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gorenut

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About gorenut

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  1. This is how I currently play the game as well.. just keep a D6 on the models as they take damage and adjust the number accordingly (models with no dice by em are at full strength).
  2. I know this is a bit far-fetched.. but anyone find an "easy enough" way of playing Warlord without having fluctuating stats as models take damage? I know the varying stats is one of the key features of Warlord and to play without it would require a complete overhaul of points.. but lately I've been trying to find ways to get the game going and be easier for new players. Seems like for most players, the less record keeping, the better. I know the alternative is to just play as is with their current point value and maybe introduce the changing statlines later.. ignoring the initial potential of points not accurately reflecting the models. Wouldn't mind seeing if anyone found a better way though.
  3. Playing around with my own stats to be used for my Orc force. The first one is a Warlord on foot that is essentially a mix of Reven and Kargir Warlords with 1 less damage track. Rank: Warlord Base: Std (4-12/3) DT 0 1 2 3 4 MOV 6 6 6 5 5 DIS 9 9 8 8 7 DV 13 13 12 12 11 MD 14 13 13 12 12 S.A.: Mob Leader, Deflect/2, Fearless, Tactician, Tough/3 MAV 6 6 7 7 7 #MA 3 S.A.: Bloodlust, Cleave, Frenzy, Spiked, Rage Next one is a mounted one on boar. Still undecided if I want to add an additional damage track, or if that'd be way too overpowering. If I do add another damage track, I'd probably bring him down to Tough/3 Rank: Warlord Base: Cav (4-12/3) DT 0 1 2 3 4 MOV 9 9 9 9 9 DIS 9 9 8 8 7 DV 13 13 12 12 11 MD 14 13 13 12 12 S.A.: Deflect/2, Fearless, Tactician, Tough/4, Mounted MAV 7 7 7 6 6 #MA 3 S.A.: Bloodlust, Demoralize, Frenzy, Shock, Spiked Thanks in advance for the help and any additional pointers you can provide.
  4. Awesome. As always, a great help. Think I'm starting to get the feel of the power level in this game now.
  5. Just at a quick glance.. Merc Warrior strikes me as the most average.. but again.. I'm not sure since I don't readily know the whole scope of this world Mercenary Warrior Affiliation: Mercs/Neutral Cost: 23 Rank: Soldier Base: Std Race: Human 14364 DT 0 1 MOV 6 5 DIS 4 3 DV 10 10 MD 12 10 S.A.: Deflect/1 MAV 3 3 #MA 2
  6. I'm looking for the most average (probably human, since theyr'e usually the standard) stats in Warlord. The only real widely known comparison I can muster up is Warhammer where humans are generally all 3s out of 10 across the board except for leadership, where they're usually 7 out of 10. Having a stat of 1 below 3 is generally considered "untrained" and one above the 3 is considered well-trained/exceptional rather than just trained. 2 or more above is usually reserved for elite or special race/creature attributes. For example.. the average human trained soldier in Warhammer comes out to: Movement 4 (this is the standard movement, only in exceptional cases does this vary.. like an elf or beastman - also being mounted or flying) Weapon Skill 3 Ballistic Skill 3 Strength 3 Toughness 3 Leadership 7 Wounds 1 Attacks 1 A better trained one comes out to Weapon Skill 4 Ballistic Skill 4 Strength usually stays the same but in some circumstances can go up to 4 Toughness, same as strength can go up to 4 in characters and such Leadership 8 or 9 with 10 being reserved for special character generals Wounds generally stay at 1 for standard guys and can go up to 2 or 3 depending on how high up in command Attacks can usually vary 2-4 Other races can easily move higher than this because they don't have the racial attributes restricting them, but might fall in some other stats (Dwarfs have less for movement). I notice this might get a little more murky with Warlord since there is greater granularity in the stats and then there's also damage tracks to factor in (where in Warhammer usually only monsters and characters have more htan 1 wound). So I guess I'm looking for what the average stat is and how many deviations from the average.
  7. Yea, if not for the Kickstarters.. I wouldn't have even known about the Bones models. While I only got some from the second one (my GF couldn't pass on the Mouslings and I wanted some creatures + terrain), I've noticed and occasionally purchased their models in the past when I walked past them in my local hobby shop. It wasn't only until recently that I knew they had such a neat rules set available. They really should promote the rules more as well. I've seen what proper promotion can do through being active in forums and social media.. (look at Songs of Blades and Heroes).
  8. This is already easily achieved via the proxy rules. There are many of factions that you could easily port over to Warlord just by figuring out which datacard to assign to whom. Would be a great (and simple) project for someone that knows the models in both games. ~v Ditto.. I've been porting over stats for GW figures that me and my girlfriend own so that we can use our existing forces in skirmishes using Warlord rules. Shakandara has actually helped answering quite a bit of my questions across the board to help me figure Warlords out a bit more. Currently I have Lizardmen and Orcs pretty much statted out. Essentially what I did was taking existing stats and use them. I've added and subtracted stats/SAs around to more accurately represent the GW counterpart and tried pointing them accordingly. Only thing right now is that even though I know GW's systems very well (played GW games since the 90s), I'm still newish with Warlord. Fortunately we don't play competitive games and its all just for fun so the point's cost not being totally accurate isn't a big deal. I'd love to see someone who knows both systems really well take a bat at it though. Do you have a list of GW plastic figures that you have mapped to a Warlord data card? (And by mapped I mean just assign the figure to the card with no stat changes on the card ... I can think of a few .... several.) Some Examples Re-Purposed GW troop type ............................................................ Warlord Data Card GW plastic beastman with Halberd ................................................... Beastman Woodcutter (12 pts) 2 tracks GW one piece plastic Orc with Bow (5 sculpts) ................................. Bull Orc Archer (30 pts) 2 tracks GW giant (various versions) .............................................................. Reven Hill Giant (198 pts) 6 tracks GW Goblin or Night Goblin with Bow (5? sculpts) .............................. Goblin Skeeter (21 pts) 1 track GW Goblin Wolfrider ......................................................................... Goblin Beastrider (30 pts) 2 tracks GW one piece plastic Orc with 2 Choppas ........................................ Kargir Tundra Stalker (48 pts) 3 tracks GW plastic Night Goblins with spears ................................................ Kargir Goblin Stickers (7 pts) 1 track GW chaos hounds or rider-less plastic wolves .................................. Kargir Hyenas (17 pts) 2 tracks GW rider-less cold ones .................................................................... Reptus Raptors (19 pts) 2 tracks GW plastic Skinks with Bows (2 sculpts) ........................................... Clutchling Archers (26 pts) 1 track Here are some off the top of my head from the forces me and my girlfriend play (I play Orcs, Vampire Counts, and Dark Elves. She plays Dwarfs, Lizardmen, and she's thinking of doing Skaven)... Lizardmen/Reptus Saurus Cold One Rider: Reptus Brood of Payanak Saurus Oldblood: Khong-To Saurus Scar Veteran: Ra'am Skink Priest: Clutchling caster Saurus Warrior: Reptus Warrior Stegadon: Dragon Turtle There are lots of very obvious ones here like the sorceress, Corsairs, etc. Probably one of the easiest ones to match up. Here are some quick ones.... Dark Elves/Darkreach Dark Elf Cold One Knight: Darkime Drake Dark Elf Xbow: Shiver Spike Dark Elf Assassin: Assassin Dark Elf Executioner Champ: Avrix Dirthe I feel the Dwarfs are pretty easy to match up as well and don't require too much custom statting.. as well as my Vampire Counts - so I won't bother posting those. One thing I do really like about the Reven is that I do have a collection of Beastmen, Orcs, and Ogres.. and now I get to use them all in the same force! My only regret is that Reven don't get Trolls which we've allowed to use with Reven since I have multiple Troll models. The one thing I did do with the Trolls to give myself a disadvantage is create the "Stupidity" rule for them. Essentially in order for the troll to do anything, he has to take a discipline check (which I've also lowered) but I've also allowed him to use the leadership of any leader model within 6" of him. Most other models that I use do have track points taken out to match GW's fluff. I took a damage track off Vaurag for example to represent an Orc Warboss. In our forces, the only character to have damage track up to 5 is the Vampire Lord using Judas's stats. We wanted all other leaders to be proportionate in power as per Warhammer's fluff.
  9. This may be a lil off topic.. but how do the point values compare to each other form 1st and 2nd? If they are close enough, I was thinking of trying to find the 1st edition book just for the character creation rules. I won't use it strictly as is.. but moreso as a guideline to alter existing character stats in 2nd to tailor it closer to my models.
  10. This is already easily achieved via the proxy rules. There are many of factions that you could easily port over to Warlord just by figuring out which datacard to assign to whom. Would be a great (and simple) project for someone that knows the models in both games. ~v Ditto.. I've been porting over stats for GW figures that me and my girlfriend own so that we can use our existing forces in skirmishes using Warlord rules. Shakandara has actually helped answering quite a bit of my questions across the board to help me figure Warlords out a bit more. Currently I have Lizardmen and Orcs pretty much statted out. Essentially what I did was taking existing stats and use them. I've added and subtracted stats/SAs around to more accurately represent the GW counterpart and tried pointing them accordingly. Only thing right now is that even though I know GW's systems very well (played GW games since the 90s), I'm still newish with Warlord. Fortunately we don't play competitive games and its all just for fun so the point's cost not being totally accurate isn't a big deal. I'd love to see someone who knows both systems really well take a bat at it though.
  11. absolutely.. didn't even think about it from the standpoint of which specific track to knock off but you're completely correct. Thanks again.
  12. You're absolutely right, I forgot to count the 0 track. Thanks for the advice once again (you're always of great help here).. so you think a 1 DT downgraded Varaug would be roughly 135 pts?
  13. I know this might be a question that only the game designers might now... but do you think the points for Varaug would be if it only had 4 damage tracks instead of 5? Odd question I know, but I'm trying to get a general sense of how points are calculated in as much of a vacuum as possible (of course entire army list make-up affects the final cost).
  14. Our group is very casual and no one is competitive at all. We check ourselves and even tend to lean on the side of over costing things to make sure things don't get too out of hand.
  15. I know a model's cost isn't in a vacuum and is also dependent on which faction they belong to, but has anyone worked out the general cost of each stat and SA? I have models I want to use in a faction (orc boar riders for example) and I want to take existing model stats and tailor it to what I want (in this case I'd like to use either the dwarf boar rider character or bear riders and weaken the stats a little - adjusting points to account for it).
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