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Savage Coyote

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About Savage Coyote

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  • Birthday 08/14/1982

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    Whitewright, TX

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  1. Savage Coyote

    BSP Episode 5 is up!

    Haha! The name of the event in-universe was called Warmaster. I just report 'em as I get 'em! The point limit is 2500 with 500 in bonus TV for upgrades. You can only take two of any one unit, and only one unit in your force can be Bulky. You need at least four units and have a max of six. It's a super specialist squad so you can have CAV's, tanks, and fliers in the same list! A list might look like the one I talked about using in the Pod Caste: Starhawk VI (Veteran, Lieutenant) Falcon (NCO) Nightshade (Turbo) Talon (Turbo) Tsusikie II (Amped MRAC) Tsusikie II (Amped MRAC)
  2. Savage Coyote

    BSP Episode 5 is up!

    Episode 5 is live! We talk about terrain and board size, using indirect fire, and the Warmaster Tournament at CAVCon! Check it out! https://www.stitcher.com/podcast/bigstompypodcast/the-big-stompy-podcast?fbclid=IwAR3lVwSjR8YE_pjgdmH2LSy5hrRNiQNV_8eHQP5Zfp3fK-14L2-8qqE4G0s https://podcasts.apple.com/us/podcast/bsp-episode-5/id1450270372?i=1000437580896
  3. Savage Coyote

    BSP Episode 4!!

    Check out Episode 4 of the Big Stompy Podcast! We tackle news from the "front," thoughts on vehicles, and an overview of the Starter Forces! You can get it on iTunes or Sticher! https://podcasts.apple.com/us/podcast/episode-4-starter-forces-and-vehicle-trivia/id1450270372?i=1000434760628 https://www.stitcher.com/podcast/bigstompypodcast/the-big-stompy-podcast?fbclid=IwAR3_Z5FpzI-A0ypdP2fI2IZH6PTpV-Wq_s6so1TGK3t4Hkg4D_tuu7oq6Vg
  4. Savage Coyote

    New to Game Starter List

    https://talon.games/collections/cav-strike-ops-books/products/cav-strike-ops-core-rulebook 40.00 for the book plus a free Specialist squad of the faction of your choice. Purchase another for your other child and you are set! Let them choose based on what looks cool or listen to the Big Stompy Podcast to hear more about the faction (Episode 1) or possibly a future episode that will detail those starter forces! hope that helps! https://www.facebook.com/BigStompyPodcast/?modal=admin_todo_tour (or search iTunes for Big Stompy Podcast!)
  5. Savage Coyote

    Big Stompy Podcast Episode Three!!

    Our Third Episode is live! Find it on iTunes and through Libsyn! We discuss new products and rumors of new products, how to be a more efficient CAV player, and review a list! https://itunes.apple.com/us/podcast/i-like-big-macs-and-i-cannot-lie/id1450270372?i=1000431276604&mt=2&fbclid=IwAR1j4H0KFA1k7ydiXc6PPQvJGGtiKDNuYxuTZdciZ5SWxrWjKckdYZV1roM http://thebigstompypodacst.libsyn.com/website/i-like-big-macs-and-i-cannot-lie?fbclid=IwAR3dNmwhpI1WsEhDkb-UQUy85RJqXLA7bLAs8u2xYWsEaW2tnmLwoz6EwI8
  6. So we had another game yesterday, Ritter vs Ritter. Possible CAVCon lists duking it out under the rules for that (at least that we know of so far!). Lists: MiniAddict and Son's Ritter Attack 2x Tigers SAbertooth Cougar Specialist 3x Mastadons Panther II Recon Catamount 2x Cougars Sabretooth My 5th Marienburg Dragoons Ritter Attack 2x Cataphracts Sabretooth Cougar Specialist 3x Silverbacks Cougar Recon Catamount 3x Puma's Turn One Turn one gets started with Mastadon poo flying all over the field, surpassing two of my Silverbacks, a few recon units, my attack units, and just being annoying. Shock (8) ain't no joke! That said, I went first and drilled the recon Sabretooth with some heavy Guided Missiles and put four damage on it if I remember correctly. The rest of the forces were just lobbying for position, aka moving forward. Turn Two My Silverbacks spend a CP to remove their State: Supressed and they then proceed to finish off the recon Sabertooth. I don't remember who else they picked on, but that was about it. My attack section suffered under their suppressed state and did a little damage to one of the Tigers and suffered a point in return to the non-CO Cataphract. Mastadons switched to picking on the recon elements (aka those that they can actually damage.) Turn Three Now we get into the highlights. Sorta. The Tigers split and one moves and picks on the closest Silverback doing two damage while the other goes to face down my attack section with the Sabretooth. My Silverbacks respond and drop that Tiger down to track 9 (seriously, don't sleep on heavy Guided Missiles!). The other tiger takes a point of damage for all my efforts with my attack squad. More Mastadon recon sniping and I was able to jam his Catamount for a couple turns in a row, denying it's APA2 and ECM2 for awhile. Turn Four Wow, this turn was pretty much the end of the game. The highlight though? When his Mastadon's do activate, one of them rolls a double one, so I get to chose it's strike point. I put it on the mauled Tiger and MiniAddict kills said Tiger with the damage roll. It was also the CO. Guess he'd pushed that Mastadon pilot too hard in PT or something! My attack section benefited from the CO and APA and combined fire on the other Tiger and took IT down to track 9. The rest is a blur. I know their remaining Sabretooth started snipping at recon units, helping the Mastadon's clear them out while the Tiger did two damage to the Catamount before being demolished. Turn Five Mop up operations start from here. The Tiger gets snipped by the Catamount to finish it off, while my Attack section puts some fire on the Catamount and cripples it. A Silverback wanders that direction and lobs some missiles for fun at the Sabertooth and nearly blows it away. The other two Silverbacks kill the two recon squad Cougars. I lost Puma's like crazy though and I believe this was their last turn. Turn Six Splitting fire, one Cataphract kills the Catamount, the CO kills the Panther, and the Sabertooth kills the attack squad Cougar. Just like that that whole flank disappears. The Silverback kills his Sabertooth and the destruction is total. The other two Silverbacks put four damage on his center Mastadon and while mastodons focus on my cougars and kill one eventually. Turn Seven-Eight Attack squad finishes off the Mastadon in the middle while the Silverbacks focus on the far right side Mastadon and do four or five damage. We call it after that. So, in conclusion, I still feel the Mastadons can't carry their weight at 1720's threat value under the CAVCon Tournament rules. They just don't do enough damage for the points. They are good at weeding out recon and low armor elements, but at the expense of the rest of the force. While guided missiles were "nerfed" after the first CAVCon, they are still pretty robust and strong. They aren't instant suppression like the Mastadon's AoE of doom, but at Shock (6) it can come up from time to time. I liked how my list operated though with the constant bombardment of my recon elements, lost out on some of the highlights I'd hoped to bring. APA2 came through in turns 3 and 4 and helped swing the numbers to really dispatching my opponents units!
  7. Savage Coyote

    Battle Report: The Road To CAVCon!

    I knew I'd read that somewhere and then could never find it again! thanks!
  8. Savage Coyote

    Battle Report: The Road To CAVCon!

    Can only burry during set up with a recon squad, but yeah we talked about that in the middle of the game! :)
  9. Savage Coyote

    Battle Report: The Road To CAVCon!

    Sure! next time we play we'll try to do that!
  10. Savage Coyote

    Battle Report: The Road To CAVCon!

    Here in Carrollton TX at Texas Toy Soldier, we've started our CAVCon testing. No lists are final, but we are testing out possible combinations and tactics! So for last night, here are the forces: Ritter Bombard Team Attack Section 2x Tiger Sabretooth Cougar Fire Support Section 3x Mastadon 1x Panther Specialist Catamount (metal Cougar) 2x Cougars Sabretooth vs Malvernis Supression Squad Attack Squad 2x Poltergiest 2x Banshee Nomad Fire Support Squad 2x Mogwai (proxied by two Revenants) 2x Shade (proxied by Spectors) 1x Shadow (proxied by a Talon) Specialist 2x Nomads I was controlling the Attack and Specialist squad for the Malvernis while MiniAddicts son had the fire support squad. MiniAddict had his Ritter ready to go! I didn't get any photos of the deployment, but needless to say we thought we had spread out enough so the Mastadons didn't stop many of us, but we were wrong. First turn we had five different units suppressed and unable to advanced towards the enemy. The Mogwai's strike points missed and not much else really happened! Turn two: The Malvernis fire support squad hit one of the Tigers for six damage (sixteen combat rolls!) and the Poltergeist dropped a Cougar at long range. But... yeah but. They got too close together and the Mastadon's made them pay by suppressing them. And both Banshee's. And one of the Mogwai's. Theme for the night! One of my Nomads tried to run n' gun the panther but missed, and the stage was set for turn three! Turn Three: So the Mastadons are needing strike point rolls of four due to their ATC, wizzo, and FCS's in their squad. MiniAddicts son decided to fix that and completely blew away the Panther. One Magwai erased it. The other finished off the wounded Tiger, which come to find out was the CO. The poltergeists salvo fire to do a damage each to the other Tiger, and the Mastadon's continue their reign of suppression terror, though don't really do much damage (another theme for the night.) Turn Four Some of my photos missed a turn maybe or, well, I dunno. Things are a little jumbled. Sorry! A Cougar run n' gunned one of my skulking Banshees doing two damage to it, while the remaining Tiger in the attack section shot at the the poltergeists and did some damage. The Mogwai almost completely erased the other Sabertooth but the whole section couldn't finish it off due to lower rolls. My banshees tried to respond, but one of them failed an overdrive roll with a double one, so I lost the gun for the rest of the game. The second banshee slipped behind the Cougar and hit it for four total damage, and he failed his pilot check. The Mastadon's continued to rain down AoE's and suppress stuff, but again, didn't deal much damage. My adventurous Nomad died and that was that! Turn Five: The lone Tiger and recon Sabertooth had been focusing on the Poltergiests, and the Mastadons finished them off after both of their armor was worn out. That kind of collapsed that flank for us, and had me worried. A Cougar finished off the last one with a Run N Gun and looked posed to rampage through our backfield. My other Specialist Nomad raced out and finished off the downed Cougar, while our fire support couldn't land a strike point any where that mattered. Turn Six had the highlight of the night and probably the end of the game really. The Mogwai's both connect with the Catamount and erase it off the board with relative ease. I suggest using the Shade's Heavy Autocannon on the Cougar. They are damage 3/6 but the Cougar is armor four, so even two damage will help. MiniAddicts son rolls a six and a four. I suggest using the Full Auto rule to re roll the four and fish for a six and a critical. he rolls and, six! He rolls the bonus damage and.. a six! Wow! So, thats an 11 on the chart. Three damage and a critical hit! He rolls the critical hit and, box cars! Two sixes! InstantDeath on the Cougar! I have never actually seen this happen till now! The Cougar went from rampaging into our lines to stopped cold. Crazy! The rest of the turn was kind of a blur and MiniAddict had the wind knocked out of his sails and took a couple turns to really recover, but by then the out come was mostly decided. Turn Seven to the end: From here its mainly mop up. The Nomads got close enough to put the Mastadon's under ECM and take away more of their accuracy and they were still struggling to damage. Trying to play like the tournament, we hit roughly the time limit of two and a half hours. Adding up the control points, the Malvernis team won that with 10-1, and doing rough math, won on the remaining TV. It was a close game honestly, and had it played out, I think the Malvernis would have won. The Mastadon's just couldn't damage the Mogwai at range!
  11. Savage Coyote

    Big Stompy Podcast Episode 2!

    Hot off the presses, we have Episode 2 ready for your listening pleasure! We talk about some hobby projects, CAVCon Tournament, some new CAV news and of course, the meat of the podcast, basic list building! Enjoy! Also so don’t forget to like/follow our page on Facebook! http://thebigstompypodacst.libsyn.com/?fbclid=IwAR2BPMtUxDyTtXIf6xzzqm6M9439newdw1-uSfusgLJMKZwsrjpKW6NnsxU
  12. Savage Coyote

    Talon Games Almirithil CAV's

    Hey there, here's some of my Almirthil CAV's from the 7th CAV Guards "Never Fail" Regiment. With Almirthil have some "Soviet" trappings, I ran with it and used an olive-y green for my units similar to Soviet armor from the Cold War period! All logos and the bear mural are hand painted (the squiggle lines are numbers for the faction!) Concussion CAV (Fire Support) Bear(s) CAV (fire support) Growler CAV (recon) Rhino CAV (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy) Tiamet CAV (Fire Support) (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
  13. Savage Coyote

    Faction Doctrine question

    what he said!
  14. Savage Coyote

    Finding Players (Meetup Thread)

    didn't see this, sorry! I'd maybe have tried to make it down. Maybe. Sundays are hard for me these days!
  15. Savage Coyote

    CAV Secret Santa 2018

    Yes sir, thank you very much! My wife, kids and I all enjoyed it!