of the questions in that thread. the more fluff you want, the more you should already be able to answer.

  7. So lets play with it a bit, instead of a total TL loss, lets go with a -1 to TL, and it can be cumulative. the next turn if that same section gets caught again, it doubles to a -2 penalty, if caught three turns, make it a -4 (that allows TL to be made, but with no gains- this makes experienced WSOs more attractive)

  8. you guys have to see this terrain he made in its entirity, its absolutely gorgeous. I came in mid game, and was floored, wow. Always liked the Firehawks, and Opfor, was hoping to see some of Sumicus's CAVs in action, but its OK, maybe next time.


    it was a blast, thanks for everything Erion!!!!

  9. And I found that the JoR I and II added alot... instead of adding new elements to the universe Reaper chose to build upon what was already establish. And if you read behind the line and paid attention there was alot of good juice tid bitties in



    Ding, ding. theres plenty in the fluff books, people gotta stop taking things at face value, and realize Reaper did this intentionally. I think they did an excellent job thus far, and creatively, it was a smart move on their part. They can fill in the blanks as required or allow us freaks to create our own settings within their story.



    Are you doing enough to promote CAV? For any game to survive it needs a strong community of fans and players. Now I know several who are helping to build the CAV community, from the great guys responable for Mil-Net (who's love of the game made me want to join), to Frosch and Kamut (and a bunch more ) who are constantly adding to the game with fluff material and computer programs. Not to mention the countless Black Lightning guys and Gals that run demos and senerios (my kingdom for a spellcheck). There are even poeple who aren't BLs that hold demos and games...


    Appreciate the vote of confidence, actually I have very little to do with CAV RC, thats Stuart Oldcorn, Frank Vickers and Lanse Tryon paving the way there. theres a few BL guys testing it too, so its moving along quite nicely. and heads up, its an awesome work.



    The point is we are just as responable as Reaper is for the success or failure of the game... just as Reaper needs to produce their products in a timely manner, we need to help support the community. Remember the best and strongest form of advertisement is still "by the word of mouth" even in this age of news bits and techno gadgets.


    exactly, and we can't support the game and trash it at the same time right? understandably we all can find something we don't like about just about anything, but in the end, theres a difference between saying "this is screwed up" and "I don't approve of this", constructive critism and flat out dogging the company. look at it like this, would any of these guys be where they are if they weren't smart as a whip? sure theres a lot of things Reaper can be doing, but I can accept there is a reason for everything. Nobody at Reaper is incompetent, otherwise you wouldn't have such a great game in the first place.


    "One more thing"

    Just an idea fer Reaper to chew on... how about making some of the fan fluff official cannon and publish it on CAVHQ.com. Obviously, the contributers would not be paid and would have to surrender any legal right to the material but I'm sure there are several who would be just happy to add to the history of CAV? There are several guys like Kamut who are producing quality work that should be reconized.


    hmmmm, sounds like a nice idea, hehehehe.

  10. It's not safe in your cozy little cockpit anymore, baby! 


    it never was........


    are ya paying attention, Prefect? we may have a little business to tend to, but then again, even Ray Charles would've seen that coming.... Business' becoming governments, heh.


    Como seimpre, mi soldado's estada listo.


    fuego e corozon!



  11. Kamut i'm not too sure about that one..if there was a REAL history in this subject it would read "never sack with the rach"..heck they sound like one of my EX-wifes and the emphasis is on the EX.....LOL..i could be wrong but that's...MHO.... 


    I rest my case, LOL.


    seriously, my impression on this is that Terras first contact in space is the Rach, and that the "experimentation" of Terra, goes along the lines of, trying to keep up with the Joneses. The Rach and Terra fought a terrible war, the Vela War, and it was because of the "Meat Grinder" that Terra was able to research new hulls and technology to help against the Rach.


    The Rach eventually reach Earth, and thats sort of like the paradigm shift that allows Terra to evolve so rapidly. Its like washing away the old to make way for the new. the Legions came out of this, and of course, later on the imperial Wars which brought about a galaxy wide paradigm shift towards the use of mecha in combat.


    It makes perfect sense for the history to be written this way, because Terra would constantly be in the state of "experimentation". So with the Rach contact, the Turmas of Earth seem to fit in smoother. I think that aspect kind of promotes itself, the tricky part is trying to detail the Ram Coalition a bit. I can appreciate FPilot's views on this cause perhaps its opening the doors to where each entity could actually stand out without dramatically changing the game.

  12. Is there any more research you have going into this, its pretty interesting and I would like to see more input on this, including some guidance from the official word; that way whatever becomes of this stays within their vision.


    I went along the lines of looking at their tactical and strategic military organization itself. (of course balancing everything within our campaign system) our target number is 7500 points, mind you we went with balancing everyone, not to give any power an edge.


    numbers wise, it came down to,

    (7500 divided by 4 equals 1875 average per section of CAVs)


    Malvernians, AEC and Ritterlich, although differing culturally, have no real distinction in the basic tactical level of organization. A company in the AEC is a company in Ritterlich or Malvernian Empire. Fluffwise, the major curve is where the Ritterlich kind of revolve around that level, and aren't as efficient in the Strategic levels. (they play the game pretty good, but fail to see the big picture).


    I'm sure this could be detailed to where these three powers (the RAM Coalition) could really take extremes in their tactical approach.


    Terrans and Rach are the next group with their Squadrons and Turmas generally the same in make up. pretty good to manuever, better initiative, but in the same balance just a bit weaker technically. well, it makes sense cause Terrans and Rach make great bed buddies.....


    (7500 divided by 5 equals 1500 average per section of CAVs)


    I don't know the finer details of manuevering a pentagon unit, but anyway, these guys can get around better than the RAM coalition could.


    Lastly the Templar are in a class all by themselves, with 6 sections to the Conrois; my take on this is, these guys feel like they are the galaxy policemen, or arbitrators right? its a big galaxy and their forces would probably be used to being spread thin, hence 6 sections makes sense; of course, if they manuever by 2 section teams, they can compensate for any lack of firepower with 3 teams functioning like a typical marine squad of 3 fire teams in manuever. they'de probably kick a lot of *ss.


    (7500 divided by 6 equals 1250 average per section of CAVs)


    I never bothered factoring in Psyros, since what we know at this point is limited at best.


    Anyway, this is how we came about with our section limits and how we're constantly able to bring larger point armies to the table without getting overly burdened with either too many throwaway units or a few all powerful uber units, that tend to ruin a good game.

  13. Nah, it just means, you'de have to get creative with how you use what you have. this is what I mean about working with a fixed roster, and adjusting to whatever situation presents itself. thats the genius of CAV, cause theres no right formula, theres no wrong formula, its basically, what works for the situation, and what doesn't.


    notice on my first CAV section under the roster it says Default formation, CBBA. Okay thats basically variant data, I'm currently using 3 different variants of the Regent and the Starhawk, the Charlie versions are total remods. (Charlie Variant Redhawk is none other than Chaos' Phoenix upgrade on a Redhawk configuration of the Starhawk V- I leave you to figure that out)


    thats basically what that means, CBBA

    Strike Regent Variant Charlie (The Samurai)

    Redhawk Variant Bravo

    Redhawk Variant Bravo

    Strike Regent Variant Alpha


    and I can adjust that to fit the situation


    Strike Regent



    Strike Regent



    Strike Regent Bravo

    Redhawk Bravo

    Redhawk Bravo

    Strike Regent Bravo


    all of this for the same point cost of that section (2005 points)

  14. A variation of this


    Lone Wolf Company: Tango Spear

    First Ranger Group (T1RG)


    Unit Data

    Total Points: 7499 Current Logistics Score:-


    Commanding: Spear Chief Gabriel Espanosa

    Executive Officer: Platoon Chief Maria Gonzalez


    Tactical Officer (TACOPS): Tomahawk Specialist Ray Marrero TACOPS= +2

    Unit Liaison: LWC Administration (Spear Specialist Deborah Scott) Contracting: +0

    Senior Medical Officer: Tomahawk Specialist Sonya Alvarez-Soto Medical: +0

    Logistics Officer: Tomahawk Specialist Jose Rivera Logistics: +0

    Chief Engineer: Tomahawk Specialist Victor Cruz Technical: +0


    T1RG HST CAV: 2005 points Contracting limit: 2000 (-5)

    UCOR Name Variant Points Pilot Pilot Rating WSO WSO Rating

    Mitso Ta Regent Samurai 560 Gabriel Espanosa Elite Anna Santos Veteran

    SyRaM Starhawk V Redhawk Bravo 484 Juanita Rios Veteran Pedro Alfanno Veteran

    SyRaM Starhawk V Redhawk Bravo 484 Hector Dejesus Veteran Vicky Perez Veteran

    Mitso Ta Regent Strike Regent 477 Manuel Consuelo Veteran Frankie Bello Veteran

    (Default Formation CBBA) See Ranger Specialization Notes


    T1RG ** CAV Recon: 1468 points Contracting limit: 1500 (+32)

    UCOR Name Variant Points Pilot Pilot Rating WSO WSO Rating

    SyRaM Talon Strike Talon 366 Erica Mejiia Veteran Jose Morales Veteran

    KDM Puma Strike Puma 359 William Crespo Veteran Tony Baez Veteran

    KDM Puma Strike Puma 359 Saul Calderon JR Veteran Lucia Ferrera Veteran

    SyRaM Raptor Strike Raptor 384 Enrique Piloto Veteran Sarah Martinez Veteran

    See Ranger Specialization Notes


    T1RG ** Air Support: 798 points Contracting limit: 1000 (+202)

    UCOR Name Variant Points Pilot Pilot Rating WSO WSO Rating

    SyRaM Harpy Armor upgraded 161 Edwin Gillermo Regular Michael Silva Regular

    SyRaM Harpy Armor upgraded 161 Maffe Salazar Regular Fernando DeSoto Regular

    KDM Tsuiseki Armor upgraded 238 Antonio Hardy Regular Effenio Sanchez Regular

    SyRaM Tsuiseki Armor upgraded 238 Joshua Cruz Regular Tito Ventura Regular



    T1RG ** Vehicle Support: 560 points Contracting limit: 500 (-60)

    UCOR Name Variant Points Pilot Pilot Rating WSO WSO Rating

    HM Sabre Strike Sabre 140 Angelina Segauro Regular Herberto Goyo Regular

    HM Sabre Strike Sabre 140 Carlos Ponce Regular Wilma Calderon Regular

    HM Sabre Strike Sabre 140 Gina Levine Regular Sonya Ruiz Regular

    HM Sabre Strike Sabre 140 Miguel Lopez Regular Lisa Constantine Regular

    See Ranger Specialization Notes


    T1RG ** Vehicle Support: 560 points Contracting limit: 500 (-60)

    UCOR Name Variant Points Pilot Pilot Rating WSO WSO Rating

    HM Sabre Strike Sabre 140 Wilfredo Aponte Regular Pablo Veracruz Regular

    HM Sabre Strike Sabre 140 Lydia Fontanez Regular Cruz Maldenado Regular

    HM Sabre Strike Sabre 140 Michael Torrez Regular Che Soliz JR Regular

    HM Sabre Strike Sabre 140 Juanito Corona Regular Lillian Perez Regular

    See Ranger Specialization Notes


    T1RG ** LINF, Airborne Ranger Platoon

    Platoon Leader: Tomahawk Chief Maria Gonzalez

    Infantry Leader: Platoon Chief Angel Cruz

    Support Squad Leader:

    1st Squad Leader:

    2nd Squad Leader:

    3rd Squad Leader:

    4th Squad Leader:


    Platoon Total: 1908 Platoon Contracting limit: 1500 (-408)


    T1RG ** LINF (Mortar Squad): 684 points

    UCOR Name Variant Points Pilot/Leader Pilot Rating WSO/FCO WSO Rating

    KDM Lynx Fire Control 234 Maria Gonzalez Regular Elite

    KDM Lynx Fire Control 234 Paula Negron Regular Elite

    - A Team SAG Mortar 108 Regular Regular

    - B Team SAG Mortar 108 Regular Regular



    T1RG ** LINF (Assault Squad): 612 points

    UCOR Name Variant Points Pilot/Leader Pilot Rating WSO/FCO WSO Rating

    KDM Lynx Mobile 168 Regular Regular

    - A Team (AT23/FA45) 148 Angel Cruz Veteran Veteran

    - B Team (AT23/FA45) 148 Veteran Veteran

    - C Team (AT23/FA45) 148 Veteran Veteran



    T1RG ** LINF (Assault Squad): 612 points

    UCOR Name Variant Points Pilot/Leader Pilot Rating WSO/FCO WSO Rating

    KDM Lynx Mobile 168 Regular Regular

    - A Team (AT23/FA45) 148 Veteran Veteran

    - B Team (AT23/FA45) 148 Veteran Veteran

    - C Team (AT23/FA45) 148 Veteran Veteran




    UCOR Name Variant Points Pilot/Leader Pilot Rating WSO/FCO WSO Rating








    UCOR Name Variant Points Pilot/Leader Pilot Rating WSO/FCO WSO Rating





  15. theres no one answer to that question, buddy. it comes down to playing style, and everyone has their own taste. Some guys like CAV heavy forces, some guys mix it up. Some guys play with throwaway rosters, others maintain the same roster for years.


    I feel the game is balanced to where there is no real clear cut, gauruntee, even the supposed "Cheese" units can be bonerocked if you play your troops right.


    Super heavies, heh, outrange them and outmanuever them, tsuisekis or soveriegns, heh


    3 Spectors and a Panther, heh, get up in their face with a Dictator 70, watch them scatter like roaches.


    mortars, drop em with a Kharl.


    Kharl, drop em with a soveriegn


    there's endless combos, you just gotta find what your happy with

  16. This is a deep look into something which drives our campaign, for those that are interested. its posted on the fiction area of the sandbox. heres the link.





    its for those guys who like an immense backdrop to their game of CAV;


    PS. Sumicus, gives you a bit of the "darkside of Awenasan History", take the red pill, and I'll show you just how deep the rabbit hole goes, LOL.

  17. PART 3 Understanding the N’dee- Who exactly are they?

    Section 1: The Rainbow Warrior


    According to popular legend, in 2012 there came a man with a vision of the flaming phoenix. This revelation symbolized the rise of a fallen empire, the Maya. This man simply known as the bearded one, led his 24 disciples (The Rainbow Warriors) on a quest to rebuild the great nation of Amekekia, the Blood Apache Nation has 24 core sects said to be decended from the original Arroco-al


    Athabascan Sects

    The Wild Apaches, Dog Soldiers, Black Mustangs, and Painted Horses


    First of the major distinctions of the N’dee on Awenasa are the Athabascan, whose culture leaned to the western tribes of ancient North America. They share the northern most mountainous regions of the Northern Expanse. Of these N’dee, the six main traditional groups can be found. In fact each point on the N’dee six-pointed star represents one of these original tribes from Earth. The six tribes are the Western Apaches, also known as the Coyotero, the Chiricahua, the Mescalero also known as the Faeron, the Jicarilla, the Lipan and the Kiowa.


    One of the major sects protecting the Athabascan traditional groups is the Apachero sect also known as “Wild Apaches”; they are the more traditional minded of the Awenasan N’dee; serving the majority of the Athabascan N’dee to include the Chiricahua, the Jicarilla, the Lipan and the Kiowa. Next is the aggressive Coyotero sect, also known as “Dog Soldiers”; these formidable warriors serve the Coyotero primarily.


    Red Clouds, White Clouds, Seers and Black Flames

    Two particular sects, the Black Mustangs, and the Painted Horses often combine their efforts to serve the Mescalero/Faeron people. Minor Athabascan sects include the “Red” and “White Clouds” who serve the Jicarilla, the “Seers” of the Kiowa and Lipan and the “Black Flames” who serve many of the space-faring N’dee still in the IGS 160 system.


    Tiano Sects

    The Black Stone Raiders, Black Widows, Red Faced Colibri, Wind Riders and Sacred Waters


    The next major distinction of the N’dee on Awenasa are the Tiano-Boriken or “Boriqua”; whose culture leans to the Caribbean islands or southeastern Mayan/Awarok tribes of ancient North America. This is the group along with the New Atzlan that initially gave the original N’dee people, the population numbers and the strong “Spanish” influence. In fact, the name “El Ubeyo Sangre de Los Apaches” is Spanish in origin meaning “The Blood Circle of the Apaches” or “Blooded Apaches” taken from their practice of initiation.


    The “Blackstone Raiders” sect is particularly known for their space navigational capabilities and is probably responsible for much of the pirating between Earth and Awenasa. Minor Tiano sects include the mysterious “Black Widows,” The “Red-Faced Colibri”, the “Wind Riders” and the mystical “Sacred Waters” or “Jiati-Bonicu” sect. Many of the lesser Tiano sects form a subordinate counsel from which its head then sits on the main counsel.


    New Atzlan Sects

    Reborn Aztecs, Aztec Kings, Matadors, and Savage Panthers

    The next distinction of the N’dee of Awenasa are the New Atzlan whose culture lean toward the tribes of Central and South America. This is perhaps the largest of the N’dee distinctions, and also has a strong “Spanish” influence. There are few subordinate distinctions within the New Atzlan, which gives the sect leaders considerable influence within the Blood Apache counsel.


    The “Reborn Aztecs” and “Aztec Kings “are two of the largest sects of all the Blood Apaches and boast a membership which each equals most of the Athabascan N’dee Sects put together. Minor New Atzlan sects include two of the more violent groups, the “Matadors” of Teotihuacan, and the “Savage Panthers” from the rainforests of east New Atzlan.


    Cherokee Sects

    Red Path Cherokee

    A smaller, but influential distinction of the N’dee of Awenasa are the Keetowah-N’dee, who represent what is often called the “Red Path Cherokee” sect. Awenasan Cherokee society is structured more in line the typical republics on Earth but their history and tradition is incorporated well within its political and social structure. Still, there are Blood Apache sects devoted to the protection of the Cherokee, but they often find themselves in conflict with the “Cherokee-Templars“or “Cherokee Knights of the Lidean Order” named for the island protectorate established by the Templar government.


    Minor Sects

    Sacred Owls and Snake Men

    The Cayuse or “Blue Mountain” population numbers were diminished during the 7 Years War when the Athabascans launched their offensive in 2261, but the “Sacred Owls” sect continues to serve their interests. This sect faces the threat of obscurity, which sometimes causes them to “prove” their value within the counsel. Although there is no true distinction for a “Sioux-N’dee”, the”Snake-Men” face similar problems.


    N’zinga and Earth Based Sects

    Voodoo Lords, 3 Sunz, Geronimo’s Few and Fire Seekers

    The N’zinga (Sometimes called the “Carib”) represents a strange departure from the N’dee distinction altogether, yet several Blood Apache sects are devoted to their service. N’zinga culture is rooted in the African and West Indian cultures with a strong French, Patwah and Spanish language base.


    The “Voodoo Lords” sect is known in particular for their atrocities carried out on military captives during the UFF incursion of 2227, and are considered the most violent of all the Blood Apaches. Another sect, “3 Sunz” also dedicate themselves to the service of the N’zinga, however the bulk of their numbers reside still in the Caribbean Islands and South America on Earth.


    Other Earth-based sects include the coveted “Geronimo’s Few” sect of Colorado and New Mexico, who continue to resist the state governments today in an effort to reclaim their tribal lands, and the mystical “Fire Seekers” sect, sometimes known as “Born Apaches” or “Real Apaches”; They are also revered.


    Section 2: Disciples, Tolucan Death Squads and Initiates

    Blooded Disciples

    Within the inner circle of the Blood Apaches is perhaps the most reclusive of sects “Blood Disciples.” They are not attached to any particular distinction, but rather act as enforcers within the Blood Apaches and serve the counsel directly. There is usually a Blood Disciple member or more embedded within every sect as advisors and scribes to each sect leader. In times of conflict, a Disciple may assume control of a sect towards a particular cause, then release control back to the sect leader. In extreme cases a disciple may assume leadership of the entire counsel.


    Blood Apache Initiates

    The most dangerous elements within the Blood Apache organization are not necessarily the Blood Apaches themselves, but rather their initiate groups. Once such group is the (IGS-144) Lacerta-based “Silent-Storm.” sect, comprised of former elite NDF military personnel who escaped from the UTDF War tribunals after the 7 Years War. There are many initiate groups in operation, so intelligence is often outdated when trying to investigate these groups.


    Red Sentinels

    Perhaps the most odd of the Blood Apache sects is the “Red Sentinels” sect devoted to protecting the Awenasan N’dee who are citizens of the Koda-Works Industrial Society (KWIS). This Rach-based UCOR maintains several facilities, which employ many N’dee people of which the “Red Sentinel” sect serves and protect. The Blood Apaches have shared the battlefield with and against the Rach Empire on many occasions; and through the course of time, have actually shared a mutual respect for each others cultures.


    That should come to no surprise however, the Blood Apaches see the Rach as “true to their nature” claiming, “It’s easier to deal with the Rach Empire because you always know where they’re coming from.” Some high ranking counsel members of the Blood Apaches have actually been to Mohr to witness the Rach traditional “Season of the Storms” and on Awenasa, Rach have participated in many Tolucan Death matches against seasoned Blood Apache warriors.


    On the other side of the coin is the Templar Government, who many N’dee in general have mixed feelings. The Blood Apaches have come into conflict with the Templar on several occasions and in the recent years, they have reacted to their activities with violence. The Malvernian Empire is also another source of conflict, due to the increasing frustration with trying to convert the Awenasan people to the faith of Khardulis. Almost every missionary effort has ended in dismal failure and in many cases, extremely violent clashes.


    While the Ritterlich Confederacy still maintains some contact with the N’dee, they usually receive the brunt of the anti AEC sentiment that continues to increase among the N’dee people. Most people of Awenasa have a strong resentment towards the AEC because of their alleged involvement in the 7 Years War. To them, these allegations tarnished the AEC’s image of brokering peace within the galaxy, and their capitalist society have come to represent everything the N’dee people detest.


    The UTDF has become increasingly involved in counteracting the growing N’dee hostility towards the AEC. It’s not too hard to realize that the Blood Apaches will act in the interests of the N’dee people, but the radical elements will continue to grow

  18. Part 2 History of the N’dee- Where did they come from?


    The Nation of Amekekia is central to the belief of all N'dee, Blood Apaches are sworn protectors of this "nation." Amekekia was the great unification of the pre contact peoples, the Aztec, Maya, Tiano, Dine, and various tribes under one identity; the word, N'dee is used to define this identity in this story


    IGS 120 (Sol System), in the North and South American continents of Earth is the ancestral home of the N’dee people dating back over 4000 years. Some archeologists date back even 10 thousand years earlier to a group of “Paleo-Indians” who crossed the Bering straits. Although much of this history is been lost, there is still much historical information that has been passed through the ages through oral traditions and various legends. A method still utilized today by the N’dee today.


    It’s important to understand the N’dee because the Blood Apache heritage is steeped in the remnants of the ancient mysticism and tradition of the original N’dee people. The word N’dee itself means “The People.” and is very evident in their socialist political perspective. The word “Apache” is possibly a Zuni tribe or Yuma tribe word meaning “Enemy” or “Fighting Man.” This is the major distinction between the N’dee and Blood Apache of today. Blood Apaches are warriors of the N’dee.


    With the arrival of the first European settlers in 14th to 15th century, the N’dee way of life, as well as that of every other tribe in North and South America was faced with disaster. Countless wars of attrition, slavery, genocide, and disease threatened these tribes to the point of extinction. Much of their traditions were lost as many tribal members were converted by Christian missionaries into their faith.


    By the 20th century most of the remaining tribes in the North and South America found themselves isolated on impoverished reservations in what seemed to be a futile last hope of their self identity. Many tribes were simply “bred” out of their existence and its younger generation assimilated into the dominant cultures.


    Sometime in the mid 21st century, this would all change with the collapse of the federal government and the assertion of the states into claiming the last of these reservations. Many tribes found themselves trying to survive in the urban areas of North and South America with little or no support. This presented a severe social crisis, particularly in the former United States, where many N’dee found themselves sharing prisons with yet another subculture; the prison gang.


    The Blood Apache perspective was born out the prisons of North America and represented the unification of the new civil rights movement and the reactionary “gang” mentality. The gangs of America have always presented themselves as protectors of their “hood” or “barrio” but the plight of the tribes brought most of these gangs under one cause; the “Peoples” cause. This is important to understand because prior to that era, most of dominant American gangs fell under the following ideologies, The “Peoples” Nation, the “Folk” Nation, the “Aryan” Nations, the Bloods or the Crips.


    With the exception of the “Aryan” nations, most of these ideologies merged under the “Blood Apache” perspective and what followed was a repudiation of the European culture. This unified identity and nationality presented a challenge to state authorities, which found themselves, overwhelmed with the increase of organized crime and resistance. The “Peoples” cause became parallel with the plight of the disposed tribes and African descendants who were brought to North and South America as “slaves” centuries before.


    The ideology of yet another militant political group, The “Black Panther Party” founded in the later 20th century by Huey Newton and Bobby Seale, also held significant influence in the social order of the Blood Apache. The Black Panthers were established as a socialist revolutionary political party to answer the plight of the African slave descendants in North America. In fact, the “Declaration of the Blood Apache” closely resembles the “10 Point Program” of the Black Panther party.


    Unlike the Black Panther Party, the Blood Apaches accepted anyone, of any ethnic background, even Europeans, who were willing to die for their cause. The N’dee of today are actually a collective of these disposed tribes and those who were converted to their cause.


    The gang structure cultivated a “survival of the fittest” approach by utilizing the philosophy of “Blood in- Blood out.” This meant to enter this group, which was directed by a counsel consisting of the subordinate gang leaders, you had to kill an enemy of the counsel’s choosing. This could be a rival gang member, a political figure or even someone within their own ranks who have shown some kind of weakness or fault.


    Entire gangs or even militias could be entered into the Blood Apaches with the completion of a mission designated by the counsel, and thus found access to military grade equipment and special operations training. While the illegal operations of the Blood Apaches continued to provide increasing funds for their movement, they also found support from countries outside the Americas to destabilize the region once the United States federal government could no longer function.


    It would be the ideology of yet another social order, “The Zulu Nation” also founded in the late 20th century by a man known simply as “Afrika Bambaata” that would counteract the aggressive Blood Apache perspective. Under Dr Khalil Jones, the “Star Dancer” movement of 2105 was the belief that if peaceful coexistence could not be found on Earth, then they should be allowed to leave and establish their own governments on another world.


    The Zulu Nation also shared a cultivation of many ideologies under its name, but was known mostly for their social programs and creative energy. Perhaps, it is safe to presume, their ideology was more acceptable to the masses, even now, and considering the best example of that influence was in Algoab, where Adonese youth hold to a belief that the ancient Egyptians of Earth were a space-faring race.


    This was a belief cultivated and its research financed by the Zulu Nation since they came into being in 1979. They had even financed UFO and paranormal research among other things, but their biggest failure was to put the “Star Dancer” movement into practice.


    However one tribe, the Keetowah N’dee or “Cherokee”, would set the example by coordinating their collective efforts to purchase a failing space import/export business and prepare it for their most precious cargo, themselves. To ease the social crisis, special incentives were given by TERA to all of the tribes to promote the colonization of other worlds. This dramatically shifted the focus from the Blood Apache ideology towards the Zulu Nation ideology.


    Blood Apaches followed the N’dee people into space during these launches and account for probably some of the first Terran pirates to operate in space. It was not until the Vela Wars against the Rach Empire, that the Blood Apaches gained some sort of legitimacy in the eyes of the Terran government, even fighting alongside Terran Marines. This became the first major “distinction” within the Blood Apache ranks, where many members accepted and identified themselves with the Terran nickname “Wild Apaches” (also known as Apachero) given to them because of their unconventional military tactics.


    We use the term “distinction,” because the N’dee today have many different perspectives of the same ideology and the various Blood Apache groups are associated with these N’dee “distinctions.” This is what is classified today as “Sects.” Every tribal “distinction” has a sect or several sects of Blood Apaches devoted to protecting them or their interests.


    With the settling of Awenasa (IGS 160) in 2203, more “distinctions” would take place within the Blood Apaches as the N’dee people settled the land. Bear in mind there are N’dee who have settled other worlds or have decided to remain in space and so, more “distinctions” have taken place to accommodate them as well.

  19. Enter the N'dee and the Blood Apache Nation


    This is an exerpt from our campaign fluff, the UTDF Sourcebook, its unofficial, but serves as a guide to our campaign background. - Charles Cruz Dueno


    Part 1: Overview

    The Blood Apache are both a fascinating and savage collective of organizations with a dark history embedded into that of the N’dee people in general. There are similar relations in existence, dark criminal empires that play a heavy hand in politics; Like the Triads to the Chinese, the Yakuza to the Japanese, or the Mafia to the Italians. It is important to understand these relationships that while most Blood Apaches are N’dee, most N’dee ARE NOT Blood Apaches.


    Unlike the original N’dee (Dine People) of Meso-America, modern N’dee culture is a fusion of many of these ancient aboriginal cultures originating from North, Central and South America on Earth. N’dee is the common word used to describe these various peoples regardless if they are Athabascan, Cherokee, Tiano, New Atzlan or Zulu. This factor makes the N’dee a highly adaptable culture, independent of any particular culture, but drawing on the strengths of each one. N’zinga culture draws on a heavier African influence, but is still considered N’dee.


    All N’dee value fire as a symbol of purity; in their belief, fire is the purest form of energy which is representative of the spirit. N’dee communities are centralized around a “Pedestal of Flame” which is a sacred fire that is kept burning continuously. This fire is said to represent the spirit of their community, and N’dee rituals are centered on these pedestals of fire. This practice has earned the N’dee the moniker of “Children of the Flames.”


    Typical rituals consist of “Stomp Dances” and “Ghost Dances,” a religious reflection of their ancient traditions, but in this day and age, a means of social gathering. N’dee don’t necessarily practice any centralized religion, but through their contact with the Amazulu, adopted a “Universal Moral Code”, a simple seed truth that can be applied anywhere to anyone.


    N’dee Elders called Arroco-al practice a form of meditation by focusing on the centralized fire, often regarded as the tradition holders. They are considered like walking encyclopedias with a wealth of knowledge on many things, often incorporated in stories they call “legends”. Oral tradition is very important in N’dee culture; N’dee feel that written words often don’t capture the essence of what is being said, so the Arroco-al are important towards clarifying the context of these legends.


    N’dee practice what they called active “democracy” in the form of counsels, usually of 3 to 7 leaders, one of which is the elected counselor. These counsels may be tiered to where each counsel member may actually be a counselor of a subordinate counsel. The Blood Apache counsels are very similar, but are more violent in its methods of changing leadership.


    Blood Apache counsels practice a form of initiation called “Sangre por Sangre”, where members are initiated by completion of a task, often the assassination of a rival, or military exercise. The initiates are “blooded” into the Blood Apache Nation by a trial of combat; in their views, the true measure of a man is in his abilities during conflict. He/she is closely watched during this initiation period, and judged on his/her perceptions as well as actions.


    The Tolucan Death Matches are often used as a recruitment effort for the Blood Apache Nation, pitting mecha crews in a life or death struggle against each other in ritualistic combat. These tournaments are illegal, so the location and time of trials is often secret and sporadic. However, May 5th, Cinco de Mayo, also known as the Day of the Dead is the grand tournament which earns one of the contenders a sponsorship by one of the Blood Apache sects.


    N’dee people although a bit inclusive, are actually very social; it’s not uncommon to hear two strangers, refer to each other as brother or sister. Family structure is very important to the N’dee, and it’s not uncommon to see 3 or 4 generations living under the same roof. It is customary for visitors to be given a meal and even a stranger can be offered temporary residence. The negative side to this is, N’dee conflicts tend to grow personal very quickly; a minor dispute can grow into an epic clash fairly quickly.


    N’dee people are highly festive, often celebrating the arrival of spring and fall in a Mardi Gras fashion. Stilt walkers, called “Mokujambe” parade through the streets while playing congas and timbales along to Soca, Calypso or Reggae music. Many of the original tribal dances are performed by the children, and the Arroco-al, teach the crowds the history of these traditions. During these festivals, there is a mish-mosh of traditional fashions; an N’dee person may choose to honor his/her Sioux heritage one season, and Cherokee heritage in another season.


    Another tradition is the sexually provocative “Tramp”, an ongoing party where a truck with a flatbed sound system drives around the mainland for the duration of the summer. DJs play music continuously and N’dee people follow the truck around, dancing and socializing until they tire and leave the parade. N’dee popular dance is highly sexually suggestive, and the style of dress associated is, highly revealing for lack of better term. Tourists with children wishing to visit Awenasa during “Tramp” season are thus forewarned.


    N’dee culture is highly matriarchal, whereas N’dee males assume the last names of their wives and the family tree is carried by the mother, instead of the father. Women in N’dee culture can be found doing many of the same tasks as men, even in the military. It is not uncommon to see women infantry; however the tough infantry standard is the same for both male and female.


    Attractive Blood Apache women can be extremely dangerous, especially as covert operatives. As of which many Blood Apache insurgents are indeed women; deadly as a charm. Part of the Awenasan myth of its women,(that N’dee women are sexually assertive) are the result of interaction with Blood Apache insurgents.

  20. LOL; try managing several armies equalling 25,500 points.


    All right, I'm in tootsie me horn mode.


    Alpha Spear (Wild Apaches) - mostly painted

    My Wife's unit, combined arms at 25,500; divided into (3) 7500 point task forces


    24 CAVs (awaiting 2 Starhawk VI models)

    12 Gunships (1/144 scale kitbashed F16s, YF22s, and looking for a10 warthogs)

    16 Tanks

    16 AFVs (currently proxying Dingos/Outlaws with Poltergeists)


    12 APCs (many proxied, m113s or Caiman APCs)

    12 HINF stands or sometimes up to 16 LINF stands depending on mission


    Charlie Spear (Cherokee Wolf) mostly painted

    is arranged the same way, same waits

    Awaiting 1 Starhawk VI model, thats it.



    Zulu Spear (1st Mfecuni) painting

    48 CAVs (Looking to expand with another 16 CAVs) still need about 8 CAVs. decided to nix their air support and incorporate it into Tango.


    Tango Spear (Rangers/Special Forces) building

    all of this is highly specialized

    24 CAVs (currently have one section)

    12 Gunships (proxied like the other spears)

    12 APCs (proxied)

    16 LINF stands

    24 AFVs (awaiting order of Stilleto)


    Bravo Spear (UTDF War College/ Training garrison) mostly painted

    16 CAVs (3 of them, the older Rhinos)

    32 Tanks (Roco Minitanks)

    16 AFVs (still building up)

    12 APCs (M113)

    16 LINF stands



    Foxtrot Spear (Fort Wolf defense force/ military police)

    everything left over that doesn't get given to family/freinds.


    end of toot toot.


    I was wrong at the 24,500 mark. each Spear is actually 22,500 points. Tango Spear is close to 1 tomahawk strength as of last night. I've been getting them prepared for guildcon. Changed around Zulu, Again!!! certain things have changed since that post, but its around that mark.


    think of it like this though, I have but only few types of minis, DH or CAVs, my battletech collection is about a battalion in strength and I have a few cadres of Heavy Gears, otherwise those are the only minis I actually collect. So yeah, its a lot of minis, but mostly one game. CAV.


    Don't let Lanse fool ya, he's got a monstrous collection of minis too, but from what I've seen, he has lots of different types and games going on too.


    LOL: hope the intelligence gathering is going good for ya, buddy

  21. I am hoping to bring as much of the collection to Guildcon, but Zulu is in need of paint. lets just say, Lone Wolf Company is a fairly respectable battleforce, and comprises at just over half of the 7th Division UTDF. if you've been catching the fluff I put out, you should be able to estimate that for yourself.



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