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gorenut

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About gorenut

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  1. This is how I currently play the game as well.. just keep a D6 on the models as they take damage and adjust the number accordingly (models with no dice by em are at full strength).
  2. I know this is a bit far-fetched.. but anyone find an "easy enough" way of playing Warlord without having fluctuating stats as models take damage? I know the varying stats is one of the key features of Warlord and to play without it would require a complete overhaul of points.. but lately I've been trying to find ways to get the game going and be easier for new players. Seems like for most players, the less record keeping, the better. I know the alternative is to just play as is with their current point value and maybe introduce the changing statlines later.. ignoring the initial potential
  3. Playing around with my own stats to be used for my Orc force. The first one is a Warlord on foot that is essentially a mix of Reven and Kargir Warlords with 1 less damage track. Rank: Warlord Base: Std (4-12/3) DT 0 1 2 3 4 MOV 6 6 6 5 5 DIS 9 9 8 8 7 DV 13 13 12 12 11 MD 14 13 13 12 12 S.A.: Mob Leader, Deflect/2, Fearless, Tactician, Tough/3 MAV 6 6 7 7 7 #MA 3 S.A.: Bloodlust, Cleave, Frenzy, Spiked, Rage Next one is a mounted one on boar. Still undecided if I want to add an
  4. Awesome. As always, a great help. Think I'm starting to get the feel of the power level in this game now.
  5. Just at a quick glance.. Merc Warrior strikes me as the most average.. but again.. I'm not sure since I don't readily know the whole scope of this world Mercenary Warrior Affiliation: Mercs/Neutral Cost: 23 Rank: Soldier Base: Std Race: Human 14364 DT 0 1 MOV 6 5 DIS 4 3 DV 10 10 MD 12 10 S.A.: Deflect/1 MAV 3 3 #MA 2
  6. I'm looking for the most average (probably human, since theyr'e usually the standard) stats in Warlord. The only real widely known comparison I can muster up is Warhammer where humans are generally all 3s out of 10 across the board except for leadership, where they're usually 7 out of 10. Having a stat of 1 below 3 is generally considered "untrained" and one above the 3 is considered well-trained/exceptional rather than just trained. 2 or more above is usually reserved for elite or special race/creature attributes. For example.. the average human trained soldier in Warhammer comes out to:
  7. Yea, if not for the Kickstarters.. I wouldn't have even known about the Bones models. While I only got some from the second one (my GF couldn't pass on the Mouslings and I wanted some creatures + terrain), I've noticed and occasionally purchased their models in the past when I walked past them in my local hobby shop. It wasn't only until recently that I knew they had such a neat rules set available. They really should promote the rules more as well. I've seen what proper promotion can do through being active in forums and social media.. (look at Songs of Blades and Heroes).
  8. This is already easily achieved via the proxy rules. There are many of factions that you could easily port over to Warlord just by figuring out which datacard to assign to whom. Would be a great (and simple) project for someone that knows the models in both games. ~v Ditto.. I've been porting over stats for GW figures that me and my girlfriend own so that we can use our existing forces in skirmishes using Warlord rules. Shakandara has actually helped answering quite a bit of my questions across the board to help me figure Warlords out a bit more. Currently I have Lizardmen and Orcs
  9. This may be a lil off topic.. but how do the point values compare to each other form 1st and 2nd? If they are close enough, I was thinking of trying to find the 1st edition book just for the character creation rules. I won't use it strictly as is.. but moreso as a guideline to alter existing character stats in 2nd to tailor it closer to my models.
  10. This is already easily achieved via the proxy rules. There are many of factions that you could easily port over to Warlord just by figuring out which datacard to assign to whom. Would be a great (and simple) project for someone that knows the models in both games. ~v Ditto.. I've been porting over stats for GW figures that me and my girlfriend own so that we can use our existing forces in skirmishes using Warlord rules. Shakandara has actually helped answering quite a bit of my questions across the board to help me figure Warlords out a bit more. Currently I have Lizardmen and Orcs
  11. absolutely.. didn't even think about it from the standpoint of which specific track to knock off but you're completely correct. Thanks again.
  12. You're absolutely right, I forgot to count the 0 track. Thanks for the advice once again (you're always of great help here).. so you think a 1 DT downgraded Varaug would be roughly 135 pts?
  13. I know this might be a question that only the game designers might now... but do you think the points for Varaug would be if it only had 4 damage tracks instead of 5? Odd question I know, but I'm trying to get a general sense of how points are calculated in as much of a vacuum as possible (of course entire army list make-up affects the final cost).
  14. Our group is very casual and no one is competitive at all. We check ourselves and even tend to lean on the side of over costing things to make sure things don't get too out of hand.
  15. I know a model's cost isn't in a vacuum and is also dependent on which faction they belong to, but has anyone worked out the general cost of each stat and SA? I have models I want to use in a faction (orc boar riders for example) and I want to take existing model stats and tailor it to what I want (in this case I'd like to use either the dwarf boar rider character or bear riders and weaken the stats a little - adjusting points to account for it).
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