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KAMUT

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Everything posted by KAMUT

  1. Yeah, I thought those dropships were OK, sort of reminds me of a Skycrane dropping a trailer to the ground and boogeying off. LOL, I didn't say they were great, just pretty good. I can see some of the messages being suggested, about citizenry, yada, yada, even the fact they had female grunts right along with the guys. OK, obviously, a few messages were suggested, but for lack of better term, it was presented in a tacky mannor. Hey, kids, check this out, its an assault Rifle, hey and whats this, real bullets.... I caught a few subtle twists in the movie too, like the humans attempting to colonize the Bug world, and everything stemming from the root of that problem. OK, if the bugs have the capability to project asteroids at a target on Earth, namely civilian targets, all bets are out, I know I will be buying up huge stocks in the company that produces Raid...... So as bloodthirsty as humans are made out to be in this movie, why bother deploying troops when you can gas the heck out of their worlds and send in clean up teams. One little sequence about calling in airstrikes? all those times when they show a panaramic shot of nothing but swarms of bugs in the horizon, and nobody thinks to call in for air support or some kind of long range artillery...... Thats definately a b movie, one I have to be in the mood to watch, namely if theres nothing else interesting going on.
  2. Yeah, I'll take you guys up on that book. I just didn't find too much that interested me about the movie; In fact, up until this thread, I thought it was a cheesey rip off of Aliens. Its tough to beat HR Giger's look on things. suggest a look at Nercronomon if you haven't seen it already. I did like the troop ships themselves and the dropships looked pretty good, it was just the whole take on things that disappointed me. Thank God, this guy didn't do a WW2 movie....... Anyway, One goodie I would like to see is something for Wing Commander. I could get into that one, in fact, It was a better "take on things" without having to resort to glitzy skin peeps to sell the story...
  3. Tactics? I'm watching mobile infantry pouring out of dropships with little or no common sense.... There goes all them ideas about tactical deployments and what not, I mean come on, there really is a right and a wrong way to exit a Chinook, so I figure common sense would prevail when exiting out of a dropship. but then again, they did get lit up pretty good..... I have the movie, but never read the book; seeing the movie, turned me off to the book, but knowing now, this wasn't the authors intent, I think I can give it a check out.
  4. KAMUT

    Command distance

    I don't think your understanding the approach I'm taking to morale and unit cohesion:o) Better leadership by better use of tactics create "Battle Momentum", The definations for each attack rely on some kind of "Unit cohesion", or in simpler terms.... Draw a cross in your mind over the targeted unit or units which you intend to attack, each area is defined by the lines of the cross. Center point of that divided area is the intended target of your attack The position of the section in those four areas would tell you if you gain a Initiative bonus. based on four simple attacks. example In first turn, I activate a section and attack a unit or units, I don't move this section. resolve as normal Next initiative I activate another section, moving it past the targeted unit or units, and to the right. (move to another area on cross and then make your attack) I just performed a right flank on that unit or units, gain a +1 initiative next turn. Move past that area into the next, is called a Deep Flank, gain +2 initiative Two sections moving to attack from two different areas on this cross, thats a Wing Attack +1 to initiative in next term three section attacking from three different areas is an encirclement, +3 to initiative 4 sections attacking each in a seperate area is a failure to abide a simple law in Sun Tsu's Art of War, that is to "always leave your enemy a backdoor (You don't want your enemy to feel there is no choice but to fight to the death)...... Again Unit Cohesion is being used, because the entire section needs to be within that area I just defined in the example. Morale is affected simply by exercising your ability to lead in combat, thus the extra initiative simulates the growing momentum in battle. Morale and leadership in battle are both factored together, creating a "boost in morale" that builds and diminishes as you execute and defend against basic combat strategy. Like I said, the only Con thats really an issue is the additional thing to keep track of, if you don't mind scribbling a +1, +2 on a peice of scratch paper. Unless your one of those lawyer types that has to measure inch for inch to make sure your opponent is within those areas. I tell those cats to get a life....
  5. KAMUT

    Serpentine Fire

    OK, I can substitute NCOs for WOs; even increasing the force size with a Battalion of Paratroopers, to get into the theme of 3 manuevering elements. Split up the mechanized INF and made them their own section, added another escoude. seperated the Paratrooper Gears and made them their own compagnie, even if its only 5 Gears, but they would be more specialized so I'm cool with it. so the Paratrooper Gear Compagnie, Armor Compagnie and Mechanized Infantry section all make up "Trois Regimental Combat Support" 3 gear Compagnies make up the Daux Regimental Assault and the paratrooper Battalion all make up the 1/67th Southern Republican Guard as a Brigade. I'm keeping the name "Southern Republican Guard" kind of signifying their specialized nature, probably as a political arm sent in to "pacify unruly settlements on Terra Nova". gives them a bit of a scary side too; being should the 1/67 SRG have to deploy, things must be serious..... yeah, I don't bother seal coating much of my stuff. doesn't look glazed over. I primer mostly in blacks or greys, and paint over. Before I was using the GW paints, but I've been leaning towards Reaper Propaint more and more. It lasts longer in the bottle. Sometimes I even go with Testors over the primer, if I'm looking towards realistic Earth tones. Still have some railroad colors, but can't remember their names. I don't have too many issues with chipped paint or wearing out, and in some cases, a little wear and tear actually gives the model a "beat down" look, just make sure the primer is solid. I wouldn't do this with my DH stuff, the wife usually paints those and she tends to go for that "glazed over look.
  6. KAMUT

    Command distance

    I just want to jump in quickly to ask a question at Spartan, because I am interested in doubling the ranges for a try out. We just never got around to it, but anyway. Are you taking into account that within 12 inches you gain a +1 TL and outside of 24 inches AV is reduced by 1 value? That could be doubled but then that doesn't seem right in my opinion. Are you doubling AOE and ECCM ranges too, or is that just with direct fire weapons? Doubling them does seem a bit excessive. Not bashing anything, just looking for input there. On the idea of unit cohesion, we've played around with that by adding initiative for using a section in a tactical manuever. the idea is maintaining "section integrity" and during the turn one of four attacks can be utilized against another element. Flanking attack Deep Flanking attack Wing Attack Encirclement Basically, you conduct one of these attacks during the turn you gain X amount of Initiative the next turn. Pros Section cohesion is nessesary (sort of emulates unit Cohesion Can use a successful attack to build battle momentum can function as an abstract morale builder Exercise real tactics, and even nuetralize initiative by "flanking the flanker" Cons Can get cumbersome per turn thats about the only con I can think of, but for the campaign we've been using them to define our scenarios. works like a charm
  7. KAMUT

    Serpentine Fire

    Thanks Lars This helps out immensely. I think it shouldn't take too much work to tweak this type of force right. I basically have 2 Gear Compagnies with its own intergrated heavy combat support (strider), really just a name change and rank revison. I'll throw in a 3rd Gear Compagnie for sure. I'm revising the table but I still need Warrant Officer equivelants, asumming British/French Chopper crews are organized along the same lines, or can I get away with putting in an enlisted or Officer for pilot or crew chief.
  8. KAMUT

    Serpentine Fire

    Yeah, OK the decals are locked down pretty good, but its easy to tell they're decals. thats really what I'm getting at. I just don't like the idea of coating over them with dullcoat or sealer or whatever. I think the paint jobs look good as is, a coat would take away from them. I'll probably catch up with the Comic store York, paint miastro, and see if he got a little trick to help me out there. just putting the word out looking for input. Yeah, I have to turn around and count all the minis once we're through with the current campaign scenario. the whole left side of my attic floor is littered with the "smoldering carcuses of battle ravaged CAVs and vehicles". We completed a scenario last night which turned out to be one of the more vicious CAV battles we've played in a while. reports are already on the milnet. Anyway, once the whole episode is complete, I got to count up all the salvage, and that'll be one heck of a haul. Playing this out last night, I'm thinking to myself, "dang, thats a lot of CAVs". So I'm thinking, Serpentine Fire isn't gonna be anywhere near as large as LWC, maybe another Gear force to make it 3 manuevering elements, but thats it. I really gotta start doing more work on Fort Wolf; when shes ready, then my next project will be a digicam so you all could see "my little corner of the CAV Galaxy". might be a ways yet.
  9. KAMUT

    Serpentine Fire

    Yeah, that would be great if I could find the exact cards for it, that'll save me some time trying to figure out how to use the construction generator. I also have two escoudes of infantry already painted up too. My caimans are still sitting in the shop waiting for me to bring them home, but yeah, this little project has been coming along nicely. I think CAVwise the only big spend I have in the waits are the Tsukei and the Starhawk VI. I'm pretty close to what I consider full combat strength so this HG army is a cool little diversion. I think once LWC is done up and Serpentine Fire is ready, I'll take a little break from purchasing minis and make sure everything is painted up to snuff. I did the gears in the Wild Apache colors and they actually turned out better than my wife's CAVs, sooooo theres a few we're going to paint over together. I did something different with the WA scheme though. Inside the black strips I threw in a few patches of white to really break up that camo scheme; they look sharp, just a few little touches here and there. I think I need to do something with the caution marker decals, but I hate the idea of using some kind of coat over, especially if it looks varnishy. I'm debating about using the same scheme for my Battlemechs, though the scale might take away from it a bit.
  10. KAMUT

    Serpentine Fire

    From what I see, the Blitz Jager has the same rifle as the Black Mamba but its missile rack is a single antitank rocket. I'm not sure about what to call the double missile configuration, but I'm sure I'm not the only one who's thought of it. I figure it'll increase the doctrine of Strike, strike, strike....
  11. KAMUT

    Serpentine Fire

    Well, thats not too different than what I have already for a Strike Cadre. only I want the command to have a Snake Eye Blitz Jager. So really the big difference is I have more Black Mambas than a typical unit. Thats not too hard of a stretch. Also to note, All my Jagers and Black Mambas have a second missile rack on the other shoulder as well. a little more firepower than usual, but I don't mind the basic rifles and such, unless I have a reason to upgrade them as well.
  12. Yeah, but you can only move one Mortar stand per APC. just pointing that out. I organize my infantry into platoons much in the same manner your describing, only I'm currently proxying my APCs (Tsukei) with other stuff I have. A quick TL upgrade and yeah, the APCs can chain in targets for mortars, plus give them a ride. about as effective TL as a Panther can do. What I've found with ECCM is that, you shouldn't want to move your rides close to a target anyway, unless you plan on walking, plus the power isn't really that great on an APC anyway unless your willing to spend points on a breeder upgrade. This is another justification for having Recon CAV sections that are really just there for ECCM support. so you split up your abilities a bit, and not draw too much attention to your APCs aside from them just chaining in targets. just my opinion, though. ECCM is a big target sign for any unit.
  13. KAMUT

    Serpentine Fire

    Thanks, I know this is a bit rough, but I'm still waiting on the rank equivelants used by the Southern Forces. For example A Specialist or E4 is equal to..... A Sergeant or E5 is equal to.... As for force organization. understanding that Southern Forces organize by 3s I'm just looking at it as the typical force plus a heavy support element with the striders. I'm not sure of the full capabilities of a GP cadre and I'm just relegating RECON as its own element, along with the paratroopers. keeping in theme of being a specialized unit for handling a specific type of environment, but flexible enough to forfill a conventional role if the need be. If I do throw in a "3rd Gear strike force" that'll probably seal the deal a bit as far as matching the southern force organization; only being a detachment of a landship, it only makes sense to have some vehicle support and Foreward Recon.
  14. LOL Look who your talking to. the same guy with over 50 stands of infantry, Light and Heavy. You should figure I caught on to that a while ago...... yeah, don't underestimate light infantry even the G11 guys. Another slept on weapon is the good ole 1A2GL, thats one you almost have to have Elites or Aces behind them if you want to get some value out of them. Damage wise, its only +2 against soft, but the range is what gets you if your looking at an inexpensive toucher. Its no different against soft targets than a AT-23 or AA-52(against non air targets). plus it'll outrange the G11s and FA45s. its pretty tricky to utilize but certainly interesting.
  15. If possible heck yeah, AT23s are a killer, I like to split an AT23 and FA45 per stand for a mixed bag of capability. Its actually a standard for my Ranger units. Infantry mortars are devestating so don't sleep on those guys either. I can get down with G11s though, short range against infantry and soft targets, in the hands of experts this can be an incredibly efficient and cheap weapon.
  16. I've come to think of it as Equipment - more like gunnery skills Training - basic infantry skills like escape/evasion/ concealment/ ETC look at what the scores reflect Equipment = WSO skills, affects how well you target or receive TL or in simple terms, Basic Gunnery skills Training = Pilot skills, affects suppression and ARM scores or in simple terms, concealment and manuever. I use ACE G11s regularly as shock troops or terrorist cells, but in my mind they are like Delta Operatives or Special Forces, so yeah the cost is justafiable.
  17. KAMUT

    Serpentine Fire

    Not off target one bit. I named the unit after that old school jam...... Serpentine Fire by Earth, Wind and Fire You get 20 cool points for remembering that one just don't dwell too hard on the "Reasons", ah the Reasons........ On another note, its always great to enter a duel with some theme music, now imagine 5 Gears in a row, strutting to their entrance theme "Serpentine Fire" hehehehe
  18. KAMUT

    Serpentine Fire

    Not yet, I heard a new book is coming out, so I decided to wait until that is released before buying new books. OK, now for unit background The 1/67th SRG operates from the landship SRS Serpentine Fire. also working in tandem with the Serpentine Fire air strike squadron, and Air Support Troop. mostly a squadron of stealth fighters and airlifts for the 1st Airborne Assault Troop. Ideally, this expeditionary force can be deployed to engage the enemy in an Urban environment, or a fortified position. The SRS Serpentine fire provides long range artillery while the main function of the 1st Airborne Assault, more specifically the Gear Recon, is to identify AA targets and mark specialty objectives. A second mission profile of the 1st Airborne Assault is to assist the main battle forces as an encircling element. The 1st and 2nd Gear Strike Force operates as manuevering elements, however each Strike Cadre is further broken down into 2 man "Buddy Teams" for manuevering the Urban environment. In a conventional setting each Gear cadre functions like a fire team wedge. Each Gear company is organized into 3 conventional assault elements; One Cadre reacts to contact with the enemy laying down suppressing fire while the second Cadre manuevers around the enemy in an effort to flank. the 3rd Cadre functions as a reserve element lending fire to the 1st and rotating the battle line. The Strider cadre works as heavy and long range fire support. Plans are under way for a 3rd Gear Strike Force to allow this tactic to be duplicated at the tactical tier of combat operations The 1st Armored Assault Company functions as the heavy fulcrum in a full fledged assault. Although this unit is classified an Armor company, each platoon specializes as a missions support force. 1st platoon is the heaviest, often as a perimeter guard for the Barnaby columns. 2nd Platoon is mostly a conventional armor unit with localized fire support and recon. 3rd Platoon is the Urban armor support element usaully tasked to hold key positions within the urban environment. The 1st Mechanized infantry platoon lend in support to the armor and are primarily tasked towards sweeps for enemy infantry or Grel that may pose a threat to the heavier armor elements. As a total strike force, the 1st Armor Assault Company functions as the anchor of a full fledge assualt and dictates the momentum of battle for the 1/67th SRG.
  19. KAMUT

    Serpentine Fire

    hey thanks, all I had to work from is the Southern Vehicles compendium. I really like this organization, so if worst comes to worst, I might stretch it and cover it with the fluff. the Rank structure is pretty typical of the US Army, so if anything you could give me a rough equivelant of each and I can update that for sure. This more or less gives me an idea of who goes where and what. I was thinking about GP cadres but with the next post, I'll explain the discipline behind the 1/67th.
  20. KAMUT

    Serpentine Fire

    HG masters feel free to suggests revisions and such. I am new to this game after all
  21. KAMUT

    Serpentine Fire

    SRS-Serpentine Fire Brigade Commander(Brigadier General)SRS Serpentine Fire First Officer(Colonel)SRS Serpentine Fire Brigade Sergeant Major (Command Sergeant Major)SRS Serpentine Fire Expeditionary Force Command Group Commanding(Lt. Colonel)King Cobra Senior Executive Officer(Major)Spitting Cobra Battalion First Sergeant(First Sergeant)SRS Serpentine Fire 1st Airborne Assault Troop 1st Airborne Gear Recon Jager Paratrooper(Captain)Commanding Iguana Paratrooper(Corporal) Iguana Paratrooper(Corporal) Snake Eye Black Mamba (1st Lieutenant) Executive Officer Brawler Black Mamba (Sergeant) 1st Airborne Infantry Squad leader(2nd Lieutenant)Platoon Leader Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) Team Leader(Sergeant)Platoon Sergeant Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) 2nd Airborne Infantry Squad leader(2nd Lieutenant)Platoon Leader Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) Team Leader(Sergeant)Platoon Sergeant Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) 1st Airborne Support Troop Dropship One Pilot(Staff Sergeant)Troop Sergeant Co Pilot(Specialist) Weapons Officer(Specialist) Crew Chief(Chief Warrant Officer)Troop Leader Dropship Two Pilot(Sergeant) Co Pilot(Specialist) Weapons Officer(Specialist) Crew Chief(Warrant Officer) CHAC One Pilot(Sergeant) Co Pilot(Specialist) Crew Chief(Warrant Officer) CHAC Two Pilot(Sergeant) Co Pilot(Specialist) Crew Chief(Warrant Officer) 1st Airborne Assault Troop Strength NCO Corps 32 Enlisted Officer Corps 4 Officers Warrant Officers 4 Warrant Officers Vehicles 5 Walkers 2 VTOL 2 Heavy Dropships 1st Gear Strike Force 1st Strike Cadre Snake Eye Blitz Jager(Captain)Commanding Jager(Corporal) Jager(Corporal) Black Mamba(Sergeant) Black Mamba(Sergeant) 2nd Strike Cadre Blitz Jager(2nd Lieutenant) Jager(Corporal) Jager(Corporal) Black Mamba(Sergeant) Black Mamba(Sergeant) 3rd Strike Cadre Blitz Jager(2nd Lieutenant) Jager(Corporal) Jager(Corporal) Black Mamba(Sergeant) Black Mamba(Sergeant) 1st Strider Detachment Naga(1st Lieutenant)Executive Officer Long Fang Naga(Sergeant) Long Fang Naga(Sergeant) 1st Support Troop Barnaby Commander (Sergeant First Class)NCOIC Driver(Specialist) Barnaby Commander (Staff Sergeant) Driver(Specialist) Barnaby Commander (Staff Sergeant) Driver(Specialist) Barnaby Commander (Staff Sergeant) Driver(Specialist) 1st Gear Strike Force Troop Strength NCO Corps 22 Enlisted Officer Corps 4 Officers Warrant Officers - Vehicles 15 Walkers 3 Striders 4 Barnaby 2nd Gear Strike Force 4th Strike Cadre Snake Eye Blitz Jager(Captain)Commanding Jager(Corporal) Jager(Corporal) Black Mamba(Sergeant) Black Mamba(Sergeant) 5th Strike Cadre Blitz Jager(2nd Lieutenant) Jager(Corporal) Jager(Corporal) Black Mamba(Sergeant) Black Mamba(Sergeant) 6th Strike Cadre Blitz Jager(2nd Lieutenant) Jager(Corporal) Jager(Corporal) Black Mamba(Sergeant) Black Mamba(Sergeant) 2nd Strider Detachment Naga(1st Lieutenant)Executive Officer Long Fang Naga(Sergeant) Long Fang Naga(Sergeant) 2nd Support Troop Barnaby Commander (Sergeant First Class)NCOIC Driver(Specialist) Barnaby Commander (Staff Sergeant) Driver(Specialist) Barnaby Commander (Staff Sergeant) Driver(Specialist) Barnaby Commander (Staff Sergeant) Driver(Specialist) 2nd Gear Strike Force Troop Strength NCO Corps 22 Enlisted Officer Corps 4 Officers Warrant Officers - Vehicles 15 Walkers 3 Striders 4 Barnaby 1st Armored Assault Company 1st Armor Command Artemis AA-64 Tank Commander (Captain)Commanding Driver(Corporal) Blitz Visigoth Tank Commander(2nd Lieutenant) Driver(Specialist) Visigoth Kahn Tank Commander(2nd Lieutenant) Driver(Specialist) Evil Eye FOV-4X Commander(Sergeant) Driver(Specialist) 2nd Armor Platoon Recon Hun Tank Commander(2nd Lieutenant) Driver(Specialist) Hun LBT Tank Commander(Staff Sergeant) Driver(Specialist) Hun LBT Tank Commander(Staff Sergeant) Driver(Specialist) ST-80 Ballista Tank Commander(Staff Sergeant) Driver(Specialist) 3rd Armor Platoon Recon Hun Tank Commander(2nd Lieutenant) Driver(Specialist) Hittite Tank Commander(Staff Sergeant) Driver(Specialist) Hittite Tank Commander(Staff Sergeant) Driver(Specialist) Ostrogoth Tank Commander(Staff Sergeant) Driver(Specialist) Gunner(Sergeant) 1st Mechanized Infantry Platoon Caiman APC Commander(1st Lieutenant)Executive Officer Driver(Staff Sergeant) 1st Squad leader(Staff Sergeant)A Team Leader Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) B Team Leader(Sergeant) Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) Caiman APC Commander(2nd Lieutenant)Platoon Leader Driver(Corporal) 2nd Squad leader(Staff Sergeant) Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) B Team Leader (Sergeant) Rifleman(Specialist) Rifleman(Specialist) Rifleman(Specialist) Heavy Gunner(Corporal) Jack Rabbit(Corporal) Jack Rabbit(Corporal) 3rd Support Troop Mother Barnaby Commander(Sergeant First Class)NCOIC Driver(Specialist) SR Technician(Sergeant) Technician(Specialist) Technician (Specialist) Celt Engineering Tank Commander(Staff Sergeant) Driver(Specialist) Engineer(Sergeant) Nightingale MDU-15 Commander(2nd Lieutenant)Battalion Field Surgeon Driver(Specialist) SR Medic(Sergeant) Medic(Specialist) Medic(Specialist) NBC Nightingale MDV-21 Commander(Staff Sergeant) Driver(Specialist) 1st Armor Assault Company Strength NCO Corps 58 Enlisted Officer Corps 8 Officers Warrant Officers - Vehicles 2 Visigoth Various Variant 1 Evil Eye FOV-4X 2 Jack Rabbits 10 Hun LBT Various Variants 2 Caiman APC 2 Nightingale Various Variants 1 Mother Barnaby Combined NCO Corps 134 Enlisted Combined Officers Corps 23 Officers Combined Warrant Officers 4 Warrant Officers Total Troops 161 soldiers
  22. REAL WOMAN Vocals: Charles Cruz Dueno, Production: (9th Wonder), Marvin Lister 1. God bless the queens, who manifest their dreams 2. Who live their life clean, who stand apart from Shiaton’s schemes 3. And such, don’t get hot when she try to play tough 4. Earn her trust, now she gentle to the touch 5. My rib, my peace of mind, part of this whole grand design 6. From the divine, if your searching then you would find 7. One essential building block from THE ALL, with her I’ll never fall 8. My empire is now at her call 9. She’ll hold me up when the need be, Hold me down when the need be 10. was a slave unto my demons until she freed me 11. And even the paradise of my seed is at her feet 12. And even Adam had Eve to reflect what he teach 13. Speaking in proper forms of what was suppose to be 14. far from the norm of reality 15. Now- we built our foundation on solid ground 16. A real woman got my back, baby hold it down 17. 5 years and going, happy, now its all good 18. We’re living our life, you know the way that we should 19. Regardless of our peers, we move past the fears and insecurities, 20. bonded by our word through eternity 21. Searched far and near, through blood, sweat and tears 22. Now we persevered, in one God we fear 23. She’s my world, raising my little girls to know truth 24. now I hope they turn out to be a woman like you That’s right.. 1. That’s right, because, she knows this was 2. Another of the signs, from up above, 3. far above, now she can’t be dazed by the floss 4. No, she’ll put you in your place, and then she’ll tell you what you lost 5. A real woman, know she down for whatever 6. but when the elf’s not culture, she’ll pull you closer, knowing things would get better 7. With time, a strong minded individual 8. knows the real things extend far beyond the physical 9. keep her bearing, strong, wise, civilized 10. Hold the keys to this earth, when you gaze into her eyes 11. like an architect, building your spirit and self respect, 12. Teaching my seeds the concepts of cause and effect, 13. When she come correct, boy, don’t question why 14. cause she understands the fury of a man’s struggle to survive 15. in this cold world, spinning towards the negative 16. utilize her soft words to ease my mind like a sedative 17. and there it is, another jewel to reflect on, 18. pure wisdom, no deceptions, or change of perception 19. a simple lesson, to learn the things of real consequence 20. Don’t give a **** about the type of response I get 21. A real woman got my mind, body and soul 22. gave up them player schemes and pimp dreams a long time ago 23. and I know, that some **** play that role pretty well 24. But the soul is just a ghost in a shell…. delivered, this one we recorded earlier last year, we'll be remixing this one soon.
  23. KAMUT

    Recon CAV's...

    I like that concept of Light Fire units. A Talon and three Raptors, hmmmm. you got the props on that call, I gotta try it. Especially supporting a pair of Light Striker Sections, thats some fast moving evilness in a small package. If Reaper ever started making lights with more punch against hard targets, I would certainly hope that would be a special purpose CAV. That concept could do away with the smaller superiorities like the Katana.
  24. Yeah OK, I'm not sure of my schedule this week so I'll figure something. I have no clue of how the game system works so I can't use that construction generator, so I'll have no data cards reflecting what the models look like. I even drew up the entire Serpentine Fire TO&E, but forgot to bring the disk in with me. I think its expeditionary elements are in the neighborhood of 160 enlisted, 20-30 Officers. Equipment is about 37 Walkers, I have 10 so far 6 Striders 2 Visigoth (a Blitz and a Khan) 9-10 Huns (Recon, Hittites, Ballista, Ostrogoths) 2 APCs 40 Infantry 1 Evil Eye 2 Jack Rabbits 8 Barnabies 1 Mother Barnaby 1 Nightengale MDU 1 NBC Nightingale MDV 2 Dropships(?) 2 VTOL and of course the landship SRS Serpentine Fire (and fighter compliment) more enlisted and officers there but nothing effecting in game. the unit itself is the 1/67th Southern Republican Guard "Serpentine Fire" we adopted the standard Army rank structure and my highest officer is a Brigadier General. highest NCO is a Command Sergeant Major 1/67th functions as a specialized assault unit, primarily as a MOUT force. the expeditionary force is divided into 4 companies. the first is an Airborne Assault troop, mostly paratrooper infantry (2 Escoudes) and a Cadre of paratrooper Gears. 1 Jager Para, 2 Iguana Para, and 2 Snake Eye Black Mamba Para. they have their own attached air transports. the next 2 companies are Gear assault units per company 3 Strike Cadre, the company commander of course in a Snake Eye Blitz Jager and one Strider element 1 Naga (company XO) 2 Long Fang Naga Of course, 4 Barnabies can be deployed for extended operations Lastly is the Armor Assault company first platoon Artemis Blitz Visigoth Visigoth Kahn Evil Eye Second Platoon Recon Hun 2 Hun MBT 1 Ballista Third Platoon Recon Hun 2 Hittite 1 Ostrogoth last is the Mechanized INF Platoon 2 Caiman APC 2 Escoudes of INF 2 Jack Rabbits support is 1 Mother Barnaby 1 Nightingale MDU 1 NBC Nightingale MDV The Battalion Commander travels around in a King Cobra Battalion XO in a Spitting Cobra Battalion First Sergeant (a little different than real army) Brawler Black Mamba. that'll be it for HG
  25. KAMUT

    Recon CAV's...

    I tend to use two configurations involving Recon/ESM CAVs. the first being of course, as a spotter for long range fire support like Spectors(48in) Conquerors (60in), and Sovereigns(60in). Im starting to use the Bishop more for its GGC abilities. In some cases, I'll even use a modified Vanguisher for spotter, if I feel my fire support might be too exposed against infantry. but infantry, hehehehe look out Our second configuration is called the "Light Striker" element. Talon 2 Pumas (modified TL) Raptor we try to upgrade the crews within our constraints, sometimes even upgrading armor too.... With any Light CAV the best hard value is a +2 weapon and its TL which can be modified to +4, ECM to +5 if it already isn't. Defensive fire will always be their disadvantage, but offensively they can handle mop up or a sweep of soft targets effectively. The most I've seen this type of element man handle was a platoon of AK mechanized INF (3 sections of Light Infantry/Badgers) and a section of Poltergiests. as a general rule, I add up the total Hard weapons value of a wounded CAV measured against the total armor, PS of the units I intend to take it out with. example +3 Weapon A +3 Weapon B +1 Secondary OK thats combined value of +7 versus CAV A ARM/PS +2/+2 =4 CAV B ARM/PS +2/+2 =4 total 8 I can send two of my light CAVs after the wounded CAV and probably kill it depending on my weapons value,WSO score +2/+2 =4 against the wounded CAV's +1 or +2 armor and whatever PS skill. Of course I can send one more light CAV, to make sure wounded CAV is destroyed. A general rule regarding a light Striker unit versus other CAVs; if you can't kill it in one turn, don't bother.
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