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KAMUT

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Everything posted by KAMUT

  1. Right back at ya, brotha’ keepin’ it real, this’ how we feel Laying it down, hardcore like steel. We drop phenomenal, the jewels and lyrics are spectatcular, like an Acura. Hooped out, tubbed out with spinna’s showing off clout. I’m catchin’ ya With the flavor we live, this my bid Reflecting on the things that we did. The Q3s gone, we’ lookin’ foreward to the Q4 and still raw. Jumpin’ off to get ya for more. It’s the Cruz, baby. very few could fit in these shoes I’m cutting loose, long from the days when I was clappin’ 22s And spinning juice. Real times call for real things So nowadays, the daddy gotta new song to sing I pass the cipher, but first lemme explain whats the game Of free expression, like water flowing right from the brain A little rusty, but my freestyle is mad tight But like dynamite, exploding when I’m passin’ the mic.....
  2. Why do we get into the things that we do. this is why I do, now how about you? If you can keep it true, then this cipher is for you. read through............ I've always collected 1:72 scale plastic soldiers, preferably the quality stuff like Revel(Germany) and some Hasegawa kits. I've always enjoyed big armies so there is where all that comes from (CAV guys). I started DMing sometime in the early 80s and originally we had used mini's, but eventually that gave way to hand drawn maps, and such. Ocassionally some minis would be around to give my players a visualization of what was trying to eat their characters and such. (My guys had trouble visualizing things like Owlbears, Eye Tyrants, Kobolds and Gnolls.) The last fantasy game I DMed was in the mid 90s to my cousins in the South Bronx, before they got caught up in "the life" and no longer had time for such "childish things". I still have a decent collection of Ral Partha stuff, D&D books stashed away in a storage space in New York; been meaning to get at them since I returned to the civilian world. Right after I left the Army, my oldest daughter was a year old and I figured, it would be nice to have something the family can get involved in. hence we started collecting Reapers DH line and assembling our first "midievil army" using Anhur men at arms and Ritterlich soldiers. Next came the Armorcast buildings and that thing took a life of its own, now it's the Kingdom of Brannok Noir, and the towne of Conoors. a small city state with a slight mediterranian flavor (Hey, we got palm trees!). The kids enjoy the towne, (even learned to count while organizing the city militia, take that Sesame Street!) I don't think we will ever game them, so all you Warlord players can breathe easy, there will be no Warlord House rules from Kamut. I've always enjoyed Battletech, but aside from an occasional Mech mini here and there, it wasn't something that people around my way got into, unless they were playing Mechwarrior on the PC. With the exception of Ghost Bear Legacy, I have most everything from MW2 on. Whatever mechs I have are sort of like trophies for each game completed. I regard myself as an elite Clan Wolf mechwarrior, self styled Master of the Summoner (Thor), for that was my mech of choice. The Lone Wolf, independant sort of like Wolf Dragoons, but not Dezgra or exiled. Anyhow, wanting to get into Sci fi table top battles, I tried MWDA and was disappointed. Was nothing like the original game, and captured nothing I could even relate to Battletech mechanics-wise. I ENJOY CUSTOMABILITY, and I utilize the element of surprise when I hit my opponents with a variant that they obviously wasn't prepared for; they just never know what to expect from me. Anybody, whos ever confronted me as a Mechwarrior online, knows win or lose, I'm liable to hit them with the kitchen sink if I could find the right mount for it. And here is where CAV comes in; I feel it captures the speed and versatility I was looking for in a sci-fi atmosphere; I had to get use to the paired weapons format (IE 2 identical main weapons) but in thinking, that is a more potent use of weaponry anyway. (Though I am known to go to town with a Knight or a Puma on occasion.) Because of the scale, I have the perfect excuse to build that N scale model train layout (Fort Wolf) I've been fiending to build for the longest time. As I've said before, I've always enjoyed huge armies, and my CAV collection is easily past the $1000 mark, damn near all of it, coming out of my own pockets. (toot toot) As some can tell, we do more than just bring our troops to the table. I combine my DMing skills with the tabletop experience to create a backdrop for every battle we play. We've fought massive battles against incredible enemies; Even in peace time, something is always admist. We enjoy character interaction, and try to make these characters much more than a statline on a sheet of paper. Suddenly, a ficticious character like Grand Disciple Remi Santiago or Red Sentinal Couselor David Castillo sends a shudder down my player's backs. Suddenly my players are elatted when War Cheif Sabian Reyes is sharing the field of battle with them. Thats taking a character past a simple sketch, or a series of numbers on a peice of paper. My brother created a character, Preston Alverez, commander of the Pheonix Reign, who's lifelong dream is to score a date with Red Spades Captain Dana Murphy. (what a cutey!) Of course, that's if he doesn't get shot down over Cassini within the next month. Gaming and pianting mini's have become a family pastime, not just for my immediate family, but for my cousins, neices and nephews. Heck, my aunt won a Kill the Rhino demo a while back. that's cool. I see this hobby as a creative alternative the "street life" so many people around get drawn into. Lancaster is nothing like Webster Avenue in the South Bronx, but it isn't exactly paradise either. So in the "hood", there is a quiet little oasis admist the gunshots, the fisticuffs, the shouting, the drug dealing, the pimping and all the wonderful things people glamourize about the ghetto. In this oasis, minis are painted, games are played, models are made, stories are written, sketches are drawn, deep rhymes are delivered, beats are bangin', good food is served, and people forget about the riff raff outside. Its funny, I go to public places with my kids and sooo many people make the same comment, "your children are so well behaved; your family is so laid back." I think about that and the answer stares me back in the face. We do things as a family; my children have creative interests and are surrounded by tangible examples of our collective creativity. Things we did together. It's been a wonderful 5 years married to the same woman, and with very few problems. That's a blessing, considering some folks I know don't even make it that far. These are the things I'm thankful for, and I'm so proud of "Mi Familia". Reaper is a wonderful company and everyone there is top notch. You make this great hobby what it is, and the staff has gone far above and beyond; and I thank them, especially Matt Ragan for at least hearing us out our issues, even if we have different perceptions on some points. He's a great guy and part of the reason, "Mi Familia" is pretty much, locked solid in the Reaper camp. Some people may say we're hardcore, others say enthusiastic; those are cool but I prefer to think of it something like an unwritten old school law of the streets. It goes along the lines of "Loyalty, begets Loyalty, Respect begets Respect." Reaper keeps it's ears to the people, and the people will love them for it. Cipher passed to the next......
  3. KAMUT

    Watcha all think

    Hey, to answer your second question. Papabees I don't worry so much about the minimum cost as opposed to setting a maximum in where too many upgrades is a little overboard. But I do have some unit per unit ratios that might work pretty well for you. You figure on average you could probably get 2 tanks for every CAV you deploy. maybe 2- 3 aircraft per CAV. maybe a section of mechanized infantry for each CAV. So a typical combined arms army for us, is one CAV section (usually balanced between hard and soft) two tank sections, and 3-4 sections of infantry plus a section of vehicles. for support we throw in a section of fire support tanks, and a wing of gunships. it gives us pretty much at least a section of each unit type. initally our max was 5000 points, but we raised it to 7500 points. you figure how much of it is upgraded though. so maybe stock would be around 4500 points to 5000 points; close to 7 sections. the higher in sections the longer each turn takes, but then you're looking at a game that'll probably last 2 to 3 turns, if your not a conservative chess player type.
  4. KAMUT

    Watcha all think

    It is a lot of points when you think of it, but I see with CAV, you get what pay for. this is the Silent Storm command configuration we've been using to raise hell in our campaign. they've been pretty effective thus far. I see what you mean about unit economy, and the extra initiative helps a lot. especially if you play your units stock, but with the right modifications and tactics, I've seen "larger armies" with a lot of stock models get ripped up by defensive fire of a few quality units. (of course defensive fire reserves, limit that somewhat) I guess it's style of play, really. Jag hit it on the head, Warmaster Mentality and when you think about, that's all our section limits are anyway. Another CAV variant we use is the "Redhawk" basically switching the +4 TL from the newer Starhawk, upgraded breeder and a KDM CMC series 20 ECM. it comes out to 413 points with an armor upgrade, and it has proven itself the versetile killer 20 times over. On average, a Redhawk can kill any stock unit below 6DTs in about 2 turns, which is why I pair them on targets. I'm probably giving away too much, but usually I like Duelists on point for their eccm ability. So my tactics lean more to close range combat, where I am going to maximize TL as best possible. (Within 12 inches) so now the Redhawk's TL is anywhere from +4 (TL System) +2 (duelists ECCM) and +1 for close range. +7, and thats without upgraded crews. damage is a consistant +8. That's something to think about if your considering using a Starhawk 6 On the experimental board, I LOVE THE MANTIS, too bad it's Borsig Spline I'm leaning away from Superheavies though, they don't have the speed to support my tactics.
  5. KAMUT

    Watcha all think

    Ah, I like Wights. If I had to choose between a Dictator and a Wight, I'll choose a Wight. We used a hard hitting section consisting of a Proxied Starhawk VI, A regent and two "Samuari" which is basically a Regent that thinks its an Archer. Swap the primary weapons off the Regent for those of an Archer, and add the Archers TL system (and breeder). it comes out to 377 points (two points more than a Ronin) and has better speed instead of an extra DT. with TL; it hits for +9 with TL, just like the Ronin but it being a 5dt CAV makes it easier to give an upgrade. if you were planning to put an armor or crew upgrade on a Ronin. The Regent is an excellent fire support CAV, and the speed of the Starhawk VI, Samuari, Samuari, Regent combo is all at 24 inches per turn. hard hitting and fast!
  6. KAMUT

    Back in the Saddle

    We just decided to keep the ages of our kids within a few years. No more kids, 3 is enough. My oldest will be 4 in July, so I can get her into a few more things to occupy her time. (like mini's) She was already 2 when she learned to count to twenty watching daddy organize his DH Army. Naomi is following suit by watching the CAV Army get organized, though she has a problem with trying to eat my model palm trees. hmmm, kids....
  7. KAMUT

    Back in the Saddle

    thanks everyone; The docs kept changing the due date on us, for the longest we were at Nov 16 until a few weeks prior they said Nov 30th. I was even under the impression they were going to induce her last tuesday, until they decided they were just going to "speed up the process a bit" by scraping the cervix. (a little detailed, I know, but we all here are mature enough to deal with that.) Anyway early friday, I took her in she was at 3cm but they decided to keep her until it was time, since my second daughter Naomi was delivered in about 3 hours from the start of my wife's contractions. An hour or so later she was at 5cm, and they gave her an epidural; about 15 minutes later I stepped out to get an ice tea, saw doctors running in the hall on my way back, followed them right to the room. and the rest is history. Sana'a came pretty quick, but she still didn't take Naomi's record. Wifey is just fine, she's hellified tough, even hit a few jokes just before the elf hit the fan, so to speak.
  8. KAMUT

    Back in the Saddle

    It was probably just easier to give the general announcement than to Email everyone individually but OK 28 November 03 at 0830. Wifey gave birth to my 3rd beautiful baby girl, Sana'a Alicia Dueno at 7 pounds 13 ounces. (Saan aye ah) I can tell she will be able to sing her butt off, cause she's been wailing for an hour straight. She'll definately be the next CAV jock in the family; My oldest daughter (3 years) Imari already pilots a Starhawk V very well, (I made a quick initiative based fever set of rules to help her with numbers) a little more training and she will be ready for her weapons training. Woah, here comes Imari with her Wizzo Elmo piloting a Starhawk down Sesame Street, with a target lock on Big Bird. just in time for turkey day! hehehe
  9. "MMMMFTT UMFTTS UUUU" gag on tightly
  10. Yeah, this is hot alright! I can definitely use this. It gives each army a little more personality than AB was ever capable of. That to me is sometimes more important than the unit itself. What about names for pilots, WSOs? or even technicians and stuff. something for the unit command and stay in the rear with the gear types. hell, unit information to kind of build up fluff around it. that'll be cool too. OK, I'll put the gag back on and go back to lurk mode. Great job guys!
  11. Gag KAMUT ACK!! Naw, man, I saw it and am ecstatically cool with it. Definately a numbah one in my book and its hellified better than AB. Can each section be individually named? Can the roster itself be named, and show up on the print? Can we get a screenshot of the print format, and is there anything specific notewise for each section and/or each roster. like a blank note field where I could write in each section's commendations, combat profile or mission abilities.
  12. Hey stu did you ever get your 95th decals made up yet? Those guys look great!
  13. yeah, that's a slick army. I 'm gonna use that as a model for some Malvernian pirate faction's I want to introduce to our campaign soon. assassins are hellified wingmen for a wight, and a lot of guys sleep on that combo; though I would go with a pair of thugs for flexiblity. I was wondering about how you intergrate fire support, The Spector is a good Fire support CAV
  14. We run 5000 points per tomahawk (our basic manuevering element) divided up to around 3-7 sections. In this, we tend to balance each section's individual ability as opposed to a pure assualt group. I live by the 3 man wedge with fire support option and the results in game are always good against a wider variety of target types, hard or soft. We can go on about the specific CAVs, lord knows we do, but a typical section config for us would be area 1 HARD KILLER area 2 BALANCED KILLER area 3 BALANCED KILLER area 4 FIRE SUPPORT OR SOFT KILLER (Preferably AA) At the Tomahawk level (5000 points) we usually throw a balanced CAV section (for area 1) with 2 sections of either Armor or faster CAVs. in many cases the last area of unit cohesion is filled with 4 sections of mechanized and/or aircraft. I guess what I'm saying is for every, superheavy or super hard killer like Dictator 2, I would throw in something solid but balanced like Starhawks or Wraiths. (don't sleep on the older models) Now obviously your running heavier than a typical LWC Tomahawk, but the config I'm proposing would probably be the best route if you do intend to put all your eggs in one basket. But I would spread some of those points around at least, to help you out when confronted by larger numbers. Also if you have 3 elements of the same MERC force, there is no rule against having a 4th group as a common support element between you guys.
  15. I must admit, that bad boy is SWEET. ####, some guys get all the luck.
  16. Just wait till he is old enough to get into your stuff and you find it in pieces; the ultimate CAV killer. :p
  17. KAMUT

    Transporting cavs

    Erion dang it! I've been trying to get a hold of you for a while! I'm thinking of setting up a session in York at the Comic Store West. If you haven't been there yet, trust me, they have anything and everything you need. and by the way; whens the next tourney at the Adventure Guild, these guys have been sending me info on everything else but CAV. holla at me Playa!
  18. KAMUT

    New to cav

    Think of a Infantry Datacard as an abstract value per stand of infantry, If you put one Heavy infantry on a stand, that Datacard should still have 2 FA45 for the point cost just as if you put 3 heavy infantry, the Datacard stays the same. this is the official way to do it. Learn to play the official way before making adjustments; that was something I had an issue with, so my people just included 2 more weapons slots and gave each weapon a load value, for example 1 G11 equals 1 slot (up to four weapons per base) 1 FA45 equals 2 slots unless the carrying unit is HINF (2 weapons per base for light infantry, HINF can have 4) 1 G1A1 equals 2 slots unless the carrying unit is HINF 1 AT weapon (both types are also 2 slots with an extra slot for a designated ammo bearer (HINF can have 2 per base, but ammo bearers can only have G11 rifles) Mortars are trickier because these weapons need to be set prior to battle; the max is 2 of either kind per stand and must have an APC per stand deployed. each Mortar will have an ammo bearer but cannot return fire. mortar teams however can defend themselves by attacking with 2 G11 rifles when targets are in close proximity, thus the stand is unable to make an indirect fire attack. We are also looking into creating infantry specialties like Medics and Engineers (who would carry G11 rifles because of their equipment) again; learn the official way before trying new things, but you see options are available.
  19. KAMUT

    New to cav

    Hey welcome to our addiction " mortars, got to love them." me personally, I have two teams (4 mortars) with 2 APCs for manueverabilty and some DF capability to equal a section. As with any config, you have to have some support, so I have the AT launcher squad set up simular (3 teams for light infantry or 2 teams for heavy infantry) for a heavy weapons section. Now comes the departure from the norm; I use two sections of just normal infantry (maybe grenade launchers) for the sole purpose of defending the other two sections from perhaps the most under appreciated infantry killer - other infantry. plus they are pretty useful for close proximity attacks on enemy mortar teams. PS under our house rules, total of infantry per non-infantry tomahawk (5000 pts) can not exceed 4 sections at 1500 points. (with two mortar teams per non-infantry tomahawk). limiting perhaps, but sort of reflects the configuration of most infantry platoons in the real world.
  20. KAMUT

    Cav names

    Yeah, I can imagine the Rach may have something more to their communication that may suit their persona; I envision something to do more with thier predatory senses like smell. for example a human can say something to the effect of " I really like that Rach" whereas the Rach may subconciously smell the human's pheremone level and know he's lieing through his teeth. That would have great effect on their language. People of Avalorr may have a better empathy that allows them to "read" people and to effect, will influence their method of language arrangement (probably the more articulate of Galactic languages). I can only wonder about the Malvies, they would probably have something hard sounding. theres a lot of ways to go with this, Even with common languages like English, French, or Spanish, there are variations; like for certain I know Mexicans speak Spanish differently than Puerto Ricans do; enough to completely change the meaning of a word and how its viewed. And there's even mish-moshes of languages, like Patwah (French, Indian, English and Spanish, spoken in the West Indies. Maybe sometime in the future, we could see some more species dependant CAVs with new races; like insectiod or reptilion. heck, we kind of all ready have amphibians :oops:
  21. KAMUT

    Cav names

    Hey, I would even go with those terran names being a rough transliteration; I would like to see the language info, but I wouldn't make any more of it. One thing Frank, is that all the races in CAV are somewhat humanoid (most in Star Trek are too) and utilize sound through thier mouth and vocal cords; with that in mind, there is only so much a range the the vocal cords could take you before sounds begin to "sound simular" where as one word may mean something in one language, it may mean something totally different in another. A rough transliteration of CAV names in the various tongues only requires a little time and imagination; something that us fans are more than willing to share; but if it only would delay the process, well most CAV fans would rather have their CAVs released on time and so forth.
  22. KAMUT

    Cav names

    Yeah I was kind of doing something to that effect with some of my own babies; The TAK-Sinopa or "Little Fox" The TAK Apukeena or "Sniper" or "Expert Marksman" or "Expert Hunter/Tracker" The TAK Petah or "Golden Eagle" The TAK Notaku or "Growling Bear" Little things like that add a little more flavor to the fluff, I can see names in other languges roughly adding up to the Terran designators like Gladiator, and plus the Rach names like "Dictator" or "Tyrant" may be more like terran slurs towards the Rach Culture; for example the name "Kyang Ong Shar" may be the original name of the CAV but Terrans may see him as a "Dictator" or some kind of oppressive political figure. Maybe the Ritterlich see him "Kyang Ong Shar" totally different so their CAV designator is translated to "Strength and Honor". Something to think about.
  23. KAMUT

    Cav names

    I second that but it would be cool to see their "real names" or designators as well; I can only imagine looking at the Dictator and seeing its true name "krahliksodaromitsorlaakraal" (translates to "hey fool, wheres my ten sors you owe me) some where in the fluff. Now I know someone's bound to be bugging out. :p
  24. KAMUT

    Falcon cav

    The funny thing about it all, was when I first started playing; the Starhawk kept dissapointing me, whereas I too, was hooked on the Dictator's aura of greatness. Some of my first skirmishes were marked by the fact the the Starhawk was usually the first to be taken out. Of course, with time I learned; especially considering most things go down when they confront Cochise (Wild Apache Command Rhino) so I learned ways around that. I started toying with the Starhawk a little, upgrading TL and armor, and woah, I was blown away. The Starhawk has never let me down since; they are pretty much the workhorse of the CDF, the Falcon could fit in there nicely as heavy point (currently held by my Duelists) and I am torn between the soveriegn and conquerer for fire support. (I want to limit the HM stuff a little to fit the "Ban on AEC" trade in my unit fluff; the current HM stuff is procured through the Terran second market, and refitted through UFF technicians)
  25. KAMUT

    Falcon cav

    My wife has a rough rider SOF unit with two scorps, a spider and a panther; I still haven't seen them in operation as of yet, but I can imagine they are pretty versatile; I guess that's where the Falcon probably lacks, if I had to analize it. If the speed were not so low, It would probably be one of the best units in the game, like the Gladiator. Me, personally, although I think Dictator's are awesome, I do think they are a little overated and not as hardy as a Starhawk. SyRAM CAVs always strike me as consistant performers, not so glamourous or high techy, but a stable/ reliable weapons platform, and the Falcon falls right in line with that view.
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