Jump to content

Vytau

Members
  • Posts

    191
  • Joined

  • Last visited

Everything posted by Vytau

  1. This weekend's big project: Baphomet (aka Minotaur Demon Lord). I want him to look a bit off or unappealing. I went with 90% cool / cold colors, primarily blue-grey and white metal. The warm bronze hopefully emphasizes that pallor. Olive drab - the color of his little apron-thing, is of course drab and generally not a super great looking color, so it was a natural choice. Noteworthy: ALL Reaper paints except for the stone of the base, which is my usual Americana craft paint stone recipe). Almost everything is at least six layers deep. The flesh is painted up from black to white using cool greys (Stone grey, misty grey, up to dragon white). Armor starts with blackened steel, then tarnished, and highlighted with Blade. Bronze is Dragon Bronze washed with brown wash and re-highlighted with Dragon Bronze / Ancient Gold. This is also one of my only works in which I painted parts separately and then put the mini together. Cringeworthy: One of these days I will set up a proper miniature painting rig because I generally do not take good pics. Just using my camera phone, bracing my hands against the table, and hoping for the best. This time I went through the extra trouble of using an old black T-shirt to make an impromptu background. Wow - exertion! I also missed the collar of his armor harness. When I put everything together, I just sort of overlooked that there should be visible brown leather between his mane and his head. I'll come back and get it later.
  2. Seconding some much older comments: would love to see more options and / or poses for the IMEF Bulldog. Just got my first one and I'm painting it now...getting all kinds of ideas for a space RPG, but want to be able to mix up the loadouts. Thinking I'd really like to see: Right-arm power-fist (to match the available left arm) Right-arm flamer (to match the available left arm) Left-arm canon (to match the available right arm) Left-arm shield (a big hefty robo-pavise) Missile launchers -arms or back-mounted Gun variety - current gun looks auto-canon ish...maybe a mini-gun, a laser, etc. etc. etc. Back-mounted jump pack Enamored with the possibilities for this model. Looking to cannibalize my ridiculously overhuge CAV collection for modifications. Already ordering a few more to go with my collection of NOVA & IMEF figures. "What will I use these for even?" I can hear my girlfriend ask...I don't know, I just feel like I should have a few squads!
  3. Sharing the love, spreading the word - got my CAV II KS today! So. Many. Robots. Much stomp. Many gauss. Amaze.
  4. For all of you watching this gripping narrative unfold: I was in fact able to order two LTPKs - one basic, one layering - and give them as a gift this last Saturday. They were VERY well received, and man...I wish there had been something like this when I was starting out! It's an incredible value, and the instructions are clear and easy to follow. I really like how the instructions walk the user through the first mini, and then set them loose with just a picture and a paint list for the other two. Very impressed - go Reaper!
  5. A bit of follow-up, if I may: I see that Reaper has some LTPKs available on Amazon - any chance I could buy one of those and somehow get the 25th anniversary Tara the Silent mini? Or are you offering those direct-sale only?
  6. I've gotta second "Audles" question, above - would love to order one of these for someone (plus maybe a little something for myself!) to get them started painting AND to get them a "Tara the Swift" bonus figure. I can see the layering kit is available, but I think they'd be more comfortable with the core skills to start.
  7. I got good results going 6 to a page printing the PDF - I'm using a Cannon MF8300C if that's any help.
  8. Well there's certainly *that* - though of course that will be remedied in May (-ish) of 2017! Still, after sleeping on it, I still think I'd like to see more freedom in the force org. Not necessarily the old "anything goes" of CAV 1, but at least the opportunity to take weird specialist armies out. My work-around is to take one expandable 52-point light infantry squad for every secondary squad I want to take. That's only necessary for larger forces - in a tight little 3000 point game, I can take a specialist squad and a secondary. I'll run with that for a while and see how it goes.
  9. THAT'S what I'm getting at, I think! Sort of redoubles my need for data cards independent of Force Manager...something to put my brain on, I suppose.
  10. It's possible I'm pitching a solution in need of a problem, though I'm kind of thinking: what if I wanted to run a squad of Tiamats, a squad of Silverbacks, and then a squad of Pumas to spot? It's characterful, and not cheesy, but also technically not legal. And I totally understand the desire to ground a force realistically - like, the navy doesn't have 2000 aircraft carriers and a bunch of zodiacs...but my counter to that is that CAV doesn't revolve around army-level tactics, but more like platoon-level. Mostly what I'm thinking about is wiggle room for unconventional force orgs - like if I want to swamp an enemy with cougars and pumas (to stick with my Ritterlich theme). I know that me and my group can pretty much do what we want in the comfort of our own basements, so again, maybe I'm just complaining about nothing. Sometimes I just get the sense that some of the rules are written in response to some very specific issues in play testing that I'm not sure I'm worried about.
  11. I was looking over my collection of fabulous CAV models yesterday, and I had a thought regarding force organization (though the trigger was in fact reading CAVBoss's update in which he specifically called the Dervish an "attack" role CAV, but that's kind of beside the point): I noticed after looking over my Ritterlich CAVs that I have a radically disproportionate number of recon and fire support CAVs, making it rather difficult to build a viable force within the force org rules. In fact, without a house rule, I have no variety in my core force - it's always rhino + cataphract + something else. If I don't WANT to take rhinos, I have to get my butt down to my FLGS or over to Reapermini.com to order more Cataphracts. Furthermore, I've noticed after quite a few test games that all my forces are sort of ossifying around a core of tried-and-true attack CAVs with maybe an experimental recon or fire support or flight section. My thought, then, is: what if forces were deployed around different role types instead of attack? That is, what if I decided I wanted to play a "Fire Support Company" versus a "Recon" company - the rule being that I have to have more squads with the role of fire support than any other role? Lest this sound like an attempt to build cheesy boomy-shooty armies, please know I am tipping my hat to CAV's overall sense of balance - if I were to field an army of Tiamat's, I have little doubt I'd wind up pounded in to paste as soon as my opponent got within range! For a loose example: I decide I want to run a recon company consisting of four squadrons - this simply means that two of those squadrons must be Type = Recon instead of the usual limitation in which two squadrons must bey Type = Attack. This even has some fluff potential, I think, with key factions preferring their own TOEs: Rach would be attack, of course, but Terrans might be flight or artillery; Malvernis might be Infantry; Adon might be Recon. Just a thought I wanted to share with the group to see what happens.
  12. I like your layout. Thanks! The big idea (and a major stumbling block for us in terms of page design) was to print front-and-back on stiff card, so on one side you'd have the picture, affiliation, SAs and so on, and on the back you'd have the game stats. Ultimately we figured out that the SA details weren't really necessary. A number of forum users have remarked that with time and practice, it's pretty easy to memorize the most common SAs, and it's a small matter to look up one or two during play.
  13. You're both right - CAV is in 10mm-ish scale (called "Heroic 10mm"). It corresponds to N-Scale railroad terrain, or 1:150.
  14. The color cards can certainly be printed in B&W, though in my opinion they look rather cluttered and "busy." Generally speaking I am not a fan of background images and other such watermarking. It's visual noise that doesn't actually help a player use the tool. If you play / played Warhammer 40,000, I think it was their 5th edition codices totally exemplified this graphics-for-the-sake-of-graphics approach. Additionally, for the print-at-home set, we're talking about an awful lot of ink, whether color or black-and-white. If every square inch of the card has some sort of design or color on it, that means every square inch of the card is covered in costly toner. Admittedly, not the most expensive stuff in the world, but it adds up. It's worth noting that I teach technical and professional writing, and our design principles trend towards minimalism :) I totally agree RE: a picture on the card. This is an invaluable resource for new players! More than once I've had to correct someone from my group when they went to move, say, a raptor instead of a talon, or vice-versa.
  15. I want to weigh in on this, though I'm leaning in the other direction: I'd like to see smaller black-and-white data cards, that is, playing-card-sized data cards (or maybe 3x5 cards) that are cheap to print and easy to read. My group and I were experimenting with layout (pictured below) but never got farther than this prototype. The Force Manager prints out usefully-sized B&W cards, but they're all on one sheet. no biggie for the most part, but something stand-alone would be really ideal for me.
  16. What's a guy gotta do to get a few pounds of CAV around here anyway?
  17. Voting again - how about some "good" dragons? Sure, I can always take the existing dragons and paint them in metallics, but I'd shell out for visually distinct sculpts of gold, silver, bronze, & company.
  18. Just chiming in to cast my Bones vote for terrain! My group and I are just getting into Frostgrave, so fantasy ruins would be amazing - similarly, for those sandbox-table Pathfinder / D&D / Whatever games representing a town post dragon-attack or what have you. Armorcast does fantasy ruins in resin - I imagine Reaper could do them better and cheaper!
  19. Although I haven't run an independent group since CAV 1, and now I own exclusively faction-appropriate models in unified color schemes, I would still like to honor my old force, if you please: Unico: The Unicorn Corporation - "We Make Magic!" New product lines include sport and leisure wear for all body types, infant formula, and corrosive high-yield bio-reagent chemical warheads - contact your Unico rep today!
  20. The 3d modeled Dictator is noticeably "leaner" than the putty-and-plastic sculpted model. From the front, they look very similar except for the cleaner, sharper lines and corners of the 3d version - from the top, the hand-sculpted dictator is thicker through the back / shoulders / chest.
  21. Not at all - the washers are very heavy, and I glued a good heap of playground sand to them as well. I would guesstimate just the rod alone is as heavy as the fighter, and the washer is heavier than the rod. I would guess the weight ratio of washer & rod to fighter is probably something like 3:1.
  22. Hey all - I haven't been painting as much the last few weeks since school is back in session, and that means I've suddenly gotten very busy. But I did manage to put aside all the usual hassles a couple nights ago and paint up a few Rach fighters! The paint scheme is the same as my usual Rach force: the Khaki triad mainly, purple accents, and then a blood red cockpit. The big difference between my fighters and others you might see on any other CAV table is that mine are well above the ground. I wanted to give my fliers the bird's-eye view they deserve, so I mounted them on heavy washers and used brass rod to elevate them. I think these are in the 6" ballpark, but I would have to double-check. Also, I still need to flock the bases and tidy these up, but I think this is close enough for now.
  23. Vytau

    Archer

    The Archer, to me, reads like a burrowed-in tick, or maybe an infection: it gets under the skin, you absolutely have to get rid of it, but you're likely to tear yourself up in the process. It's a nuisance and it is a tough nuisance at that. You have to go in and kill it because it's providing way too much advantage to the units that you actually want to be going in and killing, and all the while it's just camped out in some heavy woods giving away your position, ruining your own electronics, and just generally shifting the odds against you. Then when you do try to take it out, it doesn't even have the courtesy to be fragile, like a Panther or Kahn - nope, it's rude enough to shoot back with upgraded PBGs, and then when you do finally bring firepower to bear, it can't even just fall down and die properly: it's got to be tough to crack AND repair itself every time you scratch its paint.
  24. You can mix CAVs and vehicles in a squad - just try it in Force Manager! Look over pages 40-41 in the rulebook: Recon, attack, and fire support squads can be a mix of CAVs and Vehicles Specialist squads can incorporate any models, so you can even mix infantry, cavs, aircraft, and vehicles together. Infantry squads are infantry only. Mechanized Infantry squads are infantry and transports (no limitation on transport types, so mix-and-match CAVs, vehicles, and aircraft). Mortar squads are infantry (most with mortars and task type: fire support) and transports Flight squads are aircraft only. Transport squads include transport-capable Vehicles OR CAVs OR Aircraft. Hope this helps, and that I didn't miss anything!
×
×
  • Create New...