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Savage Coyote

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Everything posted by Savage Coyote

  1. I knew I'd read that somewhere and then could never find it again! thanks!
  2. Can only burry during set up with a recon squad, but yeah we talked about that in the middle of the game! :)
  3. Sure! next time we play we'll try to do that!
  4. Here in Carrollton TX at Texas Toy Soldier, we've started our CAVCon testing. No lists are final, but we are testing out possible combinations and tactics! So for last night, here are the forces: Ritter Bombard Team Attack Section 2x Tiger Sabretooth Cougar Fire Support Section 3x Mastadon 1x Panther Specialist Catamount (metal Cougar) 2x Cougars Sabretooth vs Malvernis Supression Squad Attack Squad 2x Poltergiest 2x Banshee Nomad Fire Support Squad 2x Mogwai (proxied by two Revenants) 2x Shade (proxied by Spectors) 1x Shadow (proxied by a Talon) Specialist 2x Nomads I was controlling the Attack and Specialist squad for the Malvernis while MiniAddicts son had the fire support squad. MiniAddict had his Ritter ready to go! I didn't get any photos of the deployment, but needless to say we thought we had spread out enough so the Mastadons didn't stop many of us, but we were wrong. First turn we had five different units suppressed and unable to advanced towards the enemy. The Mogwai's strike points missed and not much else really happened! Turn two: The Malvernis fire support squad hit one of the Tigers for six damage (sixteen combat rolls!) and the Poltergeist dropped a Cougar at long range. But... yeah but. They got too close together and the Mastadon's made them pay by suppressing them. And both Banshee's. And one of the Mogwai's. Theme for the night! One of my Nomads tried to run n' gun the panther but missed, and the stage was set for turn three! Turn Three: So the Mastadons are needing strike point rolls of four due to their ATC, wizzo, and FCS's in their squad. MiniAddicts son decided to fix that and completely blew away the Panther. One Magwai erased it. The other finished off the wounded Tiger, which come to find out was the CO. The poltergeists salvo fire to do a damage each to the other Tiger, and the Mastadon's continue their reign of suppression terror, though don't really do much damage (another theme for the night.) Turn Four Some of my photos missed a turn maybe or, well, I dunno. Things are a little jumbled. Sorry! A Cougar run n' gunned one of my skulking Banshees doing two damage to it, while the remaining Tiger in the attack section shot at the the poltergeists and did some damage. The Mogwai almost completely erased the other Sabertooth but the whole section couldn't finish it off due to lower rolls. My banshees tried to respond, but one of them failed an overdrive roll with a double one, so I lost the gun for the rest of the game. The second banshee slipped behind the Cougar and hit it for four total damage, and he failed his pilot check. The Mastadon's continued to rain down AoE's and suppress stuff, but again, didn't deal much damage. My adventurous Nomad died and that was that! Turn Five: The lone Tiger and recon Sabertooth had been focusing on the Poltergiests, and the Mastadons finished them off after both of their armor was worn out. That kind of collapsed that flank for us, and had me worried. A Cougar finished off the last one with a Run N Gun and looked posed to rampage through our backfield. My other Specialist Nomad raced out and finished off the downed Cougar, while our fire support couldn't land a strike point any where that mattered. Turn Six had the highlight of the night and probably the end of the game really. The Mogwai's both connect with the Catamount and erase it off the board with relative ease. I suggest using the Shade's Heavy Autocannon on the Cougar. They are damage 3/6 but the Cougar is armor four, so even two damage will help. MiniAddicts son rolls a six and a four. I suggest using the Full Auto rule to re roll the four and fish for a six and a critical. he rolls and, six! He rolls the bonus damage and.. a six! Wow! So, thats an 11 on the chart. Three damage and a critical hit! He rolls the critical hit and, box cars! Two sixes! InstantDeath on the Cougar! I have never actually seen this happen till now! The Cougar went from rampaging into our lines to stopped cold. Crazy! The rest of the turn was kind of a blur and MiniAddict had the wind knocked out of his sails and took a couple turns to really recover, but by then the out come was mostly decided. Turn Seven to the end: From here its mainly mop up. The Nomads got close enough to put the Mastadon's under ECM and take away more of their accuracy and they were still struggling to damage. Trying to play like the tournament, we hit roughly the time limit of two and a half hours. Adding up the control points, the Malvernis team won that with 10-1, and doing rough math, won on the remaining TV. It was a close game honestly, and had it played out, I think the Malvernis would have won. The Mastadon's just couldn't damage the Mogwai at range!
  5. Hot off the presses, we have Episode 2 ready for your listening pleasure! We talk about some hobby projects, CAVCon Tournament, some new CAV news and of course, the meat of the podcast, basic list building! Enjoy! Also so don’t forget to like/follow our page on Facebook! http://thebigstompypodacst.libsyn.com/?fbclid=IwAR2BPMtUxDyTtXIf6xzzqm6M9439newdw1-uSfusgLJMKZwsrjpKW6NnsxU
  6. Hey there, here's some of my Almirthil CAV's from the 7th CAV Guards "Never Fail" Regiment. With Almirthil have some "Soviet" trappings, I ran with it and used an olive-y green for my units similar to Soviet armor from the Cold War period! All logos and the bear mural are hand painted (the squiggle lines are numbers for the faction!) Concussion CAV (Fire Support) Bear(s) CAV (fire support) Growler CAV (recon) Rhino CAV (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy) Tiamet CAV (Fire Support) (Ritterlich CAV sent to the Almirthil on a "Lend Lease" Policy)
  7. didn't see this, sorry! I'd maybe have tried to make it down. Maybe. Sundays are hard for me these days!
  8. Yes sir, thank you very much! My wife, kids and I all enjoyed it!
  9. Mine arrived the other day! Thanks to my SS, the Voodoo will join my crazy painted Rach unit! I
  10. Mine were received on the 20th according to USPS; I'll post the photos from the project! Two Chieftains with a tiger-like scheme and some towage I made from green stuff and plastic-card! Was an interesting scheme that took some odd steps for me to finish (compared to how I normally work!). Hope my person enjoys it!
  11. This battle took place a couple weeks ago and I forgot to post it. It won't be a blow by blow, just some highlights as my memory is too foggy to get anything "nice!" It was an all tank mercenary force against a Rach and Ritter force: Attack 2x Wolves 2x Lion II's Attack 4x Poltergeists Fire Support 4x Manticores Nomad vs: Rach Attack 4x Malefactors Recon 3x Kahns Imperator Ritter Tiger Panther II 2x Bishops Mastadon Long story short, we set up and rushed forward, with missiles sniping each other. Most of the Attack tanks from the mercenary force funelled to our left flank where my Malefactors tried to slow them down (which they did) while our fire support elements rained down fire into the pass. After that it was clean up for the Rach/Ritter force, though out of my eight units, I only had a Malefactor with a disabled heavy PBG and a near pristine Imperator left. A couple Run 'n' guns cleaned up the Nomad and one of the Manticores on my flank while my partner MiniAddict finished off the last two Manticores with a split shot from his Tiger.
  12. Cyclops Chimera Ocelot Griffin Hornet No Weasel or Catamount image in the program, but the Weasel has a metal as I have one!
  13. I have something like this: 3x Specter B's 2x Haunts 1xNomad 4x Banshees 1xAssassin 3x Ghosts 1x Shadow I need to check the points on this one, but I believe it fits inside 5k. I picked up some Nomads (metal) and have two of the three Specters and an Assassin I can start on now :)
  14. Check the program as most of the models have an image. Catamount does not I believe, but the rest of images inside the building program!
  15. I have a few lists I want to try... going to start painting a few of the units that are already released so I can be ready to get the KS ones done!
  16. I know CAVBoss has plans to released certain figures in a similar manner, but I believe they are an exception rather than the rule! One of the best selling points to the game is getting your super heavy CAV or a pair of tanks for six or seven bucks!
  17. remember you can also "buy" ammo bins if you are playing with battlefield: upgrades :)
  18. Growler fits with the Bear and Grizzly pretty well!
  19. Katana has some token rockets and a token missile I believe, but honestly, it's probably double move till I get into killing range.
  20. Ashigaru for the Dingos as vehicals and CAVs can’t mix in a faction pure force except inside a Specialist section! katana brings more kill but the archer brings a third APA... tough call really. Probably go with a Katana for more weapons and variety
  21. Ashiguru can go with the four dingos as it has EST. I'd drop in a Talon to both CAV units and a Starhawk VI to finish out the first group!
  22. hmm... how many points is that? Or just like, "everything I'm every going to own for this army?" Usually when I force build, I run with three of whatever it is I'm doing (attack, recon, fire support) and then another element, generally a Recon. Especially in Attack formations. ECM and APA can alter your game if you can't stop the other side from using them. In 5k games, it's usually easy enough to both save point, add some ECM to your force (and APA if the unit has it) and EST to that squad by using a Recon squad. Here's my CAVCon squad (and note, there's no infantry or soft units allowed under this rule-set, or any upgrades:) Attack 1 3x Rhinos 1x Cougar Attack 2 4x Lion II's Recon 1 3x Puma's 1x Catamount I can tell you the Catamount REALLY helped tip the scales in the contest as it's APA was never jammed during the tournament. Speed eight is pretty fast when you consider you also have armor seven. Catamounts are a paint to remove from the table for what they are doing. Right now for fire support, I've liked 3x Manticores, 1x Tiamet in a specialist section. The reason being we aren't using upgrades yet so I can't slap on a FCS to the Tiamet to make up for it's short comings. I have some other combinations of units that I want to try, but so many lists, so little time!
  23. There is one on the program! I’m using Centipedes at the moment
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